Chapter 1: Cold Open
Chapter Text
Wyll opened his eyes to darkness and the absolute certainty that he was going to die.
It was not going to be dramatic or poetic or heroic. He was going to die because he was so cold that his body had decided to skip the shivering phase entirely and move straight to shutting down. His fingers were numb. His feet were beyond numb; he couldn't even confirm they were still attached. His breath came out in thin, ragged clouds that he could barely see in the faint light leaking through the cracks of the structure he was lying in.
And in front of him, hovering in the air like the world's least helpful computer monitor, was a translucent blue rectangle.
WYLL
Level 1
HP: 100/100
MP: 100/100
STATUS: HYPOTHERMIA (HP -5/min)
He stared at it. It stared back. His HP ticked to 95.
"What," he said. His voice cracked. His lips were splitting from the cold.
He tried to sit up and immediately regretted it. The air was somehow colder above floor level, which should not have been possible but absolutely was. He was lying on a straw pallet on a dirt floor in what appeared to be a one-room hut made of stacked stone. There was a hearth against the far wall. It was not lit. Outside, wind screamed.
HP: 90.
Wyll's brain, despite the cold, despite the impossibility of the floating blue rectangle, latched onto the math. Five per minute meant twenty minutes at a hundred HP.
"Okay," he said. "Okay. Fire."
He rolled off the pallet and crawled toward the hearth. His hands were clumsy, barely functional. There was a stack of peat beside the hearth and what looked like a flint and steel on the mantle, but his fingers could not close properly around them. He scraped the flint and got nothing. He scraped again. His hands were shaking too badly.
HP: 85.
He tried for what felt like five minutes, producing exactly one spark that died on contact with the peat. His thoughts were getting sluggish. The blue screen pulsed faintly in his peripheral vision, but he could not focus on it anymore.
HP: 40.
When had it—
He slumped sideways against the hearth. The stone was ice against his cheek.
HP: 15.
This is such a stupid way to die, he thought. He felt like he was watching it happen to somebody else.
HP: 0.
YOU HAVE DIED.
Respawn?
[YES] [NO]
He selected YES before he had even processed the question. It was instinct, muscle memory from a lifetime of gaming in a life he was increasingly unsure had actually happened.
~ ~ ~
Wyll opened his eyes to darkness and the absolute certainty that he was going to die.
It was the same hut, the same pallet, the same cold, and the same screen.
WYLL
Level 1
HP: 100/100
MP: 100/100
SKILLS:
Cold Resistance — Lv. 2
General Survival — Lv. 1
STATUS: HYPOTHERMIA (HP -5/min)
Cold Resistance had gone up from what he assumed was level 1 to level 2, just from dying of exposure. He almost laughed.
"Alright," he muttered. "Alright, I see how it is."
This time he did not bother trying to sit up. He rolled directly to the hearth, grabbed the flint and steel, and started striking while lying on his stomach. His hands were still clumsy, still numb, but he could swear they were slightly less numb than last time. He didn't know if it was placebo or if level 2 Cold Resistance was actually doing something.
He struck the flint. Nothing. He struck again. Nothing. Then a peat brick caught, just barely, a faint orange glow. He cupped his hands around it and blew. He blew too hard. It went out.
"No. No no no—"
HP: 60.
He re-struck the flint. His General Survival was only level 1 and he could feel it. He knew what fire was, conceptually, but his hands did not know the craft of it. How hard should I blow? How should I stack the fuel? He was fumbling through it like a man assembling furniture without instructions.
HP: 30.
He got another ember going. He blew on it, softer this time. It spread. A tiny flame licked up the side of a peat brick.
HP: 20.
The flame grew. He fed it another brick, hands trembling.
HP: 10.
There was actual heat radiating against his face and chest. The hypothermia status was still there, but he could not tell if the drain was slowing. His vision was going dark at the edges.
HP: 5.
HP: 1.
HP: 0.
YOU HAVE DIED.
Respawn?
[YES] [NO]
"Oh, come on."
YES.
Cold Resistance — Lv. 3
General Survival — Lv. 2
Third time's the charm. It was the same hut, the same dark, and the same cold. Except it was not the same cold. It was still brutal, still HP-draining, but the drain had changed.
STATUS: HYPOTHERMIA (HP -4/min)
Minus four instead of minus five. Cold Resistance was definitely doing something. And his hands still shook, but there was a competence in them now that hadn't been there before. General Survival 2 wasn't much, but it was the difference between knowing how flint and steel worked and knowing how flint and steel worked.
He was at the hearth in thirty seconds. The fire was going in two minutes. The peat caught, held, and built. Wyll crouched in front of it and watched his HP drain slow to -3, then -2, then stop entirely at 64 HP as the room climbed above freezing.
STATUS: COLD (No HP drain)
General Survival — Lv. 2 → Lv. 3
He let out a breath he'd been holding across three lifetimes and sat down hard on the dirt floor.
The fire painted the hut in orange. It was miserable. There was one room, maybe twelve by twelve feet. In it was the straw pallet he had woken up on, and a rough wooden shelf with a clay pot and a wooden bowl. The door looked like it was held together by optimism. A peg on the wall held a wool cloak that had seen better decades. But it was warm, or at least it was no longer killing him. And for the first time since he had woken up, Wyll had the luxury of actually thinking.
He pulled up his status screen and studied it properly.
WYLL
Level 1
HP: 64/100
MP: 100/100
SKILLS:
Cold Resistance — Lv. 3
General Survival — Lv. 3
COMBAT:
(No combat skills unlocked)
STATUS: COLD (No HP drain)
He waved his hand through the screen experimentally. It rippled, then reformed. He tried tapping "COMBAT" and a sub-panel expanded:
COMBAT SKILLS
Sword & Board — Lv. 0 (Locked)
Two-Handed — Lv. 0 (Locked)
Polearms — Lv. 0 (Locked)
Archery — Lv. 0 (Locked)
Use a weapon to unlock its skill.
That was intuitive enough. He checked the other categories.
SURVIVAL
Cold Resistance — Lv. 3
General Survival — Lv. 3
Animal Handling — Lv. 0 (Locked)
Stealth — Lv. 0 (Locked)
SMITHING — Lv. 0 (Locked)
SPEECH — Lv. 0 (Locked)
CRAFTING/ALCHEMY — Lv. 0 (Locked)
There was one more category at the bottom, grayed out:
???
He tapped it. Nothing happened. He tapped it again. It still did nothing.
"Alright, keep your secrets."
The MP bar was interesting. It was a hundred points of something, sitting there fully charged with no apparent use. He assumed it was mana, though mana for what? There was no spell list, no magic tab, nothing to spend it on. It was just a full blue bar next to his dwindling red one, taunting him.
He filed it away. Gamer instincts said: MP matters later. Don't ignore it.
The more pressing question was the one that had been lurking beneath the panic since he had first opened his eyes: where the hell am I?
He knew, in the way you know something in a dream, that his name was Wyll. He knew that he lived here, and that the village outside was home; his body knew the way to the well. But layered over that was another set of memories entirely. He remembered a different life with a different name, already fading, like a word on the tip of his tongue. He remembered an apartment, a computer, and games. He remembered games.
The status screen was not frightening because he had seen a hundred like it.
He stood up, wrapped the ancient wool cloak around his shoulders, and opened the door.
The cold hit him like a wall. His HP immediately started ticking down at -2/min instead of the original -4, the cloak and his Cold Resistance softening the blow. He could take it for a while. He stepped outside.
The village was a handful of stone huts clustered around a frozen dirt path, huddled together like they were trying to share warmth. Smoke rose from a few chimneys. Beyond the village in every direction there was nothing but white. Rolling snowfields stretched to the horizon, broken by the dark lines of bare trees. Far to the north, barely visible, a dark smudge sat against the gray sky. It might have been a mountain range or it might have been clouds. It was, without exaggeration, the bleakest landscape he had ever seen.
A woman emerged from a neighboring hut, wrapped in furs, carrying a bucket. She glanced at him.
"Morning, Wyll. Thought you'd frozen in your sleep." She said it casually, as though this were a normal concern.
"Almost did," he said, which was technically true three times over.
Speech — Lv. 1
A small, gold notification appeared in the corner of his vision. He had unlocked Speech by talking to someone. He felt an irrational swell of satisfaction entirely disproportionate to the achievement.
The woman, whose name was Dalla according to whatever body-memory Wyll was drawing on, trudged off toward the well without further comment. Wyll stood in the snow, cloak pulled tight, HP slowly draining, and took stock.
He was in a medieval village in the frozen north of somewhere. He had a status screen, skills that leveled up through use, and a respawn mechanic that had already saved his life three times. He had no weapons, no armor, no food he was aware of, and approximately forty minutes before the cold killed him again.
He also had a pretty good idea of where he was. He recognized the architecture, the accents, and the impossible, miserable cold. This was the Gift, which meant—
This was Westeros.
He stood there for a long moment, snow settling on his shoulders, HP ticking down.
"Okay," he said to no one. "Okay. I can work with this."
AUTOSAVE... ✓
He went back inside to feed the fire.
Chapter 2: Tutorial Zone
Notes:
The leveling system is that Wyll gets 1 overall level for every 10 skill levels he gains. But, I mathed bad and didn't give him level 2 until 20 skill levels accrued, so that's what we're going with here. Further levels are just every 10 skill levels (so Wyll lvl 3 at 30 total skill lvl; Wyll lvl 4 at 40 total skill lvl, etc).
(See the end of the chapter for more notes.)
Chapter Text
The fire was dying.
Wyll had been sitting in front of it for an indeterminate amount of time, alternating between staring at his status screen and staring at the dwindling peat stack in the corner. He had maybe four bricks left. They burned slow, which was the advantage of peat, but they burned. Once they were gone, the hut would start killing him again. He needed to go outside. He needed a plan.
He pulled up his skills.
SKILLS:
Cold Resistance — Lv. 3
General Survival — Lv. 3
Speech — Lv. 1
He had six total skill levels. He needed to get to level 20 to level up. He was more than halfway to level 2 just from dying repeatedly and having one conversation. That felt like it said something profound about the nature of experience, but he was too hungry to figure out what.
Hunger was the new problem. His HP had stabilized at 64 with no hypothermia indoors, but it was not regenerating. There was a new status line he had not noticed before:
STATUS: HUNGRY (HP regen disabled)
So HP did regenerate, just not on an empty stomach. He needed food before he needed anything else.
Wyll put on the cloak and stepped outside.
~ ~ ~
The village looked different in what passed for full daylight. It was slightly less bleak instead of maximally bleak. He still didn't know its name, and his body-memories were frustratingly vague on the subject. He could see nine huts, all stone, arranged in a rough cluster around a central well. A larger building at the north end might be a longhouse or a communal hall. There was a pen of some kind to the east, where dark shapes moved and bleated. They were either sheep or goats; he couldn't tell from here.
HP: 62. The cold was draining him at -2/min with the cloak. He had roughly half an hour of outdoor time, so he moved.
He made for the largest building, figuring that was where the food was. On the way, he passed an old man splitting wood outside his hut with a hand axe, steady and mechanical despite the cold.
"Morning," Wyll said.
The old man grunted without looking up.
Speech — Lv. 1 → Lv. 2
Wyll blinked. "That counted?"
The old man glanced at him. "What?"
"Nothing. Sorry."
He kept walking, considering the implications. Speech leveled from any social interaction, even a one-word greeting to a man who barely responded. That was true at low levels, at least. It probably wouldn't keep working that way. Games always had diminishing returns on easy grinds. But for now, it meant every conversation was worth having.
The large building was, in fact, a longhouse. He pushed through the heavy door and was hit with a wall of warmth and the smell of something cooking. A peat fire burned in a central hearth, and an iron pot hung over it, steam rising. A few villagers sat on benches along the walls, eating from wooden bowls. They looked up when he entered.
"Wyll." A heavyset woman by the pot gestured with a ladle. "Sit. You look half-dead."
I'm dead several times over, actually.
He sat. She handed him a bowl of something gray-brown and lumpy. He ate it. It was — he searched for the right word — warm. That was the best thing about it. It was some kind of grain porridge with bits of salted meat. It tasted like sustenance, not food. But the moment he finished:
STATUS: HUNGRY → FED (HP regen: +1/min)
His HP started ticking up. He watched it climb from 62 to 63 to 64 with quiet satisfaction.
General Survival — Lv. 3 → Lv. 4
The level-up wasn't for eating. It was for finding food. He had identified a food source and used it. The system didn't care that a woman had handed it to him; it cared that he had gone from hungry to fed. Problem identified, problem solved, skill point awarded.
Interesting.
"Thank you," he said to the woman. "I don't think I caught your name."
"Malla, same as yesterday and the day before," she said, giving him a look. "You feeling alright?"
"Rough night."
"Aren't they all." She sat down across from him with her own bowl. "Your color's bad. You need better furs. Talk to Old Harren — his wife used to do leatherwork before she passed, he's got skins he doesn't know what to do with."
Speech — Lv. 2 → Lv. 3
It was not exactly a quest. There was no quest log, no tracker, no notification that said OBJECTIVE: VISIT OLD HARREN. It was just a woman telling him something useful. But his Speech had ticked up, which meant the system recognized this as a meaningful exchange. He was learning something. The game rewarded information.
"Malla," he said carefully, "this is going to sound like a strange question."
"You're a strange lad."
"Fair. What's the name of this village?"
She stared at him. "Ashenfeld. Where you've lived your entire life. Are you sure you're alright?"
"Just making conversation," he said, which was technically true in two different ways.
Ashenfeld, as it turned out, was a village in the Gift, south of Eastwatch-by-the-Sea. He thought he remembered the geography right, from staring at fan-made maps on a screen in another life. The Gift was the band of land between the Wall and the North proper. It had been donated to the Night's Watch thousands of years ago. It was sparsely populated, technically under the Watch's protection, but in practice as lawless and forgotten as land could be while still being south of the Wall. It was perfect grinding territory.
"Malla, one more strange question. What year is it?"
Now she was looking at him like he might need a maester. "Two-eighty-eight. By Aegon's count." She leaned forward. "Did you hit your head?"
"Something like that."
The year was 288 AC. He did the math against what he remembered of the timeline. Robert's Rebellion had been five years ago. Ned Stark was Warden of the North. The long summer had not started yet, and winter was still here, which explained everything. Canon didn't really kick off until 298. He had ten years. Ten years to grind.
He finished a second bowl of porridge, courtesy of Malla's generosity or her pity or both, and headed back outside. His HP was at 78 and climbing. It was time to experiment.
~ ~ ~
The sheep pen was his first stop.
There were about two dozen of them, woolly and miserable in a fenced enclosure, huddled together against the cold. A young man about Wyll's age was tossing hay over the fence.
"Need a hand?" Wyll asked.
The young man, whose name was Rodrik according to the body-memory, shrugged. "Suit yourself."
Wyll climbed the fence, landed in the pen, and immediately had to dodge a ram that took personal offense at his existence. He grabbed a forkful of hay from Rodrik's pile and spread it out. The sheep ignored him. He tried again, moving among them, distributing the feed more evenly. No skill unlocked. He frowned.
He reached down and touched one of the ewes, running his hand along its back. It shied away. He tried again, slower, letting the animal come to him. Rodrik was watching with vague amusement.
"You've never worked the pens before," Rodrik said. It was not a question.
"Trying something new."
The ewe sniffed his hand. He held still. After a long moment, it pressed its nose against his palm.
Animal Handling — Lv. 1
That was it. The level hadn't come from feeding, which was just labor. It came from actual handling, from direct interaction with an animal. He spent the next twenty minutes in the pen, moving between the sheep, learning which ones would tolerate him and which would not. The ram remained hostile. Two of the ewes let him scratch behind their ears. A lamb followed him around, which he suspected was boosting his gain rate because:
Animal Handling — Lv. 1 → Lv. 2
He had gained two levels in twenty minutes, with a per-minute cold drain eating into his HP the whole time. Whether that was efficient was debatable, but the skill was unlocked and climbing, and that was what mattered.
He also noticed something else. When he paid close attention to an animal, when he really watched it and tracked its body language and anticipated its movement, there was a faint something. It wasn't a sound or a vision. It was more like a tug behind his eyes, a sense of the animal's emotional state that was too specific to be normal intuition. The ram was angry, but not at him. It was angry at the cold, the confinement, everything. The lamb was curious and a little afraid.
Was that Animal Handling level 2? Or was that something else?
Regardless, there were other skills to try.
"Hey Rodrik," he said, climbing back over the fence. "Where can I find a weapon?"
~ ~ ~
Rodrik directed him to the longhouse, where Malla directed him to a man named Theron, who was the closest thing Ashenfeld had to a leader. Theron was in his forties, iron-haired, with the build of someone who had been strong once and was now holding onto it through sheer stubbornness. He was sitting at the far end of the longhouse, sharpening a knife.
"A weapon," Theron repeated, not looking up.
"For defense," Wyll said. "Against— whatever. Wildlings."
"You know how to use a weapon?"
"No."
Theron did look up at that, studying Wyll's face. Whatever he found there made him snort, though not unkindly. "Honest answer, at least." He jerked his head toward a rack on the wall that Wyll had not noticed before. "Hunting spears. Don't lose it. Don't break it. Don't stab anyone in the village."
The rack held four spears. They were simple things, wooden shafts with rough iron heads, more suited to boar-hunting than warfare. Wyll picked one up. It was heavier than he expected, awkward in his hands, the balance unfamiliar.
Polearms — Lv. 1
He grinned. He could not help it.
"Something funny?" Theron asked.
"No, sir. Thank you."
Speech — Lv. 3 → Lv. 4
Outside, Wyll found a spot behind the longhouse. He had the spear in hand, and his HP was at 71. The cold was a constant background drain like a ticking clock that governed everything. He started doing the most basic thing he could think of: he stabbed the air.
It felt ridiculous. He was standing in the snow behind a stone building, jabbing a spear at nothing, and he could feel Rodrik watching from the sheep pen with an expression of profound judgment. But the system didn't care about dignity.
Polearms — Lv. 1 → Lv. 2
That was after maybe fifty thrusts. Then he tried different motions: sweeping, blocking, bracing the butt against the ground. Each variation seemed to count. The system was rewarding practice, not just repetition. Mindless grinding worked, but deliberate practice worked faster.
He kept at it until his HP dropped below 40, then retreated inside to warm up and eat. He got the Fed status, waited for his HP to regen, went back outside, and repeated the whole cycle.
By midafternoon, three warming cycles in, he had mapped out a routine.
WYLL
Level 1
HP: 85/100
MP: 100/100
SKILLS:
Cold Resistance — Lv. 4
General Survival — Lv. 4
Speech — Lv. 4
Animal Handling — Lv. 2
Polearms — Lv. 2
Total skill levels: 16
He had sixteen. Level 2 came at twenty, which meant he needed four more skill points from anywhere. Cold Resistance was climbing passively just from being outside. General Survival ticked up when he did anything related to staying alive, whether that was building up the fire, fetching water, or patching a gap in his hut's wall with packed snow. Speech climbed from conversations, and there were enough people in Ashenfeld that he could cycle through them without repeating himself too quickly.
The MP bar had not moved. It was still 100/100 with no way to spend it, sitting there like a savings account he couldn't access. Every time he looked at it, he felt the itch of unexplored mechanics.
He was learning things about the village, too, and not just game-mechanic things. Human things.
Ashenfeld had thirty-one people. Most were herders or subsistence farmers who coaxed root vegetables out of frozen ground in summer and survived on stores and meat in winter. There had been forty-three people last winter. The missing twelve were accounted for in the usual ways: cold, hunger, sickness, and wildlings.
The wildlings were a constant topic, discussed not with fear exactly, but with the grim familiarity of a natural disaster. They came down from north of the Wall in raiding parties of ten to thirty, finding their way through it or around it or over it. They took food, livestock, weapons, and sometimes people. The Night's Watch was supposed to prevent this, but the Watch was stretched thin and the Gift was wide. The reality was that Ashenfeld was on its own.
"Last raid was two months ago," Theron told him that evening, when Wyll sat with him in the longhouse and asked. The question earned him another Speech point. "Small group, maybe eight. Took three sheep and Gareth's good axe. We were lucky."
"Lucky," Wyll repeated.
"They didn't take anyone. Didn't kill anyone." Theron looked at the fire. "That's lucky, in the Gift."
Speech — Lv. 4 → Lv. 5
"When will they come again?"
"When they're hungry enough. Could be a month, could be a week. Could be tomorrow." Theron went back to his knife-sharpening. "Why do you think I gave you that spear?"
~ ~ ~
That night, Wyll lay on his pallet in the hut, fire burning. He had the cloak and a fresh sheepskin piled on top of him, the sheepskin a gift from Rodrik, for his help with in the pen. His HP was full for the first time since he had arrived: 100/100.
He stared at the ceiling and took stock.
He'd confirmed the setting, the timeline, and the stakes. He had ten years before the War of the Five Kings, roughly twelve before the White Walkers became a serious threat. He was in one of the most dangerous and least important places in Westeros, surrounded by people who had been surviving here their entire lives and were still barely making it.
And he had a system. It rewarded doing things. He didn't level from quests, or XP from a menu, but from actual practice and experience. Every conversation made him more persuasive. Every hour in the cold made him more resistant. Every spear thrust made him a slightly better fighter. It was slow, and it was granular, and it was exactly the kind of game he had always wanted to play.
The wildlings were going to come at some point. When they arrived, he would probably be at level 1 or 2, with a handful of skill points in polearms and not much else. He was going to die, probably several times, and then he would respawn, slightly better, and do it again.
~ ~ ~
WYLL
Level 1
HP: 100/100
MP: 100/100
SKILLS:
Cold Resistance — Lv. 4
General Survival — Lv. 5
Speech — Lv. 5
Animal Handling — Lv. 2
Polearms — Lv. 3
Stealth — Lv. 1
Total skill levels: 20
He had gotten Stealth by accident. He had snuck out to the privy in the dark without waking the family in the neighboring hut, whose baby screamed if you so much as thought too loudly near it. One point for tiptoeing past an infant. He would take it.
LEVEL UP! → Level 2!
HP/MP BONUS: Choose +10 HP or +10 MP.
He stared at the prompt. The gamer in him said HP. He was a melee fighter in a frozen wasteland, he had no magic, and every point of health was another minute of survival. HP was the safe pick. HP was the smart pick.
He chose MP.
He didn't know why. He didn't have a build planned. But there was a ??? at the bottom of his skills, and a full mana bar with nothing to spend it on. Somewhere deep in the part of his brain that had logged a thousand hours in games he could no longer name, a voice said: invest early in what scales late.
HP: 100/100
MP: 110/110
"I'm going to regret that, aren't I," he murmured.
The fire crackled. Outside, the wind howled. And somewhere to the north, beyond the Wall, people were hungry. They would do something about that, soon enough.
AUTOSAVE... ✓
Notes:
This story was written for fun. I know there are errors, and craft flaws, and that it's rough in places. The alternative wasn't "maybe I'll edit more and perfect it"; the alternative was "maybe I just won't post at all and I'll enjoy it myself". Criticizing me in the comments is just going to make me stop posting, and that would be a shame, because it's a really fun story! I hope that you enjoy it, and if there's aspects you don't like, that's totally fine. I probably even agree with you. Please keep it to yourself though.
Chapter Text
Three days passed.
In game terms, they were the most productive three days of Wyll's life. In human terms, they were monotonous, freezing, and punctuated by bowls of gray porridge. But the numbers went up, and the numbers were all that mattered.
He fell into a rhythm. He woke before dawn, rebuilt the fire, and ate at the longhouse before rotating between training activities in forty-minute outdoor shifts. That was the maximum his cold drain allowed before he had to retreat indoors. He practiced polearms in the morning and animal handling at midday. General Survival tasks filled the afternoon, from patching roofs to hauling water to processing firewood. In the evenings he sat in the longhouse, where the villagers gathered and talked. Wyll listened, asked questions, and slowly learned the shape of the world he'd been dropped into.
WYLL — Day 6
Level 2
HP: 100/100
MP: 110/110
Skill — Lv. # (MAX)
Cold Resistance — Lv. 5 (20)
General Survival — Lv. 6 (20)
Speech — Lv. 7 (100)
Animal Handling — Lv. 3 (20)
Polearms — Lv. 5 (100)
Stealth — Lv. 2 (100)
Total skill levels: 28
Polearms was climbing faster now. It wasn't because the system was generous. If anything, air-stabbing was giving diminishing returns, exactly as he'd expected. But Theron had started teaching him. The older man had watched Wyll practice for two days without comment. On the third day, he walked over, took the spear out of Wyll's hands, and said, "You're holding it wrong."
What followed was the most physically painful hour of Wyll's life, including the three times he'd frozen to death. Theron drilled him on stance and grip first. Then came the mechanics of a thrust versus a sweep, how to use the shaft to deflect, and how to brace against a charge. Wyll's arms burned. His hands blistered. He ate dirt more times than he could count.
Polearms — Lv. 4 → Lv. 5
He had gained one level in an hour of real instruction, versus two levels in a full day of solo practice. Structured training from a skilled teacher was worth five times the XP of mindless grinding. He filed that away as maybe the most important mechanical insight he'd learned yet.
Speech, meanwhile, was his highest skill, which was both useful and faintly embarrassing. He was better at talking than fighting, and better at talking than surviving. He was the Gift's most charismatic dead man.
But the conversations were paying off in non-mechanical ways too. He knew the village now. It held thirty-one people across nine families, plus a few unattached men who did odd jobs and slept in the longhouse. Theron led by default. He was the oldest able-bodied man and the only one who'd served a year at Eastwatch before coming back. Malla ran the longhouse and the food stores, which made her the second most important person in Ashenfeld. Rodrik handled the livestock. Old Harren, the one Malla mentioned on the first day, had given Wyll a set of furs that cut his outdoor cold drain from -2 to -1/min, doubling his operating time.
Cold Resistance — Lv. 5 → Lv. 6
He was, by any objective measure, making excellent progress. He'd earned twenty-eight skill levels in six days. Level 3 was two points away. He had food, shelter, a weapon, and a training regimen. If the wildlings gave him another week, he'd—
They didn't give him another week.
~ ~ ~
The horn woke him.
It wasn't a hunting horn; the sound was rawer, more desperate. A voice outside was screaming a single word, over and over: "Raiders! Raiders!"
Wyll was on his feet before his brain caught up, grabbing the spear from where it leaned against the wall. His status screen flashed:
HP: 100/100
MP: 110/110
STATUS: COMBAT
He kicked open the door and stepped into chaos.
It was predawn, the sky a bruised gray, and Ashenfeld was full of shapes moving fast in the dark. There was torchlight and screaming. The sheep pen was open and animals were scattering. He counted figures — five, eight, more — moving between the huts with the easy confidence of people who'd done this before.
They were dressed in furs and leather, armed with axes and clubs and crude swords. They were wildlings, Free Folk, whatever you wanted to call them. They were fast, aggressive, and very clearly not here for conversation.
A woman ran past him, one of the villagers, clutching a child. Behind her was a wildling with a bearded axe, closing the distance in long strides.
Wyll stepped into his path and set the spear.
The wildling didn't slow down. He swatted the spear aside with his axe — casually, like brushing a branch — and buried the axe in Wyll's chest.
HP: 100 → 38
It was one hit for sixty-two damage. He had no armor, no block skill, nothing between the axe and his ribcage except a wool tunic. Wyll staggered backward. The wildling hit him again.
HP: 38 → 0
YOU HAVE DIED.
Respawn?
[YES] [NO]
YES.
~ ~ ~
He woke in his hut. It was dark. The horn hadn't sounded yet.
Polearms — Lv. 5 → Lv. 6
He'd gained a level from dying. One failed combat encounter that lasted approximately four seconds had been enough. The system registered that he'd used the skill, even though he'd used it terribly.
He lay on the pallet, heart pounding, and thought.
The wildling had swatted his spear like it was nothing. Polearms level 5 against a man who'd been fighting his entire life was not even close. The wildling had killed him in two hits, and that was just one of however many were out there.
He needed a plan that wasn't "run outside and get axed."
The horn blew.
"Raiders! Raiders!"
It was the same moment, the same attack. The autosave had been in his hut, before the raid. He'd be replaying this until he survived it or gave up.
He wasn't giving up.
The second attempt wasn't much better than the first. He went outside, found the same wildling chasing the same woman, and this time tried to keep distance. He used the spear's reach and jabbed at the man's legs. The wildling dodged the first thrust, caught the second on his axe, closed the gap, and killed Wyll in two hits.
YOU HAVE DIED.
Respawn?
[YES] [NO]
YES.
~ ~ ~
Okay. Clearly, Wyll wasn't going to succeed in a straightforward fight. Instead, he tried to ambush the wildling from behind a hut. The thrust connected and actually hit the man in the shoulder. The wildling stumbled. Damage numbers didn't appear over his head, which was good to know. NPCs apparently didn't get visible health bars.
Polearms — Lv. 6 → Lv. 7
Stealth — Lv. 2 → Lv. 3
Wyll was feeling pretty good about this try, until the wildling snarled, turned, and killed Wyll in two hits. Again.
As he tapped YES on the "respawn" screen, Wyll tried to console himself. He was making progress. The ambush had given him Stealth XP and a Polearms level. But the fundamental problem was unchanged: the wildling could kill him faster than he could kill the wildling. This wasn't working. Wyll was beginning to suspect that he wasn't meant to win this encounter, but rather to survive it.
Therefore, on his next life, Wyll stayed inside. He let the raid happen, and he listened to the screaming through the walls of his hut with the spear in his hands. He hated himself for it. After twenty minutes, silence fell. He opened the door. The wildlings were gone. Two huts were burning. Rodrik was sitting in the snow, bleeding from a head wound. Malla was nowhere to be seen.
He checked the village. Nobody was dead. The wildlings had been after livestock and supplies, not massacre. But three sheep were gone, the food stores were ransacked, and—
"They took Malla," Dalla said, standing in the doorway of the longhouse. "And Bessa. Dragged them north."
AUTOSAVE... ✓
No. The game had autosaved. The raid was over. Malla was gone. This was the new checkpoint.
"Why?" Wyll asked, though he already knew.
"Why do you think?" Dalla's voice was empty. "They need women. They always need women."
Spearwives, Wyll thought. Or just wives. They were stolen from south of the Wall because the Free Folk did not have enough women of their own, or because taking them was easier than asking. It was how things had been done for thousands of years. The Night's Watch had never stopped it. The Starks had never stopped it. No king who'd ever sat any throne had cared enough about a handful of Gift villagers to try.
Theron was organizing. He was putting out the fires and counting the losses. His face was stone. Wyll approached him.
"I'm going after them."
Theron looked at him like he'd suggested flying. "North? In winter?"
"They took Malla. And Bessa."
"Aye, they did. And if you go after them, they'll kill you, and we'll be down three people instead of two." Theron's voice was not cruel. He was performing arithmetic with human lives and coming up short. "We can't afford it."
"I can't die," Wyll said.
He hadn't meant to say it. It came out before he could stop it, and Theron's expression shifted from pity to concern.
"Lad—"
"Forget it. I'm going."
Speech — Lv. 7 → Lv. 8
He grabbed his spear, his furs, and every scrap of food he could carry from what the wildlings had left behind.
~ ~ ~
The trail north was easy to follow. There were eight or ten sets of footprints in the snow, plus hoofprints from stolen sheep, heading due north toward the Wall. The wildlings were not trying to hide their path. Why would they? Nobody followed raiders into the north. Nobody was that stupid. Wyll quickly found that following tracks increased his Stealth skill.
Stealth — Lv. 3 → Lv. 4 (tracking)
The cold was different out here. In Ashenfeld, it was a constant drain, manageable with furs and fire. On the open trail, with wind cutting across flat snowfields and nothing to break it, the drain spiked:
STATUS: SEVERE COLD (HP -2/min; -4/min base)
Wyll tapped on the notification. It started at -4/min, but his furs knocked the drain down to -3, and his Cold Resistance at level 6 softened it further. Even so, he was still losing 2 HP per minute in open terrain. At 100 HP, he had fifty minutes of travel time before he needed to stop, build a fire, warm up, and eat.
He walked for forty minutes, built a fire with hands that remembered how, warmed himself, and ate a strip of salted meat. His HP stabilized. He walked another forty minutes and built another fire. The trail stretched on, north and north and north.
General Survival — Lv. 6 → Lv. 7
Cold Resistance — Lv. 6 → Lv. 7
He could feel himself adapting. Each fire came easier. Each stretch of walking hurt slightly less. The system was leveling him in real-time, responding to the demands he placed on it. But how far was the Wall? Twenty miles? Thirty? At his pace, with stops, it would take days. And beyond the Wall—
He reached the Wall on the second day.
It was bigger than he'd imagined. It was bigger than any description or illustration or HBO establishing shot had prepared him for. Seven hundred feet of ice stretched west to the horizons, so vast it didn't even look like a structure. It looked like the edge of the world, a cliff face of blue-white ice radiating cold like a second winter layered on top of the first.
STATUS: EXTREME COLD (HP -5/min)
The cold near the Wall was qualitatively different. It was not just colder. It was wrong. It went past his skin and into his bones. It made his furs feel like paper and dropped his HP like a stone. Even with Cold Resistance 7, even with furs, he was draining at -5/min.
He had twenty minutes near the Wall before he died.
The wildling trail led to a passage. It wasn't the main gate at Eastwatch, but rather a crack in the base of the Wall, partially hidden by snowdrifts. It was a smuggler's route or a raider's path, old and well-used. The opening breathed cold air like a mouth.
Wyll stepped inside.
STATUS: BEYOND THE WALL (HP -15/min)
The drain was fifteen per minute. His furs, his Cold Resistance, everything he'd built was meaningless. The cold on the other side of the Wall was not weather. It was something else entirely, something that pushed back against him like the world itself did not want him here.
HP: 85. 70. 55.
He made it maybe two hundred yards into the tunnel before his legs stopped working.
HP: 40. 25.
The passage opened onto a white expanse. He could see it, the lands beyond the Wall, a frozen forest stretching to infinity, but he could not reach it. His body was shutting down the same way it had in the hut on the first night, except now he understood exactly what was happening and could do nothing about it.
HP: 10.
Cold Resistance — Lv. 7 → Lv. 8
Even now, the system was leveling him. Even as he died, he was gaining experience. The thought was almost funny.
HP: 0.
YOU HAVE DIED.
Respawn?
[YES] [NO]
YES.
~ ~ ~
He respawned at the autosave in Ashenfeld, post-raid. Malla was still gone.
WYLL
Level 3
HP: 110/110
MP: 110/110
Skill — Lv. # (MAX)
Cold Resistance — Lv. 8 (20)
General Survival — Lv. 7 (20)
Speech — Lv. 8 (100)
Animal Handling — Lv. 3 (20)
Polearms — Lv. 7 (100)
Stealth — Lv. 4 (100)
Total skill levels: 37
He'd leveled up to 3 somewhere during the journey north. He chose HP this time.
He sat on his pallet and stared at the screen.
The math was brutal. Beyond the Wall, the cold drain was -15/min base. Leveling Cold Resistance and getting better furs might reduce it to... what? Maybe -12? At 110 HP, that gave him eight minutes. Eight minutes to find a raiding party, fight them, free two captives, and get back through the Wall.
It wasn't merely difficult. It was impossible. It was a level gate, as clear as any he'd seen in a game. The content existed. Malla was out there. But he couldn't reach her until his Cold Resistance was high enough to survive the environment, and Cold Resistance only leveled by being cold, which meant—
He had to grind.
He had to stay in Ashenfeld, in the cold, day after day, letting the drain tick his HP down and his skill up, point by painful point. He needed Cold Resistance 8, then 9, then 10, then higher. He needed to keep going until the Wall's cold was survivable, until he could walk through that tunnel and come out the other side with enough HP to fight.
And while he grinded, Malla was out there. Every day he spent leveling was a day she spent as a captive.
The weight of it settled on him. It was the first time the game had felt cruel. Not unfair, not buggy, but cruel, in the way games could be when they gave you a goal and then made you earn it.
He pulled up his skill screen and looked at the numbers. Cold Resistance was 8 out of 20. Polearms was 7 out of 100. He was a level 3 in a world that had not even started throwing its real problems at him yet.
He needed to be stronger. He needed to be much stronger. The only way to get there was the same way he'd gotten here: one point at a time, one death at a time, one day at a time.
"Okay," he said to the empty hut. "Okay."
He picked up his spear and went outside to train.
AUTOSAVE... ✓
Notes:
I added skill max levels in the stat blocks.
Chapter Text
The morning after his failed rescue attempt, Wyll sat in the longhouse with a bowl of porridge he wasn't tasting and made a spreadsheet in his head.
The problem was Cold Resistance. Everything else — combat, gear, knowledge of the terrain — was secondary to the basic fact that the land beyond the Wall killed him faster than anything on it could. At CR 8, the Wall's cold drained him at roughly 12 HP per minute after furs. At 110 HP, that gave him nine minutes. Nine minutes was nothing. He needed to at minimum double his survival time, which meant either doubling his HP or halving the drain.
HP was slow. He gained 10 per level, and levels were only going to get harder to come by. CR was the real lever. Every point reduced the effective drain. If he could get CR to 15, maybe higher, the math started working. Not comfortably, but possibly.
CR leveled from cold exposure. The colder the conditions, the faster the gain, but also the faster the HP drain. It was a treadmill: you had to be actively dying to level the skill that stopped you from dying. It was elegant game design and an absolutely miserable lived experience.
He set a regimen.
~ ~ ~
Week 1.
The days blurred into a cycle. He would wake, eat, and go outside. He stayed outside until his HP hit 30, then retreated to the longhouse to warm up and eat. Then he went back outside and repeated the whole process until dark.
It was boring. It was phenomenally boring. It was the kind of boring that would make for a terrible chapter in a story and an accurate depiction of what grinding actually felt like. Wyll stood in the snow and shivered and watched numbers tick, and tried to find ways to make the time productive.
The sheep were the answer.
Rodrik had lost three animals in the raid, which meant the remaining flock needed more careful management. The sheep needed supplemental feeding, shelter repairs, and regular health checks. Wyll volunteered. Rodrik, who was still nursing a headache from the axe handle he'd taken to the skull, accepted without suspicion.
Working with sheep in the freezing cold turned out to be the most efficient XP farm Wyll had found yet. Every hour in the pen leveled three skills simultaneously. Cold Resistance ticked up passively from the exposure. Animal Handling grew from the livestock work itself. General Survival gained intermittently from the associated tasks, like mending fences, hauling feed, and clearing snow.
Cold Resistance — Lv. 8 → Lv. 9
Animal Handling — Lv. 3 → Lv. 4
And the sheep themselves were useful beyond the XP. Their wool was the key. Ashenfeld's sheep were northern breeds, thick-fleeced, bred for exactly this climate. Their wool was coarse and oily and magnificently warm. Wyll started paying attention to how the village women processed it, from washing to carding to spinning. He realized that if he could make himself a proper wool underlayer, it would stack with his furs for additional cold reduction.
"Show me how to card wool," he said to Dalla one evening.
She looked at him like he'd asked her to show him how to breathe.
"You're serious."
"Dead serious."
She shrugged and handed him a pair of carding combs. The motion was simple — draw the combs through raw wool in alternating strokes to align the fibers — but doing it well required a feel for the material that Wyll absolutely did not have. His first attempts produced tangled clumps. Dalla watched him struggle for ten minutes, then adjusted his grip and the angle of his wrists without a word.
General Survival — Lv. 7 → Lv. 8
It wasn't a new skill unlock. Textile work fell under General Survival, which made sense. In a world like this, making clothes wasn't a craft. It was survival.
But it was the conversation after the carding lesson that changed everything.
Dalla was the oldest woman in Ashenfeld. She'd raised children, buried a husband, and survived more winters than she'd bothered counting. She had opinions about everything and shared them whether asked or not. That evening, as Wyll sat by the fire with wool grease on his hands and an aching back, she told him about the cold.
"My grandmother used to brew a drink for the deep freezes," she said, not really to Wyll, more to the fire. "Pine needles and snowmint and dried crowberries, steeped in hot water. Tasted like a forest floor. But you could drink a cup of it and walk to the well and back without your bones aching."
Wyll's hands stopped moving.
"Snowmint," he said carefully. "That grows around here?"
"Under the snow, near tree roots. It's a weed. The crowberries are harder — you need to dry them in autumn, and we didn't put up enough this year." She waved a hand. "It's an old woman's remedy. Probably doesn't do anything."
It did something. Wyll was absolutely certain it did something, because the status screen had just pulsed in his peripheral vision in a way it only did when the system was paying attention.
"Could you teach me to make it?"
Dalla gave him the same look she'd given him about the carding. "You want to learn to brew tisanes."
"I want to learn everything."
"Strange boy," she muttered. But she told him.
~ ~ ~
The next morning, Wyll went foraging.
Snowmint grew in low clusters near the roots of ironwood trees, identifiable by its dark green leaves and a sharp, almost chemical smell when crushed. He found a patch a quarter-mile south of the village, dug through six inches of snow to reach it, and stripped the leaves into his satchel.
General Survival — Lv. 8 → Lv. 9
The crowberries were a problem. Dalla was right that they needed to be dried in autumn, and the village's supply was thin. But Wyll found a handful of overlooked bushes with berries still clinging to them, frozen solid. He picked them and hoped the system wouldn't be too picky about preparation methods.
He boiled water in his hut, using the clay pot and the hearth, and dropped in the snowmint leaves and frozen crowberries. The pine needles, he sourced from a stand of sentinel pines south of the village. The mixture steeped for twenty minutes and turned a dark greenish-brown. It smelled exactly the way Dalla had described: like a forest floor, vegetal and resinous.
He drank it.
NEW SKILL UNLOCKED!
Crafting/Alchemy — Lv. 1
BUFF APPLIED: Snowmint Tisane
Cold Resistance +3 (temporary, 60 min)
Wyll set the cup down and stared at the notification.
The bonus was plus three. It was a flat boost to Cold Resistance for a full hour, no skill level required. CR 9 became effective CR 12 for sixty minutes. That was enormous. That was the difference between nine minutes beyond the Wall and, by his math, maybe eleven or twelve.
It was still not enough. But the Crafting/Alchemy skill was level 1. The tisane was the most basic recipe in what was presumably a much longer list. Better recipes, better ingredients, and a higher skill level would mean the buffs would scale.
Crafting/Alchemy — Lv. 1 → Lv. 2
He gained a second level just from brewing a second cup and experimenting with proportions. He tried more pine needles, but the buff stayed the same and the taste got worse. He tried steeping longer, with no change. He tried adding a sprig of something Dalla hadn't mentioned, a bitter root he'd found near the snowmint.
RECIPE FAILED
Crafting/Alchemy — Lv. 2 → Lv. 3
Failed recipes gave XP. Of course they did. Experimentation was learning, even when it produced something undrinkable. He poured the failed batch out and started over, grinning.
~ ~ ~
Week 2.
The village settled into its post-raid reality, which was quieter and grimmer than before. Nobody talked about Malla and Bessa. It wasn't because they didn't care, but because there was nothing to say. Women taken by wildlings were gone. That was how it worked. You mourned and moved on and hoped the next raid took sheep instead of people.
Wyll did not move on. But he didn't talk about it either, because every time he brought up going north, Theron shut him down with the same flat arithmetic: we can't afford to lose you too.
So he trained.
Theron drilled him with the spear every morning. The older man had shifted from bemused tolerance to something approaching genuine investment. It wasn't because he believed Wyll was going north, but because the next raid would come eventually, and a villager who could fight was worth more than one who couldn't.
Polearms — Lv. 7 → Lv. 8
Polearms — Lv. 8 → Lv. 9
At level 9, something changed. It wasn't a perk or a notification, because the system didn't do those. But Wyll could feel it in his body. His hands found the right grip without thinking. His feet adjusted for balance mid-thrust. It was muscle memory that he hadn't earned through muscles. Theron noticed too.
"You're learning fast," Theron said one afternoon, pulling his practice strikes. They were using staves instead of spear points, but the bruises were real. "Faster than you should be."
"Good teacher," Wyll said.
Speech — Lv. 8 → Lv. 9
"Don't flatter me, boy. I've trained men before. You move like someone who already knows what I'm going to show you." Theron lowered his staff. "Where did you learn to fight?"
"I didn't. I'm just— I pick things up."
Theron studied him for a long moment. Then he hit Wyll in the ribs hard enough to drop him.
"Pick that up," he said, and walked away.
Polearms — Lv. 9 → Lv. 10
He had reached level 10. Wyll lay in the snow, wheezing, ribs screaming, and felt the skill click over. At level 5, he'd been clumsy. At 7, he had been competent. At 10, he was still not good by any real standard, but he was functional. He was a fighter, barely. He was enough to face a single wildling raider and have a chance, instead of a certainty of death.
It was enough to start.
~ ~ ~
Week 3.
WYLL — Day 25
Level 5
HP: 130/130
MP: 110/110
Skill — Lv. # (MAX)
Cold Resistance — Lv. 12 (20)
General Survival — Lv. 11 (20)
Speech — Lv. 10 (100)
Animal Handling — Lv. 6 (20)
Polearms — Lv. 12 (100)
Stealth — Lv. 5 (100)
Crafting/Alchemy — Lv. 6 (100)
Total skill levels: 62
Level 6 at: 60 ✓ (LEVEL UP AVAILABLE)
He'd been sitting on the level 6 notification for two days, unable to decide.
The choice was HP or MP.
The rational choice was HP. Every point of health was measurable survival time. He'd taken HP at levels 3, 4, and 5, and the difference was tangible. At 130 HP, he could survive almost fifteen minutes beyond the Wall with the tisane buff, up from the nine minutes that had killed him three weeks ago. Another 10 HP would push him past that. Fifteen minutes was almost enough. One more level after that, one more HP pick, and he could make a real attempt.
MP sat at 110, untouched since levels 1 and 2. There was still no way to spend it and still no magic unlocked. The ??? category was still gray. His mana pool was dead weight.
He picked HP.
HP: 140/140
MP: 110/110
It was the responsible choice, the correct choice, the choice that would get him through the Wall and back with Malla.
He didn't think about the ??? as he went outside to train.
~ ~ ~
The tisanes were getting better.
Crafting/Alchemy at level 6 had opened up something Wyll could only describe as intuition. When he foraged now, he noticed things he hadn't before. Certain plants grew near each other for a reason. A root's smell told him whether it meant potency or poison. He could feel the difference between crowberries picked frozen and crowberries dried properly. His hands knew steeping times his brain hadn't memorized.
His standard tisane still gave +3 CR, but it lasted longer now, seventy-five minutes instead of sixty. And he'd discovered a second recipe: crushed juniper bark boiled with rendered sheep fat, cooled into a thick paste that could be smeared on exposed skin.
NEW RECIPE: Juniper Tallow Salve
Cold Resistance +2 (temporary, 120 min)
Applied externally. Stacks with tisane.
It stacked. The tisane was internal, the salve external, and the system treated them as separate buffs. CR 12 plus tisane plus salve gave him an effective Cold Resistance of 17 for over an hour. At CR 17, the Wall's cold was no longer lethal. It drained him badly, but he could survive it long enough to reach the other side.
He wasn't ready, not yet. His polearms needed to be higher, his supplies needed to be deeper, and he needed to plan the actual rescue instead of just charging north. But the gate was opening. The numbers were converging.
One more week, he told himself. One more week of grinding, and he'd go.
~ ~ ~
In the evenings, when the longhouse fire was low and the village slept, Wyll sat in his hut and thought about the people he was going to save.
He thought about Malla. She had fed him on his first morning in this world without asking questions. She ran Ashenfeld's food stores with an iron competence that kept thirty-one people alive through winter. She had been dragged north by men with axes because she was a woman in a place where that was enough.
He thought about Bessa, who he knew less well. She was a quiet girl, maybe sixteen, who had helped with the sheep and never said much. She was Rodrik's sister, he'd learned. Rodrik no longer came to the longhouse in the evenings, and he flinched when anyone mentioned the raid.
The villagers had accepted their loss with the grim pragmatism of people who'd been losing things their entire lives. Wyll couldn't. Not because he was braver or better — he was neither — but because he had something they didn't.
He could die and come back.
He could fail and try again.
He could throw himself at the Wall, at the cold, at a camp full of wildlings, over and over, until the numbers worked. It would hurt every time, but it wouldn't cost him anything permanent. And that asymmetry, that fundamental cheat code baked into his existence, meant that he had to try.
The guilt of those first four raid attempts sat heavily in him. He kept coming back to attempt 4, when he'd hidden in his hut and listened. He could have gone out. He would have died, but he would have been there. Maybe it wouldn't have changed anything. Maybe Malla would've still gotten taken. But he'd hidden, and the game had autosaved, and now the only path was forward.
Forward meant north.
WYLL — Day 30
Level 6
HP: 140/140
MP: 110/110
Skill — Lv. # (MAX)
Cold Resistance — Lv. 13 (20)
General Survival — Lv. 12 (20)
Speech — Lv. 10 (100)
Animal Handling — Lv. 7 (20)
Polearms — Lv. 13 (100)
Stealth — Lv. 6 (100)
Crafting/Alchemy — Lv. 8 (100)
Total skill levels: 69
He needed one more skill point, one more level, one more HP pick.
He brewed a tisane, smeared his face and hands with juniper salve, wrapped himself in every fur he owned, and picked up his spear.
Tomorrow.
AUTOSAVE... ✓
Notes:
This story was written for fun. I know there are errors, and craft flaws, and that it's rough in places. The alternative wasn't "maybe I'll edit more and perfect it"; the alternative was "maybe I just won't post at all and I'll enjoy it myself". Criticizing me in the comments is just going to make me stop posting, and that would be a shame, because it's a really fun story! I hope that you enjoy it, and if there's aspects you don't like, that's totally fine. I probably even agree with you. Please keep it to yourself though.
Chapter Text
Chapter 5: Beyond the Wall
He left before dawn.
He carried three tisanes in clay flasks, stoppered with wax, and a pot of juniper salve wrapped in cloth. He had dried meat and hard bread for three days. He had the spear, and a skinning knife he'd borrowed from Old Harren and not mentioned he was borrowing. He wore every piece of clothing he owned, with wool smallclothes against his skin, a tunic and breeches over that, furs over everything, and a hood lined with sheepskin that Dalla had sewn for him without being asked, as though she'd known.
Maybe she had. She hadn't said goodbye. She'd just left the hood on his doorstep with a sprig of snowmint tucked inside.
He drank the first tisane outside the village, felt the warmth bloom in his chest, and smeared the salve across his face and the backs of his hands. The cold retreated. It wasn't gone, but managed, like turning the volume down on something that had been screaming.
ACTIVE BUFFS:
Snowmint Tisane — CR +3 (68 min remaining)
Juniper Tallow Salve — CR +2 (115 min remaining)
Effective Cold Resistance: 18
He checked his status one more time.
WYLL
Level 7
HP: 150/150
MP: 110/110
Cold Resistance — Lv. 13
Polearms — Lv. 13
Crafting/Alchemy — Lv. 8
(other skills omitted)
STATUS: COLD (HP -1/min)
He'd hit level 7 on the walk out of the village. One more skill point from the sheep pen, of all things, had tipped him over. He chose HP again, bringing him to 150 total. Every point mattered where he was going.
Minus one per minute in the open Gift, with full gear and buffs. That was manageable. That was comfortable, relatively speaking. He could walk for two hours before needing to warm up.
The question was what happened when he crossed the Wall.
~ ~ ~
The tunnel was where he'd left it, the crack in the ice, the smuggler's passage, exhaling cold like a living thing. Wyll paused at the entrance and pulled up his mental math one more time.
His last attempt, at CR 8 with no buffs, had meant a -12/min effective drain. He had been dead in nine minutes. Now, at CR 13 with +5 from buffs, his effective CR was 18. Wyll guessed that he'd be looking at maybe -3 or -4/min on the other side. That meant forty minutes of operating time at 150 HP. He had forty minutes to find a wildling camp, fight his way in, free two captives, and get back to the tunnel.
The odds were not good, but they weren't impossible either.
He stepped inside.
STATUS: BEYOND THE WALL (HP -4/min)
It was worse than outside, but better than last time. The tunnel was fifty yards of blue-black ice. The walls groaned faintly and the air was so cold that his eyelashes frosted between blinks. He walked fast, spear forward, and counted seconds.
He emerged on the other side thirty seconds later.
The drain was minus four, close to his estimate. The cold was enormous, a weight on his chest. It was a presence that pressed against his buffs like water against a dam. But it wasn't killing him, at least not quickly. He had thirty-seven minutes.
HP: 146/150
The world beyond the Wall was white and black and silent. A forest of sentinel pines and ironwoods stretched before him, the trees so thick with snow they looked like ghosts. There was no sound except wind and no movement except the slow drift of ice crystals in the air. It was beautiful the way a blade was beautiful: something that could kill you, best admired from a careful distance.
The wildling trail was a month old and buried. Wyll's Stealth skill at level 6, with its tracking component, picked up what his eyes couldn't. He noticed broken branches at shoulder height, a faint depression in the snow where feet had packed it down before fresh snowfall covered it, and cloth fibers on a thornbush.
Stealth — Lv. 6 → Lv. 7
He followed the trail north, into the trees.
~ ~ ~
He found the camp in twenty-two minutes, which left him fifteen.
It was a clearing in the pines, a rough circle of hide tents around a central fire, maybe half a dozen structures. Smoke rose from the fire and from holes cut in the tent roofs. He counted figures from the tree line; three were visible, moving between the tents. Others were probably inside. The raiding party had been eight to ten, but some might have moved on, or split off, or gone hunting.
He watched for three minutes, crouched behind a fallen tree, and spent them memorizing the layout. There were two large tents on the north side and three smaller ones to the south and east. The fire sat in the center. A rough pen to the west held Ashenfeld's sheep behind a makeshift fence of branches.
Malla. Bessa. Where were they?
A tent flap opened on the north side and a woman stepped out, carrying an armful of what looked like firewood. She was dressed in wildling furs, but her movement was wrong. It was stiff and mechanical, the posture of someone doing work she hadn't chosen.
Malla.
She was alive. She looked thinner, and her wrists were raw — bound recently, or often — but she was alive and moving and there, thirty yards away. Wyll's hands tightened on the spear.
HP: 108/150
He had twelve minutes, probably less, because fighting would burn HP and he needed to budget for the return trip. He couldn't fight the entire camp. Even if Polearms 13 made him a competent fighter, and he wasn't certain it did against people who'd grown up with weapons in their hands, numbers would kill him. Three were visible, and probably four or five more were in the tents. He needed stealth, which was only level 7 of 100.
It wasn't enough, not nearly enough. But the camp was spread out, the trees gave cover, and two of the three visible wildlings were on the far side of the fire. The third was sitting on a log near the sheep pen, sharpening a blade. If Wyll circled east through the trees, he could approach Malla's tent from behind without crossing the central clearing.
He moved.
The snow was loud. Every step crunched, and each crunch made him flinch, but the wind was blowing south to north, carrying sound away from the camp, and towards where Wyll was walking. He circled wide, staying in the trees, keeping the tents between himself and the man by the fire. Ninety seconds of careful movement brought him to the back of the north-most tent.
Stealth — Lv. 7 → Lv. 8
He pressed against the hide wall and listened. Inside, someone was breathing, one person, slow and even. Whoever it was, they were sleeping. It wasn't Malla, because she was outside. He needed the other tent.
He edged to the tent flap and peered around. Malla was fifteen feet away, crouched by the fire pit in front of the tent, feeding branches into the flames. No one was watching her directly. The guard by the sheep pen had his back turned.
"Malla," Wyll whispered.
She didn't react.
"Malla."
Her head turned. Her eyes found him, and for a moment there was nothing in them, no recognition and no hope. Wyll only saw the flat assessment of a woman deciding whether this was a threat or a trick. Then her expression cracked, just barely, and she mouthed something he couldn't read.
He gestured: come here.
She shook her head, a tiny movement, and looked toward the second large tent. Her lips moved again. This time he read it.
Bessa.
Right. Both of them.
HP: 82/150
He was burning time. Every second spent planning was a second of cold drain. He needed to move.
Wyll held up the skinning knife, showed it to Malla, and pointed at the second tent. I'll get her. Be ready. Malla stared at him for a long moment, then nodded once and went back to feeding the fire, casual and unhurried. She was covering for him.
The second tent was six feet from the first. Wyll crossed the gap in two steps, pulled the flap, and ducked inside. Bessa was huddled against the far wall, knees to her chest, wrapped in a thin fur. She saw Wyll and opened her mouth to scream.
He got his hand over it just in time.
"It's Wyll," he hissed. "From the village. I'm here to get you out. Nod if you understand."
She nodded. Her eyes were enormous.
Speech — Lv. 10 → Lv. 11
"We're going south. Through the trees. Malla's coming. Don't make a sound."
He pulled her to her feet. She was shaking, though not from cold, or not only from cold. He pushed her toward the tent flap and stepped out after her.
Malla was already there, standing by the tent, a stolen wildling axe in her hands. She'd armed herself in the fifteen seconds he'd been inside. Wyll looked at the axe, looked at her face, and decided that Malla was significantly more dangerous than his Polearms skill had ever made him.
"South," he whispered. "Into the trees. Fast and quiet."
They ran.
~ ~ ~
They made it forty yards before someone shouted.
Wyll didn't look back. He pushed Bessa ahead of him. Malla was already in front, crashing through the snow toward the tree line. Behind them, the shout became two shouts, then three, then a sound that was worse. There was a sharp, barking call, rhythmic and practiced. It was a signal. They were being hunted.
HP: 64/150
The trees closed around them. Malla moved fast for a woman who'd spent a month as a captive, and the axe in her hand seemed to be doing wonders for her motivation. Bessa was slower, stumbling, her thin furs catching on branches. Wyll grabbed her arm and half-dragged her forward.
Behind them, footsteps sounded, fast and confident and gaining. These men knew this forest.
"Keep going," Wyll told Malla. "Due south. There's a passage through the Wall — a crack in the ice. Stay on the trail."
Malla looked at him. "What are you—"
"Keep going. I'll catch up."
He didn't wait for her to argue. He turned, set his spear, and faced north.
The first wildling came through the trees at a dead run, axe high, and met the point of Wyll's spear full in the chest.
Polearms — Lv. 13 → Lv. 14
The impact jolted up Wyll's arms and into his shoulders. The man's momentum carried him forward, driving the spearhead deeper, his weight nearly tearing the shaft from Wyll's grip. Wyll braced, twisted, pulled free. The wildling dropped.
He'd killed a man.
The thought arrived distantly, like a news report about somewhere far away. He didn't have time to feel it. The second wildling was already there, coming from the left, a woman with a short sword and a look of absolute fury.
She was faster than the first. She got inside his spear's reach in two steps and cut at his neck. He jerked back — the blade caught his shoulder instead.
HP: 64 → 29
Thirty-five damage through furs. She was strong, and her weapon was better than his. Wyll staggered backward, tried to get the spear between them. She pressed in. He jabbed, and she slapped it aside. He jabbed again, lower, and caught her in the thigh. She stumbled.
He rammed the butt of the spear into her face and ran.
HP: 25/150
He didn't have enough HP to fight and barely had enough to flee. The cold was eating what the sword hadn't, and every second beyond the Wall was a second closer to the drain killing him before the wildlings could.
He ran south, following the trail Malla and Bessa had broken in the snow. Branches whipped his face. His shoulder was wet with blood. Behind him, he heard more shouts. How many? Two more? Three? He couldn't tell and didn't look.
HP: 18.
The Wall appeared through the trees, that impossible blue-white cliff, enormous and closer than he'd expected. He saw the tunnel entrance, the crack in the ice. Malla and Bessa were already there, Malla standing at the entrance with the axe and Bessa inside the passage.
"Move!" Wyll shouted.
They went in. Wyll followed, ducking into the crack, the ice walls closing around him. The cold inside the tunnel spiked and his vision blurred.
HP: 12.
HP: 8.
The tunnel was fifty yards. He'd crossed it in thirty seconds on the way in. It felt like a mile now. Malla was ahead, pulling Bessa, the axe clanging against the ice walls. Behind Wyll, a wildling voice echoed in the passage. They were following, but the tunnel was narrow and a spear held backwards was a deterrent.
HP: 4.
He burst out the south side of the Wall and his knees buckled. The Gift's cold was almost warm by comparison — his drain dropped from -4 to -1, and his HP stopped its freefall at 3.
Three. Three HP. A stiff breeze would have killed him.
Malla and Bessa were in the snow ahead, Bessa collapsed, Malla standing over her with the axe raised, watching the tunnel entrance. Nobody came through it. The wildlings had either given up at the Wall or decided two stolen women weren't worth chasing into Night's Watch territory.
Wyll lay on his back in the snow and breathed.
Stealth — Lv. 8 → Lv. 9
Cold Resistance — Lv. 13 → Lv. 14
LEVEL UP! → Level 8!
HP/MP BONUS: Choose +10 HP or +10 MP.
HP. Obviously HP. If he'd had ten more health points he wouldn't have nearly died in the tunnel. He selected it immediately and felt the difference. It was a faint warmth, a steadiness in his limbs like a wound that had suddenly closed. He'd never realized that leveling up fully restored his stats.
HP: 160/160
MP: 110/110
Malla was staring down at him. She still had the axe. Her face was unreadable.
"You came," she said.
"I came."
"Theron must've told you not to."
"He did."
She was quiet for a long moment. Then: "Two of them followed us. You turned and fought."
"One of them is dead. The other one I just... hit and ran."
"You killed a man."
"Yes."
There was another silence. Wyll stared at the gray sky and waited for something: guilt, horror, the weight of having taken a life. He didn't feel any of it. Maybe it was there, somewhere, but he had more important things to think about right now. They were lying in the snow south of the Wall in the middle of winter.
"We need to move," he said. "Can you walk?"
"I've been walking for a month." Malla's voice was flat and hard and alive. "Get up."
Bessa hadn't spoken. She was sitting in the snow, staring at nothing. Wyll helped her to her feet and she followed, wordless, when they started south.
~ ~ ~
The journey back to Ashenfeld took two days.
Wyll's tisane had worn off within the first hour, and his salve was fading. He had two flasks left. He rationed them, one for each day, and supplemented with fires when they could stop. His routine from the Gift held: walk, stop, build fire, warm up, eat, walk. But now he was doing it for three people, and Bessa couldn't go fast, and every stop burned time he didn't have.
General Survival — Lv. 12 → Lv. 13
General Survival — Lv. 13 → Lv. 14
Crafting/Alchemy — Lv. 8 → Lv. 9
Two levels of General Survival in two days. The system recognized what he was doing. Keeping three people alive in freezing conditions with minimal supplies counted as high-level survival work, harder than anything he'd done in the village.
Malla didn't need much keeping alive. She ate what he gave her, walked without complaint, and slept in fifteen-minute intervals with the axe in her lap. She'd clearly survived the month north of the Wall through a combination of competence and sheer, furious refusal to die. Wyll suspected that if he checked her stats — if she had stats — her General Survival would be higher than his.
Bessa was different. She ate when told, walked when guided, and stared straight ahead. Wyll recognized the look from a life he was trying not to think about too often. It wasn't his place to ask what had happened to her. He wrapped her in his outer furs, took the cold drain increase himself, and kept moving.
Cold Resistance — Lv. 14 → Lv. 15
They reached Ashenfeld on the evening of the second day.
~ ~ ~
Rodrik saw them first.
He was at the sheep pen, the same place Wyll had first found him a lifetime ago. He saw Bessa and made a sound that Wyll had never heard a person make. It wasn't a word or a cry. It was something rawer. He vaulted the fence and crossed the distance at a sprint and caught his sister and held her. Bessa broke, finally, and cried into his shoulder.
Wyll looked away.
The village gathered. Theron came out of the longhouse and stared at Malla like she was a ghost. Dalla put her hand over her mouth. Old Harren said something in a dialect Wyll couldn't follow, and three people laughed and two people cried. Malla stood in the middle of Ashenfeld with a stolen wildling axe in her hand and said, "I'm going to need something to eat."
Speech — Lv. 11 → Lv. 12
He hadn't said anything. The level came from being present, from being part of a social moment that mattered. The system recognized it. A reunion was a form of communication.
Later, in the longhouse, with the fire high and food on the table and the village closer to whole than it had been in a month, Theron sat next to Wyll and said nothing for a long time. Then he spoke.
"How?"
"I'm stubborn," Wyll answered.
"You went beyond the Wall. In winter. Alone."
"Yes."
"And you killed a wildling."
"Yes," Wyll said again.
There was another long silence.
"I told you not to go."
"You did."
Theron looked at the fire. "I was wrong."
Speech — Lv. 12 → Lv. 13
That one he'd earned.
~ ~ ~
That night, in his hut, fire burning, HP slowly climbing back to full, Wyll lay on his pallet and opened the door he'd locked.
He'd killed a man.
The spear had gone in and the man had died and Wyll had kept moving because that was what the situation demanded. In the moment, it had been mechanical, a simple sequence of threat and response. But now, in the quiet, with nothing to fight and nowhere to run, the memory played back in full resolution.
He remembered how the man's eyes had changed. He remembered the weight on the spear, and the sound. Wyll suspected that it would get easier, every time he did it. He suspected that he would be doing it a lot.
He didn't sleep much.
WYLL
Level 8
HP: 152/160
MP: 110/110
Skill — Lv. # (MAX)
Cold Resistance — Lv. 15 (20)
General Survival — Lv. 14 (20)
Speech — Lv. 13 (100)
Animal Handling — Lv. 7 (20)
Polearms — Lv. 14 (100)
Stealth — Lv. 9 (100)
Crafting/Alchemy — Lv. 9 (100)
Total skill levels: 81
He looked at the numbers. They were higher than they'd ever been. He was stronger than he'd ever been.
It didn't feel like enough.
The wildlings would come again. It would not be the same group, because they'd be cautious after losing a man, but there would be others. There were always others. And next time, Ashenfeld might not get lucky. Next time, Wyll might not get there in time, or might not be strong enough, or might die in a way the autosave couldn't fix.
He needed to be better, and not just at fighting. He needed to be better at everything. He needed armor, strategy, allies, and information. He needed to understand this world, its politics, its power structures, and its threats, at a level deeper than "survive winter, kill wildlings." The White Walkers were coming in ten years. The War of the Five Kings would come before that. The entire continent was going to tear itself apart, and Ashenfeld was going to be ground zero for the worst of it.
But that was later. That was levels and levels away. Right now, the fire was warm, his HP was regenerating, and downstairs in the longhouse, Malla was alive and eating and giving Theron an earful about the state of the food stores in her absence.
Wyll closed his status screen and let himself rest.
AUTOSAVE... ✓
Notes:
An astute reader will look at the stats and realize that I made a big mistake. At the end of the chapter, Wyll's total skill levels are 81. You might also notice that he gained 6 skill levels after he leveled up to 8, which is supposed to occur at 80 total skill-levels. Yeah, I made a math error mid-chapter, but I liked the way the narrative worked out with Wyll barely making it through the wall and having the level-up to survive afterwards. I didn't feel like figuring out how to make the math and skills all work out correctly, so I just left it as-is.
Plz forgive me. (╥﹏╥)
Chapter Text
The idea came to him three days after the rescue, while he was practicing spear forms behind the longhouse.
He'd been thinking about XP rates. Polearms had climbed fast during the rescue, gaining a level in a single encounter, from 13 to 14 during the fight. That compared to the week of daily training with Theron that had taken him from 7 to 10. Real combat was worth ten times what practice was worth. Maybe more.
And beyond the Wall, there was a camp full of wildlings who'd raided his village, stolen his people, and would do it again the moment they were hungry enough.
He stopped mid-thrust and stood in the snow, breathing hard, and thought it through.
The cold was manageable now. CR 15 plus buffs gave him over an hour of operating time beyond the Wall. His Stealth was high enough to track and approach. His Polearm skill was high enough to fight, if not to fight well. And if he died — when he died — he'd respawn at his last save, keep his XP, and go again.
The wildlings couldn't do that.
It was, he realized, profoundly unfair. He was going to exploit it immediately. But first, he needed armor.
The spearwife's sword had cut through his furs like they weren't there, dealing thirty-five damage in a single slash. Furs were insulation, not protection. Against blades, they were marginally better than being naked. If he was going to pick fights beyond the Wall, he needed something between his skin and the sharp objects.
Ashenfeld didn't have armor. It didn't have a smith, either, and the nearest forge was at Eastwatch, a day north. What it had was Wyll, a skinning knife, a pile of sheepskins, and a complete unwillingness to wait.
He started with the hides he'd accumulated from weeks of working the sheep pen. Raw sheepskin was too soft for armor. But he remembered, vaguely, from a half-forgotten YouTube rabbit hole in another life, that leather could be hardened: boiling, wax, something about shaping it while hot.
He cut a hide into rough panels, heated water in his clay pot, and dunked them.
The first attempt produced something that looked like a wrinkled brown dishrag. He tried again, adjusting the temperature, pulling the leather out sooner, shaping it over his knee while it was still hot. The second attempt was better, stiffer and holding its shape, but it cracked when it cooled.
NEW SKILL UNLOCKED!
Smithing — Lv. 1
On the third attempt, he scored the leather before boiling, worked it with tallow while it was hot, and let it cool slowly near the fire instead of in the open air. It held. It was stiff, ugly, and the color of old mud, but it held. He punched it experimentally. His knuckles stung.
Smithing — Lv. 1 → Lv. 2
Over the next two days, he built himself something that could charitably be called armor. It consisted of a chest piece of hardened leather tied with rawhide cord, shoulder guards that didn't quite match, and a crude vambrace for his spear arm. It looked terrible and fit worse. Dalla took one look at him wearing it and said, "You look like a sausage."
Speech — Lv. 13 → Lv. 14
But when he checked his status, there it was:
EQUIPMENT: Crude Leather Armor
Damage Reduction: ~15%
Fifteen percent meant that the spearwife's slash would have done thirty instead of thirty-five. It wasn't a revolution, but it was the difference between dying in two hits and dying in three. In a game where every death was a lesson, one extra hit would accumulate over time.
Smithing — Lv. 2 → Lv. 3
He packed his supplies, brewed his tisanes, and told Theron he was going hunting.
"Hunting what?" Theron asked.
"Elk," Wyll said.
"There are no elk north of here."
"Then I'll go further north."
Theron looked at him for a long moment, at the spear and the terrible leather armor and the expression on Wyll's face. He didn't ask any more questions.
~ ~ ~
Raid 1.
He crossed the Wall on a gray morning with sixty-eight minutes of tisane and two hours of salve. His CR was 15, effectively 20 with buffs. The cold beyond the Wall was a steady -2/min, present but controlled.
He found the camp in under an hour. It wasn't the same camp. Malla's captors had moved, as wildlings did, but they'd left enough of a trail for Stealth 9 to follow. They'd shifted east, closer to the coast, and set up in a shallow ravine sheltered from the wind. There were eight tents now instead of six, and more people.
Wyll watched from the ridge for ten minutes and counted. Twelve adults were visible, and probably more were inside the tents. They were armed, experienced, and alert. He picked the outermost tent, where a man sat alone mending a boot, and attacked.
The man heard him coming, because of the snow, always the snow. He had a hatchet in his hand before Wyll was within range. Wyll thrust. The wildling deflected and came inside. The hatchet hit Wyll's chest piece and skidded, the leather stopping what fur wouldn't have, and Wyll rammed the spear forward with everything he had.
Polearms — Lv. 14 → Lv. 15
The wildling went down. Others were already shouting. Wyll turned and ran, south through the trees, and made it to the Wall passage with three pursuers behind him and 80 HP left.
He didn't feel guilty this time.
He felt efficient.
~ ~ ~
Raid 4.
Polearms — Lv. 17
Stealth — Lv. 11
Cold Resistance — Lv. 16
He'd died twice. On Raid 2 he'd gotten cocky, engaged two wildlings at once, and learned that Polearms 16 was not enough to fight outnumbered. On Raid 3 he'd tried a night approach, which was better for Stealth but worse for everything else, and walked into a sentry he hadn't seen.
Both times he respawned. Both times he kept the XP. Both times he went again.
He was becoming something. He wasn't a warrior yet, but he was becoming a hunter. He'd learned the wildlings' patterns: when they posted sentries, when they ate, when they slept. He knew which fighters were dangerous and which were sloppy. He knew that the big man with the braided beard was the chief, the one who carried a sword instead of an axe and moved with a calm authority the others deferred to. The chief was the one he couldn't beat yet.
The others, though, he could handle. He picked them off one at a time at the edges, ambushing them at the latrine trench or the water source or the wood-cutting area. He would hit, kill, and fade into the trees before the camp mobilized. Then he would rest beyond the Wall, brew a tisane, and go again.
It was, he recognized with uncomfortable clarity, exactly what the wildlings had been doing to Ashenfeld. He used quick strikes, superior knowledge of terrain, then hit and retreat. He was raiding the raiders.
Stealth — Lv. 11 → Lv. 12
~ ~ ~
Raid 7.
WYLL
Level 11
HP: 190/190
MP: 110/110
Skill — Lv. # (MAX)
Cold Resistance — Lv. 17 (20)
General Survival — Lv. 15 (20)
Speech — Lv. 14 (100)
Animal Handling — Lv. 9 (20)
Polearms — Lv. 21 (100)
Stealth — Lv. 16 (100)
Crafting/Alchemy — Lv. 14 (100)
Smithing — Lv. 5 (100)
Total skill levels: 111
He had reached Polearms 21. He'd broken through the early-game plateau and into something that felt qualitatively different. At 10, he'd been functional. At 15, he had been competent. At 21, Wyll could fight.
It wasn't just mechanical. The system had changed how his body worked. His reflexes were faster than a normal person's. His spatial awareness in combat had sharpened to the point where he could track a weapon's arc and position a counter before his conscious mind had finished processing the threat. His spear moved like it was part of his arm. Theron wouldn't be able to hit him anymore.
Theron had maybe been Polearms 20 on a good day. Wyll had surpassed his teacher. The thought was less triumphant than he'd expected.
The camp had noticed his raids. Of course it had, because he'd killed four of their people over two weeks. The remaining wildlings had tightened their perimeter, doubled sentries, and started moving in groups. It was harder now. He'd died again on raid 6, caught by three fighters in a pincer he hadn't seen coming.
But the camp was also smaller. Some of the wildlings had left, fleeing south along the coast or deeper into the haunted forest, away from whatever was picking them off from the trees. The camp that had held twelve fighters was down to seven or eight. And among them was the chief.
Wyll had been studying him through seven raids. The big man with the braided beard and the sword moved differently from the others, economical and centered, with the posture of someone who'd been fighting since childhood and had gotten very good at it. Wyll estimated him at the equivalent of Polearms 25 or higher, which meant the chief was still better than him.
But not by as much as he used to be.
~ ~ ~
Between raids, he grinded the other skills.
Crafting/Alchemy climbed from tisane brewing and experimentation. At level 11, his standard snowmint tisane gave +4 CR instead of +3. Furthermore, he'd developed two new preparations: a poultice of pine resin and animal fat that accelerated HP regeneration when applied to wounds, and a concentrated crowberry extract that he could drink mid-fight for a small, sharp burst of warmth, effectively +20 HP, once per brew, on a timer. They weren't game-breaking. They were edges.
Crafting/Alchemy — Lv. 13 → Lv. 14
Smithing was slower. He was limited by materials and knowledge, because Ashenfeld had no forge, no anvil, and no proper tools. Everything he made was leather and hide and bone, shaped by hand and hardened in boiling water. But the skill still climbed, because the system didn't care about the quality of your tools. It cared about the act of making.
He'd improved his armor twice. The crude leather chest piece was now a fitted cuirass, still ugly and still handmade, but shaped to his body and layered with hardened panels that overlapped at the joints. He'd added greaves, a gorget, and a proper pair of gloves with hardened knuckles. Damage reduction had climbed from 15% to somewhere around 25%.
Smithing — Lv. 5 → Lv. 6
Cold Resistance was the steadiest gain. Every hour beyond the Wall was passive XP, and he was spending a lot of hours beyond the Wall. At base CR 17, the drain on the far side had dropped to -1/min with full buffs and gear. He could operate for three hours. At CR 18 or 19, he suspected the drain would drop to zero, that the combination of skill, clothing, and preparation would fully negate the cold.
At CR 20, the cap, he might not need the buffs at all.
Cold Resistance — Lv. 17 → Lv. 18
Two more levels. He could feel it coming, a threshold, the point where the environment that had killed him six times stopped being a factor entirely. Every level of Cold Resistance felt like the world getting wider.
~ ~ ~
Raid 9.
He almost didn't go.
It was a clear day, rare beyond the Wall, and the forest was almost beautiful in the thin sunlight. The camp was quiet. Only five tents remained. Three fighters were visible, plus the chief. Everyone else had scattered.
Wyll crouched in the trees and watched the chief sitting by the fire, sword across his knees, and thought: today.
It wasn't because the math was perfect. His Polearms was at 23 now, and the chief was still probably better. But the camp was depleted, the chief's fighters were jumpy and demoralized, and Wyll had 190 HP, improved armor, a healing poultice, and the one advantage that trumped everything else.
If he lost, he'd come back. The chief couldn't.
He drank the tisane, applied the salve, and checked his crowberry extract, one dose in a flask at his belt. He took a breath.
Then he walked into the camp.
He wasn't sneaking nor ambushing. He walked out of the tree line, spear in hand, leather armor dark against the snow, and headed straight for the fire.
The chief saw him first. The man's eyes narrowed, with what might have been recognition. He'd probably been told about the ghost who'd been killing his people. He stood, slowly, and drew his sword. It was a simple blade, single-edged, with a round wooden shield leaning against the log beside him.
The other three wildlings grabbed weapons and moved to flank. Wyll ignored them.
"Just you and me," he said, in the Old Tongue, badly, with an accent, but he'd picked up enough from eavesdropping on raids that the words came out recognizable.
Speech — Lv. 14 → Lv. 15
The chief tilted his head. Then he barked something at the others without looking away from Wyll. They hesitated. He said it again, harder. They stepped back.
"Southerner," the chief said, in the Common Tongue. His voice was deep, almost amused. "You're the one."
"I'm the one."
"You killed Torwynd. And Ragga. And Sif, and her boy."
Those were four names, four people who'd been alive until Wyll decided they shouldn't be. He didn't flinch.
"They raided my village. Took our women."
"Aye. That's what we do." The chief picked up his shield. "And what you're doing, coming into our camp, killing our people, what do you call that?"
"Practice," Wyll said.
The chief smiled. It was not a friendly smile.
He attacked.
~ ~ ~
The chief was better than him.
Wyll knew it within the first exchange, three blows, each one precise, each one aimed at a gap in his armor. The sword moved like water, flowing from high to low to mid without pause, and the shield was worse than the sword because it wasn't just defense. The chief punched with it, shoved with it, used it to blind Wyll's sight lines and create openings for the blade.
Wyll caught the first slash on his spear shaft. The second glanced off his cuirass, reduced by the leather doing its job. The third opened a cut on his left arm.
HP: 190 → 158 → 141
He gave ground. The spear's reach was his only advantage, six feet of shaft versus a three-foot sword, and he used it, jabbing to keep distance, sweeping at the chief's legs when the man tried to close. But the chief knew how to fight a spearman. He used the shield to bat the point aside and stepped inside, again and again, forcing Wyll into the close range where the sword dominated.
HP: 141 → 112
Wyll thrust low, a feint at the knee that shifted into a rising strike at the chief's face. The chief blocked with the shield, but the feint had worked, drawing the shield high, and Wyll reversed the spear and rammed the butt into the man's ribs.
The chief grunted. It was the first hit. Wyll pressed — thrust, thrust, sweep — and caught the man's shield arm with the spearhead. Blood.
Polearms — Lv. 23 → Lv. 24
The chief stepped back and reassessed. The other wildlings were watching, tense, hands on weapons. Nobody intervened.
They circled. The chief was breathing harder now, shield arm dropping slightly. The wound was deeper than Wyll had thought. Good. Attrition was Wyll's game. Every second the fight lasted was a second his Polearms skill worked for him, making micro-adjustments to his form, correcting his footwork, sharpening his instincts.
The chief lunged with his sword high and shield forward, a rushing attack meant to overwhelm. Wyll sidestepped and felt his body move, faster than he should have been able to, the skill guiding him, and he drove the spear into the chief's exposed side.
The chief's counter-slash caught Wyll across the chest. The leather split, the blade bit flesh, and Wyll staggered. But the spear was in, deep, and the chief was staggering too.
HP: 86/190
Wyll pulled the spear free and thrust again. And again.
The chief fell.
Polearms — Lv. 24 → Lv. 25
LEVEL UP! → Level 12!
HP/MP BONUS: Choose +10 HP or +10 MP.
HP. Always HP.
HP: 200/200
He stood over the dead man, breathing hard, bleeding from three places, and looked at the remaining wildlings. There were three of them. They looked back.
Nobody moved.
Then the oldest of them, a wiry woman with gray-streaked hair, spat in the snow, said something in the Old Tongue that Wyll didn't catch, and turned away. She walked to her tent, pulled it down, bundled it onto her back, and headed north into the trees. The other two followed, one of them pausing to collect something from a tent before going.
They left. They simply left. The camp was his.
Wyll watched them go, then sat down heavily beside the fire and applied the healing poultice to the worst of his cuts.
Crafting/Alchemy — Lv. 14 → Lv. 15
The camp was littered with supplies, including furs, tools, dried meat, and weapons. Wyll went through it methodically, taking what was useful, and then he found the chief's tent.
The sword was on the ground where the chief had dropped it. Up close, it was better than Wyll had assumed. It wasn't castle-forged, because the steel was too rough and the edge uneven, but it was solid. It had good weight, decent balance, and a leather-wrapped grip worn smooth by years of use. Beside it sat the shield: round, wooden, banded with iron, dented and scarred.
Wyll picked up the sword in his right hand and the shield in his left.
NEW COMBAT SKILL UNLOCKED!
Sword & Board — Lv. 1
"A blade for the right hand and
a wall for the left."
He swung the sword experimentally. It felt strange after weeks of spear work. It was shorter, closer, with a different rhythm entirely. But the weight of the shield on his left arm was immediately, intuitively right. It was a wall between him and whatever was trying to kill him. He understood, instantly, why the chief had been so dangerous. Sword & Board wasn't just a fighting style. It was a philosophy of attack and defense working simultaneously, each hand with its own purpose.
Polearms had reach. Sword & Board had control.
He was going to need both.
AUTOSAVE... ✓
Notes:
This story was written for fun. I know there are errors, and craft flaws, and that it's rough in places. The alternative wasn't "maybe I'll edit more and perfect it"; the alternative was "maybe I just won't post at all and I'll enjoy it myself". Criticizing me in the comments is just going to make me stop posting, and that would be a shame, because it's a really fun story! I hope that you enjoy it, and if there's aspects you don't like, that's totally fine. I probably even agree with you. Please keep it to yourself though.
Chapter 7: Diminishing Returns
Chapter Text
The problem with going back to village life after killing eight people was that village life didn't know what to do with you.
Wyll could feel it in the conversations that paused when he entered the longhouse, in the careful distance people kept when he trained, in the way children watched him from behind their mothers' legs. He'd left Ashenfeld with a spear; he'd returned with a sword, a shield, a dead man's furs, and something in his eyes that hadn't been there before.
Theron still talked to him. Malla still fed him. But even Theron looked at Wyll differently now, in the way you looked at a tool that had gotten sharper than you were comfortable holding.
"You should go to Eastwatch," Theron said one evening, unprompted. "Talk to the Watch. They could use a man like you."
"A man like what?"
Theron didn't answer.
Speech — Lv. 15 → Lv. 16
~ ~ ~
Sword & Board was a different animal from polearms.
Wyll practiced in the cleared space behind the longhouse, working through basic forms with the chief's sword and shield. The sword was heavier than it looked, not because of the weight itself but because of the way the weight moved. The momentum of a swing pulled his arm past where he wanted it to stop. Polearms were about reach and precision, long straight lines. Sword work was arcs and angles, a geometry he had to learn from scratch.
The shield was the revelation. At Sword & Board level 1, it was just a plank he held up and hoped for the best. By level 3, after two days of drilling, he was starting to understand its grammar. A shield wasn't passive. You didn't hide behind it. You pushed with it, angled it, used it to redirect force rather than absorb it. The chief had been punching with his shield, and now Wyll understood why. It turned defense into offense and kept the other fighter reacting.
Sword & Board — Lv. 1 → Lv. 5
He gained four levels in a week. It was faster than polearms had climbed at the same stage, and Wyll suspected he knew why: his combat fundamentals were already established. Footwork, timing, and spatial awareness all transferred between weapons. He wasn't learning to fight. He was learning a new dialect of fighting.
He sparred with Theron, who gamely agreed despite the growing gap between them. Wyll held back, using the shield more than the sword and keeping his speed to something Theron could track. It felt strange, modulating himself. Two months ago, this man had knocked him flat and he'd been grateful for the lesson. Now Wyll had to actively try not to embarrass him.
Sword & Board — Lv. 5 → Lv. 6
Speech — Lv. 16 → Lv. 17
The Speech level came from the sparring, which surprised him. The system considered the social dynamics of not humiliating your training partner a form of communication. He wasn't sure if that was elegant or depressing.
~ ~ ~
Animal Handling was a different story.
He'd been working the sheep daily, partly for the Cold Resistance co-leveling and partly because Rodrik needed help. The flock was smaller after the raid, and the surviving animals were skittish. Wyll had gotten good at it. At Animal Handling 9, he could calm a panicking ewe with a touch, read the flock's mood from thirty yards, and predict weather changes by watching how the sheep clustered.
He hit level 10 by coaxing a stubborn ram into accepting a new harness. It was the same one that had charged him on his first day in the pen. The ram held still, trembling slightly, its eyes locked on Wyll's with something that felt uncomfortably close to trust.
Animal Handling — Lv. 9 → Lv. 10
And then it stopped.
He spent three more days in the pen. He worked every animal individually. He tried new techniques like leading and training, and he even attempted to teach one of the sheepdogs to respond to hand signals instead of whistles. The dog was interested. His skill was not.
Animal Handling — Lv. 10
Animal Handling — Lv. 10
Animal Handling — Lv. 10
No movement. He checked the skill description again:
Animal Handling — Lv. 10/20
Leveled by working with livestock,
animal companions, etc.
LEVEL 10 THRESHOLD:
Further progress requires a bonded
animal companion.
It was a threshold. The skill had hit a wall. It wasn't a cap; the maximum was 20, but it was a gate. Livestock wasn't enough anymore. The sheep were work animals, not companions. The sheepdogs belonged to other people. To break past level 10, he needed an animal that was his. Bonded. He needed a partner, not a charge.
He stared at the notification for a long time. Then he looked at the sheepdog sitting at the edge of the pen, tongue out, watching him with bright eyes.
Not yet. But soon.
~ ~ ~
Cold Resistance was the simplest grind. Stand outside. Let the cold work. Watch the number climb.
At CR 18, the Gift's winter barely touched him. His HP ticked down at -1/min without buffs, and with his wool underlayer and furs, the drain dropped to nothing. He could stand in a blizzard and feel cold the way a normal person felt a light breeze: aware of it, but unbothered by it. The villagers noticed. Of course they noticed. Wyll would be outside for hours in conditions that sent everyone else indoors, and he'd come back without shivering, without frostbite, without so much as a red nose.
"Aren't you cold?" Bessa asked him once. She'd started talking again, recently, in short sentences. It was progress.
"Not really," he said, and watched her expression shift from curiosity to something warier.
Cold Resistance — Lv. 18 → Lv. 19
He started making excursions beyond the Wall specifically to push the skill. The cold there was stronger, the XP denser. He'd cross through the tunnel, walk for an hour, brew a tisane if the drain got aggressive, then walk back. There wasn't any combat objective. It was pure grinding. The haunted forest was almost peaceful when you weren't hunting in it.
At CR 19, the beyond-the-Wall drain had dropped to -1/min with full gear and no buffs. He could spend two hours on the far side without even reaching for a tisane. The cold was still there. He could feel it as a vast ambient pressure, but it couldn't reach him. His body had adapted at a level that went beyond thick skin and good circulation. Something fundamental had shifted.
One more level.
~ ~ ~
It happened on a nothing day.
He was outside the village, chopping firewood, a General Survival grind he'd gotten lazy about, in a steady snowfall. The wind blew from the north, strong, carrying the bitter edge that meant a real storm was coming. Everyone else was inside.
Wyll swung the axe, and the cold stopped.
It wasn't gradual. Nor was it a slow diminishment. It stopped, like someone had flipped a switch, like the world had reclassified him from prey to landscape. The wind hit his face, and he felt it as pressure, as movement, but not as cold. The temperature didn't bother him.
Cold Resistance — Lv. 20 (MAX)
PERK UNLOCKED: Winter's Child
Cold drain negated while wearing
outer furs or equivalent insulation.
Extreme cold (Beyond the Wall)
reduced to negligible drain.
Note: Does not apply to supernatural
cold sources (e.g., Land of Always
Winter, Other-touched zones).
He read it twice. Then he set the axe down and stood in the snowfall with his arms out and his face turned up and felt nothing. There was no drain, no ticking clock. He could finally set down the mental arithmetic about how many minutes he had left before the cold killed him.
For the first time since he'd woken in this world, the cold was not his enemy.
But that wasn't all. Beneath the Cold Resistance notification, another screen was pulsing, one he'd been waiting for since the first night in the hut.
??? → MAGIC
Cold Resistance has reached
maximum level. Latent magical
affinity detected.
NEW SKILL UNLOCKED:
Ice Magic — Lv. 1
Wyll's breath caught.
The ??? was gone. In its place was a new category, MAGIC, with a single entry. Ice Magic, level 1. He opened the full tree:
ICE MAGIC — Lv. 1
Known abilities:
❄ Frost Touch (Active)
Cost: 5 MP
Effect: Lower the temperature of
a touched object by a small amount.
Frost Touch. The spell would lower the temperature of a touched object by a small amount. That was it. That was the entire spell list at level 1.
He looked at his hand. He looked at the axe. He reached down, wrapped his fingers around the handle, and thought cold.
MP: 110 → 105
A thin rime of frost crept across the axe head. It was not dramatic. There wasn't a flash of blue light, and there was no crackle of supernatural energy. It was just frost, the kind you'd see on a windowpane in the morning, spreading slowly from his fingertips across the metal surface. It took maybe five seconds to cover the blade. Then it stopped.
He touched the edge. The frost was real. It was cold to the touch, though cold was a relative concept for him now. He ran his thumb across it. It scraped off easily. Underneath, the steel was slightly colder than ambient temperature.
That was it. Frost Touch. Five mana to make a thing slightly chilly.
He started laughing. Standing alone in a snowfield, in a blizzard, holding a frosty axe, he laughed at the absurdity of it. He'd unlocked magic, actual magic. He'd been staring at his MP bar since level 1, and it turned out to be the ability to make things slightly cold. In the north, in winter, where everything was already cold.
Ice Magic — Lv. 1 → Lv. 2
"Of course," he said, wiping his eyes. "Of course, it levels from use."
He spent the next hour touching things: the axe, the firewood, the chopping stump, a rock, his own armor. Each cast cost 5 MP, and at 110 total he could cast twenty-two times before running dry. After twenty-two casts:
MP: 0/110
Ice Magic — Lv. 2 → Lv. 3
MP REGENERATION: +1/min (while not casting)
So, mana regenerated. It was slow, at 1 per minute, which meant that a full bar took nearly two hours, but it regenerated. He hadn't known that because he'd never spent any. It was another data point: the system didn't volunteer information. You had to discover mechanics by engaging with them.
At level 3, Frost Touch was marginally stronger. The frost spread faster, covered a larger area, and the temperature drop was more pronounced. The axe blade went from cool to cold, cold enough that touching it with bare skin would be uncomfortable for a normal person. It was still useless in practical terms, still just "make thing cold."
But Wyll was a gamer, and gamers understood scaling. Frost Touch at level 1 was a joke. Frost Touch at level 10 might freeze water. At level 15, it might freeze a weapon solid. At level 20, the cap where Cold Resistance had unlocked the perk, it might freeze something alive.
The MP investment was going to pay off. It wouldn't be today, nor would it be soon. But eventually, it might be extremely valuable.
Ice Magic — Lv. 3
MP: 0/110
Known abilities:
❄ Frost Touch (Active)
Cost: 5 MP
Effect: Lower the temperature of
a touched object. Strength scales
with skill level.
He headed back to the village, with frost still glittering on his fingertips while his MP regenerated tick by tick.
~ ~ ~
Dalla was the one who said it.
She said it to Malla, not to Wyll. They were in the longhouse, and they thought he wasn't listening. His Stealth was high enough that not being noticed had become a passive state, which was its own kind of problem.
"He's not right, Malla. You see it. We all see it."
"He brought me back." Malla's voice was flat and final.
"And we're grateful. Every one of us. But the boy stands in blizzards like they're summer rain. He goes north of the Wall alone and comes back without a scratch. He practices with that sword for hours and hours. He barely eats, barely sleeps, doesn't—" Dalla lowered her voice. "He's not natural."
"Neither is surviving a wildling camp for a month, and you don't seem bothered by me."
"That's different and you know it."
There was silence for a moment, before Malla continued. "He's strange. I'll grant you that. But he's our strange, Dalla. And I'd rather have him in the village than out of it."
Speech — Lv. 17 → Lv. 18
The level came from eavesdropping. The system counted listening as a social skill. Wyll didn't feel good about it.
He sat outside his hut that evening, in the dark, in the cold that no longer touched him, and looked at his status screen.
WYLL
Level 13
HP: 210/210
MP: 110/110
Skill — Lv. # (MAX)
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 17 (20)
Speech — Lv. 18 (100)
Animal Handling — Lv. 10 (THRESHOLD)
Polearms — Lv. 25 (100)
Stealth — Lv. 16 (100)
Crafting/Alchemy — Lv. 15 (100)
Smithing — Lv. 6 (100)
Sword & Board — Lv. 8 (100)
Ice Magic — Lv. 3 (20)
Total skill levels: 138
Dalla was right. He wasn't natural. He was a system wrapped in skin, a grinding algorithm in a wool tunic, and every day the gap between him and the people around him grew wider. Theron couldn't train him anymore, because Wyll's Polearms were five levels past anything the older man could teach. The sheep couldn't level his Animal Handling. The village's conversations were starting to repeat, the Speech gains thinning. He'd maxed the one skill the Gift could offer him, and the others were approaching the limits of what Ashenfeld could support.
He was outgrowing this place the way a plant outgrows a pot, slowly, then all at once, roots pressing against walls that couldn't expand.
Eastwatch was north. The Night's Watch was there, with swords, training partners, information, and a road to the wider world. Canon was still nine years away, and there was time. He had time to get stronger, to explore, to figure out what Ice Magic became at higher levels and what warging felt like and what the system actually wanted from him, if it wanted anything at all.
But Ashenfeld was home, the first place that had been kind to him. He thought of Malla's porridge and Theron's bruises and Rodrik's quiet company and Dalla's sewing and Bessa's small, careful sentences. If he left, they'd be alone again, thirty-one people in nine huts, waiting for the next raid.
He looked north. He looked south.
He looked at the full MP bar that was finally, after thirteen levels, starting to mean something.
It had been months. The worst of winter had already passed. People in the village were beginning to speculate when spring would come. Winter was inevitably going to pass into memory. Perhaps it was time for Wyll to move on, too.
AUTOSAVE... ✓
Chapter Text
He left on a clear morning, the first one in weeks.
Malla gave him food for the road, including dried meat, hard bread, and a pouch of the crowberry-and-grain mixture that passed for trail rations in the Gift. Theron gave him a nod that contained, Wyll thought, equal parts respect and relief. Dalla gave him the hood she'd sewn, freshly re-lined. Rodrik gave him a pair of sheepskin gloves and didn't say anything, which was Rodrik's way of saying everything.
Bessa came out of her hut, stood in the path, and looked at him.
"Come back," she said.
"I will."
Speech — Lv. 18 → Lv. 19
He left.
~ ~ ~
Wyll walked south, away from the Wall. He was not heading toward Eastwatch, because the Watch held no appeal. Wyll had thought about it, turned it over during the long nights in his hut, and decided that the Night's Watch was a dead end. Literally. Men went to the Wall and stayed there, bound by oaths, grinding the same patrols until the cold or the wildlings or the boredom got them. The Watch was a prison dressed up as a calling, and Wyll had no intention of trading one small cage for a larger one.
Besides, the Watch's problems were coming. In ten years, canon would deliver the White Walkers, Mance Rayder's army, and the whole apocalyptic mess to Castle Black. Wyll intended to be ready for that. But being ready meant being strong, and getting strong meant finding better training, better opponents, and a world bigger than thirty-one people and nine huts.
The problem was that a wandering villager from the Gift couldn't just walk into a northern holdfast and expect to be taken seriously. There was one place, however, that seemed like it might work. He headed for Last Hearth. It was the seat of House Umber, the northernmost major holdfast in the realm. It lay two-hundred miles south of Ashenfeld, give or take. It was a real castle, with a real garrison, and presumably real training facilities. If anywhere in the North would take him on, it would be the Umbers. They were famously undiscriminating about where their swords came from.
The journey took eight days.
For eight days, Wyll walked through the Gift's empty expanse, following frozen streams and half-buried tracks that might have been roads in summer. The terrain changed gradually, with the flat snowfields giving way to rolling hills, then sparse forest, then denser woodland as he moved south. The cold eased, though not dramatically and not in a way Wyll could feel anymore, since Winter's Child made temperature academic. But the snow thinned, the days lengthened slightly, and the air lost the razor edge that defined the far north.
General Survival — Lv. 17 → Lv. 18
Stealth — Lv. 16 → Lv. 17
He foraged as he walked, supplementing his rations with whatever the frozen landscape offered, from pine nuts, to dried berries still clinging to bare bushes, to a rabbit he snared on the third day. The rabbit was the first animal he'd killed that wasn't trying to kill him first, and he felt a brief, irrational guilt before his stomach overruled his conscience.
Crafting/Alchemy — Lv. 15 → Lv. 16
On the fifth day, he saw the hawk.
It was hunting, a dark shape circling high against the gray sky, patient and precise, riding the wind in long spirals. Wyll stopped walking and watched it. It was a northern goshawk, maybe, or something close. It was big, built for the cold, with broad wings and a wedge-shaped tail.
His Animal Handling pulsed. It was not a notification but something subtler, an awareness like a word on the tip of his tongue. The hawk was interesting to the skill in a way the sheep hadn't been for weeks. He could feel the distance between them — the hawk a hundred feet up, Wyll standing in the snow — as a kind of tension, a string that could be plucked.
The hawk folded its wings and dove, striking something in the bracken fifty yards away. When it rose, a vole dangled from its talons.
Wyll watched it fly north until it was a speck, and then nothing.
Animal Handling — Lv. 10 (no change)
It was still locked and still needed a bonded companion. But the skill had noticed the hawk, and Wyll filed the sensation away in the same mental cabinet where he kept the MP bar and the Ice Magic tree. They were investments that hadn't matured yet.
He kept walking.
~ ~ ~
Last Hearth announced itself a day before he reached it, first as a smudge of smoke on the southern horizon, then the dark line of a curtain wall, then the castle itself, squatting on a rise above the confluence of two rivers. It was not a beautiful castle. It was a functional one, built for a family whose primary architectural philosophy was 'be large and difficult to knock down.' The walls were thick, the towers were square, and the banners snapping from the battlements showed the giant-in-broken-chains of House Umber.
The town that clung to the castle's southern wall was small but real, with fifty or sixty buildings, some of them stone. Smoke rose from chimneys, and people moved in the streets. There were people than Wyll had seen in one place since arriving in this world. The sounds were different too: hammering, voices, a dog barking, a cart creaking over frozen mud. It was civilization, or the northern approximation of it.
He approached the gate with his spear across his back and the chief's sword at his hip and tried to look like someone worth talking to.
"Who are you?" The guard was bored, not hostile, just a man doing a job he'd done a thousand times.
"Wyll. From the Gift. Looking for work."
"What kind of work?"
"Fighting kind."
The guard looked at his leather armor, his weapons, his bearing. Something in the assessment must have passed, because the man jerked his thumb toward the castle.
"Talk to Harmond. He runs the garrison. Tell him Jory sent you."
Speech — Lv. 19 → Lv. 20
~ ~ ~
Harmond Umber was only technically an Umber. He was a cousin of a cousin, from a cadet branch so minor it barely warranted the name, but he'd been given command of the castle garrison because he was competent and because the actual Umbers had better things to do than manage forty men-at-arms. He was short for a northerner, bowlegged, with a face like a clenched fist. He looked at Wyll the way a cook looks at an unfamiliar cut of meat.
"Gift boy," he said. "Show me what you can do."
The training yard at Last Hearth was the first proper military facility Wyll had seen. It had hard-packed earth, weapon racks, pells for striking, and even a rudimentary archery range. Forty men trained here daily, and the equipment, while not new, was real. There were steel swords, actual shields, mail and leather armor.
Harmond put Wyll against one of his soldiers, a spearman, because Wyll had walked in with a spear.
The fight lasted about fifteen seconds. Wyll put the man on his back without thinking about it, the gap between Polearms 25 and whatever the soldier had yawning like a chasm. The soldier blinked up at the sky, winded.
Harmond's eyebrows rose a fraction of an inch, which Wyll would later learn was the most emotion the man ever displayed.
"Where did you train?"
"Self-taught, mostly. A man named Theron in my village showed me the basics."
"Self-taught." Harmond looked at the soldier on the ground, then back at Wyll. "Can you use anything else?"
Wyll drew the chief's sword and unslung the shield. "I'm learning."
"Show me."
He sparred with a second soldier, a swordsman this time. It went differently. Sword & Board at 8 was good enough to handle a village sparring session, but against a trained garrison soldier with years of practice, the gaps showed. Wyll's footwork was polearm footwork, too linear. His shield work was instinctive but raw. The soldier pressed him, found openings, scored touches that would have been wounds in a real fight.
Wyll lost. He didn't lose badly, staying in the fight for a full minute. He landed two solid hits, and made the soldier work for every touch. But he lost.
Sword & Board — Lv. 8 → Lv. 9
Harmond watched the whole thing with his arms crossed.
"Your spear work is the best I've seen from a commoner," he said. "Maybe the best I've seen outside a tourney. Your sword work is promising but green. I'll take you on."
"I want to train with the sword."
"You'll train with the spear."
"I—"
"You'll train with the spear," Harmond repeated, in a tone that did not invite discussion. "I have forty men and half of them can't hold a spear properly, and you're going to help me fix that. In your own time, you can swing a sword at a pell until your arm falls off. But on my yard, you're a spearman."
Speech — Lv. 20 → Lv. 21
He took the deal. What else was he going to do?
~ ~ ~
Life at Last Hearth was a different kind of grind.
Wyll was given a bunk in the garrison barracks and was fed from the castle kitchens. The food was an astonishing improvement over Malla's porridge though he'd never tell her that. In exchange, he was put to work. Harmond used him as an assistant instructor, drilling the spearmen in basics while Harmond handled the swordsmen. It was useful work, and it leveled Speech and Polearms, but it wasn't what Wyll wanted.
What Wyll wanted was Sword & Board training from someone who could actually push him. What he got was pell work after hours, alone in the yard, hitting a wooden post until his arm ached.
Sword & Board — Lv. 9 → Lv. 10
Sword & Board — Lv. 10 → Lv. 11
It was agonizingly slow compared to Polearms, which had climbed fast because he'd been in real combat. Sword & Board against a pell was like air-stabbing behind the longhouse, all diminishing returns, grinding for fractions of a level, the system punishing him for safe practice.
He tried sparring with the garrison soldiers. Some agreed, but most didn't. The ones who'd seen him fight with a spear assumed he'd embarrass them with a sword too, and the ones who hadn't seen him didn't want to waste time on the Gift boy. Northern soldiers were cliquish in ways that made Ashenfeld's thirty-one people look cosmopolitan.
Sword & Board — Lv. 11 → Lv. 12
He earned a level a week, sometimes less. At this rate, he'd hit Sword & Board 20 in two months. Polearms 25 had taken him five weeks of active combat beyond the Wall. The disparity was maddening.
Polearms — Lv. 25 → Lv. 26
Polearms — Lv. 26 → Lv. 27
Polearms, meanwhile, kept climbing from the teaching. Training other people, it turned out, was legitimate XP. It didn't increase as fast as fighting, but it was faster than solo practice. Every correction he made, every stance he adjusted, every drill he ran reinforced his own understanding. He was getting better at a skill he didn't want to use by teaching it to people who didn't want to learn.
~ ~ ~
The smith was worse.
Torghen was Last Hearth's armorer. He was a broad, silent man who ran the castle forge with a proprietary intensity that bordered on territorial. His workshop was hot, loud, and emphatically closed to visitors. Wyll tried three times to get through the door.
Attempt one went as such:
"I'd like to learn smithing," Wyll said.
"No," Torghen replied, final.
He revised his approach for the second attempt. Wyll waited a couple of days to give it time to cool off.
"I could help with the bellows," cajoled Wyll. "I'll carry stock. Anything."
"I have apprentices."
Finally, desperate, Wyll offered: "I'll pay."
Torghen looked at him, at his homemade leather armor, his Gift accent, his obvious lack of coin, and closed the door.
Smithing — Lv. 6 (no change)
Without access to a forge, Smithing was stuck. He could work leather in the barracks, improving his armor incrementally, but leather-working at his current level was giving fractions of a point. He needed metalwork, real smithing with iron and steel and heat, and the only forge in Last Hearth was behind a closed door and a man who wasn't interested.
Smithing — Lv. 6 → Lv. 7
He gained one level in three weeks, from leatherwork alone. At this rate, he'd hit Smithing 20 sometime around the Long Night. He considered breaking into the forge at night, but decided Stealth 17 probably wasn't enough to get away with it. Instead, Wyll settled for sulking.
~ ~ ~
He practiced Ice Magic in private.
He couldn't practice in the barracks, because forty men sleeping in bunks left no room for magical experimentation. He used the godswood instead, a small walled garden of sentinel pines and one ancient weirwood that the Umbers maintained out of tradition more than piety. It was private, it was quiet, and the carved face on the weirwood watched him with an expression of mild disapproval.
Ice Magic — Lv. 3 → Lv. 4
Ice Magic — Lv. 4 → Lv. 5
At level 5, Frost Touch started becoming interesting. The temperature drop was significant now. He could frost a water skin solid in thirty seconds, turn a puddle to ice, and make a sword blade so cold that touching the bare steel would burn. The MP cost had dropped too, 3 per cast instead of 5. The system rewarded efficiency as the skill climbed.
He didn't know what he was building toward. Ice Magic at 5 was a parlor trick with potential. At 10, it might be a weapon. At 20, it might be something else entirely. He leveled it anyway, in the quiet of the godswood, because leveling things was what he did.
MP: 110 → 50 → 0 → (regen) → 110
Wyll had started thinking of his nightly rest as a recharge cycle. Eight hours of sleep was enough for a full bar. And a full bar gave him for fifteen to twenty casts. It was enough to experiment.
~ ~ ~
Weeks passed. Winter was breaking.
Wyll could feel it before anyone said it. The days were growing longer by minutes, then by tens of minutes. The snow retreated from the south-facing slopes. The rivers cracked, the ice thinned, and the first muddy patches of earth showed through like bald spots in an old man's hair. Spring was coming, the first spring of what would be the longest summer in living memory, and the North was waking up.
He'd been at Last Hearth for six weeks. His skills had grown, but unevenly:
WYLL
Level 15
HP: 230/230
MP: 110/110
Skill — Lv. # (MAX)
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 18 (20)
Speech — Lv. 23 (100)
Animal Handling — Lv. 10 (THRESHOLD)
Polearms — Lv. 29 (100)
Stealth — Lv. 17 (100)
Crafting/Alchemy — Lv. 16 (100)
Smithing — Lv. 7 (100)
Sword & Board — Lv. 14 (100)
Ice Magic — Lv. 5 (20)
Total skill levels: 159
It was lopsided. Polearms had gotten to 29 and continued climbing, because he taught it daily. Speech was at 23, because garrison life was social. Sword & Board was stalled at 14, because pell work was all he had. Smithing was stuck because Torghen was a gate more impenetrable than the Wall.
He was considering leaving. He might move south, to Winterfell or White Harbor. A bigger city would mean more trainers and more opportunities. Last Hearth had given him what it could, and the ceiling was pressing down.
He'd nearly left by the time the raven came.
~ ~ ~
The castle woke differently that morning. Wyll felt it in the barracks, where men were moving with purpose instead of routine. He heard the clatter of armor being pulled from storage and voices pitched higher and harder than normal. He dressed and went to the yard and found it full.
Harmond stood on the steps of the great hall, and for the first time since Wyll had known him, his face showed something other than weary competence. He looked alive.
"Listen well," he said. "A raven came from Winterfell. Balon Greyjoy has risen in rebellion against the Iron Throne. He's declared himself King of the Iron Islands and launched attacks on the western coast. Lord Umber is calling his banners. Every man who can hold a weapon rides south in three days."
The yard erupted. Forty voices were talking at once, a mix of fear, excitement, and confusion. Wyll stood still and let the noise wash over him while his mind raced.
The Greyjoy Rebellion. 289 AC. He knew this. It was Balon Greyjoy's failed bid for independence, the Lannister fleet must have already burned at Lannisport. Soon, the Northern forces would besiege Pyke, Robert and Ned standing together one last time before everything went wrong. It would be a short war, maybe a year, ending in Greyjoy's surrender and Theon's handover to the Starks.
A war.
It would be real combat against real opponents, not ragged wildling raiders in the frozen north. The Ironborn were armored, disciplined reavers fighting for their king, the kind of enemies that would push his combat skills past the plateau he'd been stuck on for weeks.
And he'd be fighting alongside Northmen, real soldiers under real commanders in a real army. The social dynamics alone would rocket his Speech. The logistics would push General Survival. If he could get near a war forge, where smiths worked around the clock and didn't have the luxury of turning away willing hands, Smithing might finally move.
He was, he realized with something between excitement and horror, looking forward to this.
"Harmond." Wyll stepped forward. "I'm coming."
The bowlegged knight looked at him, looked at the spear on his back, and for the first time, almost smiled.
"Gift boy," he said. "I was going recruit you myself, if you didn't volunteer."
AUTOSAVE... ✓
Notes:
This story was written for fun. I know there are errors, and craft flaws, and that it's rough in places. The alternative wasn't "maybe I'll edit more and perfect it"; the alternative was "maybe I just won't post at all and I'll enjoy it myself". Criticizing me in the comments is just going to make me stop posting, and that would be a shame, because it's a really fun story! I hope that you enjoy it, and if there's aspects you don't like, that's totally fine. I probably even agree with you. Please keep it to yourself though.
Chapter 9: The March
Chapter Text
Two hundred men rode south from Last Hearth under the banner of the giant in chains.
Wyll was not one of the riders. Horses were for knights, nobles, and men who owned them. Wyll was a spearman in the infantry column, walking in a line of forty men who'd been walking since dawn and would walk until dusk and would do the same thing tomorrow and the day after and the day after that. The march to Winterfell was three hundred miles. At twenty miles a day, that was two weeks of walking.
Wyll had never been happier.
The walking wasn't pleasant, and the company wasn't good. The men were largely silent with the grim quiet of soldiers who knew where they were going and what waited there. But every mile south was a mile further from the ceiling that had been pressing down on him at Last Hearth. The world was getting bigger, and his status screen was paying attention.
General Survival — Lv. 18 → Lv. 19
The skill leveled just from marching. It came from extended travel in formation, managing rations, and keeping pace. The system treated it as survival work, and it was. Men dropped out with blisters and exhaustion. Northern stoicism meant they'd walk on a broken ankle rather than admit weakness. Wyll's HP pool made the physical toll trivial, but the skill still leveled from the doing of it.
He practiced Ice Magic at night.
The column made camp each evening in whatever shelter the terrain offered. Sometimes it was a copse of trees, a hollow, or the lee side of a hill. Wyll waited until the fires were banked and the sentries posted. Once the men around him were asleep, he slipped away to the edge of camp. Stealth 17 made him functionally invisible in the dark. He found a spot, sat down, and cast.
He cast Frost Touch over and over, on rocks, on branches, on the frozen ground. Each cast cost three MP at level 5, and his pool sat at 110. That meant thirty-six casts per full bar. He drained himself dry every night and let the mana regenerate during the march the next day.
Ice Magic — Lv. 5 → Lv. 6
It happened on the fourth night, somewhere in the hills south of the Last River.
The level ticked over and a new notification appeared in his vision. It was larger than the usual skill-up message, bordered in pale blue.
ICE MAGIC — Lv. 6
NEW SPELL UNLOCKED:
❄ Slow (Active)
Cost: 20 MP
Range: Touch → 10 ft
Duration: 30 seconds
Effect: Reduce target's movement
speed significantly. Target feels
intense cold, muscles sluggish.
Does not visibly mark the target.
Wyll read it three times.
It was a combat spell. It was his first real combat spell, not a temperature trick or a party gag, but an ability that directly affected another person in a fight. Twenty MP meant five casts from a full bar. The range stretched from touch to ten feet, and the effect lasted thirty seconds. It didn't visibly mark the target, either. There were no glowing runes, no ice crystals spreading across their skin. The target just slowed down, got cold, and fought like a man waist-deep in snow.
Nobody watching would know it was magic. They'd just see a fighter who suddenly couldn't keep up.
He needed to test it. He looked around the camp. He saw sleeping men, dying fires, and a sentry fifty yards away staring at nothing. There were no targets that wouldn't raise questions.
There was a fox at the edge of the firelight, scavenging for scraps. It was small and quick, watching Wyll with reflective eyes.
He focused. This time he reached for Slow instead of Frost Touch. The mental shape of the spell was different, broader, less about temperature and more about weight. He reached for the fox with his mind and pushed.
MP: 110 → 90
The fox stumbled. Its smooth, quick gait hitched, its legs moving as though the air had thickened around them. It took one confused step, then another, then sat down abruptly in the snow, shivering. After thirty seconds, it shook itself, stood up normally, and bolted into the dark.
It worked. It worked, and it was subtle. The fox hadn't yelped or reacted to pain. It had just slowed, as if someone had turned a dial.
In a fight, against an armored man with a sword, thirty seconds of reduced speed was an eternity. It was the difference between a strike you could dodge and one you couldn't. It was also the difference between an opponent who controlled the distance and one who couldn't close it.
Wyll sat in the dark and felt the grin spread across his face.
LEVEL UP! → Level 16!
HP/MP BONUS: Choose +10 HP or +10 MP.
He stared at the prompt. For ten levels, he'd taken HP without hesitation. Every point of health was survival time, combat endurance, and a buffer against the world's efforts to kill him. HP was the safe pick. HP was always the safe pick.
But Slow cost 20 MP. His pool was 110, which meant five casts. In a real battle, the kind of battle he was marching toward, five casts might not be enough. Each point of MP was another fraction of a spell, another moment where the impossible advantage of magic tilted a fight in his favor.
He'd taken HP for Malla. He'd taken HP for the Wall, for the cold, for the brutally physical reality of surviving the north. Those threats were behind him. What was ahead was a war, and in war, the man who could do something nobody else could do was the man who survived.
He chose MP.
HP: 230/230
MP: 120/120
Now he had six casts of Slow from a full bar, one more than before. It didn't sound like much. It would be enough.
~ ~ ~
Winterfell appeared on the twelfth day.
Wyll had seen Last Hearth and thought it was a castle. He'd been wrong. Last Hearth was a fortified house. Winterfell was a castle. It sprawled across the landscape, ancient, its double walls rising from the snow-patched plains of the Wolfswood as if they had grown from the earth rather than been built on it. He could see towers and turrets and gatehouses. Steam from the hot springs rose above the godswood, and the winter town spread south in a patchwork of timber and thatch. Above it all flew the gray direwolf banners of House Stark.
The Umber column was, as Wyll had suspected, among the last to arrive. The fields south of the castle were already thick with tents and banners. He saw the Karstarks' sunburst and the Mormont bear. The Bolton flayed man made Wyll's skin crawl on instinct. Thousands of men filled the camps alongside horses, wagons, and camp followers. The army of the North was gathering.
They didn't enter the castle. Common soldiers camped outside, and Wyll was emphatically a common soldier. But the march through the winter town and past the walls gave him enough.
The walls were eighty feet high. The outer wall was a hundred. Between them, a moat of hot spring water steamed in the cold air. The stone was dark granite, ancient. The blocks were fitted so tightly you couldn't slide a knife between them. This was the seat of the Kings of Winter, the fortress that had never been taken by storm in eight thousand years of recorded history. Standing in its shadow, Wyll understood the scale of the world he was in, not just in his head but in his bones.
This wasn't a game. Or it was, but the game was vast, and he'd been playing in the tutorial zone.
Speech — Lv. 23 → Lv. 24
The level came from the camp. Thousands of soldiers from dozens of holdfasts were all talking, all sharing news and rumors and opinions. The information density was overwhelming. Wyll moved through it like a sponge, soaking up everything.
The Greyjoy Rebellion was three weeks old. Balon Greyjoy had launched simultaneous attacks along the western coast. The Lannister fleet had burned at anchor in Lannisport. Raiders had hit the Reach and the Westerlands. An assault on Seagard had been thrown back by Lord Jason Mallister. The Iron Throne's response was mobilizing. Robert Baratheon was assembling the royal fleet, Ned Stark was gathering the North, and Tywin Lannister was doing whatever Tywin Lannister did. The plan was to crush the rebellion at sea and then assault the Iron Islands directly.
The North's role was to march south, link up with the Riverlords, and join the assault. Seagard was the staging point, the nearest major port to the Iron Islands and the site of the recent battle. That meant marching through the Neck and through the Riverlands, a journey of weeks.
Wyll spent two days at Winterfell. He saw Ned Stark once, at a distance. Stark was a quiet man on a gray horse, reviewing the assembled forces with a calm that radiated outward through the ranks. He did not look like a hero. He looked like a man doing a job he took seriously.
Wyll also saw the godswood, briefly, when he snuck past the castle's outer perimeter to practice Ice Magic away from the camp.
Ice Magic — Lv. 6 → Lv. 7
Winterfell's godswood was ancient in a way that Last Hearth's was not. The weirwood at its heart was enormous, its carved face weeping red sap. When Wyll cast Frost Touch on a stone near its roots, he felt something. It was a flicker, as if the tree was watching.
He left quickly.
~ ~ ~
The army marched south on the third day.
There were eight thousand men, give or take. The column included infantry, cavalry, archers, and supply wagons stretching back for miles. They moved through the Wolfswood, past Cerwyn, and past Moat Cailin. That crumbling ruin on the causeway controlled access to the North. Beyond it lay the Neck.
The Neck was miserable. After months in the frozen north, Wyll had forgotten that landscapes could be wet without being frozen. The causeway through the swamps was a narrow, treacherous road of ancient stone. It was half-submerged in places and flanked by bogs that swallowed men who stepped off the path. The crannogmen watched from the reeds. They were small, silent shapes that appeared and disappeared like ghosts. They were allies, technically, but still unsettling.
The Riverlands were different again. They were green, rolling, warm. It was warmer than anything Wyll had experienced in this life. The snow was gone. Actual grass grew in actual fields. Trees had leaves. It was disorienting. He'd spent his entire existence in this world in winter, and now spring was asserting itself with an aggressiveness that felt almost hostile.
Winter's Child still applied. The perk said cold drain was negated, and there was no cold to drain. But Wyll felt oddly exposed without the familiar pressure of the North's climate, like missing the weight of armor after taking it off.
Cold Resistance — Lv. 20 (MAX, no change)
There was nothing to resist. The skill sat idle, fully leveled, waiting for conditions that might never come again unless he went home.
~ ~ ~
He practiced Slow during the march, discreetly.
He found targets of opportunity. There were rats in the grain wagons, a stray dog following the column, and once, a crow that landed too close to his position. Each cast refined his understanding. The spell had nuances that the description didn't capture. The degree of slowing scaled with focus, and sustained concentration could extend the duration past thirty seconds. It drained MP faster, though. He could also modulate it, applying a light slow instead of full force, which cost less mana and was even harder to detect.
Ice Magic — Lv. 7 → Lv. 8
At level 8, the base duration extended to forty-five seconds and the range crept out to fifteen feet. More importantly, he was developing an instinct for the spell. The mental shape of it was becoming automatic, like a reflex. In a fight, he wouldn't need to stop and concentrate. He could cast while moving, while striking, while defending. Slow and stab was the simplest combo in the world, and no one would know the slow was there.
He thought about using it on a sparring partner, just to test, but decided against it. The risk of discovery wasn't worth the data, and the Ironborn would be a better test anyway. They were coming.
~ ~ ~
Seagard was a port town on the western coast, dominated by a castle with a tall stone tower. They called it the Booming Tower, because its bell was rung to warn of Ironborn attacks. The bell had rung six weeks ago, when Rodrik Greyjoy had led his reavers against the walls. Lord Mallister had killed Rodrik Greyjoy personally, driven the Ironborn back to their ships, and was now insufferable about it.
The northern army arrived to find the Riverlanders already encamped, plus a contingent of Westerlanders and a small force of Crownlanders. Wyll couldn't count the combined host accurately, but the camp spread for miles. There were twenty thousand men, maybe more, all waiting for the fleet that would carry them to the Iron Islands.
The scale was incomprehensible. Ashenfeld had thirty-one people. Last Hearth's garrison had forty. This was a civilization mobilized for war, and Wyll was one spearman in an ocean of spearmen, anonymous and irrelevant and exactly where he needed to be.
Speech — Lv. 24 → Lv. 25
The camp hummed with tension. The fleet was being assembled from commandeered merchant ships, fishing boats, anything that could carry men across Ironman's Bay. The assault on the Iron Islands was days away, maybe less. Wyll sharpened his spear, checked his armor, and practiced Slow on insects when nobody was watching.
WYLL
Level 16
HP: 230/230
MP: 120/120
Skill — Lv. # (MAX)
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 19 (20)
Speech — Lv. 25 (100)
Animal Handling — Lv. 10 (THRESHOLD)
Polearms — Lv. 29 (100)
Stealth — Lv. 18 (100)
Crafting/Alchemy — Lv. 16 (100)
Smithing — Lv. 7 (100)
Sword & Board — Lv. 14 (100)
Ice Magic — Lv. 8 (20)
Total skill levels: 166
He sat outside his tent on the evening before embarkation and looked west, toward the sea. He'd never seen the sea before. It was gray and endless and moved in ways that the frozen landscapes of the north never had. It was alive, restless, and indifferent.
Somewhere across that water, the Ironborn were waiting. They had been born on ships. They raided and fought and killed with the casual expertise of a people for whom violence was a way of life. They were not wildling raiders in fur. They were armored, disciplined, and defending their home.
Wyll was going to cross the sea and fight them on their own ground. He was going to die, probably several times. And each time, he'd come back a little stronger, a little sharper, with one more spell and one more trick and one more fraction of a level.
The Ironborn couldn't do that.
He finished sharpening his spear and went to sleep.
AUTOSAVE... ✓
Chapter 10: The Bridge
Notes:
(See the end of the chapter for notes.)
Chapter Text
The crossing was rough.
Wyll had never been on a boat. He'd never seen a boat, before Seagard. Now he was packed into the belly of a commandeered trading cog with sixty other men, their gear, and the collective contents of their stomachs. The sea was doing things the sea did, and half the infantry was vomiting.
Wyll was not vomiting. His HP was ticking down at -1/min from seasickness, which was annoying but survivable, and his General Survival was—
General Survival — Lv. 19 → Lv. 20 (MAX)
PERK UNLOCKED: Danger Sense
(Passive — always active)
Perceive immediate physical threats
before they manifest. Strength and
specificity scale with experience.
Danger Sense — Lv. 1
He was bent over the railing, watching his HP tick, when it happened. A new sense flooded in, sudden and disorienting, like a muscle he'd never used flexing for the first time. The world didn't change. Nothing moved, nothing appeared. But there was a texture to his awareness that hadn’t been there before. It was a low-frequency hum beneath his normal senses. When the ship lurched hard to port and a crate broke loose from its lashing, sliding across the deck toward a knot of soldiers, Wyll felt it a half-second before it happened.
He didn’t see it. Nor did he hear it. He felt it. He felt a spike of cold pressure behind his eyes, directional and urgent. left, low, now.
He grabbed the man next to him and pulled him back. The crate crashed through the space where the man's legs had been.
"The hell—" the man started.
"Saw it coming," Wyll said, which was close enough to the truth.
Danger Sense — Lv. 1 → Lv. 2
It leveled from use. It did not level from practice or training. It leveled from actual threat detection and response. The skill wanted to be tested. It wanted things to be dangerous.
It was about to get what it wanted.
~ ~ ~
The Iron Islands were gray rock and gray water and gray sky. Pyke, the seat of House Greyjoy, rose from the cliffs like a broken tooth. Its towers perched on sea stacks connected by rope bridges that swayed in the wind. The castle wasn’t built on the land. It was built on pillars of rock surrounded by ocean, and the only approach was a narrow stone causeway battered by waves.
The fleet landed on a stony beach two miles east of the castle. Twenty thousand men disembarked into surf and chaos. Banners snapped, sergeants screamed, and horses panicked in the shallows. The Umber contingent formed up on the beach and waited for orders. Wyll stood in the spray, looking at Pyke, and thought: that is going to be very, very difficult to take.
Danger Sense — Lv. 2
Danger Sense hummed, low and constant and omnidirectional. It was the passive thrum of being in a war zone, surrounded by threats too numerous and diffuse to pinpoint. The skill was not useful yet, only aware. It felt like standing in a room full of wasps.
Harmond found him.
"Gift boy. You're in the van."
"The vanguard?"
"The Umbers volunteered. Lord Umber himself will lead the charge. You'll be in the spear line behind the shields."
Wyll looked at the causeway. It was thirty feet wide and a hundred yards long, with waves crashing on both sides. At the far end stood a gatehouse manned by Ironborn who'd been defending this rock for their entire lives.
"When?"
"Dawn."
~ ~ ~
ASSAULT ON THE CAUSEWAY — ATTEMPT 1
Dawn came gray and wet. The army formed up on the mainland side of the causeway. The shield wall stood in front, spears behind, archers further back. Across the water, Pyke's gatehouse bristled with defenders. Wyll could see them on the walls, men in iron helms and salt-stained mail. They carried longaxes and bows and watched the assembled host calmly. They’d been expecting this.
The Greatjon roared something that Wyll couldn't hear over the wind. Lord Umber was the size of a small building, and when he bellowed, the column advanced.
The causeway was slick with spray. The shield wall moved in lockstep, boots grinding on wet stone, and Wyll moved with them. His spear was up, his place in the second rank behind a man whose name he didn't know. Ahead, the gatehouse grew larger. Arrows began to fall.
Danger Sense — Lv. 2 → Lv. 3
The skill screamed. Every arrow registered as a spike of warning, each one mapped by direction and speed and trajectory. But there were dozens of them, and Wyll couldn't dodge in formation. A shaft hit the man in front of him and the man dropped. Wyll stepped over him. Another arrow hit Wyll's shoulder.
HP: 230 → 187
The leather caught some of it. He kept moving.
The shield wall hit the gatehouse and the world collapsed into noise. The Ironborn poured oil from the walls. Someone screamed. The front rank buckled. Wyll thrust his spear through a murder hole and felt it connect, then an axe came through the same hole and took his hand off at the wrist.
HP: 187 → 91
He staggered. A man behind him shoved him forward. He thrust the spear one-handed, left hand, clumsy. An Ironborn on the wall threw a stone that hit him in the face.
HP: 91 → 0.
YOU HAVE DIED.
Respawn?
[YES] [NO]
YES.
~ ~ ~
He respawned on the beach, pre-dawn. His hand was back. His face was intact. The army was forming up.
Polearms — Lv. 29 → Lv. 30
Danger Sense — Lv. 3 → Lv. 4
He’d gotten two levels for dying in a real battle. The rate was good. The experience was terrible.
LEVEL UP! → Level 17!
HP/MP BONUS: Choose +10 HP or +10 MP.
He chose HP.
He'd lasted maybe three minutes on the causeway. Perhaps ten more HP would make him last three-and-a-half. The Ironborn were good. They were armored, entrenched, and fighting with the ferocity of men defending their home. This wasn't a wildling camp. This wasn't a skirmish in the snow. This was siege warfare, where individual skill mattered less than formation discipline and the attackers always, always bled.
Wyll was going to bleed a lot.
The Greatjon roared. The column advanced. Wyll advanced with it.
~ ~ ~
ATTEMPT 4.
Polearms — Lv. 31
Danger Sense — Lv. 6
He’d tried three assaults, resulting in three deaths. The causeway was a killing floor, and Wyll was learning its rhythms. He learned where the arrows came from, which murder holes were manned, and where the oil dropped. After each attempt, he lasted a little longer. Each time he killed one or two Ironborn before going down.
Overall, inevitably, the assault was succeeding. Wyll was learning the cadence of it. He learned which hits to duck, which hits to block, and which direction to look at which time. Wyll learned, but the Ironborn didn’t. Each attempt was the first and only attack as far as the other soldiers knew. The Greatjon's vanguard hit the gatehouse with full force every time, and every time they got a little further. Wyll made sure of it.
On attempt 4, the gatehouse fell.
Wyll was there when the gate broke. A ram had been brought up under shield cover, slamming into the ironwood doors until they splintered. The spear line surged through. The courtyard beyond was a semicircle of wet stone, and the Ironborn were waiting.
Danger Sense — Lv. 6 → Lv. 7
He felt the axe before he saw it. The warning spiked, right side, high. He pivoted. The blade passed through the space where his neck had been. Wyll drove his spear into the axeman's gut, pulled free, and moved. He moved, moved, moved, because Danger Sense was screaming in every direction and the courtyard was a melee.
Polearms — Lv. 31 → Lv. 32
An Ironborn with a sword and shield came at him, fast and armored and skilled. Wyll set the spear and worked it, thrust, sweep, thrust, but he couldn't get past the shield. The man closed. The sword found a gap in Wyll's leather.
HP: 240 → 152
Wyll cast Slow.
MP: 120 → 100
The swordsman hitched. His next step came a fraction late. His shield dropped an inch. Wyll put the spear through his throat.
Ice Magic — Lv. 8 → Lv. 9
Nobody noticed. The courtyard was chaos, hundreds of men fighting and screaming and dying. One Ironborn stumbling slightly before a spear killed him was invisible in the noise. The spell had done exactly what Wyll had designed it to do. It tipped a fight imperceptibly, untraceable and lethal.
He used it three more times in the next five minutes. Three more Ironborn died, each one just a little too slow, a little too late. They died with confusion in their eyes because they knew they were fast enough and somehow weren't.
MP: 100 → 40
Ice Magic — Lv. 9 → Lv. 10
AUTOSAVE... ✓
Then an arrow hit him in the back and he died.
The save caught him in the courtyard. The gatehouse was taken. The beach was behind him. The progress was locked in.
~ ~ ~
THE OUTER WALLS — ATTEMPT 1.
Next came the ladders. Siege ladders slapped against forty-foot walls, with Ironborn pouring boiling water and stones and arrows down on the climbers. Wyll went up a ladder, got halfway, and a stone the size of his head hit him in the chest.
HP: 220 → 0.
Respawn: Outer Walls.
ATTEMPT 2.
He took the same ladder. He made it higher this time, Danger Sense screaming, and dodged the first stone. The second caught his arm. He kept climbing one-handed. He reached the top. An Ironborn was waiting with a longaxe. The axe hit him in the face.
Respawn.
Danger Sense — Lv. 7 → Lv. 8
ATTEMPT 3.
This time, Wyll took a different ladder, on the far side of the wall. He’d noticed in the last two attempts that there were fewer defenders concentrated in this area. The falling rocks were a waste of HP, and he needed every drop if he hoped to survive combat on top of the wall. Danger Sense pulsed. left, low, now. He ducked under the longaxe swing and came over the wall with his spear leading. The Ironborn fell. Wyll’s bet paid off. He made it to the top without taking damage.
He held it for about six seconds. Then three defenders converged and pushed him off. He fell forty feet.
Respawn.
Polearms — Lv. 32 → Lv. 33
ATTEMPT 7.
He'd switched to sword and shield.
The decision was deliberate. Polearms were better for the causeway because of reach in a linear entrance, but wall fighting was close quarters. The angles were tight, with no room for a six-foot shaft. Sword & Board was made for this. He could cut, block, shove, and advance. And every death with a sword in his hand was Sword & Board XP he desperately needed.
Sword & Board — Lv. 14 → Lv. 15
LEVEL UP! → Level 18!
HP/MP BONUS: Choose +10 HP or +10 MP.
This time he chose MP, getting to a total pool of 130. He was leveling fast enough that he might be able to choose MP again and get to 140, which would give him another cast of Slow. Wyll made it over the wall, killed two defenders, and held his section for thirty seconds before being overwhelmed.
Respawn.
ATTEMPT 11.
Sword & Board — Lv. 17
Danger Sense — Lv. 9
He was getting better at dying productively. Each attempt, he noted what killed him and adapted. The longaxemen on the wall favored overhead swings, so Wyll learned to duck and close. The archers repositioned to the inner tower after the wall was breached, so he stayed low and used the merlons. The oil came from the gatehouse tower, so he avoided the eastern approach entirely.
Danger Sense at Lv. 9 was transformative. The half-second warnings had sharpened into something like a radar. They were not just threat incoming but sword, high-left, one second, strong. He could position his shield before the strike was thrown, sidestepping before the lunge was launched. He was prescient. He was terrifying.
He held the wall for four minutes on attempt 11. He killed five Ironborn, and he held his section until reinforcements climbed up behind him. Wyll frantically looked around for which Ironborn was going to kill him next. It wasn’t until the third Northman passed him that Wyll realized there were no enemies left.
AUTOSAVE... ✓
He almost wept. The outer wall was taken. He'd never have to climb another ladder.
~ ~ ~
THE INNER CASTLE.
The inner walls of Pyke were shorter but the defenders were harder. The common warriors had died on the causeway and the outer walls. What remained was the Greyjoy household. These were their best fighters, their sworn shields, men in proper mail and plate who fought with the disciplined fury of a cornered house.
Wyll died on his first attempt in under a minute. The man who killed him wore full mail and carried a bearded axe with the ease of long practice. He moved with a speed that Danger Sense could detect but that Wyll’s body couldn’t match.
Sword & Board — Lv. 17 → Lv. 18
Respawn: outer wall.
He started using Slow aggressively.
Every engagement opened with a cast. Twenty MP to take the edge off an opponent's speed, then close with sword and shield while they struggled against the invisible drag. It was devastating against armored opponents. Heavy plate amplified the slowness, turning well-trained knights into lumbering targets.
Ice Magic — Lv. 10 → Lv. 11
ICE MAGIC — Lv. 11
NEW SPELL UNLOCKED:
❄ Ice Armor (Active — Self)
Cost: 30 MP
Duration: 10 minutes
Effect: Thin layer of ice forms
beneath armor. Significant increase
to damage resistance. Not visible
to outside observers.
He cast it immediately.
MP: 130 → 100
The sensation was extraordinary. Cold spread across his skin. It wasn’t uncomfortable, not to him. It hardened into a shell so thin he couldn’t see it and couldn’t feel it as weight, but he knew it was there the way he knew his own bones were there. His leather armor didn’t change, and neither did his appearance. But when the next Ironborn axe hit his chest:
HP: 240 → 198
The blow dealt forty-two damage, down from sixty or seventy without the armor. The ice layer had absorbed nearly half the force, hardening at the point of impact like reactive armor. And it lasted ten minutes, an eternity in close combat.
The calculus changed instantly. At 130 MP, he could afford to run Ice Armor and Slow, with reserves for a third. It was resource management in real-time, with his life on the line.
He stopped dying so quickly.
~ ~ ~
INNER CASTLE — ATTEMPT 6.
Sword & Board — Lv. 20
Polearms — Lv. 34
Danger Sense — Lv. 11
Ice Magic — Lv. 12
He was switching weapons between engagements. He used the spear for corridors and open ground, where reach dominated. He used sword and shield for doorways, staircases, and tight chambers. The Ironborn defenders had been pushed back to the great hall and the sea tower, fighting room by room. The close-quarters combat was exactly the crucible Sword & Board needed.
Sword & Board had reached twenty. The skill had gained 6 levels since the siege began, and every one showed. His shield work was instinctive now. He wasn’t just blocking but directing. He used the shield’s edge to trap weapons, to create openings, to shove opponents off-balance. The chief’s old sword felt like an extension of his arm.
Danger Sense at 11 was the edge that kept him alive between deaths. The warnings came with precision now, specifying weapon type, attack angle, timing, and force. When two Ironborn came at him simultaneously, the skill fed him a split-second map of both threats. His body responded without conscious thought, guided by combat skills in the twenties and thirties. Block high with the shield, step left, counter low with the sword. One down. Turn, deflect the axe, riposte. Two down.
He was becoming something that didn’t belong on a medieval battlefield. He had reflexes that no one could explain, invisible magic, and the patience to die as many times as it took.
~ ~ ~
The great hall fell on attempt 8.
The sea tower fell on attempt 12.
Sword & Board — Lv. 22
Ice Magic — Lv. 13
LEVEL UP! → Level 19!
+10 MP
AUTOSAVE... ✓
~ ~ ~
THE FINAL ASSAULT.
The last tower of Pyke was the oldest, a crumbling sea stack connected to the main castle by a swaying rope bridge over eighty feet of churning ocean. The Greyjoy holdouts had retreated here. Twenty men, maybe fewer, defended the tower, with Balon Greyjoy somewhere among them.
The rope bridge was single file. There would be no shield wall and no formation. It would have to be one man at a time, on swaying planks, against defenders at the far end.
Wyll looked at the bridge. He looked at the ocean below. Danger Sense was screaming so loudly it was almost white noise. It was not a specific threat, just a wall of everything here will kill you.
"Volunteers," Harmond said, and his voice was hoarse. The knight had fought through every phase of the siege. He was bleeding from a cut above his eye and his sword arm hung stiffly. "One at a time across the bridge. First man takes the heat. Second man holds what the first man bought."
Wyll stepped forward.
"Gift boy." Harmond looked at him. He looked at the blood on his armor, the dents in his shield, the expression on his face. "You sure?"
"I've done this before," Wyll said.
It wasn't a lie. Or at least, it wouldn’t be, soon enough.
~ ~ ~
THE BRIDGE — ATTEMPT 1.
He made it four steps before an arrow took him in the leg. He stumbled. The bridge swayed. A second arrow hit his chest. Ice Armor absorbed most of it, but the impact knocked him sideways. He grabbed the rope railing, hung for a moment over the churning sea, and fell.
HP: 0 (fall damage)
Respawn.
ATTEMPT 2.
He went in this time with his shield up, moving fast. The arrows came and Danger Sense mapped them. right, high, now He blocked two with the shield and took a third in the thigh. He kept moving. The bridge swayed with every step, the planks slick with spray, and Wyll's balance, augmented by his maxed-out General Survival skill, kept him upright by an inch. He made it to the midpoint.
An Ironborn stepped onto the far end of the bridge with a longaxe and charged.
He was on a swaying rope bridge, eighty feet above the ocean, and he was charging.
Danger Sense — Lv. 11 → Lv. 12
The man was insane and absolutely terrifying. Wyll braced, shield forward, and met the charge. The axe hit his shield and drove him back three feet. The bridge swayed wildly. Wyll thrust with the sword and caught the man's arm. He drew blood. The Ironborn roared and swung again. Wyll ducked, felt the axe pass over his head, and stabbed upward.
The man fell off the bridge. Wyll didn't watch.
He made it three more steps. An arrow hit him in the neck.
Respawn.
Sword & Board — Lv. 22 → Lv. 23
ATTEMPT 5.
MP: 140 → 110 (Ice Armor)
He crossed the bridge.
He moved slower than a charge but faster than caution. He kept his shield high. Danger Sense painted the arrows before they launched, and Ice Armor caught what the shield missed. The bridge fighter came again, and Wyll hit him with Slow at fifteen feet and watched the man's charge turn into a stumble. He put his sword through the gap in the mail and kept moving.
MP: 110 → 190
He reached the far side and found himself on a narrow stone platform, the tower door ahead, three Ironborn between him and it.
MP: 90 → 70 (Slow on the nearest)
After two Slows and an Ice Armor running, he had 70 MP left, regenerating slowly. The three Ironborn came at him together, and Wyll fought the best fight of his life. His shield and sword worked in concert, Danger Sense fed him the timing, and Ice Armor ate blows that should have ended him. He killed the slowed one first, blocked the second's axe, took a cut from the third across the ribs…
HP: 240 → 154
…and put the sword through the third man's chest as reinforcements poured across the bridge behind him.
Sword & Board — Lv. 23 → Lv. 24
Ice Magic — Lv. 13 → Lv. 14
Danger Sense — Lv. 12 → Lv. 13
AUTOSAVE... ✓
~ ~ ~
The tower didn't fall easily.
The reinforcements poured across the bridge: Umber men and Baratheon men and a knot of Stark soldiers in grey. The fight became a grinding push up a spiral staircase, close quarters, shield-to-shield. It was the worst possible terrain for a tall man with a spear, and exactly the right terrain for a man with a sword, a shield, and Danger Sense screaming in his skull.
Wyll was at the front because he'd been there first and nobody had told him to move. The staircase was narrow enough that only two men could fight abreast, and Wyll held the right side while a Baratheon man-at-arms held the left. They pushed up step by step, grinding through Ironborn defenders who fought with the desperation of men who knew what surrender meant.
Sword & Board — Lv. 24 → Lv. 25
The Baratheon man went down with an axe to the leg, and Wyll stepped over him, shield high, sword working. Danger Sense mapped the next defender: thrust, center, half-second. Wyll angled the shield, caught the blow, riposted. The Ironborn fell backward down the stairs and tangled the man behind him. Wyll advanced.
A hand like a bear's paw grabbed his shoulder and physically moved him aside. A man the size of a wall came past him on the staircase. He was not running, just occupying space. He moved with an inevitability that made the stone steps seem narrow, and he buried a warhammer into the next defender with a blow that Wyll felt in his teeth.
Robert Baratheon.
He was enormous. He was not tall the way the Greatjon was tall. The Greatjon was a big northerner. Robert was something else. He was black-haired and blue-eyed, and he moved with a violence that was almost joyful. The warhammer swung again, and an Ironborn who'd been holding the landing went through the wall. Not against it, but through it, stone cracking, the man's body disappearing into the gap.
Wyll had a fraction of a second to think oh, that's what Two Handed level 100 looks like. Then Robert was past him and up the stairs, and there was nothing to do but follow.
Behind Robert, quieter, came Ned Stark. Wyll recognized him from Winterfell. He had the same gray-eyed calm, the same air of doing a job. Except now the job involved a greatsword, and the calm was the kind that killed people. Ice moved in short, precise arcs. Nothing was wasted. Robert was a storm. Ned was a scalpel.
They reached the top of the tower together. Robert, Ned, Wyll, and a dozen men-at-arms from different armies kicked open the door to Balon Greyjoy's hall.
The room was smaller than Wyll expected. It was a round chamber at the top of a sea stack, salt-streaked, with the Greyjoy kraken banner hanging limp from the rafters. Balon Greyjoy stood behind a driftwood chair that might have been a throne, flanked by his last four guards. He was thin and hard-faced, and he looked at Robert Baratheon with hatred.
The guards charged. It lasted seconds. Robert killed two of them before Wyll had finished processing the movement. Ned killed a third. The fourth turned to run, and Wyll stepped forward and put his sword through the gap in the man's armor. He was operating on Danger Sense and reflex, and on the momentum of a man who'd died twenty-eight times to get here.
Sword & Board — Lv. 25 → Lv. 26
The room went still.
Balon Greyjoy looked at Robert. Robert looked at Balon. The warhammer dripped blood onto the stone floor.
"Kneel," Robert said.
Greyjoy knelt.
AUTOSAVE... ✓
Notes:
This story was written for fun. I know there are errors, and craft flaws, and that it's rough in places. The alternative wasn't "maybe I'll edit more and perfect it"; the alternative was "maybe I just won't post at all and I'll enjoy it myself". Criticizing me in the comments is just going to make me stop posting, and that would be a shame, because it's a really fun story! I hope that you enjoy it, and if there's aspects you don't like, that's totally fine. I probably even agree with you. Please keep it to yourself though.
Chapter 11: Ser
Notes:
(See the end of the chapter for notes.)
Chapter Text
The room went still, and stayed that way. Wyll stood in it with a dead man's blood on his sword and watched the most powerful people in Westeros decide what happened next.
Robert Baratheon leaned on his warhammer and laughed.
It wasn't the laugh of someone who'd just ended a rebellion. Or maybe it was. Robert laughed and the sound filled the throne room of Pyke. It bounced off the driftwood and the kraken banners and the kneeling lord, and Wyll realized that Robert Baratheon was happy. He was not relieved or satisfied. He was happy, like a child after a game. The war had been fun for him.
Ned Stark wasn't happy. He stood to Robert's right, Ice lowered but not sheathed, and his eyes moved across the room with careful accounting. He would remember every detail. His gaze passed over Balon Greyjoy, over the dead guards, and over the dozen men-at-arms who'd made it up the tower. Then, his eyes settled on Wyll for exactly one second.
It was enough. Wyll felt seen. It wasn't the way villagers had seen him or soldiers had seen him. This was the way a lord assessed a tool to decide if it was worth keeping.
Then the room flooded. Knights, lords, and bannermen poured through the door in a tide of noise, armor, and ambition. The Greatjon was among the first. His massive frame filled the doorway, with blood on his arms and a grin splitting his bearded face. Behind him came lesser lords and captains, everyone jostling to be present at the moment of victory, to witness.
Robert raised his hammer and the room quieted.
"The Iron Islands are the crown's," he said. It was the kind of statement that worked because he'd just walked through a castle, killing everyone who disagreed. "Balon Greyjoy keeps his head and his title. His sons are dead or hostage. It's done."
A ragged, genuine cheer went up from the men in the room. Robert basked in it. Ned did not.
Then Robert turned, scanning the men behind him. His eyes found Wyll.
"You," Robert said. "The spearman."
Every head in the room turned to face him. Wyll felt the weight of it like a physical thing. Fifty or sixty men were staring at him, a nobody from the Gift in ruined leather armor, holding a dead wildling chief's sword.
"Your Grace," Wyll said. His voice was steady. He didn't know how.
Speech — Lv. 25 → Lv. 26
"I saw you on the bridge." Robert stepped closer, and the scale of him became apparent. He was at least six foot two, and eighteen stone of muscle, with blue eyes still bright from combat. "First across. Alone. Against three men at the far end."
"I had five attempts at it," Wyll didn't say. "and I died twenty-three times before it," Wyll also didn't say.
"Yes, Your Grace," Wyll said, instead.
"And then up the tower with us. Killed the last guard yourself." Robert glanced at Ned. "What house is this man, Ned?"
"No house, Your Grace," Ned said. "He marched with the Umbers. A man-at-arms."
"A man-at-arms." Robert said the words like they tasted wrong. He looked at Wyll again, at the leather armor, the battered sword, the Gift accent. "What's your name?"
"Wyll, Your Grace. From the Gift."
"The Gift." Robert laughed again, shorter this time, more genuine. "A wildling hunter, then. You fight like one. No hesitation, no flourish, just—" He made a thrusting motion with his hand. "Straight through."
Speech — Lv. 26 → Lv. 27
"Ned," Robert said, still looking at Wyll. "Men like this shouldn't walk around without a title. It's an insult to the crown's good taste."
"I agree," Ned said quietly. "He earned it on the bridge."
Robert grinned. He drew a sword, not his own warhammer but a longsword borrowed from the man beside him, and the room went quiet.
"Kneel," Robert said.
Wyll knelt. The stone was cold and wet under his knees. His HP ticked up in the background. The Ice Armor had long since faded and his wounds were clotting. His status screen pulsed softly at the edge of his vision, waiting.
Robert laid the flat of the blade on Wyll's right shoulder.
"In the name of the Warrior, I charge you to be brave." The sword moved to his left shoulder. "In the name of the Father, I charge you to be just." Right shoulder again. "In the name of the Mother, I charge you to defend the young and innocent." Left. "In the name of the Maid, I charge you to protect all women."
The words were formal and ancient. Robert Baratheon spoke them with cheerful efficiency. He'd done this before and would do it again, and he didn't seem to see any point in being solemn about it.
"Rise, Ser Wyll."
TITLE ACQUIRED: Ser (Knight)
Speech — Lv. 27 → Lv. 28
Social interactions with nobility
unlocked. Standing improved.
He stood. The room applauded. It wasn't thunderous, not for a newly made hedge knight with no lands and no name, but it was genuine. The Greatjon clapped hard enough to crack stone. Harmond, somewhere in the crowd, nodded once with an expression that might, if you squinted, look like pride.
Robert clapped Wyll on the shoulder with a force that made his bruised ribs sing.
"A knight of the Gift," Robert said. "That's a first, I'd wager. What will you do with yourself, Ser Wyll? The Umbers would be lucky to keep you."
This was the moment. An opportunity had been creaking open since the bridge, since the tower, since the throne room. Wyll had thought about what to say. He hadn't rehearsed it, because he hadn't known this would happen, but he had thought about it. Gaming had taught him to think about dialogue options before committing.
He turned to Ned Stark.
"Lord Stark," he said. "If you'd have me, I'd like to serve at Winterfell."
The room shifted. It wasn't dramatic, just a few glances exchanged and a murmur. This was an unusual request. Most newly made knights attached themselves to the lord who'd led them into battle, or they went home to leverage their new title. Asking the Warden of the North directly was forward, even presumptuous, from a man who'd been a common soldier a minute ago.
But Ned Stark did not find it presumptuous. He studied Wyll with those gray eyes, carefully and thoroughly, and Wyll had the uncomfortable sense of being read like a book.
"You're from the Gift," Ned said. "North of most of my bannermen. You could have asked the Watch. You could have stayed with the Umbers. Why Winterfell?"
Because Winterfell is where canon happens. Because in nine years, your king will ride north and ask you to be his Hand, and everything will go wrong, and I need to be close enough to matter when it does. Because you're the most important man in the North and I need access to your forge, your library, your training yard, and the political education that comes from serving in a great lord's household.
"Because the North needs defending, my lord," Wyll said. "And Winterfell is where the North is defended from."
Speech — Lv. 28 → Lv. 29
Ned was quiet for a moment. Robert watched with amused interest.
"The Gift is my responsibility," Ned said, almost to himself. "I haven't done well by it. Or by the people who live there."
"No, my lord," Wyll said, because honesty was a risk he could afford. "You haven't."
The room went very quiet. You didn't say that to the Warden of the North. You especially didn't say it in front of the King. Wyll felt Danger Sense twitch. It wasn't a physical threat, but the social equivalent, a ripple of tension that said you've overstepped.
But Ned Stark didn't bristle. Something in his expression shifted, and whatever it was, it made him look more human than he had all day.
"No, I haven't," Ned agreed. He looked at Wyll for another long moment. "You'll have a place at Winterfell, Ser Wyll. Report to the captain of my guard when we return north."
Robert laughed and clapped Ned on the back hard enough to stagger him. "See? Simple. Gods I love Northerners." He pointed at Wyll. "You — drink with me tonight. I want to hear about the bridge."
Speech — Lv. 29 → Lv. 30
~ ~ ~
He drank with the King.
He was not alone. Robert's post-battle celebrations were legendary, and this one drew every lord and knight in the host. But Wyll sat at a table within speaking distance of Robert Baratheon. The King pointed at him twice and called him "the bridge knight" and told the story of the last guard's death with embellishments that Wyll didn't correct.
TITLE ACQUIRED: The Bridge Knight
Standing with nobility improved.
Wyll was surprised by the system notification, even though he shouldn't have been. When the King called you "the bridge knight" in front of the assembled lords of the realm, of course that would be come an official title. It had the extra benefit of sounding rather catchy, which would only make it spread faster. Wyll knew that he'd be known as the 'Bridge Knight' from now until his death.
The Greatjon cornered him during a lull.
"I wanted you for Last Hearth," the enormous lord said. He wasn't angry, but he was blunt, as all Umbers were about everything. "Harmond says you're the best spearman he's ever trained."
"Lord Stark was generous to accept me," Wyll said carefully.
"Lord Stark collects strays." The Greatjon drained his cup. "No offense."
"None taken, my lord."
"You ever need anything, Ser Wyll, call upon me. You brought honor to my House, today. Last Hearth remembers the men who fight under our banner." He refilled his cup, slapped Wyll on the back with roughly the force of a mule kick, and then he moved on.
Speech — Lv. 30 → Lv. 31
He'd gained four levels of Speech in one evening. The knighting had blown the social ceiling off. Every conversation carried weight now, not because Wyll was important, but because the people talking to him were. The system recognized the gap being bridged. A Gift villager was talking to a king. A hedge knight was bargaining with the Warden of the North. The XP was dense because the stakes were real.
~ ~ ~
The feast wound down eventually. The fires burned low and Robert fell unconscious in a chair with a cup still in his hand. Wyll walked to the rocks below the tower, sat in the salt spray, and opened his status screen.
SER WYLL — "The Bridge Knight"
Level 20
HP: 250/250
MP: 140/140
Skill — Lv. # (MAX)
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Speech — Lv. 31 (100)
Animal Handling — Lv. 10 (THRESHOLD)
Polearms — Lv. 34 (100)
Stealth — Lv. 18 (100)
Crafting/Alchemy — Lv. 16 (100)
Smithing — Lv. 7 (100)
Sword & Board — Lv. 26 (100)
Ice Magic — Lv. 14 (20)
Danger Sense — Lv. 13 (20)
Total skill levels: 209
He stared at it.
SER WYLL. The system had updated his name. It was a small thing, a cosmetic change, but it hit him harder than the ceremony had. This was the same blue screen that had watched him freeze to death in a hut. It had ticked his Cold Resistance up while he shivered on a dirt floor. It had counted his twenty-eight deaths on Pyke without comment. Now it acknowledged him, not as Wyll the villager or Wyll the man-at-arms, but as Ser Wyll.
He thought about the numbers. He'd gained roughly forty skill levels during the siege. Sword & Board had gone from 14 to 26 in the battle, more progress than six weeks at Last Hearth. Ice Magic had reached 14, with two spells that had kept him alive when nothing else would have. Danger Sense had gone from nothing to 13, the fastest-leveling skill he'd ever had.
He'd died twenty-eight times at Pyke.
He had died on the causeway, on the walls, in the courtyard, in the halls, and on the bridge. He'd been speared, axed, arrowed, crushed, and drowned. Each death had been a lesson, and each respawn had refined his approach. The Ironborn had fought with everything they had, and Wyll had thrown himself against them again and again and again. Now the castle was taken, and he'd been knighted by the King, and Ned Stark had given him a place at Winterfell.
Twenty-eight deaths. Nobody knew. Nobody would ever know. The soldiers around him saw a knight who'd fought bravely and survived. They thought him lucky, tough, and skilled. They didn't see the twenty-seven other versions where he'd died screaming. They saw the version who'd crossed the bridge, climbed the tower, and had been in the room when it ended. That was the version that counted.
He kept coming back to Robert.
He kept seeing the warhammer going through that wall. Two guards had died before Wyll had finished processing what he was seeing. That was what Two-Handed 100 looked like. It was the absolute ceiling of what a human being with a weapon could be, and Robert Baratheon was already there, at twenty-something years old, doing it so easily that he laughed while he fought.
Wyll was level 20. His highest combat skill was Polearms 34. He was, by any objective measure, an exceptional fighter, better than Theron and better than Harmond. He'd stormed a castle and lived.
Robert would have killed him without noticing.
The gap between 34 and 100 was a continent. And somewhere in that continent were men like Barristan Selmy, like Jaime Lannister, like the Hound and the Mountain and Arthur Dayne's ghost. Their combat skills were in the eighties at least, probably the nineties. They would cut through Ser Wyll like parchment.
He wasn't strong. He was less weak. And the game was just getting started.
He looked north, toward the dark horizon where the sea met the sky.
At Winterfell, he had nine years until canon. He would have a forge, a training yard, a library, and the household of the most honorable man in Westeros. It meant room to grow, room to grind, and room to become whatever he needed to become before winter came again.
He closed the status screen and listened to the sea.
AUTOSAVE... ✓
Notes:
Yeah so Wyll's name of "the Bridge Knight" actually came before the story's title. When I outlined the story, everyone kept calling him the Bridge Knight, and it stuck, and it's such a catchy title. Originally I'd called the story "The Gift", but TBK is cooler imo.
Chapter 12: New Game+
Notes:
(See the end of the chapter for notes.)
Chapter Text
The North in springtime was unlike anything Wyll had experienced in this world.
The army marched north through a landscape in the process of forgetting winter. Snow was retreating into the hills. Rivers swelled with meltwater, and the first green shoots pushed through mud that had been frozen since before Wyll woke up in a hut. By the time the column reached the Wolfswood, the trees had leaves and the air smelled like new growth. Wyll kept catching himself staring at colors he'd never seen in the North. There was green, actual green. It wasn't the dark, frozen green of sentinel pines, but the bright, aggressive green of a world waking up.
The castle itself had shed its winter grimness. The hot springs still steamed, but the walls were warmer and the courtyards busier. The winter town was nearly empty as smallfolk spread back to their farms and holdings. Winterfell in winter had been a fortress. Winterfell in summer was a household.
Ser Wyll the Bridge Knight walked through the gates in Lord Stark's column. The title still felt like wearing someone else's clothes. He was surrounded by men who'd marched south as strangers and come back as something closer to comrades. Ned dismounted in the courtyard and a woman with auburn hair came out to meet him, a girl of about three and a boy of six at her side. Catelyn Stark, with Robb and Sansa. But it was the bundle in Catelyn's arms that stopped Ned in his tracks. He reached for it with careful hands and lifted out an infant he'd clearly never seen before. It was Arya, born while her father was at war. Ned Stark, who'd kept his composure through a siege and a surrender and a king's feast, went very quiet as he held his daughter. Wyll looked away from the reunion and let a steward show him to a small room in the guards' quarters. It had stone walls, a real bed, and a window that overlooked the training yard.
He set down his pack, sat on the bed, and opened his status screen.
SER WYLL — "The Bridge Knight"
Level 20
HP: 250/250
MP: 140/140
The room was warm. The bed was soft. Through the window, he could hear the ring of steel from the yard below, and somewhere deeper in the castle, the steady clang of a hammer on an anvil.
He went to find the training yard.
~ ~ ~
Rodrik Cassel was a broad man with enormous whiskers and weathered calm. He'd spent thirty years teaching young men not to kill themselves with sharp objects. He was Winterfell's master-at-arms, which meant he was responsible for the combat training of every guard, man-at-arms, and noble child in the castle.
He also, Wyll realized quickly, was much better than Harmond.
"Lord Stark says you're a spearman," Rodrik said, standing in the yard with his arms crossed.
"Primarily. Also sword and shield."
"Show me."
They sparred. Rodrik used a longsword, no shield, and moved with an economy that reminded Wyll of Ned Stark. Nothing was wasted. Every motion served two purposes. Wyll came at him with the spear, his best weapon, Polearms 34 driving every thrust.
Rodrik blocked the first three attacks, sidestepped the fourth, and put his sword against Wyll's throat.
"Again," Rodrik said.
They went again. This time Wyll lasted longer, maybe thirty seconds, before Rodrik found an angle he couldn't cover and ended it. The old knight's sword work was fluid and instinctive. His weapon was indistinguishable from his body. Wyll estimated him to be at Sword & Board 75 or 80, with cross-training in everything else.
He was the best fighter Wyll had ever sparred against. The gap between them was thirty or forty levels. Crossing it would take years.
Wyll grinned.
"You're good," Rodrik said. "But rough. There's gaps in your fundamentals. You've got real combat instinct. Where did you learn to fight?"
"The Gift. Then the Umber garrison. Then Pyke."
"Pyke." Rodrik's whiskers twitched. "The bridge."
"The bridge."
"Aye, I heard about the bridge." He sheathed his sword. "You'll train with me every morning, first light. Bring the spear and the sword. I want to work both. And if you can't keep up, I'll tell Lord Stark I sent you back to the Umbers."
Speech — Lv. 31 → Lv. 32
He could keep up. He was going to do much more than keep up.
~ ~ ~
The training yard became his home.
Rodrik was a revelation. Where Theron had taught basics and Harmond had drilled formations, Rodrik taught combat. He taught the theory and the philosophy, the thousand small decisions that separated a fighter from a warrior. He corrected footwork that Wyll had been doing wrong since day one. Rodrick showed him angles of attack he'd never considered. He taught offense and defense not as separate things, but as a single continuous flow.
Sword & Board — Lv. 26 → Lv. 27
Polearms — Lv. 34 → Lv. 35
Every session with Rodrik was worth a week of solo practice. The man could push Wyll to his absolute limit and expose weaknesses he didn't know he had. His corrections were precise enough that the system recognized them as high-quality instruction. The XP gain wasn't as dense as Pyke, and nothing would ever match live combat for raw speed. But the gains were consistent, and they didn't require dying.
On the third day, Rodrik handed him a greatsword.
"You've never used one of these," he said. It wasn't a question.
"No."
"Pick it up."
The greatsword was heavy. A good spear was well-distributed, with manageable leverage. The weight of the greatsword was concentrated. The blade's mass pulled his arms forward and demanded commitment with every swing. It was nothing like a one-handed sword. One-handed fighting was about precision and economy. Two-handed fighting was about momentum. You committed to a swing and the blade's weight did the work, and if you committed wrong, you were open.
NEW COMBAT SKILL UNLOCKED!
Two-Handed — Lv. 1
Rodrik worked him through the basics of grip, stance, and the pendulum mechanic of a proper swing. The greatsword felt wrong in every way. Wyll had spent months building reflexes around a spear's reach and a sword-and-shield's rhythm, and the two-hander violated both. It was just a heavy blade and the prayer that you'd hit the other man before he hit you.
Two-Handed — Lv. 1 → Lv. 2
"It's not about strength," Rodrik told him, after Wyll muscled through a swing that left him overextended and embarrassed. "Any fool can swing hard. The greatsword is about control. You guide the weight. You don't fight it."
Robert Baratheon's warhammer had smashed through a wall. That was Two-Handed 100. Wyll thought about what "guiding the weight" looked like at that level. It would be a man who'd made the weapon an extension of his will, who could put twenty stone of force through a point the size of a coin. Wyll understood, viscerally, how far away he was.
Two-Handed — Lv. 2 → Lv. 3
~ ~ ~
The archery range was at the far end of the yard, and Wyll walked past it for four days before he picked up a bow.
He'd been focused on melee. Melee was where his skills were, where his levels mattered, where Rodrik's instruction gave the best returns. But the archer's targets sat there every day, and eventually the completionist in him won out. He was a gamer who couldn't leave a skill tree untouched.
The castle bowyer was a quiet man named Harys who didn't care about Wyll's knighthood or his bridge or his anything. He handed Wyll a basic hunting bow, pointed at the targets, and said, "Thirty yards. Hit the straw."
Wyll nocked an arrow, drew, and released. It went wide by six feet.
NEW COMBAT SKILL UNLOCKED!
Archery — Lv. 1
"First shot's free. The rest you
have to earn."
His second shot was better, only four feet wide. His third actually hit the target, barely, clipping the outer edge of the straw bale. Archery at level 1 was humbling in a way that nothing had been since his first day with a spear. His hands didn't know this weapon. His eyes didn't know the arc. Everything he'd built in melee combat was useless here. The reflexes, the spatial awareness, Danger Sense, all of it. Archery was not about reacting to threats. It was about patience and precision and the relationship between your body and a target thirty yards away.
Archery — Lv. 1 → Lv. 2
He practiced for an hour and hit the target maybe a third of the time. It was, objectively, terrible. He'd been splitting wildling skulls with a spear at level 15, and here he was at Archery 2 unable to reliably hit a stationary bale of straw.
He loved it. A new skill tree was a new axis of growth, and growth was the only thing that never got old.
~ ~ ~
Mikken's forge was hot: not warm, not comfortable. Hot. It was a room built designed to melt iron. Wyll stood in the doorway and felt uncomfortable with temperature for the first time since Winter's Child had made cold irrelevant. It was so unfamiliar that he actually checked his status screen for a debuff.
There wasn't one. He was just warm. It was disorienting.
Mikken was shorter than Wyll expected. He was compact and muscular, with burn-scarred forearms. He was working a piece of iron on the anvil, hammer rising and falling. The rhythm was completely steady.
"Ser Wyll," Mikken said, without looking up. "The Bridge Knight. Heard about you."
"I'd like to learn smithing," Wyll said, braced for rejection.
Mikken looked up. He studied Wyll. His eyes lingered on Wyll's leather armor, his crude vambraces, and the hardened panels he'd made in Ashenfeld.
"You made this?" Mikken asked, tapping the chest piece with a calloused finger.
"In the Gift. No forge, no proper tools. I just had boiled leather and hope."
Mikken grunted.
"I don't take part-time apprentices," Mikken said. "But I can always use someone to work the bellows and fetch stock. You do that, you watch, you learn what you can. If you've got questions, ask them when I'm cooling, not when I'm striking. Clear?"
"Clear."
"Start with the bellows."
Smithing — Lv. 7 → Lv. 8
He gained a level from the first hour. The gain came from watching Mikken shape iron. Observation was learning. Wyll estimated Mikken might be at Smithing 85, maybe higher. The man's hands knew the metal the way Rodrik's knew a sword.
Compared to Last Hearth's smith, Mikken's gruff tolerance felt like an open gate. Wyll worked the bellows until his arms burned. He watched the hammer fall and asked his questions during the cooling, and Smithing climbed.
Smithing — Lv. 8 → Lv. 9
~ ~ ~
Maester Luwin found him before he could seek out the maester. Wyll had been at Winterfell for a week, and Luwin had been observing him from a distance.
"Ser Wyll." Luwin intercepted him in the corridor outside the great hall. The maester was a small man, gray-haired and mild-featured. "I understand you're from the Gift."
"I am, Maester."
"Can you read?"
The question was gentle, but pointed. Luwin already knew the answer. Gift villagers didn't read. They barely spoke the Common Tongue properly. Half of Ashenfeld's older residents used a dialect that was closer to Old Tongue than anything else.
"No, Maester. I can't."
Luwin nodded, unsurprised. "A knight must not be illiterate. It is improper. You will have different duties than you did as a man-at-arms. You may someday be required to write reports to your lord." He folded his hands inside his sleeves. "Come to the library tomorrow morning, before your training with Master Rodrik. I'll teach you your letters."
Speech — Lv. 32 → Lv. 33
Wyll hadn't asked. The maester had simply decided that the castle's newest knight needed this skill and declared it to be so.
"Thank you, Maester Luwin."
"Don't thank me yet. Learning to read as an adult is considerably harder than learning as a child. You'll curse my name within the week."
~ ~ ~
The library was a tower room lined with shelves, and the shelves were lined with books, and the books contained everything Wyll had been missing.
Luwin started with the alphabet. It had twenty-six letters, same as the one Wyll remembered from his other life. Or at least it was close enough that the differences were trivial. The Common Tongue was, functionally, English with medieval vocabulary, and Wyll knew English. He knew it in his bones, in the part of his brain that predated Wyll and belonged to someone else. He just couldn't connect the sounds to the shapes on the page.
Luwin held up a slate with a letter chalked on it. "This is the letter A."
Wyll looked at it. He knew it was the letter A. He knew what A sounded like, what words started with it, how it combined with other letters to make meaning. But the knowledge was trapped behind a wall that his new body's illiteracy had built. Breaking through it felt like punching through ice.
"A," he said.
NEW SKILL UNLOCKED!
Scholarship — Lv. 1
The skill didn't feel like the others. Combat skills sharpened his body. Survival skills toughened it. Scholarship was something else, like clarity. It was as though a lens had been placed between his eyes and the world. The letter A on Luwin's slate didn't change, but Wyll's ability to process it jumped. He could hold it in memory, connect it to other symbols, and build patterns.
"And this?" Luwin held up B.
"B."
By the end of the first session, Wyll knew the alphabet. Luwin stared at him.
"You've done this before," the maester said. He sounded confused, not accusatory.
"I'm a fast learner."
"No one is this fast." Luwin set down the slate slowly. "You learned twenty-six letters in an hour. Children take weeks. Months."
"It feels like I already knew it." It was the most honest Wyll could be without saying the truth. He remembered reading. He remembered being a reader, in a life that was fading but not gone. The system was rebuilding a skill he'd already had, and the foundation made the construction fast.
Scholarship — Lv. 1 → Lv. 2
Luwin watched him. He had discovered something he didn't understand, and that piqued his interest.
"Tomorrow we'll start on words," he said. "And Ser Wyll — if you read as fast as you learn letters, I have a library that could use the company."
~ ~ ~
He fell into a rhythm.
Each day began at dawn with Luwin's letters and words. Scholarship climbed daily. The maester's initial skepticism had melted into something between fascination and concern as Wyll tore through material at a pace that no adult learner should have been capable of.
Mornings were for sparring with Rodrik. They rotated between spear, sword, and greatsword. Every session was a lesson, and every lesson was eventually a level, when the system decided he'd earned it.
He spent his middays on archery practice, which was slow, frustrating, and humbling. Harys was not a very competent teacher. Even worse, archery didn't skills that were easily transferable from other fighting disciplines. It was its own thing, and it demanded its own grinding.
Afternoons belonged to Mikken's forge. Wyll worked the bellows, observed, and asked his questions during the cooling. The smith had warmed to him. He wasn't friendly, exactly, but he was willing. He'd started letting Wyll shape simple items like nails, brackets, and hinges. It wasn't glamorous, but the hammer and the anvil and the heat were doing what years of leatherwork hadn't.
In the evenings, he practiced Ice Magic in the godswood, alone, under the weirwood's red-eyed gaze.
WEEK 2 — WINTERFELL
Sword & Board — Lv. 27 → Lv. 29
Two-Handed — Lv. 3 → Lv. 7
Polearms — Lv. 35 → Lv. 36
Archery — Lv. 2 → Lv. 5
Smithing — Lv. 9 → Lv. 12
Scholarship — Lv. 2 → Lv. 6
Ice Magic — Lv. 14 → Lv. 15
Everything was climbing, though not equally. Smithing and Scholarship gained fast because they were low-level and had excellent instruction. His primary combat skills went slower because they were higher level and the diminishing returns were brutal. But the breadth of growth was unlike anything he'd had before. He was advancing seven skills advancing simultaneously, with world-class instructors for some of them.
Winterfell was not just a castle. It was a training ground. It was the best training ground in the North, maybe in the Seven Kingdoms, with resources and expertise that no Gift village or border garrison could ever match.
He had nine years.
He was going to use every day.
~ ~ ~
The falconer's name was Garyn, and he was not interested in Ser Wyll's ambitions.
"My birds aren't for sale," Garyn said, feeding strips of meat to a hooded goshawk on his gloved fist. The mews was a long stone building near the godswood. It smelled of feathers and blood and birds. "They're Lord Stark's birds. I train them, I fly them, and they don't leave this castle."
"I don't want one of yours," Wyll said. "I want to buy my own. A goshawk, or a merlin. Young enough to train."
Garyn looked at him sideways. The falconer was a lean, weathered man who clearly considered his birds more important than any knight. "And what do you know about hawking?"
"Nothing. I want to learn."
"From who?"
"From the hawk."
Speech — Lv. 33 → Lv. 34
Garyn's expression shifted. Wyll hadn't said anything impressive, but the falconer was interested. It was the look of a specialist when someone showed genuine curiosity about their field instead of treating it as a hobby.
"A young goshawk will cost you," Garyn said. "Five stags, maybe six, from the right trapper. More for a good one."
Five silver stags. Wyll's monthly wage as a household knight was three. It would take two months of saving, minimum, assuming he spent nothing else.
"I'll get the money," Wyll said.
"When you do, come back. I'll show you how to man a hawk." Garyn paused. "And Ser Wyll — if you mistreat a bird, I'll know. And you'll wish you'd stayed on that bridge."
Animal Handling — Lv. 10 (no change)
The skill was still locked and still waiting. But the path was clear now. He would save the money, buy the hawk, bond with it, and break through the level 10 threshold into whatever lay beyond.
He could wait. He was good at waiting. The whole game was waiting, punctuated by moments of violence and the slow, steady accumulation of numbers that meant everything.
SER WYLL — "The Bridge Knight"
Level 24
HP: 270/270
MP: 160/160
Skill — Lv. # (MAX)
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Speech — Lv. 34 (100)
Animal Handling — Lv. 10 (THRESHOLD)
Polearms — Lv. 36 (100)
Stealth — Lv. 18 (100)
Crafting/Alchemy — Lv. 16 (100)
Smithing — Lv. 12 (100)
Sword & Board — Lv. 29 (100)
Two-Handed — Lv. 7 (100)
Archery — Lv. 5 (100)
Scholarship — Lv. 6 (100)
Ice Magic — Lv. 15 (20)
Danger Sense — Lv. 13 (20)
Total skill levels: 241
AUTOSAVE... ✓
Notes:
This story was written for fun. I know there are errors, and craft flaws, and that it's rough in places. The alternative wasn't "maybe I'll edit more and perfect it"; the alternative was "maybe I just won't post at all and I'll enjoy it myself". Criticizing me in the comments is just going to make me stop posting, and that would be a shame, because it's a really fun story! I hope that you enjoy it, and if there's aspects you don't like, that's totally fine. I probably even agree with you. Please keep it to yourself though.
Chapter 13: The Hawk and the Boy
Chapter Text
It took him two months to save the money.
He earned three silver stags a month, but the cost of replacement bowstrings ate into that quickly. Archery at low levels was brutal on equipment. Then there was the contribution to the guards' ale fund, technically voluntary and practically mandatory, and a new pair of boots because his Gift-made ones had finally disintegrated. What remained went into a pouch under his mattress. On a cool morning in the seventh month of 289 AC, Wyll walked into the winter town with five silver stags and a nervous energy he hadn't felt since his first day with a spear.
Garyn had directed him towards a trapper named Joseth. He operated out of a lean-to behind the tanner's shop. He had three young goshawks, taken from a nest in the Wolfswood, hooded and jessed on a portable perch.
Wyll looked at them and his Animal Handling sang.
It wasn't a notification, or a level-up. It was something deeper, the same tug he'd felt watching the wild hawk on the road south from Last Hearth, but stronger now, closer. The skill was reaching for these birds, somehow. Wyll could feel their emotional states without trying. The leftmost bird was calm, docile, already half-tame. The middle bird was agitated, shifting on the perch, unhappy with the hood. The rightmost bird was still.
It was perfectly, unnervingly still. It wasn't calm, it was waiting.
"That one," he said, pointing to the right.
"She's difficult," Joseth said reluctantly. He wanted to make a sale but also didn't want to be responsible for the consequences. "Bates at the hood. Won't step to the glove for anyone. I was going to release her — can't sell a bird that won't man."
"How much?"
"Four stags, and that's generous for a problem bird."
Wyll paid. Joseth transferred the hawk to a borrowed glove. She didn't bate, but she didn't cooperate either. Her talons gripped with a pressure that said I'm allowing this. Wyll carried her back to the castle.
Animal Handling — Lv. 10 (no change)
It was still locked. The threshold held. Buying the bird wasn't enough. He needed to bond with it.
~ ~ ~
Garyn the falconer met him at the mews.
"Gods," Garyn said, looking at the hawk. "You bought the difficult one."
"She was the interesting one."
"Interesting." Garyn said the word like it tasted sour. "Interesting birds take fingers. Interesting birds fly away and don't come back. Interesting birds—"
The hawk turned her head toward Garyn and fixed him with one amber eye, and the falconer stopped talking.
"Right," Garyn said. "Let's get her settled."
Manning a hawk was the process of acclimating a wild raptor to human contact. It was, Garyn explained, a matter of patience, consistency, and the willingness to be bitten. You carried the bird. You fed the bird. You sat with the bird for hours in quiet, until the bird decided you were furniture rather than a threat. Then gradually, over days and weeks, you became something more than furniture. You became a partner, a perch that provided food.
"Don't rush it," Garyn said. "A goshawk isn't a dog. She'll never love you. Best you can hope for is that she respects you enough to come back."
Wyll sat in the mews with the hawk on his glove and waited.
She bated twice in the first hour. Each time she exploded off the glove in a fury of wings, hung upside down from the jesses, then righted herself with a dignity that dared him to comment. He didn't flinch either time. Danger Sense, tuned to mortal threats, didn't even register the bird. The talons hurt, but they weren't going to kill him.
After the second bate, the hawk settled. She sat on his fist and breathed and watched him with that amber stare. Wyll watched her back. Something between them clicked into place. It was not trust, not yet. It was the mutual acknowledgment of two predators sizing each other up.
Animal Handling — Lv. 10 → Lv. 11
THRESHOLD BROKEN.
Bonded animal companion detected.
Further leveling unlocked.
There it was. The gate opened, the skill resumed, and Wyll felt the difference immediately. The change wasn't in the hawk, but in himself. At Animal Handling 11, his awareness of the bird sharpened. He could read her body language with a precision that went beyond observation into something almost telepathic. He noticed the slight raise of her hackles that meant unease. He felt the shift of weight on his fist that meant she was about to bate. He recognized the slow blink that meant contentment, or tolerance, or something in between.
"She needs a name," Garyn said.
Wyll looked at the hawk. She looked back, amber and unblinking, still as a held breath.
"Needle," he said.
He couldn't quite resist. It was a better name for a hawk than a sword, anyway. And it fit her. But the word fit. The bird was lean and sharp and exact, built for piercing.
Garyn shrugged. "Needle. Worse names for a hawk."
Animal Handling — Lv. 11 → Lv. 12
~ ~ ~
The horse was Rodrik's idea.
"A knight who can't ride is a knight who walks to war," Rodrik said, after watching Wyll arrive on foot for the fifth consecutive week. "And a knight who walks to war arrives after it's over."
"I've never been on a horse," Wyll said.
"I know. I've been watching you avoid the stables."
He hadn't been avoiding them. He'd been prioritizing. There were only so many hours in the day, and the training yard and the forge and the library were eating all of them. But Rodrik was right, and Wyll knew it. Knights rode. Armies rode. The next war would not wait for him to walk there, and there would be a next war, because this was Westeros.
The Winterfell stables were managed by Joseth the horsemaster, not Joseth the trapper. The North apparently had four names it rotated between. He assigned Wyll a sturdy, patient gelding named Dust, on the grounds that Dust had never thrown a rider and was unlikely to start with a nervous Gift boy in leather armor.
Wyll mounted. Dust stood perfectly still, radiating profound indifference.
Animal Handling — Lv. 12 → Lv. 13
He gained a level from mounting a horse. The system recognized horseback riding as working with the animal, learning its rhythms, communicating through pressure and balance. It made sense. Riding wasn't a mechanical skill. It was a partnership.
It was also, Wyll discovered immediately, very hard.
He'd fought wildlings. He'd stormed Pyke. He'd crossed a rope bridge over eighty feet of ocean. None of that had prepared him for the fundamental indignity of trying to stay on a moving horse at anything faster than a walk. The trot bounced him. The canter terrified him. Dust, whose patience was apparently infinite, endured the flailing with the weary grace of a saint.
Animal Handling — Lv. 13 → Lv. 14
By the end of the first week, he could walk and trot without holding the saddle. By the end of the second, he could canter in a straight line. Joseth the horsemaster pronounced him "adequate," which was not entirely heartening.
The riding and the hawking fed the same skill, and between them, Animal Handling climbed steadily. He worked with Needle in the mornings, carrying her, feeding her, training her to return to the glove through slow and methodical repetition. He rode Dust in the afternoons. The rhythm of constant animal interaction was something the system devoured.
Animal Handling — Lv. 14 → Lv. 15
At level 15, something shifted. The connection to Needle deepened past intuition into something Wyll didn't have a word for. He could sense her mood from across the mews. Garyn had approved free flights in the godswood, supervised. When she flew, Wyll tracked her path not with his eyes but with some internal compass that knew where she was, the way he knew where his hands were. She wasn't an extension of him, exactly. She was a separate intelligence that his skill had made legible, in a language he was learning to read.
And sometimes, at the edge of sleep, when Needle dozed on her perch and Wyll lay in his bunk with the window open, he thought he could feel her dreaming.
Animal Handling — Lv. 15 → Lv. 16
He was four levels from the threshold. Wyll couldn't help but wonder what came afterwards.
~ ~ ~
The other skills continued their grind.
Rodrik drilled him six mornings a week, rotating between weapons. Sword & Board was the primary focus. His highest skill was Polearms, but the sword was a knight's weapon, and quite frankly, Wyll was more passionate about it. Rodrik recognized that fact and pushed him hardest there. But the rotation meant everything climbed.
Sword & Board — Lv. 29 → Lv. 33
Two-Handed — Lv. 7 → Lv. 14
Polearms — Lv. 36 → Lv. 38
Archery — Lv. 5 → Lv. 10
Archery was its own agony. At level 10, Wyll could reliably hit a target at forty yards and occasionally hit what he was aiming at. It was, by any reasonable standard, mediocre. Harys the bowyer reminded him of this frequently.
Two-Handed was the pleasant surprise. The greatsword had felt alien at first, but at level 14 the weapon's rhythm was starting to click. He was learning the pendulum swing, the momentum management, the way a two-hander created space through threat rather than precision. He wasn't good with it. But he understood it, and understanding was the foundation that skill was built on.
Mikken continued to tolerate him at the forge. Wyll had graduated from bellows to basic shaping. Nails, hinges, arrowheads, the simple repetitive work that built hammer control and heat intuition. Mikken corrected him sparingly, which Wyll had learned to interpret as approval. When Mikken corrected you a lot, it meant you were doing something dangerous. When he said nothing, it meant you were adequate.
Smithing — Lv. 12 → Lv. 17
Scholarship climbed fastest of all. Luwin's initial discomfort at Wyll's learning speed had mellowed into a cautious enthusiasm, and the maester had begun assigning him actual texts. They were histories, primarily, the chronicles of the North that every lord's son was expected to know. Wyll read them with hunger. He'd been navigating this world on half-remembered lore from another life, and he was eager to fill in the gaps.
He read about the Starks and the Boltons. He read about the wildlings, their history and their culture, rendered in the biased but detailed accounts of maesterly scholarship. He read about the Wall, its construction, and the Night's Watch's decline over centuries. He read about the Long Night and the Others, the legends that Wyll knew weren't legends.
Scholarship — Lv. 6 → Lv. 14
At Scholarship 14, reading was effortless and his comprehension was unsettling. He could read a page once and recall it with near-perfect accuracy. It was not quite eidetic memory, but it was close, a cognitive enhancement that went beyond natural ability. Luwin noticed. Luwin noticed everything.
"You retain information the way a maester does," Luwin said one morning, watching Wyll summarize a chapter of northern lineage from memory. "Better, perhaps. I've known men who forged six links of their chain with less recall than you show."
"I have a good memory."
"You have an extraordinary memory, Ser Wyll. And you had no education before you came here." The maester adjusted his chain, a habit Wyll had learned meant he was thinking carefully about what to say next. "One doesn't develop this kind of facility through willpower alone. It's innate."
"Maybe so," Wyll said, and changed the subject, and felt the weight of Luwin's attention on him for the rest of the morning.
Speech — Lv. 34 → Lv. 36
~ ~ ~
Ice Magic he practiced alone, in the godswood, after dark.
At level 15, Frost Touch could freeze a bucket of water solid in ten seconds. Slow could reduce a target's speed by half for nearly a minute. Ice Armor was his constant companion in sparring, invisible under his mail, absorbing blows that would otherwise leave bruises. He wore it so habitually that the 30 MP cost had become background noise, a tax he paid every morning like breaking his fast.
Ice Magic — Lv. 15 → Lv. 16
ICE MAGIC — Lv. 16
NEW SPELL UNLOCKED:
❄ Death Freeze (Active)
Cost: 40 MP
Range: Touch → 15 ft
Duration: 45 seconds
Effect: Target experiences severe,
visible cold. Breath mists, skin
pales, movement drastically impaired.
WARNING: Visible effect. Use with
caution.
He read it twice. Death Freeze was the first spell that would be visible. The target would show obvious signs of magical cold. Using it meant revealing that he had power, and revealing power in Westeros meant becoming a target.
The system itself warned him. Use with caution. He'd never seen the system editorialize before.
He tested it on a tree stump in the godswood. The frost was immediate and dramatic. White ice raced across the bark, the wood cracked with cold, and the air around the stump misted. If he'd done this to a person, anyone watching would know. There was nothing subtle about Death Freeze. It was a weapon that announced itself.
He filed it under emergency only and went to bed.
~ ~ ~
He first noticed the boy on an unremarkable morning.
Wyll was in the training yard, working through a greatsword form that Rodrik had assigned as homework, when he noticed someone watching. He finished the form, lowered the sword, and looked.
There was a boy standing at the edge of the yard near the armory door, maybe seven, dark-haired and gray-eyed. He was dressed well but not richly, in good wool and practical boots, with a cloak that had been mended at the hem. He was watching Wyll with an intensity that was almost physical.
Jon Snow. He had Ned's face, or would have it, in a few years.
The boy realized he'd been seen and went rigid, caught between the impulse to flee and the desire to stay. Wyll recognized the posture. The boy wasn't sure he was allowed to be where he was.
Wyll gave him a nod, the same kind of nod the Greatjon had given Wyll in the throne room at Pyke. It was an acknowledgment without expectation. Then, he went back to his form.
When he looked up again, the boy was gone.
~ ~ ~
The second time was three days later, at the archery range.
Wyll was shooting badly. Archery 10 meant he hit the target more often than not, but "the target" and "the center of the target" were different things. The boy was sitting on a barrel near the armory, pretending to watch the guards while actually watching Wyll.
Jon was subtler this time, or trying to be. At Stealth 18, Wyll's awareness of being observed was finely calibrated, and the boy's attempts at casual disinterest were transparent.
The third time was at the forge. Wyll was shaping arrowheads, and Jon Snow was in the doorway, half-hidden by the frame, watching the hammer fall with wide eyes.
The fourth time was in the godswood. Wyll was reading — Luwin's latest assignment, a history of the Dance of the Dragons — and the boy was sitting against a tree twenty yards away with a book of his own, not reading it.
The fifth time, Wyll laughed.
He didn't laugh at the boy; he was careful about that. He laughed because the pattern was so achingly familiar. He'd done this himself in another life, watching older kids do things he wanted to learn, too uncertain to approach. He had hovered at the edges hoping to be noticed without having to risk the humiliation of asking.
Jon Snow was a lord's son who couldn't quite be a lord's son. He was too highborn for the servants and too baseborn for the family table. Wyll had picked that up from castle gossip within his first week. The boy occupied a social no-man's-land that nobody knew how to navigate, least of all Jon himself.
And then there was Wyll: Ser Wyll, the Bridge Knight, the Gift commoner who trained with Ser Rodrik and drank with guards and studied with the maester. He didn't seem to notice or care about the social hierarchies that governed everyone else in Winterfell. To Jon, apparently, that was fascinating.
Wyll didn't approach him. He didn't invite him over, and he didn't acknowledge the watching beyond that first nod. It wasn't cruelty. He understood, from the other side, from his own memories of being young and uncertain, that the approach had to come from the boy. If Wyll reached out, it would feel like charity, or worse, like an adult managing a child. If Jon came to him on his own terms, it would be real.
So he waited. He was good at waiting.
Needle, perched on his glove while he read in the godswood, turned her head toward the tree where Jon was sitting and stared with predatory interest. Jon stared back at the hawk with an expression of pure, unguarded wonder. For a moment he was just a seven-year-old boy looking at a beautiful, terrifying bird.
Animal Handling — Lv. 16 → Lv. 17
Wyll smiled and went back to his book.
SER WYLL — "The Bridge Knight"
Level 28
HP: 290/290
MP: 180/180
Skill — Lv. # (MAX)
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Speech — Lv. 36 (100)
Animal Handling — Lv. 17 (20)
Polearms — Lv. 38 (100)
Stealth — Lv. 19 (100)
Crafting/Alchemy — Lv. 17 (100)
Smithing — Lv. 17 (100)
Sword & Board — Lv. 33 (100)
Two-Handed — Lv. 14 (100)
Archery — Lv. 10 (100)
Scholarship — Lv. 14 (100)
Ice Magic — Lv. 16 (20)
Danger Sense — Lv. 14 (20)
Total skill levels: 285
AUTOSAVE... ✓
Chapter 14: Wolfwood
Notes:
(See the end of the chapter for notes.)
Chapter Text
The assignment came from Jory Cassel, Rodrik's nephew and captain of Lord Stark's household guard.
"Bandits in the Wolfswood," Jory said, unrolling a rough map on the guardhouse table. "Merchants on the Kingsroad have been hit twice in the last fortnight. It's a small group, maybe four or five men. They hit a wagon, take what they can carry, and disappear into the trees. Lord Stark wants them dealt with."
Wyll looked at the map. The attacks were clustered along a stretch of road between Winterfell and the Cerwyn lands. The forest was dense, the sightlines were limited, and it was good ambush country.
"How many men?" he asked.
"I'm sending you and three guards. You'll command." Jory said it casually, as though handing tactical authority to a former Gift villager was routine. It wasn't. It was a test, one Wyll suspected Jory had discussed with Rodrik, and possibly with Ned Stark himself.
"When do we leave?"
"Dawn."
Speech — Lv. 36 → Lv. 37
~ ~ ~
He rode out at first light.
Dust was steady beneath him, the gelding's plodding reliability a comfort on a quiet morning. Wyll sat the saddle with stiff competence. He had learned to ride six months ago and was never going to be a natural horseman, but he could stay mounted and fight from the saddle if he had to.
Needle rode on Wyll. Garyn had built Wyll a proper falconer's glove, thick leather reinforced at the fingers, and the goshawk perched on it without sparing the horses a glance. She had grown in the months since he'd bought her. Her plumage was sleek, dark-barred gray over white, and her amber eyes tracked every movement in the treeline.
The three guards were solid men. Wyll knew them from the garrison: Harwin, Alyn, and Fat Tom. Fat Tom was neither fat nor named Tom, but he had been stuck with the nickname by a previous generation of guards and would carry it to his grave. They rode in loose formation behind Wyll, armed and mailed, and if any of them had reservations about taking orders from the Bridge Knight, they kept it to themselves.
Wyll was wearing castle-forged mail over a quilted gambeson, with steel vambraces and a proper half-helm. It was Stark issue, stamped with the direwolf, maintained by Mikken's apprentices. It was the best equipment he had ever worn, leagues beyond the boiled leather he had stitched together in Ashenfeld, and his damage reduction had jumped accordingly. He carried a castle-forged sword at his hip and a steel-bossed shield on his saddle, both on loan from the Winterfell armory. They were not his, technically, but they were his to use.
The shield felt different from the chief's old wooden one. It was lighter and better balanced, and the steel boss added a punch to shield strikes that wood couldn't match. His Sword & Board at 33 made the difference even starker. Every weapon upgrade was amplified by skill level, the same way a good guitar sounded average in amateur hands and transcendent in a master's.
He wasn't a master. But he wasn't an amateur, either.
~ ~ ~
They reached the attack zone by midday and dismounted in a clearing off the road. Wyll sent Harwin and Alyn to examine the ambush sites. There was trampled brush, cart ruts, and a dark stain on the road that might have been blood or might have been mud. He took Needle into the trees.
"Find them," he murmured, and cast the hawk.
Needle launched from his glove like a loosed arrow, wings beating hard through the canopy gap, and climbed. In seconds she was above the trees, circling, a dark shape against the summer sky. Wyll couldn't see what she saw; their bond wasn't quite warging. But he could feel her. The bond pulsed with her focus, her vision intensifying in a way that meant she'd found something interesting.
She banked east, toward a ridge half a mile from the road.
"East," Wyll told the guards. "Half a mile. There's something on the ridge."
Fat Tom looked at him, then at the hawk, then back at Wyll. "The bird told you that?"
"The bird told me that."
Animal Handling — Lv. 17 → Lv. 18
~ ~ ~
They found the camp.
Or rather, Needle found the camp and Wyll followed her there, tracking her circles through gaps in the canopy while his own Stealth skill read the forest floor. He found boot prints in soft earth and broken branches at shoulder height, left by men moving carelessly and not bothering to cover their trail. There was a fire pit, cold but recent, with fish bones and an empty wineskin tossed beside it.
Stealth — Lv. 19 → Lv. 20
These were not professionals. Wyll's tracking instincts, honed beyond the Wall against wildling raiders who actively tried to hide their movements, found the bandits' trail to be embarrassingly easy to follow. They weren't woodsmen. They were desperate men playing at outlawry, and they'd left a path a child could follow.
The camp was on the ridge, exactly where Needle had indicated. It sat in a shallow depression between two rock outcrops, sheltered from the road, with a clear sightline east. There were five men, three of whom were sitting around a cold fire, eating. One was sleeping under a lean-to. One was on watch, perched on the higher outcrop, looking the wrong direction.
Wyll studied them from the tree line, fifty yards out, and felt… nothing.
Danger Sense was pinging with roughly the same level of threat as from Needle. Technically they could hurt him, but it was unlikely. The men were carrying stolen weapons: a dented sword, two hand axes, a hunting bow, and a club. They wore no armor. They moved with the clumsy alertness of men who expected trouble but did not know what to do about it.
He had been these men. Over a year ago, standing in the sheep pen in Ashenfeld with a borrowed spear and no idea what he was doing, he'd been like them. He had been at Polearms 5 and Sword & Board 0. They had no skills, no system, no respawn. They had nothing but hunger and desperation and the hope that the next wagon would have food.
The nostalgia lasted about three seconds. Then the tactical part of his brain took over.
"Harwin, Alyn, circle left. Come at them from the east, through the rocks. Fat Tom, you're with me. We go straight up the ridge. When I call out, they'll look at us. You two hit them from behind."
"And if they fight?" Harwin asked.
"They won't fight well."
Speech — Lv. 37 → Lv. 38
~ ~ ~
They didn't fight well.
Wyll walked up the ridge in plain sight, shield on his arm, sword at his side, and called out to the camp.
"In the name of Lord Stark, Warden of the North, lay down your weapons."
Five heads turned. The lookout scrambled down from his rock, nearly falling. The three by the fire stood up and grabbed their weapons, their faces cycling through surprise and fear and calculation.
There were five of them against two, from their perspective. They could not see Harwin and Alyn in the rocks.
The man with the sword stepped forward. He was the leader, presumably, by virtue of owning the best weapon.
"Piss off," he said. His hands were shaking. "We've got nothing worth taking."
"You've been robbing merchants on the Kingsroad. You can surrender and face Lord Stark's justice, or you can fight. I'd recommend the first option."
The leader looked at Wyll's armor, then at the castle-forged sword, then at the direwolf on his shield. He looked at the hawk circling overhead, which was Needle being dramatic because Needle was always dramatic.
He charged.
Danger Sense — Lv. 14 → Lv. 15
The skill did not level because the man was dangerous. It leveled because the situation had shifted from talking to fighting, and the skill registered the transition. Wyll watched the charge come. He watched the man's footwork, his grip, the angle of his swing, and felt the gap between them like a physical distance. This man's sword skill was roughly 10. Maybe 12 on a good day. He swung wide, committed too early, and left his entire left side open.
Wyll stepped inside the swing, caught the blade on his shield, and hit the man in the jaw with the shield's steel boss. The bandit's head snapped back, and he dropped like a sack of grain.
Sword & Board — Lv. 33 → Lv. 34
It had not leveled from the difficulty. It had leveled from the precision. The shield strike had been perfect in angle, timing, and force, and the system recognized perfection regardless of the opponent's level. A master calligrapher earned no less credit for writing a perfect letter just because the letter was simple.
The other four saw their leader go down in one hit and made individual, rapid decisions about their futures. Two dropped their weapons. The sleeping one, who had just woken to chaos, did not have a weapon to drop. The last one, the man with the hunting bow, nocked an arrow and drew.
Wyll cast Slow.
MP: 180 → 160
The archer's draw stuttered. His arms moved as though the air had thickened to honey, the bowstring creeping back instead of snapping. His eyes went wide with confusion, not recognition. He did not know what was happening. He just knew his body was not working right.
Harwin came out of the rocks behind him and put a sword to his throat, and it was over.
It had taken twelve seconds. Five bandits, one unconscious, one slowed, three surrendered, and nobody was dead.
"That's it?" Fat Tom said, sounding faintly disappointed.
"That's it," Wyll said.
LEVEL UP! → Level 29!
HP/MP BONUS: Choose +10 HP or +10 MP.
[MP Selected]
~ ~ ~
They bound the prisoners and marched them back toward the road. The leader regained consciousness after ten minutes, his jaw swelling magnificently, and stumbled along in silence. The others were quiet too, with the realization of how outmatched they were.
Wyll felt strange about it. He didn't feel guilty. These men had robbed travelers, and at least one merchant had been beaten badly enough to report it. They had earned what was coming. But the ease of it nagged at him. It hadn't been a fight. It had been a demonstration of skill, of equipment, of the vast invisible infrastructure of lordly power that put castle-forged steel in Wyll's hands and rags in theirs.
He had been on the other side of that equation. He had not been a bandit, but he had been a Gift villager, facing raiders who outmatched him in every category. He remembered the first wildling, the axe hitting his chest, the casual contempt of a man swatting aside a spear held by someone who didn't know how to hold it.
These bandits had just experienced that. Wyll was now the man with the axe.
He wasn't sure how to feel about that, so he focused on the logistics instead.
Stealth — Lv. 20 → Lv. 21
Stealth ticked up from the tracking work. It was one of his quieter skills. It hadn't seen the explosive growth of combat or magic, but it climbed steadily from use. Every point made him more effective in exactly the kind of work Winterfell was sending him to do: patrols, tracking, and reconnaissance. It was the boring, essential work of maintaining order in a domain the size of a small country.
~ ~ ~
The return trip took two days, and Wyll used them to work with Needle.
He flew her morning and evening, hunting grouse and rabbits in the Wolfswood's undergrowth. The hawk was magnificent in the field. She was fast, decisive, and possessed of a killer instinct that made Wyll's own look tame. She struck from above with a precision that Archery 10 could not dream of matching, and she returned to the glove every time.
Animal Handling — Lv. 18 → Lv. 19
Wyll could feel it building. The bond with Needle was deepening past awareness into something that bordered on communion. When she flew, he flew with her in some fractional, ghostly way, his perception stretching along the invisible cord between them. He could feel the wind on her feathers. He could feel the sharp focus of her hunting vision, a world rendered in details so fine that human eyes seemed crude by comparison.
He made camp that evening on the edge of the Wolfswood, with the prisoners secured under Harwin's watch. He sat with Needle on his glove and watched the sun set through the trees. The hawk was calm. The bond was humming.
He fed her a strip of rabbit. It was her kill and her reward. He felt her satisfaction as clearly as his own.
Animal Handling — Lv. 19 → Lv. 20 (MAX)
PERK UNLOCKED: Beast Bond
Sense bonded animal's emotions,
location, and physical state at
any distance.
MAGIC SKILL UNLOCKED!
Warging — Lv. 1
Known abilities:
◈ Skinchange: Bonded Companion
Cost: 10 MP
Effect: Transfer consciousness into
bonded animal companion. Duration
scales with skill level. Physical
body enters trance state.
WARNING: Body is vulnerable during
skinchange. Ensure safety before use.
Wyll's hands trembled. It was not from cold, because cold did not touch him anymore. It was from anticipation. Warging. Warging. He'd be lying if he said he hadn't anticipated it. His bond was Needle had been growing into something almost supernatural. But Wyll hadn't dared to hope too hard. Now, it was real.
He looked at Needle. Needle looked back, amber eyes catching the last light, and Wyll felt the bond between them pulse like a heartbeat.
"Fat Tom," he called. "I'm going to rest for a bit. Wake me if anything happens."
"Aye, Ser."
He leaned back against a tree, Needle on the perch beside him, and closed his eyes.
Skinchange: Bonded Companion.
He reached along the bond, the invisible cord that connected him to Needle and that had been growing thicker and more vivid for months. He pushed.
MP: 190 → 180
~ ~ ~
He was flying.
No— Needle was flying. He was in Needle, behind her eyes and inside her mind. The world was nothing he had ever experienced or imagined or dreamed.
Color was wrong. Or rather, it was not wrong so much as more. Needle's vision operated in a spectrum wider than human eyes could process, and Wyll's brain struggled to interpret the flood of data. The forest below was not green and brown. It was a thousand shades of a color that did not have a name, and each shade carried information. He could see the heat signature of a vole beneath the leaf litter. He could see the UV reflection of a mushroom on a rotting log. He could feel the magnetic shimmer of the earth itself, a faint overlay that Needle used for navigation and that Wyll perceived as a kind of directional taste.
The sky was enormous. It was not the sky he had seen from the ground, a dome overhead that was distant and flat. This sky was deep, a three-dimensional space that Needle inhabited the way a fish inhabited water. The air had texture. There were currents and thermals and pockets of turbulence, each one visible to the hawk as clearly as a road was visible to a man. Needle read the air the way Wyll read a battlefield, and she moved through it with a grace that made his finest moments feel clumsy.
And the sharpness. Gods, the sharpness. From a hundred feet up, Needle could see individual blades of grass. She could see the mites on a leaf. She could see Fat Tom's face, turned up toward her, mouth open, watching the hawk circle. She could read the pores on his skin, the individual hairs of his stubble, the tiny scar above his left eyebrow.
Wyll tried to move a wing and nearly crashed.
Needle's body was not his body. Her muscles did not respond to his intentions the way arms and legs did. They had their own logic and their own rhythm, and when he tried to override them, the result was a violent lurch that sent the hawk tumbling sideways before her instincts reasserted control.
Warging — Lv. 1 → Lv. 2
The skill leveled from the attempt, not from success but from experience. He had tried to control the hawk's body and learned, viscerally, that control was not the point. Not at level 1. At level 1, warging was about riding. It was about being present in the animal's mind without fighting it, seeing through its eyes and feeling through its senses, while letting the animal's own instincts handle the mechanics.
He stopped trying to steer and just... watched.
Needle circled the camp. Below, the campfire was a bright point of heat against the cooling ground. The prisoners were huddled shapes, their body temperature visible as a ruddy glow. The horses were warm beacons, and the men, his men, were silhouettes of heat and motion.
The forest stretched in every direction, rendered in hawk-vision as a tapestry of life. Everything was alive. Everything was moving, even the things that seemed still. The trees swayed in micro-currents. The undergrowth rustled with small bodies, voles and mice and a fox trotting along a game trail two hundred yards east. A deer had bedded down in a thicket, its heat signature a soft bloom in the dark.
He could see everything. From up here, with Needle's eyes, the entire world was legible.
Warging — Lv. 2 → Lv. 3
The duration was short, maybe five minutes before the connection began to fray. His consciousness thinned at the edges, and the hawk's mind pushed back against the intrusion. It was not hostile. It was just full. Needle's psyche had room for one intelligence, and Wyll was a guest whose visit was ending.
He let go.
~ ~ ~
Wyll opened his eyes and was blind.
He wasn't literally blind. His human eyes worked, the campfire was there, and the trees were there. But after Needle's vision, human sight was like looking through gauze. It was flat and dim and colorless. The world had gone from high definition to standard, and the loss was almost painful.
Warging — Lv. 3
He sat against the tree and breathed and waited for his brain to readjust. Needle was on her perch, watching him. Her amber eyes held a flicker of something, or maybe he was imagining it. It looked like recognition. You were in here, those eyes said. I know.
"Yeah," Wyll murmured. "I was."
He reached out and she stepped onto his glove, and the bond between them thrummed with something that was deeper than Animal Handling and older than the system. He had been inside her mind. He had seen the world through her eyes. And she had allowed it, not passively and not because the skill forced her, but because the months of patient bonding had built something that warging could travel along. She had given him her trust.
He was a warg, a skinchanger. He was the thing that the wildlings whispered about and the southerners dismissed as myth. It was another secret, another power that the world was not ready to see.
He looked up. He could see stars through the canopy. Through Needle's eyes, those same stars would be burning points of light in a spectrum he could not name, each one sharp enough to cut.
He couldn't wait to see through her eyes again.
SER WYLL — "The Bridge Knight"
Level 29
HP: 290/290
MP: 190/190
Skill — Lv. # (MAX)
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Speech — Lv. 38 (100)
Polearms — Lv. 38 (100)
Stealth — Lv. 21 (100)
Crafting/Alchemy — Lv. 17 (100)
Smithing — Lv. 17 (100)
Sword & Board — Lv. 34 (100)
Two-Handed — Lv. 14 (100)
Archery — Lv. 10 (100)
Scholarship — Lv. 14 (100)
Ice Magic — Lv. 16 (20)
Danger Sense — Lv. 15 (20)
Warging — Lv. 3 (20)
Total skill levels: 297
AUTOSAVE... ✓
Notes:
Guys I got comments last chapter like “I wonder if Wyll’s gonna learn to warg” or “what kinda knightly stuff is Wyll gonna do?” And I was just over here like: hmmm idk who could even say?? 🤷🤷🤷 It’s hard not to spoil things in the comments 😂
This story was written for fun. I know there are errors, and craft flaws, and that it's rough in places. The alternative wasn't "maybe I'll edit more and perfect it"; the alternative was "maybe I just won't post at all and I'll enjoy it myself". Criticizing me in the comments is just going to make me stop posting, and that would be a shame, because it's a really fun story! I hope that you enjoy it, and if there's aspects you don't like, that's totally fine. I probably even agree with you. Please keep it to yourself though.
Chapter 15: The Bastard and the Mouse
Notes:
As a reminder, Wyll can't "see" other peoples' skills. He's just guestimating based on his experience.
Chapter Text
Autumn hadn't come, and it showed no signs of coming.
The maesters called it the long summer. The smallfolk called it a blessing. Wyll, who knew how it ended, called it a countdown. Nine years of warmth and plenty, and then a winter that would last a decade and bring the dead with it. Every sunny morning in Winterfell's courtyard was a day subtracted from a clock nobody else could see.
He trained like the clock was visible.
Rodrik pushed him. Rodrik always pushed him, but the pushing had changed character over the months. It was less instructional now, more adversarial. The master-at-arms had stopped teaching Wyll techniques and started fighting him, treating their morning sessions as genuine matches rather than lessons. Wyll lost more often than he won. The gap was closing, but at Sword & Board 34 against Rodrik's 75-odd, "closing" still meant "losing by less."
Sword & Board — Lv. 34 → Lv. 36
He got two levels in a month. The diminishing returns at higher skill levels were brutal. Each point required more effort, more innovation, more time than the last. The exponential curve that had carried him from 1 to 20 in weeks now demanded weeks for a single level. Every fractional gain felt earned.
Two-Handed was climbing faster, simply because it was lower. Rodrik drilled him with the greatsword twice a week. The lessons, combined with solo practice, pushed the skill steadily upward.
Two-Handed — Lv. 14 → Lv. 18
Polearms — Lv. 38 → Lv. 39
Polearms barely moved. At 39, Wyll was approaching the practical ceiling of what Winterfell could teach him. Rodrik was a swordsman first. His polearm skill was maybe 50, and that was being generous. There was no one else in the castle who could challenge Wyll's spear work. He needed more opponents, but there were none, here.
Smithing was the steady surprise. Mikken had graduated him from arrowheads to blades. He only did small ones, knives and daggers, the kind of work that demanded real heat control and hammer precision. The first knife Wyll forged was ugly. The second was less ugly. The fifth was something Mikken examined for a full minute without speaking, then set aside with a nod that meant acceptable.
Smithing — Lv. 17 → Lv. 21
At Smithing 20, something had clicked. It was the same instinctive shift that happened with every skill at certain thresholds, the difference between knowing what to do and knowing what to do. The body and the system aligned. He could read the color of heated iron and know its temperature within fifty degrees. He could feel the grain of the metal through the hammer, sense where it wanted to fold and where it wanted to stretch. Mikken noticed.
"You've got hands for this," the smith said one evening, watching Wyll draw out a blade with steady, even strokes. It was the longest sentence the man had ever directed at him.
Scholarship continued to climb. Luwin had moved him past histories and into practical knowledge: mathematics, cartography, heraldry, the foundations of natural philosophy. Wyll absorbed it with the same unnatural speed that had alarmed the maester months ago, though Luwin had stopped commenting on it. He'd filed Wyll under "unexplained" and moved on, which was perhaps the most maester-like response possible.
Scholarship — Lv. 14 → Lv. 18
Jon Snow appeared at the training yard on a morning in late summer, carrying a practice sword.
This was not unusual. Jon trained with Rodrik most mornings alongside Robb and, occasionally, Theon Greyjoy, the ward who'd arrived from Pyke the previous year. Theon was a lanky boy with sharp eyes and a sharper tongue. What was unusual was the timing. Jon had come early, before the regular session, when only Wyll was in the yard.
The boy stood at the edge of the packed earth, practice sword in both hands, and watched Wyll work through a greatsword form. He'd grown in the year since Wyll had first noticed him. He was taller and leaner now, the baby fat of seven beginning to melt into the angular features that would become Ned Stark's face in miniature. He was eight, old enough to train and hold a real sword, and old enough to understand exactly where he stood in the hierarchy of Winterfell.
Wyll finished the form and lowered the greatsword.
Jon took a breath.
"Ser Wyll," he said. His voice was steady, but his knuckles were white on the practice sword. "Would you— could you show me how to use a sword? Properly?"
Wyll looked at the boy. He knew, from a year of castle life, that Jon trained with Rodrik every morning. He knew that Jon was good, better than Robb, actually, with a natural quickness that the Stark heir's broader build couldn't match. He also knew that Jon held back in those sessions, pulling his strikes when he was winning, letting Robb score touches he shouldn't have scored. Winning too often against the trueborn son was a line the bastard had learned not to cross.
He didn't say any of that.
"Sure," Wyll said. "What do you know so far?"
The relief on Jon's face was almost painful. He'd clearly prepared himself for refusal. He'd expected the polite deflection, the suggestion to ask Ser Rodrik instead, the gentle reminder of his place. Instead, Wyll picked up a practice sword and walked to the center of the yard.
"Show me your guard."
Jon's guard was good. Textbook, actually. Rodrik's teaching was evident in the boy's stance, his grip, the position of his feet. But it was a guard designed for a boy who was careful, who was always watching for the social boundaries of a fight as much as the martial ones.
"Relax your shoulders," Wyll said. "You're fighting the sword. Let it rest."
He tapped Jon's blade with his own. The boy flinched, then adjusted. Wyll tapped again, from a different angle. Jon blocked, clumsily.
"Better. Again."
They worked for half an hour. They did basic exchanges at a pace slow enough for Jon to process each movement. Strike, block, counter. Wyll kept his skill deliberately restrained, operating at maybe Sword & Board 15, meeting the boy where he was rather than where Wyll was. It was a sort of social calculus his Speech skill registered as meaningful interaction.
Speech — Lv. 38 → Lv. 39
Jon was a quick learner. At eight, his combat skills were maybe 5 or 6, which was a child's level, but a talented child's level. He picked up corrections on the first or second demonstration, and his footwork was already better than most of the Winterfell guards.
And then, halfway through a demonstration of a basic parry-riposte sequence, Wyll felt the familiar pulse:
Sword & Board — Lv. 36 → Lv. 37
He almost dropped his practice sword. A level. From teaching. He'd seen this before, back at Last Hearth, where drilling the Umber spearmen had pushed his Polearms up faster than solo practice. But that had been a group of soldiers doing repetitive drills. This was one-on-one instruction with a child, and it had just given him a combat level that weeks of sparring with Rodrik hadn't.
He thought about it while Jon reset his guard. Teaching wasn't the same as fighting, but it wasn't the same as practice either. When he demonstrated a technique for Jon, he had to perform it perfectly. Slowly, precisely, with conscious control over every element. When he corrected Jon's form, he had to understand the mechanic at a level deep enough to articulate it. And when he modulated his skill to match the boy's level, he was exercising a kind of control that pure combat never demanded.
Rodrik had been right, all those months ago. It's not about strength. It's about control.
"You're good," Wyll told Jon.
Jon looked at him with startled gratitude. He wasn't used to hearing that without a qualifier. Not good for a bastard. Not good for your age. Just good.
"Can we do this again tomorrow?" Jon asked.
"Every morning, if you want."
~ ~ ~
Ned found him that evening.
He found Wyll in the godswood, reading by the weirwood with Needle dozing on her perch. Ned Stark approached quietly, though not quietly enough to escape Danger Sense, and sat on the stone bench across from the heart tree.
They sat in silence for a moment. Ned was good at silence, better than anyone Wyll had ever met.
"Jon tells me you've agreed to train him," Ned said.
"He asked. I said yes."
"I'm glad." Ned watched the weirwood's carved face weep its red sap. "He needs— someone. Rodrik trains him well, but Rodrik trains Robb too, and Jon—" He stopped. "Jon is careful around Robb. More careful than a boy his age should have to be."
"I noticed."
"Did you." Ned looked at Wyll, and for a moment the lord's careful reserve cracked. Underneath was something tired. "You're good with him. Patient. You don't treat him differently."
"Differently from what?"
"From anyone else."
Wyll understood what Ned was saying, and what he wasn't. Catelyn Stark loved her husband and her children, and the living reminder of whatever had happened during Robert's Rebellion was a wound she couldn't close. Jon's existence in Winterfell was an ongoing negotiation between Ned's honor and Catelyn's pain. Everyone in the castle navigated the resulting tension with varying degrees of grace.
Wyll didn't navigate it. He didn't see it. Or rather, he saw it the way a gamer saw faction dynamics in a game. He noted it, catalogued it, and largely ignored it when it conflicted with what he wanted to do. Jon was a kid who wanted to learn swordwork. Wyll was a knight who could teach him. The social architecture around that interaction was someone else's problem.
"Jon's a good kid," Wyll said. "I'll teach him whatever he wants to learn."
"Within reason," Ned said. "He's eight."
"Within reason."
Ned stood. He paused, as if considering whether to say something more, then decided against it.
"Lady Stark may wish to speak with you as well," he said. "She'll want to know your intentions."
"My intentions are to teach an eight-year-old how to hit things with a sword."
The ghost of a smile crossed Ned Stark's face. It was the first time Wyll had seen the man smile.
Speech — Lv. 39 → Lv. 40
"Good night, Ser Wyll."
"Good night, my lord."
~ ~ ~
Catelyn Stark did not speak with him directly. Instead, she sent her steward. It was a polite, oblique conversation that amounted to: thank you for giving Jon something to do that keeps him occupied and away from my children's daily routines. It was technically warm and structurally cold, in the way that political communications always were.
Wyll didn't mind. Everyone got what they wanted. Jon got a teacher. Ned got peace of mind. Catelyn got distance. And Wyll got the best Sword & Board XP source he'd had since Pyke.
It wasn't cynical. He genuinely liked Jon. But the gamer in him couldn't ignore the numbers. Sparring with Rodrik, a vastly superior opponent, gave diminishing returns because Wyll spent most of each session losing, not executing. Solo practice on the pell was barely worth the time at his level. But teaching Jon was hitting a sweet spot the system loved. He was demonstrating perfect form, modulating his output, articulating principles he'd learned by instinct.
Sword & Board — Lv. 37 → Lv. 38
The mornings settled into a routine. Jon arrived early, before Robb and Theon, and they worked for half an hour in the quiet yard. Wyll taught him the way Theron had taught Wyll, through drilling and correction and the occasional hit that was harder than it needed to be, because the body remembered lessons that the mind forgot.
Jon never complained. Jon never missed a session. Jon, Wyll realized with a pang of something he didn't examine too closely, reminded Wyll of himself.
~ ~ ~
The warging experiments began in earnest.
Wyll's Ice Magic had stalled at level 16. It wasn't because the skill couldn't climb. He had Death Freeze to practice, and Slow and Ice Armor to refine. But his MP was going elsewhere. Warging cost 10 MP per session, and sessions were addictive.
He warged into Needle every evening, in the godswood, after the castle quieted. Each session lasted a little longer. Five minutes at Warging 3, eight minutes at 4, twelve at 5. The hawk's mind was becoming familiar territory, a landscape of instinct and perception that Wyll could navigate with increasing confidence. He'd learned not to fight her body. He'd learned to see through her eyes without losing his own sense of self. He'd learned the double-consciousness of being in two places at once, his body against the tree and his mind in the sky.
Warging — Lv. 3 → Lv. 4
Warging — Lv. 4 → Lv. 5
At level 5, he could steer. He couldn't override Needle, because the hawk's instincts were still the dominant force. But he could suggest. He would apply a gentle mental pressure that said go left or circle higher or land there, and Needle would comply, not because she was forced but because the bond was deep enough that his intentions registered as her own.
He used her as a scout. He flew over Winterfell in the evenings, seeing the castle from above. The hot springs steamed below him. The godswood spread dark and ancient. The training yard lay empty while guards made their rounds. It was intelligence-gathering without risk, reconnaissance without being seen.
Stealth — Lv. 21 → Lv. 22
The Stealth gain surprised him. He wasn't being stealthy. He was sitting against a tree in the godswood. But Needle was, in a sense, conducting surveillance, and the system recognized warging-as-espionage as a valid expression of the skill. He filed it away.
Then Warging hit level 6, and everything got more interesting.
Warging — Lv. 6
NEW ABILITY UNLOCKED:
◈ Skinchange: Small Animals
Cost: 15 MP
Effect: Transfer consciousness into
non-bonded small animals (rodents,
small birds, insects). Duration
reduced. Bond not required but
animal may resist.
Small animals. Mice, rats, sparrows. These were the invisible, overlooked creatures that went everywhere and saw everything, and nobody ever noticed them.
The espionage potential was staggering. He started with a mouse.
~ ~ ~
The mouse was in the kitchens, which was where mice lived. Wyll found it by reaching out with his warging sense, a new ability that came with level 6. It was a radar-like awareness of nearby animal minds. The mouse's consciousness was tiny. It wasn't simple, though. It was actually quite complex, a web of scent-memories and spatial awareness and the constant, vibrating alertness of something that existed near the bottom of every food chain. But it was small, a cramped space compared to Needle's expansive predator-mind.
Wyll pushed in.
MP: 190 → 175
The world became enormous.
The change wasn't visual. Mouse-vision was poor, a wash of grays and vague shapes. But the smells were overwhelming. The kitchen was a symphony of scent so dense that Wyll's human brain briefly seized, unable to process the sheer volume of olfactory information. Every surface had a smell-history. Every object told a story in chemical compounds. The flour bin was a cathedral of wheat and yeast. The meat rack was an opera of blood and fat and salt. The floor was a novel written in footsteps, each boot carrying its own signature of leather and sweat and the places it had been.
He was so absorbed in the smell-landscape that he forgot the most fundamental rule of being a mouse: pay attention to what's above you.
Danger Sense — Lv. 15 → Lv. 16
The skill fired a fraction of a second before the cat struck.
It was a prey animal's hair-trigger alarm that screamed MOVE in a language older than thought. The mouse's body launched sideways with reflexes Wyll couldn't have matched in a hundred years of human training, but the cat was faster. Claws caught the mouse's hindquarters. Teeth followed.
The pain was —
Brief. Very brief. And then nothing.
YOU HAVE DIED.
Respawn?
[YES] [NO]
Wyll stared at the death screen from the inside of a dead mouse and thought: what.
YES.
~ ~ ~
He respawned at his last autosave. The godswood, evening, pre-warging session. Needle was on her perch. The sun was setting. His MP was full.
He sat very still and processed what had just happened.
The mouse had died. The mouse's death had killed him. Not his body, which had been sitting safely against a tree, but his consciousness, which had been inside the mouse when the cat caught it. The system treated warging-death as real death. If the animal you were riding died, you died.
For a normal warg, this would be the end. A moment of carelessness, a cat in the kitchen, and it was over.
For Wyll, it was a lost evening and a hard lesson.
He thought about Bran Stark, who in another timeline would fall from a tower and wake up a cripple and become the most powerful warg in Westeros. Bran wouldn't have a respawn mechanic. Bran's warging mistakes would be final.
Wyll's wouldn't. He could experiment in ways that no warg in history could. He could push the limits, take risks, die in small animal bodies again and again and learn from each death. It was the same advantage he'd used on the causeway at Pyke, applied to magic instead of combat.
But not tonight. His hands were shaking, and the phantom sensation of teeth closing on his spine was too fresh for academic analysis.
He scratched Needle's chest feathers and went to bed.
Warging — Lv. 6 → Lv. 7
He'd leveled up from dying as a mouse. Of course he had.
~ ~ ~
Over the following weeks, he was more careful.
Mice were out. They were too vulnerable, too low on the food chain. Too many things in a castle considered them dinner. He experimented with sparrows instead. They were small enough to go unnoticed, fast enough to escape most threats, and capable of flight, which was both useful for reconnaissance and significantly harder to intercept with teeth.
Warging — Lv. 7 → Lv. 8
The sparrow's mind was different from both Needle's and the mouse's. It was less focused than the hawk and less frantic than the rodent. A sparrow thought in flocks, in the position of other birds and the safety of numbers and the communal awareness of a species that survived by being part of something larger. Wyll found it oddly pleasant.
He flew sparrows through the castle. He sent them into the great hall during meals, where nobody looked twice at a sparrow in the rafters. He flew them along the corridors outside the lord's solar, and into the maester's tower, where Luwin bent over his desk and wrote letters that Wyll's sparrow-eyes couldn't quite read.
Stealth — Lv. 22 → Lv. 23
There was nothing to spy on in Winterfell. The castle's politics were exactly what they appeared to be, a functional household run by an honorable lord, with the usual domestic tensions and nothing that required clandestine surveillance. But the mechanic worked. Warging into small animals and observing people leveled both Warging and Stealth simultaneously. In a different context, a court full of conspirators or an enemy camp or a city with secrets, this combination would be devastating.
He noted it. He moved on.
Ice Magic sat at 16, untouched. His MP went to warging the way it used to go to Frost Touch. He drained it obsessively every evening, letting it regenerate overnight. Death Freeze waited in his spell list like a loaded weapon in a drawer, powerful and unused. He'd get back to it. Eventually.
There were only so many hours in the day, and the hawk's eyes kept calling him back to the sky.
SER WYLL — "The Bridge Knight"
Level 32
HP: 300/300
MP: 210/210
Skill — Lv. # (MAX)
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Speech — Lv. 40 (100)
Polearms — Lv. 39 (100)
Stealth — Lv. 23 (100)
Crafting/Alchemy — Lv. 17 (100)
Smithing — Lv. 21 (100)
Sword & Board — Lv. 38 (100)
Two-Handed — Lv. 18 (100)
Archery — Lv. 10 (100)
Scholarship — Lv. 18 (100)
Ice Magic — Lv. 16 (20)
Danger Sense — Lv. 16 (20)
Warging — Lv. 8 (20)
Total skill levels: 324
AUTOSAVE... ✓
Chapter 16: Diminishing Returns
Notes:
(See the end of the chapter for notes.)
Chapter Text
The thing about grinding was that eventually, it felt like grinding.
Three years. He'd been in this world for three years. It had started with that first freezing night in a hut in Ashenfeld, when the status screen blinked to life and his HP started ticking toward zero. He'd done three years of leveling, dying, and respawning, three years of watching numbers climb on a blue screen that nobody else could see. He'd gone from a man freezing to death to a knight of the realm with a hawk on his shoulder and a king's favor at his back.
And he was bored out of his mind.
It had crept up on him, not all at once. There was no single morning when he'd woken up and thought I'm done with this. It was more like a tide, gradual and relentless. The sparring sessions with Rodrik were still valuable, still pushing his combat skills, but the shape of them had calcified. He knew Rodrik's patterns. He knew his own weaknesses. The gap between them was closing, and each session felt less like discovery and more like homework.
Smithing was the same. He could forge a decent blade now. It wasn't Mikken's level, not close, but it was functional, balanced, and sharp. The problem was that functional blades didn't push the skill much. He needed to attempt better work, and better work required techniques Mikken hadn't taught him yet. Mikken taught at his own pace. He'd been at this for thirty years and saw no reason to rush.
Even the bandit hunts had gone stale.
~ ~ ~
"Ser Wyll." Jory found him in the guardhouse, sharpening a sword that didn't need sharpening. "There's wildlings on the Kingsroad, south of the Cerwyn lands. They hit a merchant convoy two days ago."
"How many?"
"Reports say six. Maybe eight."
"I'll take Harwin."
"Just Harwin?"
"Just Harwin."
He rode out with one guard and Needle on his shoulder and found the wildlings in forty minutes. He warged into the hawk, flew over the forest, and spotted their camp from three hundred feet. Six men, poorly armed, huddled around a fire near a stream. He came out of the warg, rode to the camp, and dismounted.
"In the name of Lord Stark—"
The leader charged. Wyll sidestepped, hit him with the shield boss, and the man went down. Two others came at him together. He cast Slow on the faster one and parried the slower one. He disarmed him with a wrist-lock that Rodrik had drilled into his muscle memory, then put the slowed one on his back with a sweep. The remaining three dropped their weapons.
Twenty seconds. Harwin hadn't even dismounted.
Sword & Board — Lv. 40 (no change)
The system gave him nothing. The fight had been so far below his skill threshold that it didn't even register as combat experience. He rode back to Winterfell with six prisoners and a restless dissatisfaction he couldn't name.
~ ~ ~
The warging was the one thing that still felt alive.
He'd pushed past level 8, past 9, past 10, spending every evening and most of his MP budget in the godswood. Needle was his primary vehicle. The hawk's mind was home now, as familiar as his own body. The sparrow work continued too, refining his ability to ride smaller, more fragile minds without overwhelming them.
Warging — Lv. 10 → Lv. 11
Warging — Lv. 11
NEW ABILITY UNLOCKED:
◈ Skinchange: Medium Animals
Cost: 20 MP
Effect: Transfer consciousness into
non-bonded medium animals (dogs,
cats, foxes, horses, goats, etc).
Duration scales with skill level.
Animal may resist.
Medium animals. Dogs, cats, and foxes were all interesting, but one entry on the list stopped him cold.
Horses.
He could warg into a horse.
~ ~ ~
He tried it the next morning, in the paddock behind the stables, with Dust standing placidly in the sun and the stableboys safely elsewhere.
Dust's mind was nothing like Needle's. Where the hawk was sharp angles and focus, the horse was broad and warm and patient. It was a deep, steady consciousness that processed the world in terms of herd and safety and grass and sunlight. Wyll pushed in and felt the horse's awareness expand around him like a warm room.
MP: 210 → 190
He was in. And immediately, he understood something he hadn't expected.
He didn't have to go all the way in.
With Needle, warging was binary. He was in the hawk or he wasn't, his body going slack, his consciousness fully transferred. But Dust's mind was bigger and more accommodating. At Warging 11, Wyll had enough control to maintain a partial connection. He called it a half-warg, one foot in the horse and one in his own body, both sets of senses active, the horse's calm layering over his own awareness like a second skin.
At 210 MP, he could maintain the half-warg for well over an hour and a half. And when he mounted Dust while half-warged, the horse listened.
It wasn't the way a trained horse listened to reins and heels. Dust responded to Wyll's thoughts. He leaned left and the horse turned. He thought faster and the horse accelerated. He felt steady and the horse's gait smoothed to silk. The communication was instant and wordless, a merger of intent between rider and mount that no amount of conventional horsemanship could achieve.
Wyll had been an adequate rider, functional and good enough for patrols and travel, but never comfortable and never natural. Half-warging turned him into a centaur.
He took Dust from a walk to a trot to a canter to a full gallop in thirty seconds, and for the first time on horseback, he felt right. The horse's power was his power. Its balance was his balance. They moved as one creature, two minds sharing a body, and the sensation was—
Fun. It was fun. It wasn't about XP or levels or the steady accumulation of numbers on a screen. It was the pure, stupid joy of riding a horse at full gallop across an open field with the wind in his face and the ground blurring beneath him.
There was no skill notification and no level-up. Horsemanship wasn't a tracked skill. It fell under Animal Handling, which was already maxed, and the warging component was just warging being warging. The system didn't have a box for "magically communing with your horse to ride better."
Wyll didn't care. For the first time in years, he'd done something that wasn't about the numbers, and it had felt better than any level-up.
He galloped Dust across the fields south of Winterfell for an hour, grinning like a boy, and came back wind-burned and happier than he'd been in weeks.
~ ~ ~
Rodrik noticed.
It wasn't the warging. Nobody noticed the warging. It was the riding. Wyll had gone from an adequate horseman to something else entirely, practically overnight, and the transformation was visible to anyone who watched him in the saddle. He moved with the horse instead of on top of it. He didn't bounce at the trot or tense at the canter or fight the gallop. He flowed.
"You've been practicing," Rodrik said, watching Wyll bring Dust through a series of tight turns in the yard that would have unseated him a month ago.
"Something like that."
Rodrik was quiet for a moment.
"You're restless," he said.
"I'm fine."
"You're not fine. You've been grinding your teeth for a month. You snap at the guards. You ride out after bandits like a man picking a fight with his own shadow, and you come back more frustrated than when you left." Rodrik crossed his arms. "I know that look, Ser Wyll. I've seen it in every talented fighter who outgrows his yard."
Wyll said nothing. Rodrik was right.
"You need new opponents. New challenges. Things I can't give you here." Rodrik paused. "Have you ever jousted?"
"No."
"You should. Your polearm work is the best in Winterfell, arguably the best in the North, outside of a few lords I could name. And now you can ride." Rodrik's whiskers twitched. "White Harbor. The Manderlys keep proper knights, Andal-trained, and they hold tourneys. Lord Manderly would take you on rotation. It's unusual, but you're a Stark man, and the only true knight in this castle. Call it an exchange of expertise."
"You want me to go south and learn to joust."
"I want you to go south and stop breaking my guards' teeth because you're bored." Rodrik almost smiled. "Jousting will help strengthen the muscles you use for spear-fighting, but in an entirely different way. You'd be applying everything you know to a discipline you've never tried, with opponents who specialize in it. When's the last time you were a beginner at something?"
Wyll thought about it. Maybe archery, but even that had leveled past the awkward phase. The last time he'd truly been bad at something for more than a few days had been picking up the chief's sword and shield in the wildling camp, a lifetime ago.
"It's been a while," he said.
"Then go be a beginner. It'll do you good." Rodrik's expression softened, and for a moment the drill sergeant was gone and the old knight was there, the one who'd trained a Gift boy into something worth training. "You've learned everything I can teach you at this speed, lad. Not everything I know — not by half. But everything the yard can give. You need the field."
Speech — Lv. 40 → Lv. 41
Wyll looked north, toward the Wall, invisible beyond the horizon. Then he looked south, toward a world he'd barely seen. He thought of White Harbor and its knights and its tourneys, a lance he'd never held and a discipline that would make him a beginner again.
"I'll talk to Lord Stark," he said.
~ ~ ~
He told Jon that evening.
They'd just finished their morning session. Jon was eight, lean and quick, and his swordwork was improving at a rate that made Wyll quietly proud. The boy had real talent, not system-enhanced or level-boosted, but the natural gift of a body built for combat and a mind that refused to stop learning. Wyll estimated him at Sword & Board 10, maybe 11, better than many men-at-arms.
"White Harbor?" Jon's expression went carefully blank. "For how long?"
"A year, maybe. Rodrik thinks I should learn to joust."
"A year."
"It's not that long."
"It's a year." The mask slipped. Underneath was exactly what Wyll expected. Jon looked devastated.
"I'll come back," Wyll said. "I'm sworn to House Stark. This is a rotation, not a farewell."
Jon was quiet. He looked at his practice sword, at the yard, at his boots.
"Take me with you."
"Jon—"
"As your page. Knights take pages. You're a knight." The words came fast now. "I can carry your equipment. I can tend your horse. I can— I'll work, Ser Wyll. I'll do whatever you need. Just—"
He stopped and swallowed. The mask came back up, shakier than before.
"Please," he said.
Speech — Lv. 41 → Lv. 42
Wyll looked at the boy. In another timeline, this boy was the secret heir to the Iron Throne, the man who would kill the Night King, the bastard who would be crowned King in the North. Right now, he was an eight-year-old asking not to be left behind.
"That's not up to me," Wyll said. "It's up to your father."
Jon's eyes went wide. Wyll hadn't said no. He hadn't said that's impossible or you're a bastard and bastards don't get to choose. He had said ask your father, and left the door open.
"I'll ask him," Jon said. "I'll ask him right now."
"After supper might be—"
Jon was already running.
~ ~ ~
Ned summoned Wyll to his solar that evening.
The lord's study was a warm room at the top of the Great Keep, lined with books and maps, with a fire burning in the hearth despite the summer warmth. Ned sat behind his desk. He had been subjected to sustained persuasion by a determined child and had not yet decided how to feel about it.
"Jon wants to be your page," Ned said.
"He mentioned that."
"He mentioned it to me as well. At length. Several times." Ned's mouth twitched. "He made arguments. He cited precedents. I believe Maester Luwin may have helped with the research."
Speech — Lv. 42 → Lv. 43
Wyll bit the inside of his cheek to keep from smiling.
"Lord Stark, I didn't encourage this. If you'd prefer Jon stay at Winterfell—"
"I'd prefer Jon be happy." Ned said it simply. "He's been happier the past few months than I've seen him. The training, the purpose, having someone who—" He paused and chose his words. "Who doesn't see his birth before his person."
"He's a good kid. He works hard."
"He does." Ned looked at the fire. "White Harbor is Lord Manderly's domain. Wyman is loyal and good-hearted, if somewhat... enthusiastic. Jon would be safe there. And the experience would be valuable; he boy's never left Winterfell."
"Is that a yes?"
Ned looked at him. The gray eyes were steady and measuring. This was not a casual decision. Ned Stark was entrusting his son, his blood and his responsibility and his secret, to a man he'd known for two years.
"You'll write to me," Ned said. "Monthly. I want to know how he's doing, not just his training, but his... temperament. His mood. If he's eating. If he's sleeping."
"Of course, my lord."
"And if anything happens to him, Ser Wyll—"
"Nothing will happen to him."
"If anything happens to him," Ned repeated, quietly, "I will hold you responsible. Not as your lord. As his father."
The room was very still. The fire crackled. Needle, perched on the windowsill where she'd been watching the conversation with amber disinterest, ruffled her feathers.
"I understand," Wyll said.
"Then yes." Ned stood and extended his hand. "Take care of my boy."
Speech — Lv. 43 → Lv. 44
Wyll shook the hand of the Warden of the North and felt the weight of what he'd just accepted. Jon was not just a page or a travel companion. He was a charge, a child whose safety was now Wyll's responsibility in a world that killed children as readily as it killed anyone else.
He thought about the respawn mechanic, the twenty-eight deaths at Pyke, the casual expenditure of his own life, the freedom of knowing that nothing was permanent. Jon didn't have that. Jon was fragile in the way that all real people were fragile. He had one life, no saves, and no second chances.
Wyll would have to be careful, not with himself, but with everything else.
~ ~ ~
Jon was waiting in the corridor outside the solar, sitting against the wall with his knees drawn up, trying and failing to look like he wasn't terrified of the answer.
Wyll opened the door.
"Pack your things," he said. "We leave in a week."
The sound Jon Snow made was not dignified, or composed, or the measured response of a lord's son receiving good news. It was the sound of a boy whose wish had been granted, raw and joyful and young, and it echoed down the stone corridor of Winterfell's Great Keep.
Wyll let him have the moment. Then:
"And Jon — you're carrying my equipment. All of it."
"Yes, Ser Wyll!"
"And tending the horse."
"Yes!"
"And if I catch you slacking—"
"I won't—"
"Go pack."
Jon ran for the second time that day. Wyll watched him go and felt something warm and unfamiliar settle in his chest. It wasn't a buff or a skill gain or a notification from the system. It was the simple, human pleasure of making a kid happy.
AUTOSAVE... ✓
Notes:
This is going to be the first of a theme: don’t bother guessing where Wyll will go next. He’ll end up surprising you 😂
This story was written for fun. I know there are errors, and craft flaws, and that it's rough in places. The alternative wasn't "maybe I'll edit more and perfect it"; the alternative was "maybe I just won't post at all and I'll enjoy it myself". Criticizing me in the comments is just going to make me stop posting, and that would be a shame, because it's a really fun story! I hope that you enjoy it, and if there's aspects you don't like, that's totally fine. I probably even agree with you. Please keep it to yourself though.
Chapter 17: The Merman's Court
Chapter Text
White Harbor was the biggest city Wyll had ever seen in this life.
It was not the biggest castle. Winterfell was larger in footprint, sprawling across its hot springs and double walls. But Winterfell was a castle in a landscape. White Harbor was a city, and the distinction hit Wyll like a physical force as he and Jon crested the final hill on the Kingsroad and saw it spread before them.
There were stone buildings, thousands of them, climbing the hills around a wide harbor where dozens of ships sat at anchor or moved along the waterfront. The walls were whitewashed stone, gleaming in the late summer sun. He could see towers and septs and warehouses and taverns, with smoke rising from a thousand chimneys. Above it all, the New Castle of House Manderly sat on the highest hill, its pale stone walls and merman banners snapping in the salt wind.
The smell hit next. He could smell salt, fish, tar, sewage, cooking food, and the musk of ten thousand people living on top of each other. After two years at Winterfell, where the population peaked at maybe a thousand outside of winter, the sensory density was overwhelming.
Jon, riding beside him on a shaggy northern pony, had his mouth open.
"Close your mouth," Wyll said. "You look like a fish."
Jon closed his mouth, then opened it again. "There are so many people."
"Wait until you see the inside."
Speech — Lv. 44 → Lv. 45
~ ~ ~
Lord Wyman Manderly received them in the Merman's Court.
The great hall of the New Castle was built around its namesake, a towering carved merman behind the lord's seat with its trident raised, picked out in green and blue and silver. The floor was patterned in sea-green marble. The windows were narrow and salt-crusted, admitting a gray oceanic light that made everything look like it was underwater.
Wyman himself was enormous. He was not tall-enormous, like the Greatjon. He was wide-enormous. His body had expanded outward in every direction, draped in velvet and fur, and he sat in a chair that had clearly been built to his specifications. He had a broad, shrewd face, small eyes that missed nothing, and a smile that was simultaneously warm and calculating.
He was also, Wyll knew from castle gossip and Scholarship 20, in mourning. His wife had died earlier that year. The court wore muted colors, and there was a heaviness to the hall that had nothing to do with the architecture.
"Ser Wyll!" Wyman's voice was surprisingly light for his size, almost musical. "The Bridge Knight himself. Ned Stark's letter spoke highly of you." He leaned forward, the chair creaking. "And this must be young Jon."
Jon bowed, correctly, Wyll noted. They'd practiced on the road. "My lord."
"A bastard, they tell me." Wyman said it without malice, the way you'd note someone's hair color. His small eyes moved between Wyll and Jon. "Lord Stark's natural son, serving as page to Lord Stark's only knight. How... tidy."
The court rustled. Two dozen men and women filled the hall, minor lords and knights and household retainers, and they watched this exchange with careful attention.
"I'm here to learn jousting, my lord," Wyll said. "Ser Rodrik suggested your knights could teach me what Winterfell can't."
"Jousting!" Wyman clapped his hands, and his entire body jiggled with the motion. "A northern knight who wants to joust. Wylis! Wendel! Come meet Ser Wyll."
Two men stepped forward from the flanks of the court, and Wyll understood immediately why Wyman needed a custom chair. The Manderly build was hereditary. Ser Wylis was nearly as broad as his father, bald, with an enormous walrus mustache that hid his mouth entirely. Ser Wendel was slightly leaner — slightly — with a cheerful, ruddy face and an easy bearing. Both were knights, both were armed, and both moved with a surprising lightness that said their mass was not entirely fat.
"Ser Wyll." Wylis's voice was deep and formal. "We've heard about the bridge."
"Everyone's heard about the bridge," Wendel added, grinning. "Can you actually joust, or are you starting from scratch?"
"From scratch."
Wendel's grin widened. "Oh, this is going to be fun."
Speech — Lv. 45 → Lv. 46
~ ~ ~
The social dynamics became clear within the first week.
White Harbor was not Winterfell. Winterfell was the North distilled. It was old gods and old ways, a castle where a knight was a curiosity and a bastard was a fact of life managed with varying degrees of grace. White Harbor was the North's concession to the south. The Manderlys worshipped the Seven. Their knights were anointed. Their court followed Andal customs of rank and precedence. Their household knights, a dozen men properly equipped and properly trained, were nobles to a man.
Ser Wyll the Bridge Knight, commoner from the Gift, walking into this environment with a bastard page, was... conspicuous.
He was not unwelcome. Wyman saw to that. The lord made a point of seating Wyll near him at meals, asking him about Winterfell and Pyke and the Gift with a genuine curiosity that was also, unmistakably, a political signal. This man has my lord's favor. Treat him accordingly. The Manderly knights read the signal and complied, because Manderly knights were smart.
But compliance wasn't warmth. The knights were courteous, professional, and subtly distant. They sparred with Wyll when asked. They trained alongside him. They did not invite him to drink with them afterward, and their conversations at meals had the careful quality of men talking to someone they'd been told to be nice to.
Jon felt it more acutely. The boy was used to the casual cruelties of Winterfell. He knew Theon's barbs, Catelyn's cold shoulder, the servants who looked through him. But those were familiar cruelties, worn smooth by repetition. White Harbor's knights were unfamiliar, and their children, squires and pages of noble birth who populated the castle's training yard, regarded Jon Snow with the open curiosity of boys who'd heard the word bastard and wanted to see what one looked like.
"They stare at me," Jon said, on the third evening, sitting on his cot in the small room they shared in the guest quarters.
"Let them."
"They whisper."
"Let them do that too."
"Don't you care?"
Wyll looked at the boy. Jon was eight years old, gray-eyed, and he was carrying a weight that no child should have to carry. Wyll thought about what to say, what Speech 46 and three years of teaching had given him the tools for, and he chose the simple version.
"Jon, I'm a commoner who got knighted by a king because I was too stupid to stop crossing a bridge. Half the knights in this castle have pedigrees longer than my arm and combat skills I could beat blindfolded. The world doesn't make sense. Stop trying to make it make sense and just get better."
Jon stared at him. Then, slowly, the tight set of his jaw loosened.
"Get better," he repeated.
"Get better. That's the only thing that matters."
Speech — Lv. 46 → Lv. 47
~ ~ ~
The jousting was humbling.
Ser Wendel took charge of Wyll's training, largely because Wylis, the better jouster, had no interest in teaching and Wendel had an inexhaustible enthusiasm for everything. The younger Manderly was a natural instructor. He was patient and clear, and he was completely willing to knock Wyll off a horse as many times as it took for the lesson to land.
"The lance is a spear on horseback," Wendel explained, on the first morning, holding a blunted practice lance across his palms. "But it's not the same as spear-fighting. With a spear, you control the point. With a lance, the horse controls the point. Your job is to aim the horse and keep the lance steady. The horse does the hitting."
His polearms skill was 39. He had honed it through years of fighting and teaching, refined it against wildlings and Ironborn and Rodrik Cassel. And all of it was wrong for jousting, because jousting inverted the mechanics he'd spent years building. A spear was a reactive weapon. You adjusted in real-time, corrected mid-thrust, read your opponent's movement and adapted. A lance was a committed weapon. You picked your line, you set your aim, and then the horse carried you and the lance forward at thirty miles an hour and you either hit or you didn't.
The first time Wyll couched a lance and rode at the quintain — a pivoting wooden target on a post — he missed it entirely. The lance wavered, his aim drifted, and the tip passed six inches wide.
Polearms — Lv. 39 → Lv. 40
He gained a level from missing. He had attempted a new application of an existing skill and discovered how much he didn't know. It was the same phenomenon he'd seen with Sword & Board at Pyke. Using a skill in an unfamiliar context reset the learning curve even at high levels.
He half-warged Dust for the second pass.
The difference was transformative. With half his consciousness in the horse, Wyll didn't have to worry about riding. The horse handled itself, responding to his intent and maintaining the line he wanted. His body was free to focus entirely on the lance. Aim, brace, steady—
He hit the quintain dead center. The quintain's counterweight swung around and hit him in the back of the head.
Polearms — Lv. 40 → Lv. 41
"Gods," Wendel said, from the fence. "How did you go from missing to a perfect strike in one pass?"
"Good horse," Wyll said.
Warging — Lv. 11 → Lv. 12
The half-warg jousting was, mechanically, devastating. Wyll's Polearms skill handled the lance work. The warging handled the horsemanship. Together, they produced a jousting capability that had no business existing on someone who'd never held a lance before today. The MP drain was constant but a jousting pass lasted maybe fifteen seconds. He could run dozens of passes before his mana pool mattered.
The problem was the knights.
When Wendel put him against actual opponents, household knights on warhorses who'd been jousting since they were squires, the gap reasserted itself. These men didn't just aim a lance. They read the tilt. They adjusted their shield position, shifted their weight, and presented different targets at different moments. Against the quintain, Polearms 41 and half-warg riding made Wyll look like a prodigy. Against Ser Mallador, who'd been jousting for twenty years, Wyll got unhorsed in two passes.
Polearms — Lv. 41 → Lv. 42
He got up, remounted, and went again.
Then, he got unhorsed again.
The third time, he braced differently. He distributed his weight the way Wendel had demonstrated and locked the lance against his body instead of holding it with arm strength. He survived the impact. His lance glanced off Ser Mallador's shield. Mallador's lance hit Wyll square in the chest and almost took him off, but Dust — half-warged, responding to Wyll's desperate stay — planted his hooves and held.
"You learn quick," Mallador said grudgingly, raising his visor.
Polearms — Lv. 42 → Lv. 43
Speech — Lv. 47 → Lv. 48
The Speech level came from the grudging respect. The system recognized social dynamics that were communicated through combat rather than words.
~ ~ ~
The weeks blurred.
Wyll jousted every morning, sparred every afternoon, and practiced warging every evening. White Harbor's harbor was alive with gulls, terns, and cormorants, and Wyll sent his consciousness into them nightly. He rode their simple sea-focused minds over the water and the ships and the city. The aerial perspective was addictive. Needle, who'd come south with them, watched the gulls with a predator's contempt from her perch in the guest quarters.
Warging — Lv. 12 → Lv. 13
Jon, meanwhile, was thriving.
Wyll trained him every morning before the jousting began, their routine from Winterfell maintained without interruption. But the afternoons were Jon's own, and the boy had discovered something that Winterfell couldn't offer. He had anonymity. In Winterfell, everyone knew he was the bastard. In White Harbor, he was the Bridge Knight's page, and beyond Wyman's immediate household, nobody knew or cared about his parentage. The freedom of it was visible in his posture, his voice, his willingness to meet eyes that would have sent him retreating at home.
Jon was thriving in the training yard, too. He didn't have to hold himself back for fear of Lady Stark's icy scorn.
"He's good," Wendel observed one afternoon, watching Jon spar with one of the Manderly squires. "Quick. Smart feet."
"He'll be better," Wyll said.
Jon won the bout. The squire — a boy a year older and a head taller — hit the ground with a look of profound surprise. Jon stood over him with an expression that was working very hard not to be a grin.
Wyll let him have it.
~ ~ ~
The sparring was what Wyll had come for, second only to the jousting.
White Harbor's knights fought differently from Winterfell's garrison. Andal training emphasized formal technique. Guards and transitions were named and categorized, and the approach to combat treated sword-fighting as a science rather than an art. Rodrik's teaching was intuitive. White Harbor's was structural.
Both had value, and the clash between them pushed Wyll's Sword & Board past a plateau he'd been stuck on for months.
Sword & Board — Lv. 40 → Lv. 42
He gained two levels in three weeks from fighting opponents who used techniques he'd never encountered. He learned a high guard that created a trap for overhead strikes and a shield transition that turned a defensive posture into an immediate counter. Wyll absorbed them the way he'd absorbed everything since waking up in Ashenfeld. He learned greedily and systematically, with the attention of a man who knew that every new technique was a tool he'd carry forever.
The Manderly knights noticed his improvement, because his improvement was happening in real-time against them. Ser Mallador, who'd unhorsed him casually on the first day, couldn't manage it by the third week. Ser Lucas, the best swordsman in the household, found Wyll increasingly difficult to put down in sparring. The courtesy that had been a veneer of political obligation began, slowly, to acquire genuine warmth.
Speech — Lv. 48 → Lv. 49
Competence was its own introduction. In a castle full of knights who valued martial skill, Wyll's rapid improvement was a credential that outweighed his birth. The drinking invitations started arriving. The conversations at meals lost their careful edges. By the end of the first month, Wyll was… not one of them, not exactly, but respected by them, which was close enough.
~ ~ ~
On a clear evening in late 291 AC, Wyll sat on the harbor wall with his legs dangling over the water and his consciousness in a gull, soaring above the bay.
Warging — Lv. 13 → Lv. 14
Below him, below the gull, White Harbor glittered. He could see lanterns on the ships, torches along the walls, and the warm glow of hearthfires through a thousand windows. From up here, through bird-eyes, the city was a constellation laid on the earth, and the sea beyond it was black and endless and full of currents that the gull read like roads.
He could feel the warging skill approaching something. It was not a threshold, and it was not a level gate. It was a depth. At 14, his control of non-bonded animals was smooth enough that the bird barely noticed his presence. He could ride for twenty minutes without the animal resisting. He could see and hear and smell with full clarity. He could even make subtle suggestions, turn here, fly lower, and the gull followed them without hesitation.
The intelligence applications were becoming concrete. Every ship in the harbor was observable from above. Every conversation on the docks was audible through a gull perched on a piling. If he'd had enemies in White Harbor, if this had been King's Landing or the Twins or any court where information was power, the warging would have been the most valuable skill he possessed.
He filed it away. The time for that would come.
Back in his own body, on the wall, he pulled out a piece of parchment and began his monthly letter to Ned.
My Lord Stark,
Jon is well. He eats too much fish pie and not enough vegetables. He beat a Manderly squire in sparring yesterday and tried very hard not to gloat. He failed. His swordwork continues to improve. He misses his brother.
Your knight, Ser Wyll.
He paused, then added:
The jousting is coming along. I've only fallen off the horse six times this week.
SER WYLL — "The Bridge Knight"
Level 35
HP: 320/320
MP: 220/220
Skill – Lv. # (MAX)
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Speech — Lv. 49 (100)
Polearms — Lv. 43 (100)
Sword & Board — Lv. 42 (100)
Stealth — Lv. 23 (100)
Smithing — Lv. 21 (100)
Two-Handed — Lv. 20 (100)
Scholarship — Lv. 21 (100)
Crafting/Alchemy — Lv. 17 (100)
Ice Magic — Lv. 16 (20)
Danger Sense — Lv. 17 (20)
Warging — Lv. 14 (20)
Archery — Lv. 12 (100)
Total skill levels: 354
AUTOSAVE... ✓
Chapter 18: The Lists
Notes:
(See the end of the chapter for notes.)
Chapter Text
The invitation came by raven on a morning in early 292 AC.
Wyll was in the tiltyard, running passes against Ser Mallador. The old knight could no longer unhorse him, but he could still score clean hits three times out of five. Wyll was mid-pass when Wendel Manderly came jogging across the yard with a scroll in his hand and a grin that said something good.
"Gulltown!" Wendel said, waving the parchment. "Lord Grafton's hosting a tourney. Jousting, melee, archery. Father's been invited." He paused for effect. "We're going."
Wyll pulled up, lance couched, half-warged Dust settling beneath him. "The Manderlys are going to a Vale tourney?"
"We're Andals, Wyll, the only Andal house in the North. Gulltown's closer to us by ship than half the Vale lords are to them by road. Father's been going to Grafton tourneys since before I was born." Wendel clapped him on the shoulder. "You should enter."
Wyll's stomach did something complicated. A tourney. A real tourney, with ranked opponents, elimination rounds, and stakes that went beyond training yard bruises. His Polearms skill was climbing fast from the jousting work, and half-warg riding made him competitive against knights who'd been tilting for decades. He wanted to enter the way a starving man wanted bread.
"I can't," he said.
"Why not?"
"I don't have a jousting horse. I don't have tourney armor. I don't have lances." He gestured at Dust, who was placidly chewing her bit. "She's the most docile mare in the Winterfell stables. She's perfect for half— for what I do with her, but she's not a destrier. And if I enter and lose in the first round, I forfeit my horse and armor to whoever unhorsed me. I'd be giving away Winterfell's property."
Wendel's grin didn't fade. "Talk to my father."
~ ~ ~
Lord Wyman Manderly conducted business the way other lords conducted wars. He brought strategy, patience, and an appetite that was only partially metaphorical.
"Sit, Ser Wyll." Wyman gestured to the chair across his desk. It was a real desk, covered in ledgers and correspondence, because the Lord of White Harbor ran a trade empire and was not shy about it. "Wendel tells me you want to ride in the Gulltown tourney but lack the means."
"That's the shape of it, my lord."
"Mm." Wyman popped a candied fig into his mouth and chewed thoughtfully. "You've been training with my knights for six months. Mallador can't put you down anymore. Wendel says your lance work is — what was the word — 'terrifying'."
"Wendel is generous."
"Wendel is accurate. I've been watching, Ser Wyll. I watch everything that happens in my castle." The small eyes were sharp beneath the fat. "Here is what I propose. I will provide you with a proper courser, not a destrier, we're not made of gold, but a trained jousting horse. I will provide tourney armor, fitted by my own armorer. Lances, livery, the lot. You will ride in the Gulltown tourney under the Manderly banner."
"And in return?"
"We split your winnings. Fifty-fifty. Ransoms, prize money, everything." Wyman leaned back. "If you lose in the first round, I absorb the cost. The horse and the armor are my loss, not yours. You walk away with nothing risked."
It was, Wyll recognized, a spectacularly good deal. For him. Which meant it was a spectacularly good deal for Wyman too, in ways that weren't immediately obvious.
"Why?" he asked.
Wyman smiled. He enjoyed being asked the right question.
"Because you're going to win, Ser Wyll. Maybe not the whole tourney, not against the best the Vale has to offer, not yet. But you'll make it past the early rounds, and every round you win pays for the investment twice over. The ransoms alone from two or three unhorsed knights would more than cover a courser and a suit of plate."
"You seem very confident."
"I am confident. You're a better jouster than anyone in this castle except possibly Wylis, and Wylis has twenty years of experience on you. More importantly, you're unknown. The Gulltown lists will be full of Vale knights who've jousted against each other a hundred times. They know each other's tendencies. They've never seen you." Wyman ate another fig. "An unknown from the North, riding under my banner, is easy to place favorably in the early rounds. No one will expect you to be good. By the time they realize you are, you'll have won three ransoms and I'll have made my money back."
Speech — Lv. 49 → Lv. 50
Wyll looked at the lord of White Harbor. Wyman was enormous, calculating, and generous. He worshipped the Seven and counted coppers and played the game of lords with a cheerful ruthlessness that most people mistook for buffoonery.
"Deal," Wyll said.
"Excellent." Wyman reached for the fig bowl. "Now. Let's talk about your armor."
~ ~ ~
The ship left White Harbor on a gray morning, carrying the Manderly party south across the Narrow Sea. Lord Wyman, who hated sailing only slightly less than he hated riding, remained in his cabin for most of the voyage. Wylis and Wendel managed the expedition. They had thirty men, six jousting horses, two wagons-worth of equipment, and one very excited nine-year-old bastard who'd never seen the sea from a ship before.
Jon stood at the prow for the entire first day, salt spray in his hair, watching the water with wide-eyed intensity. Wyll stood beside him and said nothing, because some moments were better without commentary.
Warging — Lv. 14 → Lv. 15
He sent Needle ahead of the ship. The goshawk cut across the open water, riding the thermals that rose where cold northern air met the warmer currents of the Narrow Sea. Through her eyes, Wyll could see the coast of the Vale emerging from the southern haze. Green hills, white cliffs, and the sprawl of Gulltown nestled in its bay.
He could also see the ships. Dozens of them were converging on the port from every direction, all tourney traffic. The Vale's knightly class was descending on Gulltown for a few days of sanctioned violence and expensive entertainment.
~ ~ ~
Gulltown was smaller than White Harbor but louder, warmer, and more southern in every way that mattered. The buildings were timber and plaster instead of stone, and the sept was enormous. The streets were thronged with people who spoke with the rounded vowels of the Vale and who looked at Wyll's northern furs with amused curiosity.
The tourney grounds were outside the city walls. It was a broad field of packed earth, with stands for spectators, a fenced tiltyard, and a separate area for the melee. Pavilions dotted the surrounding fields in every color, banners snapping from their poles. Wyll recognized some of the sigils from his Scholarship studies. He saw the broken wheel of House Waynwood, the burning tower of House Sunderland, and the red castle of House Redfort.
He also spotted bronze studs on a dark field, bordered with runes. House Royce.
Their pavilion was the largest on the field, and the man who emerged from it was the largest in it. Bronze Yohn Royce stood a full head taller than anyone around him, with gray hair, slate-gray eyes, and hands the size of dinner plates. He wore no armor, since the tourney didn't start until tomorrow, but he moved with the gravity of someone who knew exactly how large and experienced he was.
"Lord Royce," Wyman said, having been hauled from his ship in a chair designed for the purpose. "A pleasure, as always."
"Manderly." Bronze Yohn's voice was deep as a drum. His eyes moved past Wyman to the entourage. He took in Wylis, Wendel, the knights, and Wyll, standing slightly apart in his new tourney armor with Jon at his side. "You've brought fresh blood."
"Ser Wyll. The Bridge Knight. He's riding in the joust."
Bronze Yohn looked at Wyll. "The Bridge Knight. Pyke, wasn't it?"
"Yes, my lord."
"I heard about that." His gaze lingered, assessing, cataloguing. Wyll felt Danger Sense pulse. It wasn't a threat, just the proximity of someone whose combat skills were in the high sixties or seventies. His system recognized the weight of it instinctively. "Northern knight. First Men?"
"Gift-born, my lord."
"The Gift." Something flickered in Bronze Yohn's expression. It might have been interest, or recognition, or both. House Royce's words were We Remember, and they remembered being First Men in a land of Andals. A Gift-born knight, in the Vale, was a curiosity that appealed to exactly that heritage. "You'll find good sport in the lists tomorrow, Ser Wyll. The Vale takes its jousting seriously."
"I'm counting on it, my lord."
Speech — Lv. 50 → Lv. 51
Bronze Yohn nodded. It wasn't a Greatjon nod, or a political gesture. It was the casual acknowledgment of someone who'd sized up a potential opponent and filed the result. He turned back to Wyman, and the two lords began the elaborate work of compressing a year's worth of diplomacy into three days of jousting.
Wyll retreated to the Manderly pavilion and checked his armor.
~ ~ ~
The tourney armor was good, better than good. Wyman's armorer had fitted it specifically for Wyll, and the difference between properly fitted plate and the castle-forged mail he'd worn at Winterfell was the difference between a suit and a burlap sack. The breastplate sat flush against his gambeson. The pauldrons moved with his shoulders. The gauntlets were articulated, with reinforced knuckles, and they gripped the lance as though they'd grown around it.
The courser was a different animal from Dust. Where Dust was placid, patient, and responded to half-warging with gentle compliance, the courser was a ball of muscle and temperament named Anvil who responded to half-warging with enthusiasm. The horse didn't just accept Wyll's mental presence. It leaned into it, matching his intent with an eagerness that bordered on aggression. When Wyll thought charge, Anvil didn't accelerate. Anvil launched.
Warging — Lv. 15 → Lv. 16
Warging — Lv. 16
NEW ABILITY UNLOCKED:
◈ Skinchange: All Animals
Cost: 25 MP
Effect: Transfer consciousness into
any animal regardless of size.
Duration scales with skill level.
Larger or more intelligent animals
may resist.
He could skinchange into any animal now. There were four more levels to the max, and whatever came after that.
He filed it away and focused on the horse beneath him.
"Easy," Wyll murmured, his hand on the horse's neck, his mind halfway inside its skull. "Save it for tomorrow."
Jon was vibrating. The boy had laid out Wyll's equipment with meticulous care. He was a page who understood that this was the most important thing he'd ever been asked to do. The lance rack was arranged by weight, the shield was polished, the surcoat was pressed, and every strap and buckle had been checked twice. He'd also, Wyll noticed, polished the direwolf sigil on Wyll's shield until it gleamed.
"You don't have to be this nervous," Wyll told him.
"I'm not nervous."
"You've checked the lances four times."
"They might have moved."
Wyll bit back a smile. "Go to bed, Jon."
"What if—"
"Bed."
Jon went. Slowly. With one last look at the lances.
~ ~ ~
On the first day of the joust, the stands were full.
This was a regional tourney, not a royal event, but it was still well-attended. Two thousand people, maybe more, packed into the wooden stands and lined the fences. Banners were flying and horns were blowing, and there was the unmistakable buzz of a crowd that had come to watch men hit each other with sticks on horseback. It was, Wyll thought, absurd and magnificent in equal measure.
The field was set for single elimination. Thirty-two riders, seeded by reputation, were matched in pairs. Wyman had been right about the seeding. Wyll was placed against a young knight from House Shett in the first round, a green boy who'd competed in exactly two previous tourneys and won neither. The fix wasn't subtle, but nobody cared. Low seeds fighting low seeds was how tournaments worked. If Wyll advanced, he'd face harder opponents. That was the test.
Danger Sense hummed. It wasn't from the crowd, nor from the Shett boy. It came from the field itself, from the concentrated presence of thirty-two armed men on warhorses. The density of martial capability made the skill vibrate like a tuning fork. Somewhere in that field, Bronze Yohn Royce sat his horse in runic armor, and the weight of him registered like a boulder in a stream.
"Ser Wyll of Winterfell!" the herald cried. "Riding for Lord Manderly of White Harbor! Against Ser Jasper Shett!"
Wyll lowered his visor. He half-warged into Anvil, felt the horse's eagerness flood through him. Then he couched the lance and settled the shield.
MP: 220 → 200
The horn sounded.
Anvil surged forward. The tiltyard was a hundred yards of packed earth, the barrier a wooden rail between the riders. The Shett boy was coming the other way on a brown destrier with a lance that wavered in his grip. Wyll read him through Danger Sense — nervous, aim drifting left, shield too high — and picked his line.
The impact was clean. Wyll's lance struck the Shett boy's shield dead center, punched through his guard, and lifted him out of the saddle. He hit the ground in a clatter of armor and lay there, winded.
He'd won the first round in one pass.
Polearms — Lv. 43 → Lv. 44
The crowd murmured. An unknown northern knight unhorsing a Vale rider in a single pass was unexpected, and the tourney crowd was too experienced to cheer for a first-round win against a weak opponent. But they noticed.
Wyman, in the stands, was eating a meat pie and smiling.
~ ~ ~
Round two was against Ser Denys Melcolm. He was older and experienced, a solid journeyman jouster who'd made the quarterfinals in three previous Gulltown tourneys. His lance was steady, his seat was good, and he didn't flinch.
On the first pass, both lances struck shields. The impact jarred Wyll's teeth. Anvil held his line, half-warg keeping the horse steady through the collision. Melcolm's horse stumbled slightly. It wasn't enough to unseat him, but it was enough that Danger Sense registered the opening.
He'd learned something though, from the failure to unseat Melcolm. On the second pass, Wyll adjusted his aim, dropping the lance point two inches. The correction was so small it was invisible to the crowd but devastating in practice. The tip caught the bottom edge of Melcolm's shield and levered it upward. The knight's body followed, lifting in the saddle, and Melcolm was on the ground.
He'd won in two passes.
Polearms — Lv. 44 → Lv. 45
The murmur was louder this time. Melcolm was a known quantity, and the Bridge Knight had just put him in the dirt with a lance adjustment that the better jousters in the crowd recognized for what it was. It wasn't luck, and it wasn't brute force. It was technique.
In the stands, Bronze Yohn Royce was watching.
~ ~ ~
His next joust was in the quarterfinal, against Ser Andar Royce. The heir to Runestone.
Wyll saw the name on the bracket board and felt his stomach drop. It wasn't fear. It was the sudden, sharp awareness that the easy rounds were over. Andar Royce was in his early twenties, broad-shouldered, and wearing the same bronze-and-black livery as his father. He surely would've been jousting since childhood.
Wyman appeared at Wyll's elbow. "Andar's good," the lord said, quietly. "Top eight in every tourney he's entered. Strong seat, excellent aim. His father taught him."
"His father's over there watching."
"Yes." Wyman's smile was thin. "Which means Andar will be trying to impress. Trying to impress makes men aggressive. Aggressive men overcommit."
Speech — Lv. 51 → Lv. 52
It was tactical advice disguised as social observation. Wyman was coaching him.
The horn sounded.
Andar Royce hit like stone. The first pass was thunderous. Lance met shield with a force that Wyll felt in his spine, a force that would have unhorsed him six months ago. Anvil staggered but held, half-warg reflexes keeping the horse in line. Wyll's own lance struck Andar's shoulder, a glancing blow that scored points but didn't threaten the seat.
HP: 320 → 274
The hit had inflicted real damage, through the armor. Andar was strong. For the second pass, Wyll cast Ice Armor.
MP: 200 → 170
The thin shell of ice formed beneath his plate, invisible, and when Andar's lance struck his chest on the second pass, the impact was halved. The crowd saw a northern knight absorb a blow that should have staggered him and stay perfectly upright. Andar saw his best strike fail to move his opponent. Bronze Yohn, in the stands, leaned forward.
On the third pass, Andar overcommitted. It was exactly as Wyman had predicted. The aggression came from wanting to finish a stubborn opponent in front of his father. He leaned too far forward, put too much of his weight behind the lance, and when Wyll's point caught his shield at an angle, the lever-and-lift technique that had unseated Melcolm worked just as well on a Royce.
Andar hit the ground. The crowd went silent, then erupted.
Polearms — Lv. 45 → Lv. 46
Danger Sense — Lv. 16 → Lv. 17
Wyll raised his visor and breathed. His ribs ached where Andar's lance had hit. The blow had done 46 damage even through Ice Armor, and his MP was draining from the half-warg. But he'd won. He'd beaten a Royce in the quarterfinals of a Vale tourney. The stands were on their feet, and Jon was screaming from the Manderly pavilion.
Then Andar stood up.
The heir to Runestone got to his feet, pulled off his helm, and looked at Wyll with fury and respect in equal measure. He drew his sword.
"I would continue," Andar called across the field. His voice carried. "On foot. If the Bridge Knight is willing."
The crowd noise shifted, a ripple of anticipation, of yes. A knight who'd been unhorsed had every right to demand a continuation with swords. It was his pride and his coin on the line. If he won the sword fight, the unhorsing was negated. If he lost, he surrendered his ransom with no ambiguity.
Wyll dismounted. He let the half-warg with Anvil drop, since there was no need for it on foot, and drew the castle-forged sword. His shield was still on his arm, dented from three passes but sound.
MP: 170 → 140 (Ice Armor refreshed)
Andar came at him fast. The Royce heir fought the way he jousted. He was aggressive, committed, and powerful. But on foot, without the horse doing half the work, the aggression was controlled. He wasn't overcommitting. He'd learned that lesson on the third pass and wasn't making it twice. His sword work was clean and hard, trained by Bronze Yohn himself, and every strike carried weight.
Wyll's shield caught the first blow. His counter was blocked. Andar's footwork was excellent, better than most of the White Harbor knights, and he read Wyll's angles competently. He'd been sparring against top-tier opponents his entire life. They exchanged three more passes, steel ringing, the crowd pressing against the fences.
Danger Sense mapped Andar's patterns: high-low combination, shield feint into thrust, favors the right side. Wyll adjusted, shifted his guard, and when the next high strike came, he stepped inside it, closer than Andar expected, and drove the shield's edge into the Royce heir's sword arm.
Andar's grip loosened. Wyll pressed with two fast strikes, low then high, forcing Andar's shield up. Then he hooked his foot behind the man's ankle. Andar went down on one knee.
Wyll put his sword point to Andar's throat.
Silence. Then Andar, breathing hard, raised his hand in surrender.
Sword & Board — Lv. 42 → Lv. 43
The crowd roared. It wasn't the murmur of the early rounds. This was a full-throated roar, because this was what a tourney was supposed to be. A joust won on technique, a continuation demanded with honor, and a sword fight settled with skill. Andar Royce had lost, but he'd lost well, and the way he clasped Wyll's arm when he stood said everything.
"Good fight," Andar said. His eyes were bright with something other than anger.
"Good fight," Wyll agreed.
In the stands, Bronze Yohn Royce was looking at Wyll with an expression that was no longer casual.
~ ~ ~
He lost in the semifinal.
Ser Lyn Corbray unhorsed him in two passes with a precision that made Wyll feel like a first-day student. The man's lance work was surgical. His aim, timing, and angle were all operating at a level that Polearms 46 couldn't match. Wyll went down hard, Ice Armor shattering on impact. He lay on the packed earth looking up at the sky while the crowd cheered for the better jouster.
Polearms — Lv. 46 → Lv. 47
He got up. Nothing was broken. Anvil was unharmed. Jon was waiting at the barrier with water and a face full of poorly concealed distress.
"It's fine," Wyll told him.
"He—"
"He was better. It's fine." Wyll pulled off his helm. "That's how you learn which level you're actually at."
~ ~ ~
The evening feast was held in Lord Grafton's great hall, and Wyll attended as a semifinalist. The finish earned him a seat near the high table and the attention of every knight in the room.
Wyman was incandescent. The math had worked perfectly. Three victories meant three ransoms from unhorsed opponents: the Shett boy's destrier, Melcolm's armor, and Andar Royce's very expensive horse, plus the semifinalist's purse. Even after the fifty-fifty split, Wyll had more money than he'd earned in two years of knightly wages.
"Profitable day," Wyman said, gnawing a lobster claw. "Very profitable. We must do this again."
Bronze Yohn found Wyll after the third course.
The Lord of Runestone sat down across from him without invitation, which was a privilege of size and station, and fixed Wyll with those slate-gray eyes.
"You unhorsed my son," he said.
"He rode well, my lord. I was fortunate."
"You were not fortunate. You were patient, and you read his aggression, and you used a technique I've only seen twice before, once from a Reach knight and once from a Dornishman. Where did you learn the lever-and-lift?"
"Wendel Manderly taught me the basics. The rest I worked out."
Bronze Yohn looked at him for a long time.
"Andar will want a rematch," Bronze Yohn said. "He's proud. Gets it from his mother." He paused. "I'd like to see it. Come to Runestone before you return north. Bring the boy."
Speech — Lv. 52 → Lv. 53
He'd gotten an invitation to Runestone from Bronze Yohn Royce himself.
More doors were opening, one after another, each one wider than the last. Wyll had entered the tourney as a semi-unknown commoner knight from the Gift. He was leaving it having unhorsed a Royce in front of the Vale's knightly class and been invited to their ancestral seat.
"I'd be honored, my lord," Wyll said.
Bronze Yohn nodded, stood, and walked away. He did not look back. Lords of Runestone, apparently, did not look back.
SER WYLL — "The Bridge Knight"
Level 36
HP: 330/330
MP: 220/220
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Speech — Lv. 53 (100)
Polearms — Lv. 47 (100)
Sword & Board — Lv. 43 (100)
Stealth — Lv. 23 (100)
Smithing — Lv. 21 (100)
Two-Handed — Lv. 20 (100)
Scholarship — Lv. 22 (100)
Crafting/Alchemy — Lv. 17 (100)
Ice Magic — Lv. 16 (20)
Danger Sense — Lv. 17 (20)
Warging — Lv. 16 (20)
Archery — Lv. 12 (100)
Total skill levels: 367
AUTOSAVE... ✓
Notes:
This story was written for fun. I know there are errors, and craft flaws, and that it's rough in places. The alternative wasn't "maybe I'll edit more and perfect it"; the alternative was "maybe I just won't post at all and I'll enjoy it myself". Criticizing me in the comments is just going to make me stop posting, and that would be a shame, because it's a really fun story! I hope that you enjoy it, and if there's aspects you don't like, that's totally fine. I probably even agree with you. Please keep it to yourself though.
Chapter 19: Runestone
Chapter Text
They rode north from Gulltown with the Royce party. Bronze Yohn led the column with his sons around him and thirty household knights and men-at-arms behind. Wyll and Jon rode near the middle, folded into the retinue as naturally as if they'd always been there. Andar fell in beside Wyll on the first morning and spent most of the ride asking about the lever-and-lift technique, which Wyll explained in detail because teaching was XP and because Andar's honest curiosity was hard to refuse.
Robar, the second son, was a lean young man of eighteen or nineteen with quick eyes and an easy smile. He seemed to find the entire concept of his older brother befriending the man who'd unhorsed him deeply amusing. Waymar, the youngest at about fifteen, was handsome and bored. He was too old for childhood and too young for anything interesting, and he spent the ride practicing sword forms on horseback that nobody had asked him to practice.
Runestone appeared on the second day of travel.
The castle had dark stone walls carved with runes that Scholarship 20 couldn't translate. It was old the way the Wall was old. Bronze Yohn dismounted in the courtyard and turned to Jon, looking down at the boy with an expression that softened the craggy face.
"Welcome to Runestone, lad. Your father and I are old friends, you know. He fostered in the Vale. Used to visit here with Jon Arryn. Quiet lad. Terrible dancer." The ghost of a memory crossed his face. "You have his look."
Jon bowed. "So I'm told, my lord."
Speech — Lv. 53 → Lv. 54
~ ~ ~
They settled into Runestone's rhythms quickly.
The castle was a fighting household in a way that White Harbor wasn't. Where the Manderlys were merchants who kept knights, the Royces were warriors who happened to own land. The training yard was the largest Wyll had seen outside of Winterfell. It had a full tiltyard, a melee ground, an archery range, and a practice area that saw use from dawn to dusk. Bronze Yohn's household knights trained daily, and the lord himself was in the yard most mornings. He watched, corrected, and occasionally picked up a weapon and demonstrated something with casual precision. He'd been doing this for longer than most of his knights had been alive.
Andar was waiting for him on the first morning, armed and armored.
"Rematch," the Royce heir said. No preamble. No small talk. He drew his sword and raised his shield, and his eyes were bright and focused. He'd been thinking about this for days.
"Joust or sword?" Wyll asked.
"Sword first. Then joust. Then sword again if I feel like it."
Wyll grinned. He couldn't help it.
They fought. Incredibly, Andar was better than he'd been at Gulltown.
He'd been listening during the ride. He had absorbed the lever-and-lift explanation, studied Wyll's movement on horseback, and processed the loss with analytical hunger. Wyll could feel it in the tightened guard and the controlled aggression. Andar had made adjustments to the exact techniques that had beaten him on the tourney field. He'd corrected in two days what most fighters took weeks to address.
Wyll won. But it took four minutes instead of two, and Andar scored three clean touches that would have drawn blood in a real fight.
Sword & Board — Lv. 43 → Lv. 44
"Again," Andar said, picking himself up.
They went again. And again. By the third bout, Wyll was breathing hard and Andar was grinning despite the bruises. The household knights had stopped training to watch.
"You're getting better," Wyll told him, after the fourth bout.
"You're getting better faster," Andar said. "How do you do that?"
"Practice."
"We all practice. You do something else."
Speech — Lv. 54 → Lv. 55
He didn't have an answer for that. Or rather, he had an answer that he couldn't give.
~ ~ ~
The jousting at Runestone was a step above White Harbor.
Bronze Yohn's knights jousted with methodical intensity; they served a lord famous for his tournament career. The techniques were sharper, the horsemanship was better, and the pace was faster. Wyll ran passes against Andar and against Robar, who was lighter in the saddle but craftier with the lance. He also tilted against two of the household knights whose names he kept confusing because the Royces apparently employed three men named Allard.
Polearms — Lv. 47 → Lv. 48
Polearms — Lv. 48 → Lv. 49
He gained two levels in a few days. Runestone's opponents were pushing him past the plateau that Gulltown had revealed, the semifinal ceiling where Lyn Corbray had dismantled him. He wasn't there yet, wasn't close to Corbray's level, but he could feel the gap narrowing with every pass against men who knew what they were doing.
The half-warg riding remained his edge. None of Runestone's knights could match the seamless coordination between Wyll and Anvil. The horse responded to thought instead of rein, and the turns and adjustments happened a half-second faster than any conventionally ridden horse could manage. It wasn't cheating, exactly. But it wasn't fair, either.
He thought about that sometimes. He wondered whether the system made his victories hollow. Warging, Ice Armor, Danger Sense. He wondered whether a win that relied on invisible magic was really a win.
Then he remembered the twenty-eight deaths at Pyke and decided he'd earned the right to use every advantage he had.
~ ~ ~
Jon was the one who found the jousting equipment.
Wyll came into the yard on the fifth morning and found the boy standing beside a rack that hadn't been there the day before. It held smaller lances, lighter ones, with blunted tips wrapped in leather. Beside the rack sat a pony-sized wooden horse on wheels, fitted with a makeshift saddle.
"What is this?" Wyll asked.
"Beginner jousting equipment," Robar said, appearing from the armory with another bundle of miniature lances. "Every Royce learns to tilt before they learn to shave. Father had these made for us when we were Jon's age. They've been in storage for years."
Jon was looking at the equipment with an expression of barely contained desperation. He hadn't asked. Wyll knew he hadn't asked, because Jon Snow did not ask for things. But he'd been watching the jousting every day from the fence with hungry intensity. He probably wanted it badly enough that asking felt like tempting the Gods to say 'no'.
"Well?" Wyll said.
Jon's head snapped toward him. "Can I—"
"Get on the horse."
The wooden horse was on rails. It rolled down a short track, simulating the approach, while the rider practiced couching the lance and hitting a stationary target. Wyll realized it was the perfect training tool for a beginner. There was no real horse to control and no real speed to manage, just the fundamentals of aim, brace, and impact.
Jon climbed on. Wyll handed him the smallest lance. It was still almost too big for a nine-year-old, but Jon gripped it with both hands and set it against his body the way he'd watched Wyll do a hundred times.
"Elbow in," Wyll said. "Brace the butt against your ribs, not your arm. The horse does the pushing, remember? You just point."
Jon nodded, face tight with concentration. Robar gave the wooden horse a push, and it rolled down the track. Jon's lance hit the target six inches left of center and nearly knocked him off the saddle.
"Again," Jon said, before Wyll could speak.
Speech — Lv. 55 → Lv. 56
They spent the morning on the rail. Jon hit the target on his fourth attempt, hit it cleanly on his seventh, and by the twelfth was striking within an inch of center with a consistency that made Robar raise his eyebrows.
"He's a natural," Robar murmured to Wyll, watching Jon line up another pass.
"He's stubborn. There's a difference."
"In my experience, that is the difference."
By the afternoon, Wyll had moved Jon from the wooden horse to a real pony. It was a patient, stocky animal, and it tolerated the proceedings with saintly grace. Jon rode at the quintain, missed, nearly fell off, righted himself, and rode again. His face was mud-streaked and glowing.
Wyll stood at the fence and watched and felt something that his status screen couldn't quantify. It wasn't pride, exactly. Pride implied ownership, and Jon's talent belonged to Jon. It was joy. Jon deserved this, and not because he was Jon Snow, the Prince Who Was Promised. Wyll had watched him at Winterfell, with his wary fear that no child should know. And here he was, laughing and thriving.
~ ~ ~
Bronze Yohn found him that evening.
Runestone had a godswood. It was a smaller, wilder space than Winterfell's, with a weirwood whose carved face looked angry rather than sorrowful and sentinel pines that creaked in the coastal wind. Wyll was sitting beneath the weirwood, reading Luwin's latest text. It was a history of the Andal Invasions, sent originally to White Harbor, that he'd been working through for weeks. The Lord of Runestone settled onto a stone bench across from him.
Bronze Yohn did not make small talk. He sat in silence for a full minute, watching the weirwood face weep its red sap, before speaking.
"The boy is talented," he said.
"Jon? Yes."
"More than talented. He has the instincts. The way he adjusts after a mistake… most boys his age repeat the same error five times before they correct. He corrects on the second attempt. Sometimes the first."
"He's had good teaching," Wyll said. He meant Rodrik, and himself, and every hour of attention that had gone into Jon Snow's training since the morning the boy had appeared in the yard with a practice sword and a question.
"He has." Bronze Yohn's slate-gray eyes moved from the weirwood to Wyll. "How is life for the boy, in Lady Stark's household?"
The question was quiet and precise. Yohn already knew the answer, and he wanted to hear how someone else would frame it.
Wyll considered lying. He considered softening, deflecting, offering the diplomatic version. Lady Stark is a good woman, the household is well-run, Jon is treated fairly. It was all technically true, and all meaningfully false.
"It's not easy for him," Wyll said. "Lady Stark is... not cruel. But she can't look at him without seeing what he represents, and Jon knows it. He's learned to take up as little space as possible. To want things quietly and expect them not to come."
Speech — Lv. 56 → Lv. 57
Bronze Yohn nodded slowly. "Ned was always too honorable for his own good. He brought the boy home because it was the right thing to do, and never considered that the right thing might be the hardest thing for everyone involved." He paused. "I knew Ned as a boy. Fostered together, in a sense. He was at the Eyrie with Jon Arryn, and I'd visit often, or he and Robert would come here. Quiet lad. Earnest. The kind of boy who carried every responsibility as though the world would end if he set it down."
"That sounds like him."
"And his son is the same." Bronze Yohn leaned forward, his enormous hands clasped between his knees. "Ser Wyll, I'd like to offer Jon a place at Runestone. As my squire."
The words landed like a lance strike. Wyll's mouth opened, closed, opened again.
"Your squire," he repeated.
"He's the right age. He has the talent. And he'd be in the Vale, away from a household where his presence causes pain to everyone, himself included." Yohn's voice was matter-of-fact. "I'd consider it a favor to Ned. And to the boy."
Wyll sat with it. The offer was excellent by every measure. Bronze Yohn Royce was one of the most respected lords in the Vale, and in the realm. He was a legendary fighter whose household produced knights of genuine quality. Squiring for him would give Jon access to training, connections, and a social standing that Winterfell's bastard could never achieve. It would remove him from Catelyn's cold proximity. It would give him a home where his birth was noted but not weaponized.
It was also the right thing to do. Wyll could see it, clearly, the way he saw damage numbers and skill thresholds. Jon would thrive here. The math was obvious.
And yet.
"My lord, I'm honored on Jon's behalf. Truly. But this isn't my decision to make. It's Lord Stark's. And I'll be honest with you, getting Ned to agree to let Jon come to White Harbor was hard enough. The Vale..." He paused. "Ned keeps Jon close. I think he feels responsible in a way that goes beyond duty."
"He feels guilty," Yohn said bluntly.
"He feels guilty," Wyll agreed. "And guilty men don't let go easily."
Bronze Yohn studied him. "You don't want to let go either."
It wasn't a question. Wyll felt it land as an observation, not an accusation. Yohn had been watching a knight and his page interact for five days, and he had seen enough.
"No," Wyll admitted. "I don't."
"Why not? You're a knight, not a nursemaid. The boy would be better served here than as a page to a hedge knight, however famous your bridge might be."
"You're right. He probably would be." Wyll looked at the weirwood, at the angry face carved into the pale wood. "But he asked me, my lord. He didn't ask Rodrik, didn't ask Jory, didn't ask any of the men at Winterfell who outranked me and had more to offer. He asked me. Because I was the one who didn't treat him like a problem to be managed."
Speech — Lv. 57 → Lv. 58
Bronze Yohn was quiet for a long time. The wind moved through the sentinel pines, and the weirwood face wept red.
"I'll write to Ned," Yohn said, finally. "The offer stands, whenever the boy or his father is ready. There's no rush." He stood, and his shadow fell across the godswood like a wall. "But Ser Wyll, if you're going to keep him, keep him well. That boy deserves more than a famous knight. He deserves someone who's paying attention."
"I'm paying attention, my lord."
"I know you are. That's why I made the offer to you instead of writing directly to Ned." Bronze Yohn nodded once and walked away through the pines.
~ ~ ~
Wyll sat in the godswood for a long time after Yohn left.
He thought about the system. He thought about levels and skills and the relentless optimization of four years spent turning himself into a weapon. He thought about the gamer instinct that calculated every interaction in terms of XP gain, every relationship in terms of utility, and every decision in terms of what it cost and what it bought.
Jon Snow wasn't an XP source. He wasn't a training partner whose teaching leveled Wyll's Sword & Board, though he was that too. He wasn't a page whose service freed Wyll's time for grinding, though he was that as well.
Jon was a kid who'd asked not to be left behind. Wyll had said yes. Somewhere in the year since, the yes had become the most important decision he'd made in this world. It was more important than crossing the bridge at Pyke, more important than going north of the Wall for Malla, more important than any skill level or spell unlock or title acquired.
Because Jon was the one thing in Wyll's life that wasn't about the numbers. Jon was the one relationship that the system couldn't fully capture, that existed in the space between the blue screens, in the moments that didn't generate notifications.
Wyll was going to keep him. Not forever. Jon had his own path and his own destiny, and Wyll knew the shape of it even if the boy didn't. But for now, for these years, he would be there for as long as Jon needed someone who was paying attention.
He closed his book and went to find Jon, who was probably in the yard, hitting the quintain for the thirtieth time, mud-streaked and determined and happy.
SER WYLL — "The Bridge Knight"
Level 37
HP: 330/330
MP: 230/230
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Speech — Lv. 58
Polearms — Lv. 49
Sword & Board — Lv. 44
Stealth — Lv. 23
Smithing — Lv. 21
Two-Handed — Lv. 20
Scholarship — Lv. 20
Crafting/Alchemy — Lv. 17
Ice Magic — Lv. 16
Danger Sense — Lv. 17
Warging — Lv. 17
Archery — Lv. 12
Total skill levels: 373
AUTOSAVE... ✓
Chapter 20: What Jon Wants
Notes:
(See the end of the chapter for notes.)
Chapter Text
The boat was a Royce trading cog. Bronze Yohn had paid the passage without being asked, his quiet generosity saying what he would not say out loud. You are welcome here. Come back.
Wyll stood at the stern rail and watched Runestone's dark walls shrink against the coastline, and thought about Jon Snow's future.
He was not thinking about canon-Jon's future. He'd trained himself, over four years, to separate the boy he knew from the character he remembered. Canon-Jon was a narrative, a collection of plot points and prophecies and dramatic ironies that existed in a story someone else had written. The Jon who was currently below deck, polishing Wyll's armor dutifully, was a real child with real needs and no idea what was coming.
What did a real Jon Snow need?
He needed training, obviously. The boy was talented. Bronze Yohn had seen it, Robar had seen it, and Wyll had known it for years. But talent without structure was a knife without a handle. Jon needed a master who could push him the way Rodrik had pushed Wyll, the way Theron had pushed Wyll before that. He needed someone with the skill and the patience and the standing to turn a bastard into a knight.
Wyll was a knight. But Wyll was also a commoner from the Gift whose greatest achievement was crossing a bridge. The social mathematics of Westeros said that squiring for a hedge knight — however famous — was a step down from what Ned Stark's son deserved. Bronze Yohn's offer sat in Wyll's mind like a coal, warm and uncomfortable. The right thing to do was relay it to Ned. The right thing to do was probably encourage it.
He went below deck to find Jon.
~ ~ ~
The boy was sitting on next to his bunk with Wyll's breast plate and a rag.
Wyll sat on the opposite bunk. The cabin was small, just two bunks and a porthole. Through the porthole, the Narrow Sea was gray and rolling.
"I want to talk to you about something," Wyll said.
Jon looked at him warily. He had learned that conversations starting with "I want to talk to you" usually ended with something being taken away.
"Lord Royce offered to take you as his squire."
Jon's expression didn't change. It solidified as the mask came down. He could see the careful blankness that said I am preparing to not react to whatever comes next. Wyll had seen it a hundred times. He hated it every time.
"When?" Jon asked.
"At Runestone. He spoke to me in the godswood."
"You didn't tell me."
"I'm telling you now. I wanted to think about it first."
Jon was quiet. His arms tightened around his knees.
"What do you want, Jon?"
The question landed strangely. Jon looked at Wyll as though the words were in a language he didn't quite speak. The sounds were familiar, but the meaning was not. What do you want. Not what should you do or what would be best or what does your father think. What do you want.
"I don't—" Jon started, then stopped. He tried again. "I've never really thought about it."
"Think about it now."
The boy stared at the porthole. The gray sea moved behind the glass. Wyll waited, because waiting was what Jon needed. He needed space to consider the question without pressure, without the social calculus that governed every other interaction in his life.
"I don't know what I'm allowed to want," Jon said, finally. His voice was small. "At Winterfell, I'm Lord Stark's bastard. I can train with Robb, but I can't be Robb. I can eat at the table, but not the high table. Lady Stark doesn't—" He stopped. "She doesn't want me there. She's never said it, but I know."
"I know too."
"And I don't know if I'd ever be allowed to... to be a Stark man. To serve at Winterfell, to have a position. Maybe father would find me a holdfast somewhere, or I'd go to the Wall, or—" His jaw set. "I don't want to go to the Wall."
Speech — Lv. 58 → Lv. 59
"You don't have to go to the Wall. You don't have to do anything you don't want to do." Wyll leaned forward. "Jon, your father is a lord paramount. Lord Royce could see — in five days — that you have the makings of a real fighter. You could squire for a great lord. Royce himself offered. Wendel Manderly would take you in a heartbeat. You'd train with proper knights, learn from the best, earn your spurs by the time you're sixteen."
Jon's face was doing the thing again, the one where multiple emotions fought for control and blankness won.
"Is that what you want?" Jon asked. "To send me to Lord Royce?"
"I want what's best for you."
"That's not what I asked."
Wyll opened his mouth, then closed it.
"I want to be your squire," Jon said. The mask was gone. Underneath was something raw and fierce and young. "Not Lord Royce's. Not Ser Wendel's. Yours. You're the one who taught me. You're the one who took me with you. You're the one who—" His voice cracked. He swallowed hard, blinking. "You never treated me like I was less. Not once. From the very first morning."
Speech — Lv. 59 → Lv. 60
Wyll sat in the small cabin on a gently rocking ship and felt something break open in his chest. It was not an HP loss. It was not a status effect. It was not anything the system had a category for.
"Jon—"
"I don't want them. I want you."
The words hung in the air. The ship creaked. The sea rolled.
Wyll thought about the system. He thought about optimization, about the rational allocation of resources, about the cold arithmetic of skill levels and XP rates and the strategic value of placing Jon Snow in the most advantageous position possible. Bronze Yohn was objectively the better choice. Runestone was objectively the better training ground. The math was obvious.
The math could go to hell.
"Okay," Wyll said. "We'll talk to your father when we get back to Winterfell. But Jon, being my squire means you carry my gear, tend my horse, and do everything I say without complaint. Including eating vegetables."
Jon's face split into a grin so wide it looked like it hurt.
"Yes, Ser Wyll."
"And if you tell anyone I got emotional, I'll make you clean Needle's perch for a month."
"You're not emotional," Jon agreed with a snicker.
"I'm not emotional."
They sat in the small cabin and didn't look at each other for a while, because some things were better processed while staring at a porthole.
~ ~ ~
White Harbor welcomed them back with rain and the smell of fish, and Wyll threw himself into the jousting with a renewed intensity that surprised even Wendel.
The Gulltown tourney and Runestone had pushed his Polearms past the threshold where White Harbor's knights could reliably challenge him. Ser Mallador, who'd been his benchmark for months, was now a warm-up opponent. Wendel was competitive but predictable. Only Wylis — quiet, fat, devastating Wylis, who jousted once a week and spent the rest of his time eating — could still unhorse Wyll, and even Wylis was having to work for it.
Polearms — Lv. 49 → Lv. 50
Fifty was half the theoretical maximum. The number felt significant in a way that had nothing to do with the system. It was a psychological milestone, a round number that said you are now genuinely good at this. At Polearms 50, Wyll could match any average tourney knight in Westeros. Certainly not the best, the Lyn Corbrays and Bronze Yohns of the world were still above him. But the broad middle, the journeyman jousters and professional soldiers, were now his equals or his inferiors.
The problem was that the remaining knights in White Harbor fell mostly in that inferior category, and fighting inferiors didn't level the skill efficiently.
Polearms — Lv. 50 → Lv. 51
Polearms — Lv. 51 → Lv. 52
He gained two more levels in two months, and each one required more passes, more bouts, more grinding against opponents who couldn't push him hard enough. The diminishing returns were savage. At Polearms 39, he'd gained four levels in his first week of jousting. At 52, a single level took three weeks of daily practice.
He sparred with the Manderly knights on foot as well, rotating through their different styles, extracting whatever novelty remained.
Sword & Board — Lv. 44 → Lv. 46
He earned two levels, hard-won, from opponents he'd mostly surpassed. The teaching-XP trick helped. He ran drills for White Harbor's younger knights, correcting their form and demonstrating techniques, and the system rewarded the precision of instruction even when the opponent wasn't challenging.
But the real advancement happened in the evenings.
~ ~ ~
Warging had been climbing steadily through the jousting. Every half-warg pass on Anvil was practice, and every scouting flight through Needle was refinement. At level 17, his control was fluid enough that the MP cost of half-warging had dropped, and his duration in non-bonded animals had extended to thirty minutes or more. At 18, he could maintain split consciousness with so little effort that he sometimes forgot to fully disengage, walking through the castle with a ghost of Needle's vision overlaying his own.
Warging — Lv. 17 → Lv. 18
Warging — Lv. 18 → Lv. 19
At 19, the skill felt less like an ability and more like a sense, as fundamental as sight or hearing. He was aware of animals around him at all times, a passive radar of small minds brushing against his consciousness. He could feel rats in the walls, gulls on the harbor, horses in the stables, Jon's pony dozing in its stall. He could reach into any of them with a thought, ride behind their eyes, see and hear and smell through their senses. The world was full of doors, and he had the key to all of them.
He had the key to almost all of them. The last door had been four levels from the maximum. Then three. Then two.
He was in White Harbor's godswood when it happened. The godswood was smaller and saltier than Winterfell's, with a weirwood whose face had been carved into something that looked vaguely amused.
He'd been practicing with a harbor cat, riding its consciousness through the waterfront and watching the ships through feline eyes that saw the dark better than any lantern. The cat was hunting, and Wyll was along for the ride. The skill was ticking—
Warging — Lv. 19 → Lv. 20 (MAX)
PERK UNLOCKED: Skinchanger
Full mastery of animal consciousness.
No MP cost for bonded companions.
Reduced cost for all other animals.
NEW ABILITY UNLOCKED:
◈ Skinchange: Humans
Cost: 50 MP
Effect: Transfer consciousness into
a human mind. Target will resist.
Strength of resistance varies.
Duration limited. Extreme caution
advised.
WARNING: Human skinchanging is
considered an abomination among
skinchangers. Use at own risk.
MAGIC SKILL UNLOCKED!
Greenseeing — Lv. 1
Known abilities:
◈ Greendream (Passive)
Cost: None
Effect: Prophetic dreams may occur
during sleep. Content is symbolic
and requires interpretation.
Frequency and clarity scale with
skill level.
Wyll sat in the godswood and stared at the twin notifications and felt his skin prickle.
The system called human skinchanging an ability. The system also called it an abomination. It held both labels simultaneously, without contradiction. He could push his consciousness into a human mind, override their will, wear their body, see through their eyes. The cost was enormous at 50 MP, nearly a quarter of his pool, and the target would resist. It would not be like riding a sparrow or a cat. It would be a fight.
He thought about Hodor. He thought about what Bran Stark did, or would do, to a simple, gentle man. Bran crawled into Hodor's mind and used his body and broke something in the process. He thought about the word abomination and what it meant to the Free Folk, who were the only people in this world who understood skinchanging well enough to have rules about it.
He was not going to use it. Not unless there was no other choice, and maybe not even then.
Greenseeing, though, was something else entirely.
It meant prophetic dreams, symbolic visions during sleep. It was the ability that had made Jojen Reed a walking portent and Bran Stark a god. At level 1, it was passive. He couldn't control it, and he couldn't choose when or what he dreamed. But it was there, a new channel of information, a way of seeing that didn't depend on eyes or animals or any physical sense.
And it scaled with skill level. At level 1, the dreams would be rare and cryptic. At higher levels, at level 10, at 15, at 20, they might become something else entirely. They might become the weirwood network, the ability to see through the carved faces, to look into the past, to witness events across time and space.
He needed a weirwood, a real one, in a place where the old gods were strong. White Harbor's salt-eaten tree felt thin and diluted, its carved face amused rather than ancient. He needed Winterfell's heart tree. He needed the enormous, ancient weirwood in the godswood where he'd practiced Ice Magic under the red eyes, where he'd sat reading while Jon watched from behind a tree, where Ned Stark sharpened Ice and prayed to gods he'd never questioned.
He needed to go home.
~ ~ ~
He told Wendel the next morning.
"Already?" Wendel looked genuinely disappointed. "You've only been here—"
"Nearly a year. Lord Stark will be expecting us back."
"Expecting Jon back, you mean. He'd probably be happy if you stayed here permanently. Father certainly would. You're the best thing that's happened to our tiltyard since Wylis stopped being lazy."
"I'm sworn to House Stark."
"And we're Stark's vassals. It all works out." Wendel grinned, but there was sincerity beneath it. "You'll be missed, Ser Wyll. If you ever want to come back — for a tourney, for a visit, for any reason — White Harbor's doors are open."
Speech — Lv. 60 → Lv. 61
He spent the remaining weeks tying up loose ends. He had a final sparring session with each of the Manderly knights, because leaving without that would have been rude and because every bout was still worth a fraction of a level. He had a long conversation with Wyman about future tourney partnerships. The lord was eager to continue their arrangement, and it ended with a handshake and a standing invitation.
Polearms — Lv. 52 → Lv. 53
Polearms — Lv. 53 → Lv. 54
He gave Jon a gift. It was a proper practice sword, castle-forged and balanced for a boy's hand, commissioned from White Harbor's best smith. Jon held it with an expression that made the twenty stags Wyll had spent on it feel like nothing.
On the last night, in the godswood, under the amused weirwood, Wyll slept.
He dreamed.
The dream was short and made no sense. He saw a wall of ice, a tree with red leaves, a wolf howling in the dark. It was not a wolf. It was a specific wolf, gray and enormous, with eyes that burned yellow in the shadow of a forest that stretched forever. The wolf looked at Wyll, and Wyll felt something. Recognized? Seen? Addressed?
He woke up with frost on his fingertips and Needle watching him from her perch with amber eyes that seemed, for just a moment, to hold more intelligence than a hawk should have.
Greenseeing — Lv. 1 → Lv. 2
It was the first greendream. He had no idea what it meant. He suspected the weirwoods did.
Time to go north.
SER WYLL — "The Bridge Knight"
Level 39
HP: 350/350
MP: 230/230
Skill — Lv. # (MAX)
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Speech — Lv. 61 (100)
Polearms — Lv. 54 (100)
Sword & Board — Lv. 46 (100)
Stealth — Lv. 23 (100)
Smithing — Lv. 21 (100)
Two-Handed — Lv. 20 (100)
Scholarship — Lv. 24 (100)
Crafting/Alchemy — Lv. 17 (100)
Ice Magic — Lv. 16 (20)
Danger Sense — Lv. 17 (20)
Archery — Lv. 12 (100)
Greenseeing — Lv. 2 (20)
Total skill levels: 393
AUTOSAVE... ✓
Notes:
This story was written for fun. I know there are errors, and craft flaws, and that it's rough in places. The alternative wasn't "maybe I'll edit more and perfect it"; the alternative was "maybe I just won't post at all and I'll enjoy it myself". Criticizing me in the comments is just going to make me stop posting, and that would be a shame, because it's a really fun story! I hope that you enjoy it, and if there's aspects you don't like, that's totally fine. I probably even agree with you. Please keep it to yourself though.
Chapter 21: Homecoming
Chapter Text
Robb Stark hit Jon Snow at a full sprint and nearly took them both into the mud.
"You're back!" Robb had his brother in a bear hug that would have done the Greatjon credit. He was nine years old, already broad-shouldered and auburn-haired, with a grin that could light a room. "You were gone forever. Did you really joust? Father said you jousted. Did you win? Did Ser Wyll win? Did you see the sea?"
Jon had spent the last year learning to conduct himself with the quiet composure of a knight's page. He forgot all of it immediately and hugged his brother back with a fierceness that made Wyll look away for a moment.
"I saw the sea," Jon said, into Robb's shoulder. "I saw everything."
Sansa, six and already possessing her mother's poise, curtsied to Wyll from the steps of the great hall. Arya, three, was being held by a nursemaid and was trying to eat her own fist. Bran, two, was somewhere inside, doing whatever two-year-olds did.
Ned met Wyll's eyes across the courtyard and nodded. It was not a Greatjon nod, and not a Bronze Yohn nod. It was a Ned nod, containing welcome and relief and a question about his son's wellbeing. Wyll answered with a small nod of his own. He's fine. Better than fine.
Speech — Lv. 61 → Lv. 62
Catelyn was not in the courtyard. She would be inside, Wyll knew, and her absence was its own form of communication. It was the same precise, gracious distance she'd maintained since the day Jon was born.
~ ~ ~
The first weeks were good.
It was better than good. Coming home felt warm and settling, like putting on a coat he'd forgotten was his. Winterfell in late summer was golden and green. The godswood was lush, the training yard was busy, and the hot springs steamed in the morning air. Wyll fell back into the castle's rhythms as though he'd never left. He sparred in the mornings, worked the forge in the afternoons, and read in the evenings. Everything was slightly different now, because he was different.
Rodrik noticed immediately.
"You've improved," the master-at-arms said, on the first morning, after three exchanges that went differently than they'd gone a year ago. Wyll's Sword & Board had been 40 when he'd left Winterfell. It was 46 now, and the jump showed in the vocabulary of his combat as much as the speed or technique. He fought with moves Rodrik hadn't taught him. He used Andal techniques from White Harbor and Royce-trained transitions from the month at Runestone. It was a breadth of experience that Winterfell's yard could not have given him.
"White Harbor was good for you," Rodrik said. Then he attacked properly, no longer holding back.
Sword & Board — Lv. 46 → Lv. 47
The sparring became real. It was sparring now, not practice. Two skilled fighters tested each other, and each session was a genuine contest rather than a lesson. Rodrik's advantage was still significant. His skill was in the high seventies, a lifetime of mastery that Wyll's system-boosted progression couldn't fully close. But the gap had narrowed enough that the old knight had to try, and trying was exactly what Wyll needed.
Sword & Board — Lv. 47 → Lv. 48
Sword & Board — Lv. 48 → Lv. 49
He gained three levels in the first month. The new techniques from the south, pressure-tested against Rodrik's superior skill, produced the kind of rapid growth that Wyll hadn't felt since Pyke. Each session was a collision of styles. Andal precision met northern pragmatism, and White Harbor's formal guards clashed against Rodrik's intuitive flow. The system ate it hungrily.
Sword & Board — Lv. 49 → Lv. 50
He had reached fifty. It was the same milestone he'd hit in Polearms, and it carried the same psychological weight. At Sword & Board 50, he was a genuinely elite swordsman. He was not Rodrik's equal, and might never be, but he was close enough that the distinction mattered less in practical terms. He could fight anyone in the North and hold his own. He could fight most knights in the Seven Kingdoms and win.
And then, like a river hitting a dam, the progress slowed.
Sword & Board — Lv. 50 → Lv. 51
He gained one level in three weeks. It was the same Rodrik, the same yard, the same morning sessions. The techniques he'd brought south had been integrated, absorbed, and metabolized. What remained was the slow, grinding work of pushing a high-level skill higher against an opponent he knew too well. The diminishing returns were back, and they were savage.
~ ~ ~
The greenseeing was the bright spot.
Wyll spent every evening in the godswood, beneath the ancient weirwood. Winterfell's heart tree was everything White Harbor's hadn't been. The carved face wept red sap and the leaves rustled in windless air. When Wyll sat among the roots and closed his eyes, the dreams came fast and vivid and dense.
Greenseeing — Lv. 2 → Lv. 3
Greenseeing — Lv. 3 → Lv. 4
The greendreams were fragments. He saw a raven with three eyes, watching from a branch that existed in no forest he could name. He saw a tower in a desert, heat shimmering, a woman screaming. He saw a blue flower growing from a crack in a wall of ice. There were always wolves, gray and white and enormous, running through snow and darkness, running toward something or away from something he couldn't tell.
He woke from each dream with frost on his fingers and the taste of sap on his tongue, and wrote everything down in a journal he kept locked in his room.
Greenseeing — Lv. 4 → Lv. 5
At level 5, the dreams sharpened. The fragments became scenes, short and vivid and saturated with meaning he couldn't parse. He saw a dark-haired boy climbing a tower. He saw a golden man pushing the boy. He saw the boy fall. Wyll woke from that one gasping, heart pounding. The boy had looked like Bran. The tower had looked like Winterfell. The golden man had looked like—
He wrote it down. He knew what it meant, and the knowledge sat in his stomach like a stone.
Greenseeing — Lv. 5 → Lv. 6
Greenseeing — Lv. 6
ABILITY UPGRADED:
◈ Induced Greendream (Active)
Cost: 15 MP
Effect: Trigger a greendream during
any sleep, not only at weirwood
roots. Content remains uncontrolled.
Clarity improved.
Now he could dream anywhere, not just in the godswood. The dreams came nightly, a river of imagery pouring through his sleeping mind. Each dream was more detailed than the last. The three-eyed raven appeared in most of them, watching from impossible perches, its third eye burning with a cold blue light that Wyll's Ice Magic recognized.
Greenseeing — Lv. 6 → Lv. 7
Greenseeing — Lv. 7 → Lv. 8
The leveling was fast, faster than any skill since the early days of Cold Resistance, when dying of hypothermia had been its own XP source. Greenseeing at low levels climbed from pure exposure. Every dream was experience, and every vision was a data point the skill consumed and grew from. The weirwood amplified it. Sleeping among the roots was worth two or three nights of dreaming elsewhere.
~ ~ ~
Scholarship spiked for a different reason.
Wyll had always known that Maester Luwin wore a link of Valyrian steel on his chain. It was the link that represented the study of the higher mysteries: magic, the occult, the supernatural phenomena that the Citadel acknowledged existed and then firmly discouraged investigation of. Luwin had studied it enough to earn the link and then, like most maesters, moved on to more practical pursuits.
Wyll had not moved on.
"You're asking about greensight," Luwin said, on a morning when Wyll had been unsubtle in steering their discussion toward the prophetic traditions of the First Men.
"I'm asking about the historical accounts of greensight," Wyll said. "The academic perspective."
"The academic perspective is that greensight is a cultural construct used by the Children of the Forest and later adopted by certain First Men communities to explain predictive cognition that likely has mundane causes." Luwin adjusted his chain. "The personal perspective of a maester who forged a Valyrian steel link and has seen things he cannot explain is... less certain."
Scholarship — Lv. 24 → Lv. 25
"What did you see?"
Luwin was quiet for a long time. "Enough to earn the link," he said, finally. "Not enough to understand it. The higher mysteries are called mysteries for a reason, Ser Wyll. The Citadel teaches that magic existed once and has faded from the world. My own studies suggest the fading is... uneven. There are places where the old power lingers. Weirwoods. The Wall. Certain ruins. And there are people — rare people, usually of First Men blood — who seem to act as conduits."
Scholarship — Lv. 25 → Lv. 26
Wyll leaned forward. "The Children of the Forest taught the First Men greensight. How? What was the mechanism?"
"The mechanism?" Luwin looked at him with something between amusement and alarm. "You sound like a maester."
"I sound like a man who wants to understand something."
"The texts suggest bonding with the weirwood network. The Children could see through the carved faces — the eyes of the trees — and taught certain First Men, the greenseers, to do the same. But the children are gone, Ser Wyll. The greenseers are gone. If the knowledge of how to actively connect to the trees survived, it survived with the crannogmen, or beyond the Wall, or nowhere at all."
Scholarship — Lv. 26 → Lv. 27
Wyll filed the crannogmen away and kept pushing.
Over the following weeks, he exhausted Luwin's knowledge of the higher mysteries, which was considerable despite the maester's disclaimers, and moved into adjacent fields. He studied the history of the Children of the Forest and the legends of the greenseers. He explored the architectural and spiritual significance of weirwoods. He examined the metaphysical theories about the Old Gods and whether they were gods at all or something else entirely.
Scholarship — Lv. 27 → Lv. 28
Scholarship — Lv. 28 → Lv. 29
Scholarship — Lv. 29 → Lv. 30
At Scholarship 30, Luwin sat back in his chair and looked at Wyll. He had reached the end of what he could teach.
"You know more than most lords learn through their entire education," the maester said. "Frankly, you know more about the higher mysteries than most maesters who haven't forged the link. If you ever wanted to study at the Citadel, I would happily write you a letter of recommendation."
"I appreciate that, Maester. But I don't think forging a chain is in my future."
"No," Luwin agreed. "I suspect not. Whatever you're looking for, Ser Wyll, I don't think you'll find it in books."
Scholarship — Lv. 30 → Lv. 31
He was right. The next step wasn't in books. It was in the dreams.
~ ~ ~
Greenseeing — Lv. 8 → Lv. 9
Greenseeing — Lv. 9 → Lv. 10
Greenseeing — Lv. 10
THRESHOLD REACHED.
Further progress requires direct
connection to the weirwood network
via instruction from a practitioner
of the Old Way.
Next tier (Lv. 11-15):
Weirwood Farsight — locked.
He had reached level 10, the same kind of gate that had stopped Animal Handling at the sheep pen years ago. The skill knew what came next. Weirwood farsight would let him see across distances through the carved faces, but he couldn't get there alone. Greenseeing at 10 was a door without a handle. He needed someone to show him how to open it.
Luwin could not teach him. The Citadel could not teach him. The knowledge had passed from the world centuries ago, surviving only in fragments and legends and the memories of people who lived in the margins.
The answer was the crannogmen. The Reeds of Greywater Watch lived in the swamps of the Neck and worshipped the old gods with a fervor that made even the Starks look casual. They were said to possess knowledge of the old ways that the rest of the North had forgotten. Their lord, Howland Reed, had fought beside Ned Stark at the Tower of Joy. He had returned home afterward and never left the swamps again.
If anyone in Westeros could teach greenseeing, it was the Reeds.
~ ~ ~
But it wasn't just the skill threshold that made the decision. It was Jon.
The boy had come home bright and confident, full of stories about White Harbor and Gulltown and Runestone, about jousting and the sea and the Manderly knights who'd taught him to eat lobster. He'd told Robb everything in a breathless rush on the first night. Robb had listened with uncomplicated delight, and for a week or two, Winterfell had felt like home.
Then the old patterns reasserted themselves.
It happened gradually, the way it always happened. There was a meal where Catelyn's gaze lingered a moment too long. There was a feast where Jon was seated at the lower table while Robb sat beside his mother. There was a morning where Theon, a year older and sharper-tongued, made a comment about bastards and pages that landed like a slap.
Jon didn't say anything. He never said anything. But Wyll watched the confidence drain out of him like water from a cracked cup. The straightened spine curved inward. The eye contact dropped. The voice got quieter. The boy who'd beaten a Manderly squire and ridden at the quintain and stood beside Wyll in Bronze Yohn's great hall was disappearing. In his place was the ghost who moved through Winterfell's corridors trying not to be seen.
Speech — Lv. 62 → Lv. 63
Wyll saw it and felt something cold settle in his chest that had nothing to do with Ice Magic. He'd brought Jon here because this was where he'd grown up, because Ned was here, because the boy belonged with his family. But Winterfell was not Jon's home. It was his cage, gilded and well-maintained and inescapable.
He found Jon in the godswood one evening, sitting against the weirwood, not reading, not training, just sitting.
"Pack your things," Wyll said.
Jon looked up. The mask was on. His face was carefully blank, ready to not react.
"We're going to Greywater Watch."
The mask flickered. "Where?"
"The Neck. The crannogmen. I need to learn something that only they can teach, and you need to get out of this castle before it puts you back in the box you spent a year climbing out of."
Jon stared at him. The mask crumbled.
"When?"
"Tomorrow."
Jon stood up, and the boy from White Harbor flickered back to life behind his eyes. He was the confident one, the brave one, the boy who'd asked to be Wyll's squire on a rocking ship.
"I'll pack tonight," he said.
~ ~ ~
He spoke to Ned that evening. The lord listened, asked few questions, and agreed with quiet resignation. He understood that his son was happier away from the home his father had made for him.
"The Reeds are loyal," Ned said. "Howland is… a private man. But he'll receive you, if you tell him I sent you." He paused. "What do you need from the crannogmen, Ser Wyll?"
"Knowledge, my lord. The kind that maesters can't teach."
Ned looked at him for a long moment, and Wyll wondered, not for the first time, how much Ned Stark saw. The lord was quiet and observant and not remotely stupid. Wyll had been doing increasingly strange things in his godswood for months.
"Be careful," Ned said. "The Neck is unique. The old ways are strong there, and not all of them are gentle."
"I'll be careful."
"And Ser Wyll, bring him back for Robb's nameday. His brother shouldn't have to celebrate without him."
Speech — Lv. 63 → Lv. 64
SER WYLL — "The Bridge Knight"
Level 41
HP: 350/350
MP: 250/250
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Speech — Lv. 64
Polearms — Lv. 54
Sword & Board — Lv. 51
Stealth — Lv. 23
Smithing — Lv. 21
Two-Handed — Lv. 20
Scholarship — Lv. 31
Crafting/Alchemy — Lv. 17
Ice Magic — Lv. 16
Danger Sense — Lv. 17
Archery — Lv. 12
Greenseeing — Lv. 10 (THRESHOLD)
Total skill levels: 416
AUTOSAVE... ✓
Chapter 22: The Crannog
Notes:
(See the end of the chapter for notes.)
Chapter Text
The Kingsroad was clear until Moat Cailin. After that, there was the swamp.
Wyll had marched through the Neck once before, with eight thousand men and the weight of a kingdom's army turning the causeway into a rutted highway. That had been unpleasant. This was something else entirely. The causeway was barely a memory. There was a suggestion of stone beneath a foot of murky water, flanked by bogs that looked solid until you stepped on them. The air was thick, warm, and alive with insects that considered human blood a delicacy. The trees were draped in hanging moss that obscured sightlines and turned the forest into a labyrinth of green curtains.
And there were things in the water.
Danger Sense hummed constantly, a low omnidirectional thrum that said threat everywhere, threat nowhere specific. The Neck was not a place with enemies. It was a place that was the enemy. The terrain was hostile, the water toxic, and the wildlife aggressive in ways that northern animals were not. Lizard-lions lounged on submerged logs, eyes barely breaking the surface. Snakes draped from branches. Something large moved in the deeper pools, creating ripples that Wyll tracked with Danger Sense and decided not to investigate.
Jon rode beside him on his pony, mud-spattered and wide-eyed, gripping the reins with white knuckles.
"This was a bad idea," Wyll said, on the first evening, watching Jon nearly step on a snake while gathering firewood.
"You said that three times today."
"I'm going to keep saying it until we're out of here or dead."
"We're not going to die."
"You almost stepped on a pit viper."
"I saw it."
"You did not see it. I saw it. You were looking at a frog."
Stealth — Lv. 23 → Lv. 24
The warging was the only thing keeping them alive. Needle flew constant overwatch, circling above the canopy, and Wyll maintained a half-warg state that let him see the swamp from above while walking through it below. The dual perspective was disorienting. His body navigated mud and roots while his mind tracked their position from three hundred feet up. But at Warging 20, the split consciousness was effortless. The MP cost for Needle was zero now, the Skinchanger perk making bonded-companion warging free.
He also sent his awareness into the swamp's animals. Frogs, water birds, the lizard-lions themselves. He did not ride them, but sensed them, a passive radar that mapped the location of every significant creature within a hundred yards. When a lizard-lion drifted toward their path, Wyll pushed into its mind and suggested it move elsewhere. The animal complied, sinking beneath the surface and gliding away.
Stealth — Lv. 24 → Lv. 25
Danger Sense — Lv. 17 → Lv. 18
Using warging to navigate hostile terrain was, the system decided, a Stealth activity. Wyll was not hiding. He was crashing through the swamp like a man in armor, which he was. But the environmental awareness, the threat detection, the ability to read terrain through animal senses all fell under the Stealth umbrella. The skill was climbing faster than it had in years.
~ ~ ~
Finding Greywater Watch took four days.
This was not because it was far. By Wyll's estimate, they'd traveled maybe forty miles from Moat Cailin. On good roads, that distance would take a day and a half. The Neck had no good roads. It had game trails that vanished into bogs, waterways that dead-ended in thickets of reeds, and the occasional stretch of solid ground that always, inevitably, led back to water.
And Greywater Watch moved.
Wyll knew this from his Scholarship studies. The seat of House Reed was built on a crannog, a man-made floating island that drifted through the swamp's waterways, never staying in one place. Ravens couldn't find it. Armies couldn't find it. The Freys had been trying for centuries and had never managed it.
Wyll had Needle.
He sent the hawk wide, circling the swamp in expanding spirals, looking for anything that resembled human habitation. On the second day, Needle found smoke. A thin thread rose from the canopy, three miles east of their position. Wyll marked the direction and adjusted course. By the time they arrived, the smoke was gone. The crannog had moved.
Stealth — Lv. 25 → Lv. 26
On the last day, he changed tactics. Instead of looking for the crannog, he looked for people. He sent sparrows into the undergrowth, riding their eyes, searching for the crannogmen who must be somewhere in this swamp, fishing and hunting and doing whatever crannogmen did. He found one on the afternoon of the third day. She was a small, dark-haired woman moving through the reeds with a frog spear, barefoot and silent as a shadow.
He didn't approach through the sparrow. He pulled back to his body, dismounted, left Jon with the horses, and walked toward the spot where the woman had been.
She was gone. There was no sign, no trail, no indication that anyone had been there at all.
"Lord Stark sent me," Wyll said, to the empty reeds. "I'm looking for Howland Reed."
There was only silence.
"My name is Ser Wyll. The Bridge Knight. I have Lord Stark's son with me."
Wyll heard a rustle. A shape materialized from the reeds, as though the swamp had decided to become a person. The woman was small, brown-skinned, dressed in greens and browns that made her effectively invisible against the vegetation. She looked at Wyll with dark eyes that gave away nothing.
"Which son?" she asked.
"Jon Snow."
The woman considered this. Then she turned and walked into the reeds, and Wyll followed, because that was apparently how introductions worked in the Neck.
Stealth — Lv. 26 → Lv. 27
Danger Sense — Lv. 18 → Lv. 19
The level came from watching her move. The woman's stealth was beyond what he could estimate precisely, but it was high. Fifties, maybe sixties. She moved through the swamp the way Needle moved through the air, with a native fluency that made the terrain an extension of her body. Wyll's Stealth 27 felt crude by comparison.
~ ~ ~
Greywater Watch was a raft.
That was an oversimplification, but the essence was correct. The crannog was a platform of woven reeds and timber, anchored by living trees whose roots grew through the structure and into the water below. It was maybe a hundred feet across, with a wooden hall at its center and a handful of smaller structures around the edges. It moved, but not visibly. The shoreline was different when Wyll looked up from when he'd looked down. The trees on the banks had shifted, and the crannog had drifted thirty feet south without anyone doing anything.
The Reeds were waiting.
Howland Reed was a small man. He was compact, lean, and weathered. He had a solemn face, dark hair going gray at the temples, and unsettling eyes. They were not piercing or sharp, but deep. They reminded Wyll of Bronze Yohn's.
Beside him stood his wife, Jyana, who Wyll realized was the woman from the reeds who had led them here. Two children stood with them. The girl was about Jon's age, nine or so, slim and brown-haired. She carried a frog spear slightly too large for her, and her expression said she knew exactly how to use it. Her name was Meera. The boy was younger, maybe six, pale and serious, standing very still. His name was Jojen.
"Ser Wyll." Howland's voice was quiet, but not soft.
"Pleasure to meet you, my lord."
Howland's eyes moved to Jon. "Jon Snow. You look like your father."
"So I'm told, my lord," Jon said. Howland Reed looked at the boy for a moment longer than was comfortable. Wyll felt something. It was not Danger Sense, and not warging. It came from the greenseeing, a flicker at the edge of perception, as though a door had opened briefly in a room he hadn't known existed.
Greenseeing — Lv. 10 (THRESHOLD, no change)
The skill pulsed but didn't level. It recognized something about this place, about these people, but the threshold held. He needed what Howland had.
"Come inside," Howland said. "We have much to discuss."
~ ~ ~
The discussion took three days.
Howland Reed was not a greenseer. He said this plainly, without apology, on the first evening, sitting cross-legged on the rush-strewn floor of the hall while the crannog rocked gently beneath them.
"The gift passes through the blood but doesn't always surface," he said. "My grandmother had the greendreams. My father didn't. I have—" He paused. "An affinity. I can feel the weirwoods. I can sometimes hear them, the way you hear a voice in another room. But I can't see through them."
"But you know how it works."
"I know what my grandmother taught me, and what the trees have shown me in moments of clarity. The weirwoods are a network, Ser Wyll. The faces are not decoration; they're eyes. The Old Gods see through them. And a greenseer, a true greenseer, can learn to see through them too."
Scholarship — Lv. 31 → Lv. 32
Over three evenings, Howland taught Wyll what books couldn't. He did not teach techniques. He taught understanding. The weirwood network was alive, sentient in a way that defied human categories. The trees were connected through their root systems, each face a node in a web that spanned the continent. Time flowed differently within the network. The trees did not distinguish between past and present, and a greenseer who accessed them could, in theory, see any moment in the history of any place where a weirwood stood.
The key was the connection. Greenseeing and warging were related but distinct. Warging was about entering another mind. Greenseeing was about entering the network, the collective consciousness of the trees themselves. It required a weirwood, a greenseer with the gift, and the willingness to let go of human perception and accept the trees' way of seeing.
"The trees don't see the way we do," Howland said. "They see everything — past, present, future — all at once, all layered on top of each other. A human mind can't process that. The greenseer's skill is in filtering, in focusing on one moment, one place, one thread in the tapestry."
"And you can teach me to do that."
"I can teach you to make the connection. What you do with it after that is between you and the trees."
Greenseeing — Lv. 10 → Lv. 11
THRESHOLD BROKEN.
Weirwood Farsight — unlocked.
◈ Weirwood Farsight (Active)
Cost: 30 MP
Requires: Physical contact with
a weirwood tree.
Effect: See current events at the
location of any weirwood in the
network. Range and clarity scale
with skill level.
The gate opened. Wyll felt it like the Animal Handling threshold. There was a sudden expansion, a new sense blossoming into existence. The crannog had no weirwood, but he could feel the network now, a vast, slow, ancient web of consciousness pulsing beneath the earth. The nearest node was miles away, a heart tree in some forgotten grove. But he could feel it, the way he felt Needle when she was flying.
"You felt it," Howland said. It was not a question.
"I felt it."
The crannogman nodded, and his deep eyes held something that might have been envy, or relief, or both. "Then you're further along than I've ever been."
~ ~ ~
The stealth training was the bonus Wyll hadn't expected.
The crannogmen were the best stealth practitioners Wyll had ever encountered. Their entire culture was built around not being found. They moved through the swamp like a snake moved through water, invisible, inaudible, leaving no trace. Their hunting techniques were studies in patience and concealment. Their warfare, as Howland described it in quiet, matter-of-fact terms, was pure ambush doctrine refined over thousands of years.
Jyana taught him. Or rather, Jyana took him into the swamp and demonstrated how to move without being seen, and Wyll's Stealth skill devoured it.
Stealth — Lv. 27 → Lv. 28
Stealth — Lv. 28 → Lv. 29
Stealth — Lv. 29 → Lv. 30
Three levels in a week. The crannogmen's techniques were entirely different from what Wyll had learned. They were not about careful, deliberate concealment. They were about full-body integration with the environment. They taught him to use foliage as extension rather than cover, to control breathing to eliminate sound, to read the wind and position himself in the scent-shadow of his surroundings. They taught him to be still so completely that the eye slid over him like he was part of the landscape.
Stealth — Lv. 30 → Lv. 31
Meera joined the lessons. The girl was already terrifyingly competent in the swamp. She was nine years old and moved through the reeds with a fluency that made Wyll's trained stealth look like stomping. She and Jon sized each other up the way children did, with a combination of suspicion and curiosity. Within two days they were racing through the bogs together, covered in mud, while Wyll tried not to have a heart attack every time Jon disappeared behind a clump of reeds.
Jojen, the younger boy, watched from a distance. He was strange, quiet in a way that went beyond shyness, with moments of staring at nothing that reminded Wyll of his own greendream trances. The blood ran strong in the Reed family. Whether Jojen's gift had surfaced yet or would surface later, Wyll couldn't tell. The potential was there, visible to anyone who knew what to look for.
Stealth — Lv. 31 → Lv. 32
~ ~ ~
Jon asked on the ninth day.
They were alone, which was rare at Greywater Watch. Privacy was a luxury the crannog's small size did not easily afford. Wyll had sent Needle out for an evening hunt, and they were sitting on the edge of the floating platform, feet dangling over the dark water, watching the sunset through the canopy.
"Ser Wyll," Jon said. "I know you can do things."
Wyll went very still. "What kind of things?"
"Things with animals. Needle— you see through her. I've watched you. Your eyes go distant, and she changes direction, and then your eyes come back, and you know things you shouldn't know. Like where the bandits were. Like where the lizard-lions are." Jon was looking at the water, not at Wyll. "And sometimes, when you sleep, frost forms on your fingers. And sometimes, when you fight, the other person gets slow and they don't know why."
Speech — Lv. 64 → Lv. 65
The boy had been watching. Not for weeks, but for years. He had been watching since Winterfell, since the beginning. He was a child who had learned to pay attention to everything because everything in his life could change without warning. He'd seen the warging. He'd seen the Ice Magic. He'd seen the Slow casts in combat. And he'd said nothing, because Jon Snow did not ask questions about things that might make people uncomfortable.
Until now.
"Yes," Wyll said. There was no point lying, not to Jon, not after everything. "I can do things."
"Can you teach me?"
"What makes you think you can learn?"
Jon was quiet for a moment. Then: "I dream about wolves."
The words landed with a weight that had nothing to do with Speech levels or system notifications. Jon dreamed about wolves. Of course he did. He was a Stark, whatever his name said, and the Starks were wargs. Every one of Ned's children would bond with a direwolf, in the timeline that Wyll remembered. The potential was in Jon's blood the same way it was in Jojen Reed's, waiting to be awakened.
"I can teach you," Wyll said. "But not here, and not now. You need an animal companion, your own, bonded to you, the way Needle is bonded to me. When we get back to Winterfell, we'll get you a hawk."
Jon's eyes were bright. "A hawk?"
"A goshawk. Like Needle, but yours. You'll train it yourself: manning, feeding, flying. The bond comes from the work, not from the magic. And when the bond is strong enough..." Wyll trailed off. "Then we'll see."
"We'll see," Jon repeated, and his voice was steady, but his hands were shaking.
"Don't tell anyone," Wyll added. "About any of it. The things I can do, the things you might be able to do. Not yet."
"I won't."
"Not Robb. Not your father. No one."
"I won't," Jon said, with a ferocity that settled the matter.
They sat on the edge of the crannog and watched the last light fade from the sky. Wyll thought about wolves, and hawks, and the things that ran in the blood of old families. He thought about the boy beside him, who was so much more than anyone understood.
SER WYLL — "The Bridge Knight"
Level 43
HP: 360/360
MP: 260/260
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Speech — Lv. 65
Polearms — Lv. 54
Sword & Board — Lv. 51
Stealth — Lv. 32
Smithing — Lv. 21
Two-Handed — Lv. 20
Scholarship — Lv. 32
Crafting/Alchemy — Lv. 17
Ice Magic — Lv. 16
Danger Sense — Lv. 19
Archery — Lv. 12
Greenseeing — Lv. 11
Total skill levels: 430
AUTOSAVE... ✓
Notes:
This story was written for fun. I know there are errors, and craft flaws, and that it's rough in places. The alternative wasn't "maybe I'll edit more and perfect it"; the alternative was "maybe I just won't post at all and I'll enjoy it myself". Criticizing me in the comments is just going to make me stop posting, and that would be a shame, because it's a really fun story! I hope that you enjoy it, and if there's aspects you don't like, that's totally fine. I probably even agree with you. Please keep it to yourself though.
Chapter 23: Dead Ends
Notes:
(See the end of the chapter for notes.)
Chapter Text
They stayed.
Wyll had planned two weeks at Greywater Watch. Two weeks became three, then four, then five, because the Neck was the best grinding environment he'd found in a long time.
The stealth training with Jyana and the crannogmen continued daily. After the initial spike, the leveling settled into a steady rhythm. The gains were not explosive like the first week, but they were consistent and dependable, driven by instruction so far above his current level that every session was a lesson. Jyana moved through the swamp at maybe Stealth 60, possibly higher, and learning from someone that far ahead of him was like learning Sword & Board from Rodrik all over again. The gap was the gift.
Stealth — Lv. 32 → Lv. 33
Stealth — Lv. 33 → Lv. 34
Stealth — Lv. 34 → Lv. 35
Jon trained alongside him, and alongside Meera, who was rapidly becoming his best friend and fiercest competitor. The two of them raced through the bogs, hunted frogs with sharpened sticks, and engaged in elaborate games of hide-and-seek that were really stealth drills in disguise. Meera won most of them. Jon didn't mind. He was too busy being happy. It was a genuine, unselfconscious happiness, deeper than what he'd found at White Harbor, because the Neck didn't care about bastards or lords or any of the categories that Winterfell enforced. In the swamp, you were either good at surviving or you weren't, and Jon was getting very good at surviving.
Little Jojen watched from the periphery with his pale, solemn eyes. He didn't join the games. He sat on the edge of the crannog and stared at the water, or the sky, or nothing at all. Occasionally he said things that made Wyll's greenseeing twitch.
"The knight has cold hands," Jojen told Meera one morning, not looking at Wyll. "Even in summer."
Wyll said nothing and made sure to keep his Ice Magic practice well away from the children.
~ ~ ~
The Crafting/Alchemy gains were the surprise package.
The crannogmen's pharmacopoeia was vast, specific, and entirely oral. There were no books and no written formulas, just generations of knowledge passed from parent to child about which plants healed, which plants killed, and which plants did both depending on dosage. Howland's people used poisons the way knights used swords, as tools of their trade, applied with precision.
Wyll learned to identify nightcap mushrooms by smell. He learned to extract the paralytic compound from the skin of the golden dart frog, and to brew a paste from black lotus root that caused numbness in any wound it touched. He learned to prepare antidotes for all of the above, because the crannogmen were pragmatic people who poisoned their enemies and didn't want to accidentally poison themselves.
Crafting/Alchemy — Lv. 17 → Lv. 18
Crafting/Alchemy — Lv. 18 → Lv. 19
Crafting/Alchemy — Lv. 19 → Lv. 20
At C/A 20, the familiar threshold shift occurred. It was the intuitive leap from following recipes to understanding principles. Wyll could look at a plant now and know, before testing, whether it was toxic. He could estimate dosages by weight and smell. He could combine ingredients with a confidence that came from the system amplifying his understanding of the underlying chemistry.
Crafting/Alchemy — Lv. 20 → Lv. 21
Crafting/Alchemy — Lv. 21 → Lv. 22
The crannogmen's poison knowledge stacked on top of his existing tisane and salve repertoire, creating a combined toolkit that Wyll recognized was more suited to an assassin than a knight. He thought about it as tools, not identity and kept learning.
The archery improved too, almost by accident. The crannogmen hunted with short bows and frog spears, and Wyll joined the hunting parties because hunting in the swamp leveled three skills simultaneously. Stealth, Crafting/Alchemy from processing kills, and Archery all improved at once.
Archery — Lv. 12 → Lv. 13
Archery — Lv. 13 → Lv. 14
Archery — Lv. 14 → Lv. 15
The crannogmen's bows were different from the longbows at Winterfell. They were shorter and lighter, designed for snap shots through dense vegetation at close range. It was a style that demanded quick target acquisition and instinctive aim rather than the measured draw-and-hold technique Harys had taught him. The system treated it as a new application of an existing skill, and the gains reflected it.
~ ~ ~
Danger Sense hit 20 on a humid afternoon when a lizard-lion lunged from the water three feet behind Jon.
Wyll felt it before the animal moved. It was not a half-second warning. It was a full second, maybe more, and the threat registered with such specificity that his body was already turning, already pulling Jon backward, already reaching for his sword before the lizard-lion's jaws cleared the surface. The animal snapped at empty air. Wyll's sword took it in the skull.
Danger Sense — Lv. 19 → Lv. 20 (MAX)
PERK UNLOCKED: Supernatural Awareness
Cannot be surprised or ambushed.
Threat detection is instantaneous
and directional. Passive perception
of hostile intent within 30 feet.
He looked at the notification while the lizard-lion twitched at his feet and Jon stared at him with wide eyes.
Danger Sense — Lv. 20 (MAX)
He had hit the max level and reached the cap. He checked, and there was no new skill unlock. There was no ??? resolving into a hidden tree, no secondary ability branching off the way Ice Magic had branched off Cold Resistance, or the way Warging had branched off Animal Handling. Danger Sense was a dead end, a capped skill that led nowhere.
He'd been waiting for it. Cold Resistance, Animal Handling, General Survival, and Warging had all opened new doors. Danger Sense was the fifth, and he'd been anticipating the unlock with the hunger of a gamer who'd learned to expect hidden content behind every milestone.
There was nothing. Just the perk, Supernatural Awareness, which was admittedly excellent, and a wall.
He was annoyed for approximately ten minutes. Then he processed the perk description again. Cannot be surprised or ambushed. Instantaneous, directional threat detection. Passive perception of hostile intent within thirty feet.
He could not be sneak-attacked, by anyone, anywhere, under any circumstances. In a world where people sent assassins and the Faceless Men existed, the inability to be caught off-guard was arguably more valuable than another magical skill tree. It wasn't flashy and it wasn't exciting. It was survival, baked into his bones.
He would take it.
"Are you alright?" Jon asked, looking at the dead lizard-lion.
"Fine. New personal best." Wyll cleaned his sword. "Let's go home."
~ ~ ~
They left Greywater Watch on a clear morning, poling a reed boat down the waterways while Jyana guided them to the edge of crannogman territory. Howland saw them off from the crannog's edge. His final words to Wyll were simple. "The trees will show you what you need, when you need it. Don't force the visions. Let them come."
Speech — Lv. 65 → Lv. 66
Meera and Jon said goodbye awkwardly, two nine-year-olds who'd become close friends and didn't know if they'd see each other again. Meera punched Jon in the arm. Jon punched her back. Both of them looked like they might cry and would rather die than admit it.
"I'll come back," Jon said.
"You'd better," Meera said. "I still owe you for the frog."
Wyll didn't ask about the frog.
~ ~ ~
WINTERFELL — 293 AC
Robb's nameday feast was a warm, chaotic, deeply northern affair. The great hall was hung with Stark banners and the tables groaned with food. Robb Stark sat at the center of it all like a small sun, ten years old and grinning, surrounded by everyone who loved him.
Jon sat beside him. Not at the lower table and not at the edge, because Robb had insisted with cheerful stubbornness. Catelyn had chosen not to fight this battle on her son's nameday. Jon was quiet but present, and when Robb opened his gifts, Jon watched with an expression that was complicated and warm and painful all at once. There was a new bow, a cloak pin, and a carved wooden wolf from Arya that was more enthusiasm than craftsmanship.
Wyll's gift to Robb was a dagger he'd forged himself at White Harbor. It was simple and functional, with a leather-wrapped grip and Robb's initials on the pommel. The boy's eyes went wide.
"You made this?"
"I'm better with a hammer than you'd think."
Speech — Lv. 66 → Lv. 67
After the feast, in the quiet of the godswood, Wyll gave Jon his own gift.
The goshawk was young, only six months old. She had been taken from a nest in the Wolfswood by the same trapper who'd sold Wyll Needle years ago. She was smaller than Needle, darker in plumage, with a streak of silver-gray across her breast feathers and amber eyes that held the same focused intensity as her predecessor.
Jon held her on the borrowed glove and didn't breathe.
"She's yours," Wyll said. "You train her. You feed her. You bond with her. Nobody else touches her."
"What do I name her?"
"Whatever you want. It'll come to you."
Jon looked at the hawk. The hawk looked at Jon. Something passed between them. It was not warging, not yet, but it was the first thread of the bond that would eventually become something more. The hawk shifted on the glove, settled her feathers, and closed her eyes.
"Frost," Jon said quietly. "Her name is Frost."
Speech — Lv. 67 → Lv. 68
~ ~ ~
The greenseeing at Winterfell's weirwood was everything Howland had promised and everything Wyll had feared.
He sat among the roots on the first evening back, pressed his palm against the pale bark, and cast Weirwood Farsight.
MP: 260 → 230
The world opened.
It wasn't like warging. Warging was entering another mind. This was entering a network, a vast, ancient, interconnected consciousness that spanned the continent. Wyll's awareness expanded along root systems and through earth, jumping from tree to tree, each weirwood a node that pulsed with accumulated centuries of observation. The heart tree at Winterfell was a hub, one of the oldest and most deeply connected nodes in the network. Through it, Wyll could feel the other trees. There were dozens, then hundreds, stretching north to the Wall and south to the Neck and east and west to coastlines he'd never seen.
He focused on the nearest node, a weirwood in the Wolfswood maybe twenty miles away. The vision came in fragments. He saw a clearing, snow-dusted despite the summer. A stream. Deer drinking. It was current. Now. He was seeing through the carved face of a tree twenty miles away, in real time.
Greenseeing — Lv. 11 → Lv. 12
He tried further. He reached for the Wall, for a weirwood near Castle Black that was ancient and enormous. The vision was fainter, the distance attenuating the signal, but he could see black-cloaked men on the Wall's top, the ice stretching east and west, the haunted forest beyond. He couldn't hear and couldn't smell. He could only see, and the image wavered like a reflection in disturbed water.
Greenseeing — Lv. 12 → Lv. 13
He came out of the vision gasping, his hand frozen to the bark, frost crackling across his knuckles. The weirwood face watched him with its red eyes, and Wyll had the unsettling sense that the watching was mutual. The tree had been looking at him as much as he'd been looking through it.
He practiced nightly for two weeks, pushing the farsight further, testing the limits. Each session cost 30 MP and left him drained, but the greenseeing leveled steadily.
Greenseeing — Lv. 13 → Lv. 14
At level 14, the visions were clearer, the range greater, the connection more stable. He could hold a view for several minutes without the image degrading. He could switch between nodes with increasing speed. The weirwood network was becoming navigable. It was not intuitive yet, but it was learnable, a skill like any other.
But it was stationary. That was the problem. Greenseeing required a weirwood, which required sitting still, which required being at Winterfell. It was the opposite of everything Wyll had built himself to be. He was a mobile, adaptive, constantly-moving fighter who leveled through action and experience. Greenseeing leveled through meditation, through patience, through sitting among the roots and letting the trees show him whatever they wanted to show.
It was important. He knew it was important. The farsight would be invaluable during canon events. He could see enemy movements, monitor the Wall, and watch distant places from a tree in the Wolfswood. But it didn't feel like progress. It felt like waiting.
And the rest of Winterfell was the same. Rodrik's sparring was good but familiar. The forge was Mikken's pace. The library was Luwin's schedule. The patrols were beneath him. The days blurred into weeks, each one a fractional improvement on a dozen skills that were all approaching the ceiling of what peacetime could offer.
He was level 44. He had seventeen active skills. He could see through trees, warg into animals, freeze things with a touch, and fight with three different weapons at a level that most knights never reached. He was bored again. It was the same deep, structural boredom that had driven him from Winterfell to White Harbor, from White Harbor to Gulltown, from Gulltown to the Neck.
The world was too small. Or he was too big for it. Or maybe the game was designed to keep him moving, to prevent him from ever settling. That was the thought that kept him up at night. Comfort was always temporary, and growth always required upheaval.
He had five years until canon. Five years of preparation, of grinding, of waiting for a storm he could see coming and nobody else believed was real.
He sat in the godswood and looked at the weirwood face and wondered what came next.
SER WYLL — "The Bridge Knight"
Level 44
HP: 370/370
MP: 260/260
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Speech — Lv. 68
Polearms — Lv. 54
Sword & Board — Lv. 51
Stealth — Lv. 35
Scholarship — Lv. 32
Crafting/Alchemy — Lv. 22
Smithing — Lv. 21
Two-Handed — Lv. 20
Ice Magic — Lv. 16
Archery — Lv. 15
Greenseeing — Lv. 14
Total skill levels: 448
AUTOSAVE... ✓
Notes:
You might be wondering: "Wow, reaching into weirwoods beyond the Wall? Wouldn't someone notice that?" And the answer is: Yes. Yes they would.
Chapter 24: The Promise
Notes:
(See the end of the chapter for notes.)
Chapter Text
The letter arrived on a gray morning in the fourth month of 293.
Wyll recognized Wyman Manderly's seal before he opened it. The merman was stamped in green wax, pressed with a heavy hand. He read it in the guardhouse over breakfast, and by the second paragraph, his heart was racing.
Ser Wyll,
Lord Hoster Tully hosts a tournament at Riverrun to celebrate the twentieth nameday of his son and heir, Ser Edmure. Knights and lords from every kingdom are expected. I intend to send a party under my sons' banner, and I would very much like my favorite investment to ride in the lists.
To sweeten the arrangement: the courser Anvil and your tourney armor are yours. Permanently. Consider them a dividend on our Gulltown profits. The 50/50 split remains in effect for future winnings, of course. I am a generous lord, not a charitable one.
Yours in profitable friendship, Wyman Manderly, Lord of White Harbor
Riverrun. This wasn’t a regional tourney in a Vale port. It was a royal-scale tournament at the seat of House Tully, attended by the best fighters in Westeros. Knights from the Reach, the Stormlands, the Westerlands, the Crownlands would compete. There would be men whose combat skills were in the sixties, the seventies, the eighties. These kind of opponents would push his Polearms and Sword & Board past the ceiling that peacetime had built around them.
And it didn't have to stop there. Tourneys happened across the Seven Kingdoms. They were held at Lannisport, at Highgarden, at King's Landing for the King's nameday. A knight who performed well at one was invited to the next. The tourney circuit was a career and a way to travel the continent while fighting the best fighters alive and getting paid for it. With Wyman's sponsorship covering his costs and splitting his winnings, Wyll could do it indefinitely.
He could see all of Westeros. He could fight all of its champions and grind combat skills against opponents who actually challenged him. And—
He wanted to bring Jon.
The thought arrived fully formed, as though it had been waiting for the letter to give it permission. Jon was ten. He was old enough to squire in truth, to carry a lance, to tend armor, to learn the customs of chivalry by living them. The tourney circuit would give him everything Winterfell couldn't. He would gain exposure to the wider world and connections with lords and knights of every kingdom. He could build a social standing on his own merit rather than his father's shame.
And it would get him out of Winterfell before the castle put him back in the box for good.
Wyll read the letter again. Then he went to find Ned Stark.
~ ~ ~
He didn't find Ned immediately. He found Jon first, in the training yard, working through sword forms with a focus that reminded Wyll of himself. Jon trained because training was the one thing nobody could take from him.
"Jon."
The boy lowered his practice sword. "Ser Wyll."
"How would you feel about seeing the Riverlands?"
Jon's eyes widened. "When?"
"Soon. There's a tournament at Riverrun. Lord Manderly wants me to ride." He paused. "I want you to come. As my squire. Not a page anymore, a squire. Officially."
The word hit Jon visibly. Squire. It was a step above page and a step below knight, a position with real standing and real expectations. A squire served a knight, trained under his guidance, and when the knight judged him ready, earned his own spurs. It was a real path, with a destination that wasn't the Wall or a forgotten holdfast.
"My father—"
"I'll talk to your father."
"He'll say no."
"Maybe."
"He'll say no because he always says no." Jon's jaw tightened. "He let me go to White Harbor. He let me go to the Neck. But both times it took… it took convincing. And this is the south. He doesn't want me in the south."
"I know."
"Do you know why?"
The question hung between them. Jon's gray eyes — Stark eyes, Lyanna's eyes — were steady and searching and far too perceptive for a ten-year-old. Wyll felt the weight of the secret he carried, the same secret Ned carried, and for a moment considered telling the boy everything.
Not yet. Not like this. Not in a training yard.
"I have my suspicions," Wyll said. "Let me talk to your father."
~ ~ ~
Ned was in his solar, reading correspondence. There were ravens from his bannermen, reports from the coast, and the quiet administrative work that kept the North functioning. He looked up when Wyll entered and gestured to the chair across the desk. Something in his expression suggested he already knew what this conversation was about.
"Lord Manderly has invited me to ride in a tournament at Riverrun," Wyll said. "For Edmure Tully's nameday."
"I heard about the tourney. It’s for my goodbrother." Ned set down his letter. "You want to go."
"I want to go. And I want to take Jon."
The silence that followed was different from Ned's usual silences.
"No," Ned said.
"My lord—"
"No, Ser Wyll. Not the south. Not Riverrun." Ned's voice was quiet and absolutely final. "White Harbor was acceptable. The Vale was— I shouldn't have allowed it, but you'd already gone before I learned the full extent of it. The Neck was close to home. But the Riverlands? Half the lords of the Seven Kingdoms will be at that tournament. The court will be there. People who—"
He stopped. His face flickered, and behind it, Wyll saw something he'd rarely seen in Ned Stark: fear.
"People who what, my lord?"
"People who would take an interest in a boy who looks like—" Ned stopped again. His hands were flat on the desk, very still. "It's not safe."
"For whom?"
"For Jon."
"Jon isn't safe here either. He's miserable here, my lord. You know that. Everyone knows that except Jon, who's decided that misery is normal because it's all he's ever been allowed to expect."
Speech — Lv. 68 → Lv. 69
Ned's jaw tightened. "He's safe."
"He's safe and shrinking. Every month he spends in this castle, he gets smaller. Not physically, but inside. He came back from White Harbor confident, brave, happy, and within two months he was skulking through corridors again, avoiding Lady Stark's eye, eating at the low table, apologizing for existing. I watched it happen. You watched it happen."
"You don't understand the situation."
"I do understand the situation."
"You don't—"
"Ned." Wyll leaned forward. He'd never used the lord's first name before. The breach of protocol landed like a slap. Ned's eyes went wide. "I know."
Two words.
The solar was very quiet. Outside, the sounds of Winterfell continued as though nothing had changed. Inside, everything had.
"What do you know?" Ned's voice was barely audible.
"I know why you're afraid to let Jon go south. I know why he can't be seen by the wrong people. I know what happened at the Tower of Joy, and I know what you brought home from Dorne, and I know it wasn't a bastard."
Ned stood up. His chair scraped against the stone floor, and his hand went to the desk as though he needed it for balance. His face had gone white.
"How." It was a demand, not a question.
"The greendreams." Wyll kept his voice steady, though his heart was hammering. Danger Sense was humming. "I've seen things, my lord. The trees show me things. And Howland Reed—"
"Howland told you?"
"Howland didn’t have to. He taught me how to connect to the heart trees, and they taught me the rest. He was there with you, when it happened."
Ned's hand moved from the desk to his face. He pressed his fingers against his eyes. For a moment, the Warden of the North looked exhausted. He had kept this secret for a decade through war and peace and a king who would kill the boy if he knew.
"Does Jon know?" Ned asked, through his hand.
"No."
"Does anyone else—"
"No. Just me, and Howland, and you. The same three people it's always been."
Ned lowered his hand. His eyes were red-rimmed. The fear was still there, but it was competing now with something else. Relief, maybe.
"If Robert finds out," Ned said, "he will kill my boy."
"I know."
"If anyone at that tournament recognizes Lyanna in Jon's face — and they will, Ser Wyll, anyone who knew her will see it — then word will travel, and questions will be asked, and Robert will hear, and Jon will die."
"Maybe. And if Jon stays here, he grows up miserable, takes the black at fifteen because there's no place for him, and dies on the Wall a year later." Wyll's voice was quieter now, and harder. "I've seen that too, my lord. The greendreams don't just show the past. Jon goes to the Wall, and Jon dies there. Young. Betrayed by his own brothers."
Speech — Lv. 69 → Lv. 70
Ned's face crumpled. It wasn’t dramatic, and not in a way anyone else would have noticed. But Wyll had been watching this man for years, and he saw the fracture lines spread.
"You've seen this?"
"I've seen enough to know there's no safe path. There's a dangerous path where Jon is happy and growing and surrounded by people who value him. And there's a dangerous path where he's miserable and forgotten and dies in the snow." Wyll leaned forward. "I can't guarantee his safety, my lord. Nobody can. But I can give him a life. A real one. With purpose and joy and the chance to become the man he's supposed to be."
"And what man is that?"
Wyll thought about it. He remembered the King in the North, the man who faced the Night King. He thought about the boy who, in every version of the story, had to become something impossible to save a world that had never wanted him.
"A good one," Wyll said. "The best I've ever met."
The solar was quiet for a long time.
"You'll write to me," Ned said, finally. "As much as possible. I want to know where he is, who he's with, what he's doing."
"I will."
"If there is any sign — any whisper, any rumor, any lord or lady who looks at him too long — you bring him home immediately."
"Immediately."
"And you will protect him, Ser Wyll. Not as his knight. Not as his master. As the man who—" Ned's voice broke. He covered it with a cough, but Wyll heard it. "As the man who sees him. Who actually sees him."
Speech — Lv. 70 → Lv. 71
"I see him," Wyll said. "I've always seen him."
Ned sat down. He put his hands flat on the desk, very carefully, as though arranging something fragile.
"Take him," he said. "And bring him back to me."
~ ~ ~
Wyll left the solar and walked through the great hall and out into the courtyard. The summer sun was warm. The sounds of Winterfell were exactly as they'd always been. He sat down on a bench and put his head in his hands and breathed.
He'd done it. He'd spoken the secret that could kill a boy and end a dynasty. Ned had listened, and Jon was free. Free to leave, free to grow, free to become whatever the world and his own stubborn heart would make of him.
The weight of the promise settled on Wyll's shoulders. It was not a burden. It was an anchor, something real that mattered more than levels.
Jon found him there.
"What did he say?"
Wyll looked up. The boy was standing in the courtyard with his practice sword in hand and Frost the goshawk on his shoulder. The hawk had taken to perching there, which was terrible falconry and incredibly endearing. Jon's face was braced for the worst.
"Pack your things," Wyll said. "We're going to Riverrun."
Jon Snow smiled. It wasn’t his usual careful, guarded smile. It was a real smile, wide and warm and free.
"Yes, Ser Wyll."
"And Jon—"
"I know. Equipment, horse, everything."
"And vegetables."
"And vegetables."
Wyll watched him go. Jon was always running when the news was good. Wyll thought about the tourney circuit and the lords of the Seven Kingdoms. He thought about the secret he carried, and the boy he'd promised to protect.
There were years left until winter. The game was far from over.
AUTOSAVE... ✓
Notes:
This story was written for fun. I know there are errors, and craft flaws, and that it's rough in places. The alternative wasn't "maybe I'll edit more and perfect it"; the alternative was "maybe I just won't post at all and I'll enjoy it myself". Criticizing me in the comments is just going to make me stop posting, and that would be a shame, because it's a really fun story! I hope that you enjoy it, and if there's aspects you don't like, that's totally fine. I probably even agree with you. Please keep it to yourself though.
Chapter 25: Southbound (Again)
Chapter Text
The heat was an assault.
It didn’t hit immediately. The voyage from White Harbor to Gulltown was fine, with familiar waters and familiar weather. Wyll and Jon settled comfortably among the Manderly party. Wendel greeted them like lost brothers. Wylis nodded with his walrus mustache and said nothing, which was peak Wylis. The seas were calm, the winds favorable.
Gulltown was warm but bearable. They didn't linger. Two days were spent resupplying and taking on provisions before the ship turned south along the coast, past the Dyre Den, past Wickenden, and into the waters off the Crownlands.
It was somewhere near Maidenpool that the temperature became an issue.
"I'm dying," Jon said.
He was sitting on the deck in the thinnest shirt he owned. His dark hair was plastered to his forehead, and his face was the color of a boiled lobster. Frost the goshawk was perched on the rail beside him, her feathers ruffled in the heat. The air was thick and wet and smelled like salt and baking timber. The southern sun beat down on the ship like a hammer on an anvil.
"You're not dying," Wyll said, leaning against the mast, perfectly comfortable.
"I'm literally dying. Look at me."
"You're sweating. Sweating is how your body cools itself. It's working as intended."
"How are you not miserable?"
Wyll held up his hand. A faint shimmer of frost crept across his fingers. It was Cold Touch, the most basic spell in his Ice Magic tree, and he cast it so habitually now that he did it without thinking. The air around his body was five degrees cooler than the surrounding atmosphere, a personal bubble of northern comfort that moved with him.
"That's cheating," Jon said.
"It's preparation."
"It's cheating." Jon wiped his face with a rag that was already soaked. "Can you do that to me?"
Wyll pressed a frosted hand against the back of Jon's neck. The boy shuddered with relief, his eyes closing. He made a sound that was approximately the noise a dying man made upon reaching water.
"Keep your hand there forever."
"I'm not walking around with my hand on your neck for the rest of the summer."
"Why not?"
The heat became a running theme. Jon was a creature of the North. He had been born in Dorne, technically, but he was raised in Winterfell's cold stone halls, and his body had no framework for temperatures above ‘mildly warm’. The further south they sailed, the more he wilted, while Wyll maintained his personal frost bubble and tried not to be too amused about it. He was not entirely successful.
"You're enjoying this," Jon accused him, somewhere off Maidenpool.
"I'm enjoying the scenery."
"You're enjoying me suffering."
"Also that."
~ ~ ~
Maidenpool was the first truly southern town they'd visited, and the difference from the Vale was stark.
The Vale had been martial and austere, all knights and castles and the rocky grandeur of the Mountains of the Moon. The Riverlands were lush. The land was covered in green fields, fat rivers, and orchards heavy with summer fruit. The architecture was timber and plaster, with half-timbered houses painted in cheerful colors. The septs were everywhere, on every corner and in every village, and their bells rang with an enthusiasm that suggested the gods were hard of hearing.
Jon stared at a sept in Maidenpool the way he'd stared at the sea in White Harbor. He had the bewildered fascination of someone encountering a fundamentally different way of being human.
"They worship inside?" he asked.
"In septs. With statues."
"Statues of what?"
"The Seven. The Father, the Mother, the Warrior, the Maiden, the Smith, the Crone, the Stranger. Each one represents—"
"I know what they represent. I've read about them." Jon peered through the open door. He could see candlelight and colored glass, and the smell of incense drifted out. "I just didn't think people actually did it."
A septon appeared in the doorway, a round man in roughspun robes. He was beaming.
"Welcome, travelers! Have you come to pray?"
"We worship the old gods," Jon said, politely.
"Ah, northerners! The old gods are venerable indeed, but the light of the Seven—"
"We're leaving," Wyll said, steering Jon away by the shoulder. "Thank you, Septon."
"The Mother's mercy extends to all!" the septon called after them. "Even to those who fly hawks on their shoulders! The Stranger takes many forms, but the— well, you've gone quite far already. Seven blessings!"
Speech — Lv. 71 → Lv. 72
"That happens a lot down here?" Jon asked.
"Constantly."
~ ~ ~
They transferred to a river barge at the mouth of the Trident. It was a broad, flat-bottomed vessel that moved upriver at the pace of the oxen that towed it from the bank. After the relative speed of the ship, the barge felt like traveling by glacier. The Red Fork unspooled before them, wide and lazy, flanked by fields and orchards and the occasional village.
It was the third night on the barge. The river sounds filled the darkness and the oxen snored on the bank. Wyll decided it was time for the lecture.
"I need to talk to you about warging," he said.
They were alone. Wendel and the Manderly men were camped fifty yards downstream, their fire visible but their voices distant. Frost and Needle were perched side by side on the barge's rail, two goshawks silhouetted against the stars. They occasionally groomed each other with the easy familiarity of birds who'd been traveling together long enough to establish a truce.
Jon sat up straighter. He'd been waiting for this conversation since the Neck, and the waiting had been visibly difficult.
"I'm ready."
"You're not ready. That's the point." Wyll turned to face him fully. "Warging is not a game. It's not a trick. It is the most dangerous thing I can teach you, and I need you to understand why before we go any further."
Jon's eagerness dimmed. Good. Wyll needed it dim.
"When you warg into an animal, your mind leaves your body. Your body goes limp — unconscious, defenseless. If someone finds you while you're warged, you can't fight back. You can't run. You're meat."
"I know—"
"You don't know. Listen." Wyll's voice was harder than he usually used with Jon, and the boy flinched, which was also good. "If the animal you're riding dies while you're inside it, you die too. Your body, back where you left it, just... stops. Heart stops. Breathing stops. Dead."
Jon was very still.
"I almost died this way once," Wyll said. "I warged into a mouse. A cat caught the mouse. I woke up—" He stopped. At my last autosave. "I woke up, but it was the closest I've come to dying permanently. You don't get a second chance, Jon. If you're inside Frost and Frost gets killed by an eagle, you die sitting on this barge with your eyes closed."
The river sounds filled the silence. Jon's face was pale in the starlight. It was not fear, exactly, but the serious attention of a boy who understood that this was real.
"Rules," Wyll said. "Non-negotiable. You never warg without telling me first. You never warg into anything except Frost until I say otherwise. You never warg near danger — not near rivers, not near crowds, not near anything that could hurt your body while you're gone. And if I tell you to come back, you come back immediately. Not in a second. Not after one more circle. Immediately."
"I understand."
"Say the rules back to me."
Jon said them back, word-perfect, because Jon Snow did not forget things that mattered.
"Okay," Wyll said. "Tomorrow morning. We'll try."
~ ~ ~
Dawn came on the Red Fork. Mist hung on the water, the barge rocked gently, and the oxen were being hitched for the day's tow. Wyll sent the Manderly men ahead — "we'll catch up, Jon's not feeling well" — and sat with Jon on the barge's deck, Frost on the boy's glove.
"Close your eyes," Wyll said. "Feel the bond. You know what I'm talking about, the connection between you and Frost. The thing that's been there since you named her."
Jon closed his eyes. Wyll watched him with Danger Sense and warging sense and plain human attention, every faculty alert.
"I feel it," Jon said. His voice was hushed. "It's like... a thread. Warm."
"Follow it. Don't push, don't force anything. Just follow the thread, the way you'd follow a path in the dark. Let it lead you."
Jon's face went slack.
For a moment, nothing happened. The boy sat motionless, eyes closed, breathing steady. Frost shifted on the glove, ruffled her feathers, cocked her head. Then the hawk's eyes changed. It was not a change of color or shape, but of focus. The bird's automatic scanning sharpened into directed attention.
Jon was in.
Frost — Jon-in-Frost — spread her wings. She did not fly. She just wanted to feel them, the feathers and bone and the coiled potential of a body designed for the sky. The hawk looked at Wyll with amber eyes that held, unmistakably, a ten-year-old boy's wonder.
"Don't fly yet," Wyll said. "Just sit. Feel the bird. Let her show you how she sees."
The hawk turned her head, scanning the river, the banks, the mist. Jon-in-Frost let out an involuntary chirp, the hawk's vocalization triggered by the boy's excitement. Wyll smiled.
Three minutes passed. Then Jon's body shuddered, his eyes flew open, and he gasped like a man breaking the surface of water.
"I could see everything," Jon said. His voice was shaking. His eyes were enormous. "The river— I could see fish under the surface. And the bugs— every bug, individually, like they were painted. And the colors—"
"Different, right? More than human."
"So much more. It's—" He stopped. Swallowed. "Can I go again?"
"Tomorrow. Three minutes is enough for your first time."
"But—"
"Tomorrow, Jon."
The boy's face fell, then lit up again almost immediately.
~ ~ ~
They practiced every morning after that, in the quiet hours before the barge got moving.
Jon's progression was fast. It was faster than Wyll's had been, and Wyll attributed this to two things. First, Jon had better instruction. Wyll had learned warging from scratch with no teacher, while Jon had a warg guiding him. Second, Jon had Stark blood. The First Men's gift ran deep in the Stark line, and Jon had it in abundance. By the third session, he could hold the warg for ten minutes. By the fifth, he was flying.
The first flight was the moment Wyll would remember most from the entire journey south.
Jon-in-Frost launched from the barge rail, wings beating hard, and climbed. Wyll warged into Needle simultaneously and followed. For a breathless minute they flew together over the Red Fork, two goshawks circling in the morning light while their bodies sat motionless on a river barge below.
Through Needle's eyes, Wyll watched Jon-in-Frost fly. The boy was clumsy. He was fighting the bird's instincts the way Wyll had on his first flight, trying to steer with human intent instead of riding the hawk's natural grace. Frost wobbled, dipped, recovered. Jon was learning the same lesson Wyll had learned years ago: you don't control the bird. You ride it.
Then Jon stopped fighting. His flight smoothed. Frost caught a thermal and rose, effortless. Wyll felt Jon's joy through the warging sense, through the bond between teacher and student. It was pure and uncomplicated and overwhelming. It was the joy of flight, of seeing the world from above, of being more than human. It was a gift that was real and his, and not a bastard's and not a lord's and not anything that Winterfell's hierarchies could touch.
They flew together for twenty minutes, circling the river, and when they came back to their bodies, Jon was crying and trying to pretend he wasn't.
"Dust in my eyes," he said.
"We're on a river."
"River dust," countered Jon.
"That's not a thing," Wyll said, amused.
"It's a thing and I have it."
~ ~ ~
The Riverlands slid past. They passed Darry's lands, the crossroads, and the rolling green country between the forks of the Trident. Jon stopped wilting in the heat, not because the temperature dropped, but because he'd stopped caring about it. He was too busy being alive.
He asked about the tourney one evening, sitting on the barge's bow as the sun set over the western hills.
"Will people care that I'm a bastard? In the south?"
Wyll considered the question. "Some will. The south is more formal about names and titles. But you're a bastard of House Stark, squire to a knight who won his spurs from the King. That counts for something."
"Enough?"
"Enough that anyone who disrespects you is disrespecting your father, your knight, and King Robert. Most people won't risk that."
"And the ones who do?"
"The ones who do are telling you something about themselves, not about you."
Jon was quiet for a while. The river moved.
"I like how you see the world," Jon said. "Like none of the walls are real."
"Some of them are real."
"But you don't see them first. You see the person first, and the walls second. Everyone else does it the other way around."
Speech — Lv. 72 → Lv. 73
Wyll didn't know what to say to that, so he didn't say anything. They watched the sun go down over the Riverlands in comfortable silence while two goshawks dozed on the rail beside them.
~ ~ ~
Riverrun appeared on a warm afternoon, rising from the confluence of the Red Fork and the Tumblestone like a ship made of red stone. The castle sat on a triangular island, its walls lapped by two rivers. When the garrison wanted to be truly impregnable, they opened the sluice gates and flooded the western approach, making Riverrun an island in truth.
Today the sluice gates were closed, and the castle's approaches were choked with people. The tournament had drawn half the kingdom. Pavilions covered the fields south of the castle in every color imaginable, with banners flying and horses whickering. The air was filled with the sounds of hammers and horns and ten thousand people preparing for organized violence.
The Manderly party disembarked at a dock below the castle and was received by a Tully steward who directed them to their assigned camp. Wyll walked through the tournament grounds and felt Danger Sense humming. Hundreds of fighters were concentrated in one place, dozens of them genuinely dangerous. It was the martial density of a major tourney.
Somewhere in this field, the best fighters in the Seven Kingdoms were sharpening their swords and checking their lances and preparing to test themselves against each other. There were knights whose Sword & Board was in the sixties, and jousters whose Polearms surpassed his own. These were the kind of opponents who would push his skills past the wall he'd been beating against for a year.
Jon stood beside him, Frost on his shoulder, staring at the pageantry. He had the unguarded wonder of a boy who'd grown up in a gray castle in the frozen north and was seeing the Seven Kingdoms in all their ridiculous, colorful, violent glory for the first time.
"This," Jon said, "is the best day of my life."
"The tourney hasn't even started."
"I know."
Wyll grinned. For the first time in months, he wasn't bored.
SER WYLL — "The Bridge Knight"
Level 45
HP: 370/370
MP: 270/270
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Speech — Lv. 73
Polearms — Lv. 54
Sword & Board — Lv. 51
Stealth — Lv. 35
Scholarship — Lv. 32
Crafting/Alchemy — Lv. 22
Smithing — Lv. 21
Two-Handed — Lv. 20
Ice Magic — Lv. 16
Archery — Lv. 15
Greenseeing — Lv. 14
Total skill levels: 453
AUTOSAVE... ✓
Chapter 26: The Lists at Riverrun
Notes:
(See the end of the chapter for notes.)
Chapter Text
The first thing Wyll did at Riverrun was discover that his Ice Magic had opinions about the weather.
He was sitting in the Manderly pavilion, pressing Cold Touch against the back of his own neck for the fourth time that morning. The Riverlands sun was punishing, a physical weight on the skin that made the Gift feel like a dream. Then the notification appeared.
Ice Magic — Lv. 16 → Lv. 17
He stared at it. Ice Magic. Level 17. After a year of stagnation at 16, the skill had finally ticked over, and the catalyst wasn't combat or practice or greensight meditation. It was using Cold Touch on himself fifty times a day because the south was trying to cook him alive.
He’d been so focused on the dramatic applications, like Slow in combat and Ice Armor for defense, that he’d forgotten the fundamental rule of the system. Skills leveled from use, regardless of context. Repeated casting of Cold Touch, day after day, for weeks of southern travel, had accumulated enough XP to push through. It was the most powerful magical advancement of his year, earned by trying to stay cool.
He laughed. Jon, who was lying face-down on a cot with a wet cloth on the back of his neck, raised his head.
"What?"
"Nothing. Long-term investment paying off."
"I hate the south," Jon said, and put his face back down.
~ ~ ~
The politics hit before the jousting did.
Wyll discovered the problem when a Tully steward arrived at the Manderly pavilion with an expression of professional displeasure. He was not the accommodating one from the dock, but a stiffer, more senior man with the Tully trout embroidered on his doublet.
"Ser Wyll. Lord Edmure bids you welcome to Riverrun." The words were correct. The tone was arctic. "We were not aware that Lord Stark's... natural son would be attending."
The Tully steward’s threat was pointed enough to make the back of Wyll’s neck prickle.
"Jon Snow is my squire," Wyll said. "He goes where I go."
"Of course. However, you should be aware that Lady Catelyn—"
"Is Lord Stark's wife, and Jon's presence here reflects on me, not on House Stark. I'm a hedge knight under Lord Manderly's sponsorship. If Lord Hoster has concerns, I'm happy to discuss them."
The steward's mouth compressed into a line thin enough to cut paper. "I will relay your... perspective to Lord Hoster."
He left. Wendel, who'd been pretending to polish a lance three feet away, leaned over.
"That's going to be a problem," Wendel said.
"I know."
"Jon's a reminder that Ned Stark bedded someone who wasn't Cat Tully. Bringing him to her father's castle, for her brother's nameday—"
"I know, Wendel."
"I'm just saying. The Tullys take their family honor seriously, and—"
"I have letters."
Wendel paused. "Letters?"
Wyll pulled the packet from his saddlebag. It contained Catelyn Stark’s correspondence: three sealed letters addressed to Lord Hoster, Ser Edmure, and Lysa Arryn respectively, plus a wrapped gift for Edmure that Wyll suspected was something elegant and expensive. Catelyn had given them to Wyll without warmth but without hostility. She understood politics the way Wyman Manderly understood commerce, and a knight traveling south with letters from the Warden’s wife was a useful thing regardless of who his squire was.
"She asked me to carry them," Wyll said. "Which means she knows Jon is here, and she's chosen to address it by making me her courier rather than her enemy. The letters will smooth things over with Lord Hoster. And if they don't—"
"The King's here," Wendel interjected. "And the King loves the Bridge Knight."
"The King's here?"
Robert Baratheon had come to Riverrun because Robert Baratheon went to every tournament he could find, the way a drunk went to every tavern. The royal party had arrived two days before the Manderlys. They’d come in a column of gold cloaks and Baratheon banners and Kingsguard in white, with the King himself riding at the head on a massive black destrier. He was still fit, still powerful, though Wyll noticed an extra stone of softness around the middle that hadn’t been there at Pyke.
The King found Wyll on the first evening, at the feast Lord Hoster threw for the arriving lords. Robert found everything loudly and publicly, with a wine cup in one hand and a grin that could charm or terrify depending on your proximity to it.
"THE BRIDGE KNIGHT!" Robert's voice carried across the great hall of Riverrun like a siege engine. Heads turned. Lords, ladies, knights, and servants all looked to see who the King was bellowing at. "Wyll! You ugly northern bastard, come here!"
Speech — Lv. 73 → Lv. 74
Wyll crossed the hall and was enveloped in a hug that compressed his ribcage and lifted him briefly off the ground. Robert set him down, held him at arm's length, and studied him with blue eyes that were slightly glassy with wine but no less sharp for it.
"You've grown," Robert said. "Filled out. You were a stick at Pyke."
"I was twenty pounds lighter and covered in blood, Your Grace."
"Best way to meet a man." Robert clapped his shoulder with a force that made Wyll's Danger Sense twitch. "And who's this?"
Jon was standing three feet behind Wyll, frozen and wide-eyed. The King of the Seven Kingdoms was looking at him, which of course would stun a boy like Jon. His clothes were northern wool, clean and well-made but not fine. Frost was mercifully in the mews rather than on his shoulder.
"Jon Snow, Your Grace,” Wyll said. “Lord Stark's son. He’s my squire."
"Ned's boy!" Robert's face did something Wyll couldn’t quite read. Something complicated flashed across it and was gone before it settled, replaced by the bluff warmth that was Robert’s default. "Come here, lad. Let me look at you."
Jon stepped forward. Robert looked at him, and Wyll watched Robert look at him. Danger Sense did not pulse. Robert Baratheon saw exactly what Wyll hoped he would see. He saw dark hair, gray eyes, a solemn face. Ned’s boy.
"You look like your father," Robert said. "Same long face. Same expression, like someone pissed in your porridge." He laughed, enormously, and ruffled Jon's hair with a hand that could have crushed the boy's skull. "Squiring for the Bridge Knight, eh? Could do worse. Could do much worse. Your father was my brother in everything but blood, boy. That makes you something like a nephew."
Jon bowed, said the correct things, and retreated to Wyll's shadow with a wide-eyed look, having just been casually claimed as family by the most powerful man in the world. The political problem evaporated. Robert Baratheon had publicly embraced Ned's bastard at the Tully feast, in front of Lord Hoster and Edmure and every lord in attendance. No one was going to complain about Jon Snow's presence after that.
Wyll caught Wendel's eye across the hall. The Manderly was grinning.
~ ~ ~
The tournament field was the largest Wyll had ever seen. Sixty-four knights would ride in the joust, a hundred and twenty in the melee, with archery and squire’s competitions on the side. The banners were overwhelming. Lannister crimson, Baratheon gold, Tully red-and-blue, Tyrell green, and many more besides. Every region of the Seven Kingdoms had sent its champions.
And the champions were real.
Wyll stood at the fence on the first morning and watched the competitors warm up, and Danger Sense painted the field in shades of threat that ranged from negligible to existential.
Ser Barristan Selmy was the Lord Commander of the Kingsguard. White-haired and sixty-something, he moved with fluid economy. His Sword & Board was 95 at least, maybe higher. He warmed up with a practice sword and made it look like a dance. Wyll watched him and felt the gap, the same one he’d felt watching Robert at Pyke. It was not a distance. It was a continent.
Ser Jaime Lannister was in his prime, golden-haired, beautiful and lethal in a way that made Danger Sense hum. The Kingslayer moved like a cat, all speed and precision. His Sword & Board was 95 or higher, approaching the ceiling. He sparred with a Kingsguard brother, and the exchange was so fast Wyll's eyes could barely track it.
Ser Gregor Clegane was at the far end of the field, alone and impossible to miss.
The Mountain That Rides was not a man. He was a geological event. He stood nearly eight feet tall, armored in plate so thick it looked like castle walls. He carried a greatsword that most men couldn’t lift. Danger Sense didn't hum around Gregor Clegane. It screamed, a flat blaring alarm: this thing kills everything near it.
His Two-Handed was 95 or higher, and the number still didn’t capture it. Gregor’s threat level was not just skill. It was the intersection of near-maximum skill, inhuman size, and cruelty. That combination turned an elite fighter into something closer to a natural disaster.
"We're going to fight them?" Jon said, from beside Wyll, his voice small.
"I'm going to fight some of them. You're going to watch and learn."
"Learn what?"
"What the ceiling looks like."
~ ~ ~
The seedings for the joust were better managed than Gulltown. A royal tournament had professional heralds who ranked competitors by reputation and past performance. Wyll, as a semifinalist from one regional tourney and no others, was seeded low. The Bridge Knight title carried some weight, but he still drew a manageable first-round opponent.
His first joust would be against Ser Alyn Stackspear, a Riverlander who was competent but nothing special. Wyll half-warged Anvil, couched the lance, and unhorsed him in one pass.
Polearms — Lv. 54 → Lv. 55
The second round was Ser Garlan Fossoway, a Reach knight who was smooth in the saddle and trained in the strongest chivalric tradition in Westeros. It took two passes. Wyll adjusted on the second, found the angle, and the lever-and-lift put Fossoway in the dirt.
Polearms — Lv. 55 → Lv. 56
The third round brought Ser Lyle Crakehall, a massive Westerlander called the Strongboar. He was big, powerful, and rode an enormous destrier. The first pass was thunderous. Crakehall’s lance hit Wyll’s shield with a force that made the Andar Royce fight feel like a training session. Ice Armor cracked under the impact.
HP: 370 → 301
MP: 270 → 240 (Ice Armor refresh)
On the second pass, Wyll cast Slow, subtly and invisibly. The Strongboar’s horse lost half a step, and Wyll drove his lance into the gap between shield and shoulder. Crakehall tilted sideways, fought to stay mounted, and Wyll’s third-pass strike took him clean off the horse.
Polearms — Lv. 56 → Lv. 57
Three rounds, three victories. The crowd was paying attention now. The Bridge Knight was an unknown from the North who'd made semifinals at Gulltown. And now he was putting down established tourney knights with a consistency that spoke of something more than luck.
Wyman Manderly was in the stands, eating something on a stick, and his smile was visible from the tiltyard.
~ ~ ~
For the quarterfinal, he drew Jaime Lannister.
Wyll looked at the bracket board and felt his stomach become a stone. It was not Barristan, who was in the other half of the draw. It was not even Gregor, who’d entered the melee but not the joust. It was Jaime Lannister, the Kingslayer, in the prime of his physical ability. Maybe five people alive were better with a lance.
"You could withdraw," Wendel said, carefully.
"No."
"He'll unhorse you."
"Probably."
"He'll unhorse you in one pass."
"Then I'd better make my one pass count."
The horn sounded.
Anvil surged forward, half-warged, the horse and rider moving as one. Wyll couched the lance, set his line, and watched Jaime Lannister come toward him on a white destrier. The Kingslayer rode as if he’d been born in a saddle. His lance was level, unwavering, aimed with a precision that Danger Sense read as inevitable.
Wyll cast Ice Armor.
MP: 240 → 210
He cast Slow on the horse.
MP: 210 → 190
The Slow hit. For a fraction of a second, for the smallest and most imperceptible interval, Jaime Lannister’s perfect timing stuttered. His lance drifted a quarter inch right. His horse’s stride shortened by a half step.
It wasn't enough.
Jaime’s lance hit Wyll’s shield dead center. Ice Armor shattered, the shield cracked, and Wyll was airborne. The impact was so clean and powerful that it felt less like being hit and more like being dismissed. He hit the ground on his back, the breath exploding out of him, and lay in the dirt while the crowd roared.
HP: 370 → 168
Two hundred and two damage. Through Ice Armor, through a castle-forged shield, through plate armor. Jaime Lannister's lance work was geometry made flesh, force applied with such precision that Wyll’s entire defensive apparatus, magical and mundane, was irrelevant.
But.
Wyll’s own lance had hit. Not cleanly. The Slow had altered the angle, not the outcome. But the tip had struck Jaime’s shoulder, a glancing blow that scored without threatening the seat. The Kingslayer had ridden through it without flinching, because of course he had, but the hit had landed.
Polearms — Lv. 57 → Lv. 58
The quarterfinals were over. Wyll picked himself up and saluted the Kingslayer. Jaime returned the salute with a small nod. Then Wyll limped back to the Manderly pavilion.
Jon was waiting with water and a face that was trying very hard to be professional.
"Don't say it," Wyll said.
"I wasn't going to say anything," Jon protested.
"You were going to say I lasted longer than you expected."
"...you lasted longer than I expected."
~ ~ ~
The melee was a few days after the joust. A hundred and twenty men would fight in an open field, until the last man stood. There were no horses or lances, just weapons, armor, and chaos.
Wyll entered with sword and shield, Ice Armor running, Danger Sense on full alert. The melee was a different animal from the joust. It was all-against-all, a brawl where alliances formed and dissolved in seconds. The greatest skill was knowing who to fight and who to avoid.
He avoided Gregor Clegane. Every fighter with a survival instinct did the same. The Mountain waded through the melee like a man walking through wheat, his greatsword scything through opponents with mechanical brutality. Danger Sense painted him as a moving exclusion zone. Do not enter. Do not approach. Do not exist within range.
He avoided Barristan Selmy, who fought the melee with the same serene efficiency he brought to everything. The Lord Commander was precise and unhurried, dispatching opponents with minimal effort.
He fought everyone else.
Sword & Board — Lv. 51 → Lv. 52
The Reach knights were technical. The Stormlanders were aggressive. The Riverlanders fought in loose teams, covering each other. Breaking up their formations required positioning and timing that pushed Wyll’s tactical sense to its limit. He used Slow sparingly, one cast every few minutes, always targeting the most dangerous opponent in his immediate vicinity. He aimed the cast at their feet, so that they might think they stumbled over something they couldn't see through their helmet. The effect was subtle enough to be invisible in the chaos.
Sword & Board — Lv. 52 → Lv. 53
Ice Magic — Lv. 17 → Lv. 18
The constant use of Slow, Ice Armor, and Cold Touch (on his own armor, keeping his core temperature down in the brutal heat) was pushing the skill nicely. The system rewarded active magic in high-stakes situations.
Sword & Board — Lv. 53 → Lv. 54
The field narrowed. Twenty fighters became fifteen became ten. Wyll was still standing, sword and shield working in concert, Danger Sense mapping the remaining threats. He’d taken hits. He had a nasty cut on his left arm from a Westerlands knight. A shield bash from a Stormlander would’ve broken ribs without Ice Armor. But his HP pool was deep enough to absorb them.
There were eight fighters remaining, then six.
It was Wyll, Barristan, Gregor, Lyn Corbray, a scarred Dornishman with a spear, and a Tyrell lad. Willas? No, Garlan. Ser Garlan Tyrell fought with two swords and moved like liquid.
Gregor killed the Dornishman. Not eliminated. Killed. A greatsword blow caved in the man’s helm with a sound that made the crowd go silent. The Dornishman dropped and didn’t move. The Mountain stepped over him without looking down.
Every instinct Wyll had, system-enhanced and otherwise, screamed at him to move. Danger Sense wasn't pulsing. It was a solid wall of threat, louder than anything he'd felt since the swamp, louder than anything he'd felt ever.
Wyll backed away from Gregor, and so did everyone else. Barristan was the exception. He moved toward the Mountain with calm purpose, as though he’d seen worse and decided to handle it. The Lord Commander engaged Gregor, and the two of them fought with a ferocity that cleared a circle thirty feet wide.
In the chaos, Lyn Corbray went down to Garlan. Wyll engaged him and they traded blows. Garlan was good, very good, S&B maybe 60. He dual-wielded with a fluency that made every exchange a two-front fight. Wyll blocked, countered, used his shield edge to trap one of Garlan’s swords, and drove the pommel of his own into the Tyrell’s temple.
Garlan dropped.
Sword & Board — Lv. 54 → Lv. 55
Three fighters remained. Barristan and Gregor were locked in a struggle that was more war than sport. Wyll was breathing hard, bleeding from three places. And—
He looked around. Three. It was supposed to be three. But Gregor had just thrown Barristan back. The Lord Commander stumbled and recovered, but the Mountain was already turning, looking for new prey. His eyes found Wyll.
Oh, Wyll thought.
Gregor charged.
Danger Sense: EVERYTHING. NOW. EVERYWHERE.
The Mountain's greatsword came down like a falling tree. Wyll dove sideways. He did not block. He dove, because blocking Gregor Clegane was like blocking a landslide. The sword cratered the earth where he’d been standing. Wyll rolled, came up, and Gregor was already swinging again, the greatsword moving with impossible speed for its size.
Wyll cast Slow.
MP: 190 → 170
The Mountain stuttered. His next swing came a fraction late, and Wyll used the fraction to get his shield up. The blow hit the shield and Wyll felt it in his soul. His arm went numb. His HP dropped.
HP: 332 → 219
He staggered back, alive, shield cracked but holding.
Gregor came again. The Slow was fading, the Mountain pushing through it with brute vitality, and Wyll realized with cold clarity that he could not win this fight. Not at S&B 55. Not at any level he currently possessed. Gregor Clegane was a wall of meat and steel that his skills could delay but not defeat.
Then Barristan hit Gregor from behind.
The Lord Commander's sword struck the Mountain's helm with a precision that would have killed a normal man. Gregor staggered, turned, roared, and the two of them went back at each other with renewed fury.
Wyll stepped back. Two monsters, fighting each other. He wasn't going to get between them. He was going to—
Barristan put Gregor down.
It took another minute. The Lord Commander worked the Mountain the way a surgeon worked a patient. He probed, tested, found the gaps in that massive armor and exploited them with a skill that was unbelievable. The blade moved in patterns Wyll couldn’t follow, hitting Gregor in joints and gaps. The Mountain, for all his size and fury, was being dismantled.
Gregor fell.
Barristan stood over him, breathing hard, blood on his white cloak, and turned to Wyll.
"Yield, Ser?" the Lord Commander asked, politely.
Wyll looked at Barristan Selmy. He was sixty years old and better than any fighter Wyll had ever seen, including Robert Baratheon at Pyke.
"I yield," Wyll said.
The crowd roared. He’d gotten second place In a royal melee, against the best fighters in the Seven Kingdoms, Ser Wyll the Bridge Knight had finished second.
Sword & Board — Lv. 55 → Lv. 56
~ ~ ~
The feast that night was a blur of congratulations, wine, and exhaustion. Wyll sat at a table near the high dais, a second-place finisher’s privilege, and ate without tasting anything.
Jon sat beside him, vibrating at a frequency that suggested the boy might actually achieve flight.
"You fought the Mountain," Jon whispered.
"The Mountain fought me. There's a difference."
"You survived."
"Barristan saved me."
"You survived the Mountain, and then you lost to the greatest knight who ever lived in the final two. Ser Wyll, that's—"
"Second place."
"It's amazing."
Wyll looked at the boy, his squire, his charge, his friend, and let himself feel it. Not the XP. Not the levels. He felt the simple, human pride of having done something well in front of people who mattered.
"Yeah," he said. "It was alright."
Robert found him again, of course. The King was drunker than the first night and twice as loud, and he spent ten minutes telling everyone within earshot that the Bridge Knight was "the finest northern fighter since Ned Stark, and Ned couldn't joust for shit."
Speech — Lv. 74 → Lv. 75
The prize money was substantial. Second place in a royal melee paid more than the Gulltown joust had. The ransoms alone from knights he’d defeated were worth a small fortune. After Wyman’s fifty percent, Wyll was richer than he’d been at any point in this life.
More importantly, he'd jousted Jaime Lannister and survived. He'd fought Gregor Clegane and survived. He'd lasted until the final two against Barristan Selmy.
He knew exactly where his ceiling was now. And it was higher than he'd thought.
SER WYLL — "The Bridge Knight"
Level 46
HP: 380/380
MP: 270/270
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Speech — Lv. 75
Polearms — Lv. 58
Sword & Board — Lv. 56
Stealth — Lv. 35
Scholarship — Lv. 32
Crafting/Alchemy — Lv. 22
Smithing — Lv. 21
Two-Handed — Lv. 20
Ice Magic — Lv. 18
Archery — Lv. 15
Greenseeing — Lv. 14
Total skill levels: 466
AUTOSAVE... ✓
Notes:
This story was written for fun. I know there are errors, and craft flaws, and that it's rough in places. The alternative wasn't "maybe I'll edit more and perfect it"; the alternative was "maybe I just won't post at all and I'll enjoy it myself". Criticizing me in the comments is just going to make me stop posting, and that would be a shame, because it's a really fun story! I hope that you enjoy it, and if there's aspects you don't like, that's totally fine. I probably even agree with you. Please keep it to yourself though.
Chapter 27: Sparrow Eyes
Chapter Text
The morning after the melee, Wyll couldn't lift his left arm above his shoulder.
This was fine. He had potions, including the crowberry extract from his Crafting/Alchemy days, modified with crannogmen painkillers. The HP regeneration would handle the rest. By midday he was functional, if sore. By evening the only evidence of the previous day's violence was a spectacular bruise across his ribs where his shield had dug into them when Gregor Clegane hit him.
What he also had was a line of people outside the Manderly pavilion.
There were squires from three different houses carrying invitations. A Lannister steward had brought a sealed letter. A Baratheon man-at-arms carried a message from the King, another drinking session that Wyll declined politely on grounds of "everything hurts." Two hedge knights were looking for sparring partners. And Ser Garlan Tyrell himself was there, smiling despite the knot on his temple where Wyll's pommel had put him in the dirt.
"Well fought," Garlan said, extending his hand. He was perhaps sixteen or seventeen, brown-haired and broad-shouldered. He had an easy warmth about him; he'd probably been raised to be likable. "I've been hit by a lot of people. How did you get to be so slippery?"
"I learned it from a crannogwoman," Wyll said, which was true, and which made Garlan's eyebrows rise.
"A crannogwoman. You have unusual teachers, Ser Wyll." Garlan sat on the bench outside the pavilion without being invited, which was the privilege of being a Tyrell. "What are your plans after Riverrun? Back to the North?"
"I'm considering the circuit."
"The circuit." Garlan's smile widened. "Then you should come to Bitterbridge. Lord Caswell is marrying, and the tourney he's throwing is— well, it's a Reach tourney, which means bigger purses, better food, and knights who think they're the gods' gift to the tiltyard. You'd do well."
"You're inviting the man who knocked you unconscious to come fight in your backyard?"
"I'm inviting the man who knocked me unconscious to come fight in my backyard so I can prepare for him next time," he corrected. "Besides, my grandmother would want to meet you. She collects interesting people."
Speech — Lv. 75 → Lv. 76
~ ~ ~
The financial reality was simple: he didn't need Wyman as a sponsor anymore.
The Riverrun prize purse, combined with the ransoms from three jousting victories and the melee winnings, had given Wyll more money than he'd seen in his life. After Wyman's fifty percent, he still had enough to fund a year of travel, entry fees, and upkeep. Anvil was his. The armor was his. He owned a good sword, a good shield, and enough reputation to enter any tournament in the Seven Kingdoms on his name alone.
He told Wyman that evening, in the lord's pavilion, over fish pie and candied figs.
"I want to continue on the circuit independently," Wyll said. "I'm grateful for everything you've done, the sponsorship, the armor, the opportunity. But I think it's time I rode under my own banner."
Wyman ate a fig and studied him with those small, calculating eyes. "You realize our arrangement has been extremely profitable for both of us."
"It has. And if you'd like to continue the partnership for specific tournaments, I'm open to it. But I don't want to ride under anyone's banner permanently. Not Manderly's, not Stark's."
"Just the Bridge Knight."
"Just the Bridge Knight," Wyll agreed.
Wyman was quiet for a moment, then smiled. "I knew this was coming. A man like you doesn't stay sponsored forever." He raised his cup. "To profitable independence, Ser Wyll. And to the fifty percent I'll miss."
They drank.
~ ~ ~
The tournament was winding down, but the camp was still full. Lords and ladies and knights lingered for the social season that followed every major tourney. The feasts and hunts and negotiations were the real purpose behind the organized violence. Wyll had three days before the Manderly party sailed north, three days of downtime in a camp full of the most powerful people in Westeros.
He used them.
During the day, Wyll attended feasts, made conversation, and accepted congratulations. But every evening, when the fires burned low and the camp grew quiet, he sat in his tent, closed his eyes, and sent sparrows into the dark.
The warging espionage was almost too easy. Sparrows were everywhere. They perched in the rafters of every pavilion, on every tent pole, pecking at crumbs outside every lord's quarters. Nobody looked twice at a sparrow. Nobody thought to check whether the small brown bird on the ridge pole was carrying a passenger.
Stealth — Lv. 35 → Lv. 36
Most of what he found was gossip, and most of the gossip was boring. Lord Grafton was trying to betroth his daughter to a Redwyne. The Freys were unhappy about their seating at the feast, because the Freys were unhappy about everything. Renly Baratheon, sixteen and already dangerously charming, was holding court with a gaggle of young lords and laughing at jokes that were almost certainly at his brother's expense.
The Tullys were hosting with strained grace; they loved each other intensely but seemed to express it through passive aggression. Edmure was drunk and happy. Lord Hoster was frail and pretending not to be. The Blackfish was avoiding the feast entirely and drinking alone in the godswood, which Wyll respected.
Lysa Arryn was nursing Robin in her pavilion. Wyll withdrew from that sparrow immediately. Some things were private, and the sounds Robin was making were deeply unpleasant.
Stealth — Lv. 36 → Lv. 37
He mapped the camp methodically, pavilion by pavilion, cataloguing what he heard and saw. It was practice, mostly. He was refining his technique for a future where warging espionage would matter, in King's Landing, the Reach, or wherever the political currents ran hot. For now, Riverrun was training.
On the third night, he found something that wasn't training.
~ ~ ~
The royal pavilion was the largest in the camp, guarded by Kingsguard in white cloaks. Wyll had avoided it. Robert was inside, and Wyll didn't need to spy on someone who'd publicly called him family. But the Queen's pavilion was adjacent and smaller. On the third night, Wyll sent a sparrow to its ridge pole out of completionist habit more than suspicion.
Cersei Lannister was inside. She was golden-haired and green-eyed, the most beautiful woman Wyll had ever seen. She sat at a small table, writing something by candlelight. It was nothing unusual.
Wyll was about to withdraw when the tent flap opened and someone entered.
It was Jaime Lannister, still in his white cloak, his golden hair loose, his sword belt unbuckled. He moved to Cersei's table and stood behind her. She didn't turn around or acknowledge him, but her hand stopped writing.
"The children are asleep," Jaime said.
"I know."
Jaime put his hand on her shoulder. She reached up and covered it with her own. Their fingers interlaced.
Wyll, in the sparrow, went very still.
It could have been nothing. Siblings touched each other. Twins especially, and he'd read about the bond between them, the physical closeness that was unremarkable in family contexts. A hand on a shoulder and fingers lacing together could be intimate without being romantic.
Cersei stood. She turned to face Jaime. And Jaime kissed her, and she kissed him back, and it was not the kiss of siblings.
Stealth — Lv. 37 → Lv. 38
Wyll pulled out of the sparrow so fast that the bird startled and flew into the tent wall.
He sat in his own tent, in the dark, breathing hard, and thought about what he'd just seen.
He'd known. He had known since before he woke up in Ashenfeld. It was the meta-knowledge of a story he'd consumed in another life, the plot point that drove the entire first act of a narrative that hadn't happened yet. Cersei and Jaime were lovers. The children were not Robert's. Joffrey, Myrcella, and Tommen were all Lannister, none Baratheon.
But knowing it as a plot point and seeing it were different things. The kiss had been real. The tenderness in it had been real. They were two people in a tent, loving each other in a way that would destroy kingdoms if it was discovered.
Just like Jon.
The parallel hit him like Gregor's greatsword. There were two secrets about royal parentage, two lies that propped up the political order of the Seven Kingdoms. Jon Snow was not Ned's bastard, and Joffrey Baratheon was not Robert's son. Both were boys whose true identities could start wars, topple dynasties, and get everyone who knew the truth killed.
Wyll knew both secrets now. He was, as far as he was aware, the only person alive who did.
He lay in the dark, staring at the tent ceiling, and thought about what to do with this information. The answer was absolutely nothing. Not yet. Not for years, maybe. The knowledge was a weapon, but weapons were only useful at the right moment. The right moment for this weapon was so far in the future that Wyll could barely see its shape.
But he could feel it, the way Danger Sense felt a distant threat. It was not immediate or urgent, just there, waiting on the horizon like a storm that hadn't broken yet.
He wrote nothing down. He told no one. He went to sleep, and his greendreams were full of lions and wolves and a throne made of swords. He woke with frost on his fingertips.
~ ~ ~
They left Riverrun the next morning. The Manderlys sailed north without them. Wendel and Wylis went back to White Harbor with Wyll's thanks and a promise to visit. Wyll and Jon rode south, alone for the first time since White Harbor. They were two northerners on horseback with goshawks on their shoulders and the open road ahead of them.
"Where are we going?" Jon asked.
"Bitterbridge. There's a wedding tourney."
"And after that?"
Wyll looked south, toward the green hills of the Reach, and thought about lions, and wolves, and the secrets he carried.
"Everywhere," he said.
SER WYLL — "The Bridge Knight"
Level 47
HP: 390/390
MP: 270/270
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Speech — Lv. 76
Polearms — Lv. 58
Sword & Board — Lv. 56
Stealth — Lv. 38
Scholarship — Lv. 32
Crafting/Alchemy — Lv. 22
Smithing — Lv. 21
Two-Handed — Lv. 20
Ice Magic — Lv. 18
Archery — Lv. 15
Greenseeing — Lv. 14
Total skill levels: 470
AUTOSAVE... ✓
Chapter 28: The Hedge Knight
Notes:
(See the end of the chapter for notes.)
Chapter Text
The thing about the back roads was that nobody used them, which meant the people who did use them were either lost, hiding, or looking for trouble.
Wyll and Jon were none of these things. They were two northerners on horses, moving south at the pace of curiosity. They slept under hedges and in barns and occasionally in the sort of roadside inn that charged two coppers for a straw mattress and didn’t ask questions. Needle and Frost flew overhead in tandem. The locals who saw them pass stared at the hawks and the northern furs and the castle-forged sword and gave them a wide berth. They were mostly farmers, charcoal burners, and woodcutters working the forests between the forks of the Trident.
They found the first bandits on the third day out of Riverrun.
‘Bandits’ was a strong word for them. They were deserters, three men from some lord’s levy who had walked away during the tournament and decided that the roads were more profitable than the fields. They had cornered a merchant and his daughter at a ford south of Stone Mill. The situation was exactly the sort of thing that ballads were written about. A young woman was threatened. Armed men menaced. The road was empty in both directions.
Wyll heard it before he saw it. Danger Sense pulsed with a low threat from three sources, close by. Needle, circling overhead, showed him the scene from above. Three men stood at the ford, one with a sword and two with clubs. A wagon sat in the water. An old man knelt in the mud, and a girl of maybe fifteen was pressed against the wagon, scared.
He dismounted and walked into the ford.
"Good morning," he said.
The three men turned. The one with the sword was the leader, presumably by virtue of owning the sharpest stick. He looked at Wyll’s armor, his shield, his weapon, and performed the rapid calculation that all bullies performed when confronted by something bigger than them.
"Piss off, Ser," the leader said, arriving at the wrong answer. "This isn't your concern."
"It became my concern when I heard the girl scream."
"She didn't scream."
"She was about to."
The leader charged. Wyll sidestepped, caught the man's sword on his shield, and hit him in the stomach with the flat of his blade hard enough to fold him in half. The other two dropped their clubs and ran. The fight, such as it was, lasted four seconds.
He gained nothing from the fight. He did not even get a tick. These men were combat level 5, maybe 8, the equivalent of the Winterfell bandits who had stopped giving XP years ago. Wyll was fighting them for exactly zero mechanical benefit.
He was fighting them because they were hurting people, and he could stop them, so he did.
The merchant was a cheese-maker from Stone Mill named Harys. He thanked Wyll profusely and offered payment, which Wyll refused. The daughter, whose name was Alys, looked at Wyll with the wide-eyed gratitude that young women in ballads directed at their rescuers, and Wyll—
"Thank you, Ser Knight," Alys said, with a blush that was clearly the opening line of a different kind of story.
"You're welcome," Wyll said, with friendly blankness. He refused to read into the subtext. "You should travel with more company. The roads aren't safe."
He remounted and rode on. Jon, who'd watched the entire exchange from horseback, followed in silence for approximately two hundred yards before speaking.
"She was flirting with you."
"She was grateful."
"She was flirting. She kept looking at you and touching her hair."
"I didn't notice."
"You didn't—" Jon stared at him. The boy's social awareness had sharpened considerably since White Harbor, and the processing happening behind his gray eyes was visible. "You really didn't notice."
"Jon, I'm not interested in—" Wyll paused, choosing words. Not because it was a secret, but because he'd never had to explain it in this world, and the vocabulary of Westeros didn't quite map onto the vocabulary he would have used in another life. "I prefer men."
The pause that followed was long and loaded.
"Oh," Jon said. "Okay."
"Okay?"
"You like men. That's fine." Jon shrugged with easy acceptance; he had exactly one adult in his life who treated him like a person and was not about to jeopardize that over something as irrelevant as who that person fancied. "Does anyone else know?"
"It hasn't come up."
"It hasn't come up in five years?"
"I've been busy."
Jon looked at him, looked at the road, and started laughing. It was a real laugh. It was not the careful, modulated laugh of Winterfell, but the full, free sound of a boy who found something genuinely funny. Wyll, despite himself, laughed too.
Speech — Lv. 76 → Lv. 77
~ ~ ~
Pinkmaiden was a small castle in a green valley, the seat of House Piper. Lord Clement Piper lived for the opportunity to host a knight of any reputation. The Bridge Knight’s semifinal finish at Edmure’s tourney had preceded them by raven, and Wyll and Jon were received with a warmth that was equal parts genuine hospitality and social climbing.
"Stay as long as you like," Lord Piper said, a genial man with a weathered look. "My boys could use the sparring practice, and any friend of the King is welcome at Pinkmaiden."
They stayed three days. Wyll sparred with the Piper household knights, decent fighters with S&B in the 30s and 40s. Jon trained alongside the Piper boys, who were near his age and thrilled to cross swords with a squire who’d been to a royal tournament.
The evenings were quiet. Wyll sat in the castle’s small garden while Jon played with the Piper children. He read by candlelight and warged into Needle to fly over the valley in the evening light. Pinkmaiden was beautiful, the sort of place where nothing bad had happened recently and might not happen for years. The peace of it was both restful and slightly alien to a man who had spent five years grinding toward a war that nobody else could see.
Stealth — Lv. 38 → Lv. 39
The Stealth gain came from the evening flights. Wyll had been Needle-warging over unfamiliar terrain, mapping the roads and tracks of the western Riverlands out of force of habit. The intelligence had no immediate value, but Wyll’s gamer instincts said map everything, always, and the system agreed.
~ ~ ~
Between Pinkmaiden and Stoney Sept, they saved a village.
It was not a heroic rescue. There were no burning buildings, no armies at the gate. A group of men-at-arms in unmarked armor had been riding through the small settlements along the road, demanding "provisions" at sword-point. They were not bandits. They were too well-equipped, too disciplined. But they were not operating under any lord’s banner, which meant they were either deserters or someone’s dirty work conducted at arm’s length.
Wyll found them the way he found everything. Needle flew high, and he spotted the camp from above. Six men and eight horses were camped near a village of maybe twenty families. The villagers were huddled in the common hall, scared.
He rode in alone. Jon stayed hidden in the tree line, which he hated but accepted because Wyll had used the Stern Knight Voice. It was the flat, non-negotiable tone that meant this is not a discussion.
There were six men. They were well-armed with mail and helms and real swords. They were not bandits but fighters, maybe S&B 25 to 35. They would have been a real fight for a normal knight. They were not a real fight for Wyll.
He didn't even draw his sword. He walked into their camp, shield on his arm, and said, "You're going to leave."
The leader, a scarred man with a broken nose, laughed. "And who's going to make us?"
Wyll cast Slow on the two nearest men.
MP: 270 → 230
Then he drew his sword and dismantled the leader in three exchanges. He shield-bashed, disarmed, and put his pommel to the jaw. The slowed men tried to flank him and moved like men waist-deep in water. Wyll put them both down without taking a hit. The remaining three looked at their fallen companions, looked at Wyll, and decided that provisions were available elsewhere.
"Leave the stolen goods," Wyll added.
They left the stolen goods.
The villagers emerged from the common hall and looked at Wyll the way the cheese-maker's daughter had looked at him, except multiplied by twenty families and without the hair-touching. An old woman pressed a jar of honey into his hands. A man offered his barn for the night. Children followed Jon's horse when the boy rode in from the tree line, staring at Frost on his shoulder.
They stayed the night. Wyll checked the village’s defenses, which were nonexistent, and spent an hour showing the men how to set a basic watch rotation. The work was more General Survival than Speech, but it leveled neither because both skills were too high for the activity.
He lay in the barn listening to Jon’s steady breathing and the sound of crickets, and he reflected that this was the most satisfying thing he had done in months. There was no XP, no levels, no mechanical reward at all. There was only a village full of people who were going to sleep safely tonight because a man with a sword had decided they mattered.
~ ~ ~
Stoney Sept was a real town.
It was bigger than the villages but smaller than Gulltown or White Harbor. It was a market town built around a sept with a stone bell tower that gave the place its name. The streets were cobbled, the buildings were old, and the town seemed like a place that had been important once and was coasting on the memory.
Jon recognized it before Wyll told him.
"This is where the Battle of the Bells was fought," the boy said, staring at the bell tower. "During Robert's Rebellion. Robert was hiding in the town, wounded, and Jon Arryn and Father came to save him. They fought the royalist army in the streets."
"All that studying finally paying off?"
"Maester Luwin made me read about it three times." Jon was looking at the sept curiously. "Robert hid in this sept. The townsfolk rang the bells to warn him. The loyalists went door to door looking for him."
"Your father fought here," Wyll said. "Before he was Lord of Winterfell. Before any of it."
"He never talks about the war."
"Most men who've been in real wars don't."
They spent two days in Stoney Sept. Wyll let Jon explore. The boy wandered the streets purposefully, mapping the battle in his head and standing in doorways to imagine soldiers kicking them down. He found an old man in a tavern who claimed to have been there. "Hid under my bed for three days," the old man said. "Thought I’d die of thirst before I died of anything else." Jon listened to the story with rapt attention.
Wyll, meanwhile, did something he hadn't done in months. He walked into the sept.
He did not go to pray. He worshipped the old gods, insofar as he worshipped anything, and the Seven were as foreign to him as they had been the first time a septon tried to convert him. But the Stoney Sept was beautiful. The stonework was old and fine. The windows were colored glass that threw patterns of light across the floor. The silence inside was different from the silence of a godswood. It was not the living silence of trees and earth, but the constructed silence of a space designed for reflection.
He sat in a pew and thought about the road ahead. The circuit would take them to Bitterbridge, then Highgarden, then wherever else it led. He might spend years riding the hedges, fighting in tourneys, seeing the Seven Kingdoms from the ground up. Jon would grow beside him, getting taller and getting better, becoming the man he was supposed to be.
And in the back of his mind, always, there was the storm on the horizon. Robert would die. Ned would be executed. The War of the Five Kings would come, and then the Long Night. These events would unfold whether Wyll was ready or not, on a timeline that did not care about his skill levels or his grinding strategy. Unless he stopped them.
He left the sept and found Jon outside, feeding Frost scraps of meat from a vendor's stall, and they rode south into the warm afternoon.
SER WYLL — "The Bridge Knight"
Level 47
HP: 380/380
MP: 270/270
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Speech — Lv. 78
Polearms — Lv. 58
Sword & Board — Lv. 56
Stealth — Lv. 39
Scholarship — Lv. 32
Crafting/Alchemy — Lv. 22
Smithing — Lv. 21
Two-Handed — Lv. 20
Ice Magic — Lv. 18
Archery — Lv. 15
Greenseeing — Lv. 14
Total skill levels: 473
AUTOSAVE... ✓
Notes:
I hate that I feel the need to say this, but: yes, Wyll is gay. No, there will never be romance between him and Jon. Jon is like a son to him. This is not a Renly-Loras knight-squire situation.
This story was written for fun. I know there are errors, and craft flaws, and that it's rough in places. The alternative wasn't "maybe I'll edit more and perfect it"; the alternative was "maybe I just won't post at all and I'll enjoy it myself". Criticizing me in the comments is just going to make me stop posting, and that would be a shame, because it's a really fun story! I hope that you enjoy it, and if there's aspects you don't like, that's totally fine. I probably even agree with you. Please keep it to yourself though.
Chapter 29: The Road South
Notes:
(See the end of the chapter for notes.)
Chapter Text
The hills went on forever.
South of Stoney Sept, the Riverlands gave way to rolling grassland. It was not the flat, farmed plains near the rivers, but wild country, sparsely populated. You could ride for half a day without seeing another person. The sky was enormous. The grass was waist-high and golden with summer. Hawks circled in the thermals, real ones, not warged ones, and Needle watched them contemptuously.
It was, Wyll realized, the first time since Ashenfeld that he'd been genuinely alone in the wilderness. He was not camping outside a castle or marching with an army. It was just two people, two horses, two hawks, and the open country.
He loved it.
"We're going to hunt," he told Jon on the first morning, unstringing his bow.
Jon looked at Wyll's bow, then at his own, a smaller version purchased in Stoney Sept with tournament winnings. He looked back at Wyll.
"I'm not terrible. I'm competent," Wyll said defensively.
"You told me you couldn't reliably hit a target at forty yards until you'd been practicing for months."
"That was years ago. I've improved."
"Have you, though?" Jon grinned. He'd discovered that his legendary knight-mentor had a weakness, and he intended to enjoy it thoroughly. "I've been practicing for three months and I can hit a rabbit at twenty yards."
"Rabbits are small."
"You missed a deer at thirty yards last week."
"The deer moved," protested Wyll.
"Deer do that."
They hunted. And Jon was, infuriatingly, almost as good as Wyll.
The boy's archery was natural in a way that Wyll's wasn't. Jon had the eye, the patience, and the instinctive feel for the arc of an arrow that the system could enhance but couldn't manufacture. Wyll's Archery 15 was mechanical precision built on thousands of practice shots. Jon's untrained ability was raw talent that didn't know the rules and didn't care.
They took turns. Wyll shot a grouse at twenty-five yards, clean through the body. Jon shot a rabbit at twenty, also clean, and smaller. Wyll missed a pheasant. Jon missed a hare. The score, by midday, was roughly even, and Jon radiated quiet satisfaction. He had found the one arena where the gap between him and his master was measured in inches instead of miles.
Archery — Lv. 15 → Lv. 16
The level came from the hunting context. He had moving targets, variable terrain, and the real-world application that static range practice couldn't match. The crannogmen's snap-shooting technique, learned in the Neck, translated well to upland hunting, and the system recognized the synthesis.
Archery — Lv. 16 → Lv. 17
He gained two levels in a week of daily hunting. Archery was climbing because it was low, following the same principle that had made every new skill level fast at the beginning and slow at the top. At 17, Wyll was a competent field archer. He was not a bowman or a marksman, but he could put food on the fire more often than not.
Jon leveled too, in whatever invisible way non-system people leveled. His groupings tightened. His range extended. His confidence grew with each successful shot, and Wyll found himself pushing the boy deliberately, setting harder challenges. Watching Jon rise to them was one of the pleasures of the road.
~ ~ ~
The camping was its own curriculum.
Wyll's General Survival was maxed at 20, which meant his wilderness skills were instinctive. Fire-making, foraging, shelter construction, water purification, he'd learned it all dying of cold in Ashenfeld and refined it in five years of northern living. For Jon, it was all new.
"The key to fire-making is preparation," Wyll said, on an evening when Jon had spent ten minutes striking flint at a pile of damp wood and producing nothing. "You don't start with the big pieces. You start with tinder — dry grass, bark shavings, anything that catches from a spark. Then kindling. Then fuel. Layers."
"You sound like a maester."
"I sound like a man who froze to death learning this."
Jon looked at him. "You froze to death?"
"It’s a Gift phrase, Jon," Wyll lied.
By the third evening, Jon could get a blaze going in under five minutes.
Wyll taught him to forage. He showed him which berries were safe, which roots were edible, and which mushrooms would kill you versus which would feed you. Jon learned to read a stream for drinkable water and a hillside for shelter from wind. He learned to set snares, to clean a kill, and to smoke meat for preservation.
And every morning, before anything else, they drilled with swords.
The daily sessions were the backbone of Jon's training. On the open road, without an audience or the social dynamics of a castle yard, they were also the most honest. Jon fought without holding back. He was not modulating for Robb or pulling strikes for a trueborn brother. He came at Wyll with everything he had, and Wyll met him at the exact level of challenge that pushed without crushing.
Jon was getting good. He was not system-good or level-good, but real good. He was a talented boy with excellent instruction and a relentless drive to improve. His S&B was perhaps 15 now, maybe higher. His footwork was clean. His instincts were sharpening into something that would, in a few years, make him dangerous.
~ ~ ~
The academics were harder to structure.
"I promised your father I'd make sure you kept learning," Wyll said, on a morning when Jon had been eyeing his practice sword instead of the arithmetic problems Wyll had scratched into a dirt patch with a stick.
"I'm learning. I'm learning to fight, and hunt, and—"
"You're learning to survive. That's different from learning. A knight needs to read, write, do sums, understand history and law and geography. When you're a lord—"
"I'm not going to be a lord. I'm a bastard."
"When you're a man who needs to manage money, negotiate contracts, understand the terms of a treaty, or calculate how much grain your household needs to survive a winter, you'll need arithmetic. Do the problems."
Jon did the problems. Grudgingly.
Scholarship — Lv. 32 → Lv. 33
It was the teaching that did it. It was the same mechanism that had leveled his Sword & Board with Jon and his Polearms with the Umber spearmen. Explaining arithmetic to a ten-year-old required Wyll to understand it clearly enough to articulate it, and the system recognized the deepened comprehension.
He taught Jon history as they rode, covering the Targaryen kings, the great wars, and the formation of the Seven Kingdoms. He traced geography in the dirt at campsites and quizzed the boy on basic heraldry during meals. Jon absorbed it with reluctant competence, and by the second week he was asking questions that went beyond the curriculum.
"If Aegon conquered six kingdoms, why didn't he conquer Dorne?"
"Because Dorne is hot, the terrain is terrible, and the Dornish fight like crannogmen. They don't meet you in the field, they bleed you in the passes and wait for you to give up."
Scholarship — Lv. 33 → Lv. 34
~ ~ ~
The ice magic leveled from the heat again.
Ice Magic — Lv. 18 → Lv. 19
Level 19. He was one away from the cap. One level stood between him and whatever was locked behind the ??? that had been sitting at the bottom of his Ice Magic tree since the beginning. He'd been thinking about it, not obsessively, but with background curiosity. Max-level unlocks were always significant. Cold Resistance 20 had given him Ice Magic. Animal Handling 20 had given him Warging. General Survival 20 had given him Danger Sense. Ice Magic 20 would give him... something.
He didn't know what. The system wasn't telling. And for once, the anticipation was more exciting than anxiety-provoking.
~ ~ ~
They found the village of Millhaven on the river Mander's upper reaches. It was a cluster of thirty houses around a mill, unremarkable except for the queue.
Fifteen people stood in a line outside the smithy, holding broken tools, dull blades, a cracked plow share, and an assortment of ironwork in various states of disrepair. The smithy's door was closed. A hand-painted sign read: SMITH INJURED. NO WORK UNTIL FURTHER NOTICE.
Wyll dismounted and asked questions. The smith, a man named Cotter, had broken his arm falling from a hay cart three weeks ago. The arm was splinted and healing, but slowly, and in the meantime the accumulated ironwork of a farming community was piling up. The nearest alternative smith was two days' ride south.
"I can help," Wyll said.
The villagers looked at him. They looked at the knight's armor, the castle-forged sword, the tournament-quality horse. Their expressions said knights don't smith.
"I trained under Mikken of Winterfell," Wyll added. "I can handle repairs."
He could handle repairs. Smithing 21 was a senior apprentice's level. He was not a master, not even a journeyman, but he was competent enough for the work that was piling up. He repaired horseshoes, hinges, and blades, and straightened a bent plow share. The work was basic but satisfying, the kind of fundamentals that Mikken had drilled into him during those early months of bellows-pumping and observation.
Smithing — Lv. 21 → Lv. 22
Cotter watched from a chair by the forge, his splinted arm in a sling, offering corrections with blunt authority. He'd been working iron since before Wyll was born. The village smith wasn't Mikken, maybe Smithing 40, but he was better than Wyll, and his corrections were worth XP.
"Your hammer angle's wrong for drawing," Cotter said, watching Wyll work a plow blade. "You're hitting flat. Tilt ten degrees and let the weight do the pulling."
Wyll tilted. The difference was immediate. The metal moved more smoothly, and the stroke was more efficient. It was a simple correction, learned from a village smith in a place Wyll would never visit again, but it was exactly what separated good smithing from adequate smithing.
Smithing — Lv. 22 → Lv. 23
Jon pumped the bellows and watched. On the second day, Wyll let him hold the tongs while Wyll hammered, teaching the boy the basics of heat management. He showed him how to read the color of the iron and how to know when it was workable versus when it was too cold. Jon was fascinated, less by the craft itself than by the transformation. Raw metal became something useful through force and heat and skill.
Smithing — Lv. 23 → Lv. 24
He gained three levels in three days. The combination of real work, a better teacher, and novel techniques pushed the skill faster than it had moved since Mikken's forge. Wyll repaired Anvil's shoes, fixed a crack in his own shield rim, and resharpened every blade in the village before they left.
The villagers paid him in food and a new leather satchel and gratitude that couldn't be coined. Word would travel about the Bridge Knight who smithed for a village.
~ ~ ~
Greenvale was two days south of Millhaven, and the headman was dying.
Wyll heard about it from a farmer on the road. "Old Rodger's taken ill, been three days, the herbwoman can't figure it." He diverted without hesitation. This was what hedge knights did, and Crafting/Alchemy 22 could figure out things an herbwoman couldn't.
Rodger was in his fifties, bedridden, with symptoms that the herbwoman described as "stomach flux" but that Wyll's system-enhanced senses read differently. The man's skin had a yellowish cast. His pupils were unevenly dilated. His breath smelled faintly of almonds.
Crafting/Alchemy — Lv. 22 → Lv. 23
It was not stomach flux. It was poison. Wyll cross-referenced the symptoms against everything the crannogmen had taught him and identified a slow-acting compound derived from sweetsleep and nightshade, administered in small doses over several days. The doses were not enough to kill quickly, but they were enough to make it look like illness.
Someone was poisoning the headman.
"I need to see his food," Wyll told the herbwoman. "Everything he's eaten in the last three days."
The food was unremarkable. There was porridge, bread, and a stew. Wyll tasted each one with the tip of his tongue, Crafting/Alchemy 23 analyzing the chemical signatures. The stew was clean. The bread was clean. The porridge had a faint bitterness beneath the grain that no one without alchemical training would notice.
Someone was putting poison in the headman's porridge.
"Who makes his porridge?" Wyll asked.
"His gooddaughter," the herbwoman said. "Mara. She's been tending him since he took ill."
Wyll didn't accuse, not yet. He brewed an antidote from charcoal, milk thistle, and clean water that would bind the toxins and flush them, and he administered it to Rodger. The old man began improving within hours.
Then he warged.
He used a mouse this time. He was careful about mice since the cat incident, but Greenvale had no cats, and the mouse's small body slipped through the headman's house unseen. He watched Mara prepare the evening porridge. He watched her reach into her apron and produce a small paper packet. He watched her stir the contents into the pot with a practiced motion that said she'd done this before.
Stealth — Lv. 39 → Lv. 40
Crafting/Alchemy — Lv. 23 → Lv. 24
He pulled out of the mouse, went to the headman's house, and confronted her.
Mara broke immediately. She was young, mid-twenties, married to Rodger's son, who had died the previous winter. She was poisoning the old man for the inheritance: the farm, the house, the modest savings. She cried and confessed and begged, and Wyll felt extremely uncomfortable. His system made detective work trivial but he still had to deal with the consequences.
He turned her over to the village council and left the antidote recipe with the herbwoman.
Speech — Lv. 78 → Lv. 79
The Speech level came from the confrontation and the village council. He had persuaded a community to handle justice fairly rather than violently, and he had talked a mob down from hanging a woman in a field. It was the hardest Speech work he'd done since Ned's solar, and the skill recognized it.
~ ~ ~
The stories traveled faster than Wyll and Jon did. By the time they reached the Mander, the Bridge Knight had a reputation that preceded him like a herald.
People told stories about the knight who fixed the village smith's work. They talked about how he caught a poisoner and cleared bandits from the road between Stoney Sept and the Mander. Word spread that he camped under hedges and ate with smallfolk and refused payment, traveling with a northern boy and two goshawks.
It wasn't fame. It was something quieter and more durable. It was trust. Innkeepers waved off payment. Farmers offered their barns. Village elders sought him out when they had problems they couldn't solve themselves. The Bridge Knight was becoming a figure not of legend, but of reliability, a man who showed up and helped.
Jon noticed.
"People know you," the boy said, as they rode into a village where the headman was already waiting at the road with a problem (a boundary dispute, not nearly as dramatic as the poisoning, resolved in twenty minutes of reasonable conversation).
"People know the Bridge Knight. There's a difference."
"Is there?"
Wyll thought about it. He thought about the status screen, and the levels, and the system that measured everything in numbers. He thought about the things that didn't have numbers, too. The jar of honey. The leather satchel. The old man in Greenvale who'd clasped his hand and said thank you with tears in his eyes.
"Maybe not," he said.
SER WYLL — "The Bridge Knight"
Level 48
HP: 400/400
MP: 270/270
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Speech — Lv. 79
Polearms — Lv. 58
Sword & Board — Lv. 56
Stealth — Lv. 40
Scholarship — Lv. 34
Crafting/Alchemy — Lv. 24
Smithing — Lv. 24
Two-Handed — Lv. 20
Ice Magic — Lv. 19
Archery — Lv. 17
Greenseeing — Lv. 14
Total skill levels: 485
AUTOSAVE... ✓
Notes:
Would a random village have enough literate people to make a sign that the smith is injured? Definitely not! But I didn’t feel like writing the dialogue, so.
Chapter 30: Roses
Notes:
(See the end of the chapter for notes.)
Chapter Text
Jon turned eleven on a warm morning somewhere that was either the southern Riverlands or northern Reach, and Wyll gave him a knife.
It was not a fancy knife. It was a working knife, single-edged, with a leather-wrapped handle and a blade that held its edge. Wyll had forged it at Millhaven, in Cotter’s smithy, during the three days of repair work. He’d made it quietly, after the villagers’ commissions were done, shaping the steel by firelight while Jon slept in the barn. The blade was simple. The balance was good. The pommel was stamped with a direwolf, crude and hand-punched, but recognizable.
"You made this," Jon said, turning the knife in his hands.
"Happy nameday."
Jon tested the edge with his thumb, examined the stamp, and ran his fingers along the handle. He didn’t say thank you. He didn’t need to. He held it carefully and precisely, like it was something precious, and that said everything.
"When's your nameday?" Jon asked, sliding the knife into his belt.
"I don't know."
"How do you not know your own nameday?"
"Never tracked it. Where I grew up, we didn't celebrate namedays. You survived the year or you didn't. Nobody kept count."
Jon frowned. "How old are you?"
Wyll thought about it. He'd been — what, sixteen? Seventeen? — when he'd woken in the hut. That was six years ago. "Twenty-two, maybe, or twenty-three."
"Maybe?"
"I'm not sure how old I was when I... started." It was the closest he could come to the truth without telling it. "The Gift isn't like Winterfell, Jon. No maester, no records. My parents—" He stopped. He didn't know who his parents were. Wyll-the-villager had parents, presumably, but they were dead or gone before whatever had placed him in that hut. The body's memories held a mother's face, blurred and warm, and nothing else. "I don't remember them well. They died when I was young."
"You don't remember your parents?"
"Fragments. A face. A smell." He shrugged, aiming for casual and landing somewhere near it. "I grew up in a village of thirty people. The woman who fed me was named Malla. The man who taught me to fight was named Theron. They weren't my parents, but they did the work."
Jon was quiet for a long time. The horses walked. The hawks circled.
"That's why you understand me," Jon said, finally. "You know what it's like to not... belong to anyone."
Wyll looked at the boy. Jon was secretly the heir to the Iron Throne, and he was currently the happiest he’d ever been, riding through nowhere with a hedge knight who didn’t know his own age.
"I belong to you," Wyll said. "And you belong to me. That's enough."
Jon didn't say anything. But the knife stayed in his belt for the rest of the journey, and every evening he sharpened it, and every morning he checked the edge. Wyll understood that some gifts were worth more than the steel they were made from.
~ ~ ~
The Reach announced itself gradually.
The wild hills gentled into rolling farmland. The scattered villages became proper towns. The roads improved. They were actual roads, maintained, with milestones and inns and traffic. The people were better-fed, better-dressed, and considerably more interested in two northerners on horseback than the Riverlanders had been.
"Why do they keep staring?" Jon asked.
"We're in the Reach. They don't see many northerners."
"We don't look that different."
"We're wearing furs in summer, Jon."
"...Oh."
They continued training on the road. They practiced swords in the morning, archery in the afternoon, and warging at dusk. Jon’s progress with Frost was accelerating. The boy could hold a warg for thirty minutes now, flying circuits over the countryside, and his control was improving daily. He no longer fought the hawk’s instincts. He rode them, the way Wyll had taught him, and the joy of flight hadn’t diminished. He hunted with Wyll, scouting out rabbits for Wyll to shoot.
Archery — Lv. 17 → Lv. 18
~ ~ ~
Bitterbridge was a castle on the Mander, straddling the river at its narrowest crossing. The town was modest, but the tournament field was not. Lord Caswell had spent liberally on his wedding celebration, and the grounds were festooned with banners and pavilions that looked like a garden in full bloom.
The predominant color was Tyrell green.
The largest pavilion on the field was Highgarden’s, and the banner flying above it, the golden rose on green, dominated the skyline. The Tyrells had come in force, not just Garlan, who’d invited Wyll, but the whole family.
Wyll registered them through Danger Sense before he saw them. He felt a cluster of presences in the main pavilion. Several of them carried the weight that said dangerous fighter. One of them was small and sharp, radiating an entirely different kind of threat, one that said dangerous mind.
Garlan met them at the edge of the field, grinning, broader than he'd been at Riverrun.
"You came!" He clasped Wyll's arm with genuine warmth. "And the young Snow. Welcome to the Reach, such as it is. Bitterbridge isn't Highgarden, but the wine's better than you'd expect."
"Thank you for the invitation, Ser Garlan."
"Thank me after you've met my family." The grin turned slightly wicked. "My grandmother's been asking about you since Riverrun. She read every account of the melee and has… opinions."
"About what?"
"Everything. Always. Come on."
~ ~ ~
The Tyrell pavilion was the size of a small house, floored with carpets and furnished with actual furniture. There were chairs and tables and a sideboard laid with food and wine that made the northern part of Wyll’s brain quietly furious at the casual abundance. The Reach was rich in a way the North didn’t understand, a wealth built on good soil and gentle weather and a thousand years of plenty.
Mace Tyrell sat at the head of the central table, a large man going soft, with a broad, genial face that broadcast welcome and concealed nothing. There was nothing to conceal. The Lord of Highgarden was exactly what he appeared to be. He was ambitious and well-meaning, not particularly bright, and entirely managed by the small, ancient woman sitting beside him.
Olenna Tyrell, the Queen of Thorns, was perhaps seventy. She was short-statured with white hair, sharp features, and eyes that dissected everything they touched. When those eyes found Wyll, he felt Danger Sense pulse in a way that had nothing to do with physical threat and everything to do with being assessed by someone whose intelligence was a weapon.
"So," Olenna said. "The Bridge Knight. You're taller than I expected."
"My lady."
"Don't 'my lady' me, I'm too old for courtesy. Sit down. You fought my grandson at Riverrun and knocked him unconscious with his own shield. I want to know how."
"Grandmother—" Garlan started.
"Hush, Garlan. The adults are talking." Olenna's eyes hadn't left Wyll. "Well?"
Wyll sat. Jon, behind him, was attempting to become invisible.
"It was a shield trap," Wyll said. "I caught his right-hand blade with the shield edge, pinned it, and used the opening for a pommel strike. It was something I’d adapted from the crannogmen. They use it with nets instead of shields, but the principle transfers."
"Crannogmen." Olenna's eyebrows rose a fraction. "You've studied with the crannogmen."
"I spent time in the Neck."
"Voluntarily?"
"Voluntarily."
"How extraordinary. Most people go to the Neck to die. You went to learn." She tapped a finger on the table. "Garlan says you're the most adaptable fighter he's ever seen. That you absorb techniques from every tradition and use them as though you invented them. My grandson is not given to flattery."
"Ser Garlan is generous."
"Ser Garlan is accurate. I've seen accurate before. I've also seen dangerous before, and you have the look." She leaned forward. "What do you want, Ser Wyll?"
The directness was startling, not the question itself but the speed of it. Most powerful people circled their real questions the way cats circled prey. Olenna Tyrell went straight for the throat.
"I want to compete in the tourney," Wyll said. "And I want to see the Reach."
"Everyone wants to see the Reach. What do you want?"
Speech — Lv. 79 → Lv. 80
He considered his answer. Olenna Tyrell was not a woman you lied to, but she was also not a woman you told the full truth. The reality — I'm from another world, I have a status screen, and I'm preparing for an apocalypse — would get him confined to a cell.
"I want to be the best fighter in the Seven Kingdoms," he said. "And I want to make sure my squire has a future worth living."
Olenna’s eyes moved to Jon. The assessment shifted. It was still sharp, still cutting, but with a different quality. She was evaluating a boy.
"Lord Stark's bastard," she said. "The one Robert called 'something like a nephew.' You've created quite a stir with this one, Ser Wyll. A bastard squiring for a hedge knight. The southron houses don't know what to make of it."
"With respect, my lady, that's their problem."
The silence that followed was terrifying.
Then Olenna Tyrell laughed. It was a dry, rasping sound, like old paper tearing, and it transformed her face from intimidating to merely formidable.
"I like you," she said. "I don't like many people. Mace, give the man some wine."
Speech — Lv. 80 → Lv. 81
~ ~ ~
The rest of the Tyrells were easier.
Mace was hearty and superficial. He collected famous people the way his mother collected useful ones. He congratulated Wyll on the Riverrun melee, then told an interminable story about his own martial prowess during Robert’s Rebellion. The Siege of Storm’s End had mainly involved sitting outside a castle for a year, but Mace told it like a saga. He offered the hospitality of Highgarden with casual generosity.
Willas Tyrell was the surprise.
The eldest Tyrell son was tall, lean, and walked with a pronounced limp. A lance from Oberyn Martell had crippled his leg in his youth and redirected his life from the tiltyard to the study. He was quiet, scholarly, and possessed of a gentle intensity that reminded Wyll of Maester Luwin.
He was also, Wyll discovered within five minutes, the finest hawker in the Seven Kingdoms.
"Those are goshawks," Willas said, looking at Needle and Frost intently. "Northern-bred. The female's older — four years? Five? And the male is young, but beautifully manned. Who trained them?"
"I trained one. My squire trained the other."
"Your squire trained a goshawk at— how old is the boy? Eleven?" Willas's eyebrows rose. "That's extraordinary. Goshawks are notoriously difficult to man. Most experienced falconers struggle with them."
"Jon has a gift with animals."
Willas looked at Jon. Jon looked at Frost. Frost looked at Willas with territorial suspicion.
"I breed hawks at Highgarden," Willas said. "Peregrines, merlins, sakers. I've never bred a goshawk; they don't do well in the Reach's climate. But I'd love to see yours fly. Would you fly them for me? Both of you?"
Jon glanced at Wyll. Wyll nodded.
"We'd be honored, my lord," Jon said, and Willas Tyrell smiled warmly.
Loras was twelve and golden-haired, already carrying himself confidently. He knew he was beautiful and talented, and he didn’t see why modesty was necessary. He watched from the edge of the conversation with sharp green eyes. He hadn’t spoken to Wyll directly, but he’d been watching and assessing. The young Tyrell had the same evaluative gaze as his grandmother, minus thirty years of refinement.
Margaery was eleven, auburn-haired, and sweet-faced. She curtsied perfectly, said all the correct things, and watched Jon with a curiosity that was either social or personal and might have been both. Jon, for his part, turned faintly red and discovered an urgent need to check Frost’s jesses.
~ ~ ~
That evening, Wyll sat with his status screen and thought about the tournament. Garlan had arranged a tent for them among the Tyrell men-at-arms. It was a step up from hedges, and a gesture of hospitality that said you’re with us in a way the other tourney knights would notice.
The field was smaller than Riverrun. There was no Kingsguard, no Gregor, no royal presence. Garlan was the strongest fighter here, and he was perhaps S&B 60, a world-class swordsman who trained against multiple opponents. He would push Wyll hard, but not impossibly. The jousting field was stacked with Reach knights, excellent horsemen trained from childhood in the lance, but none of them had Wyll’s half-warg advantage or his Polearms 58.
He had a real chance, not just at placing well but at winning. He could win the joust, the melee, or both. For the first time since he’d entered a tournament, the ceiling wasn’t above him. It was beside him, close enough to reach.
Frost chirped from her perch. Needle, beside her, was already asleep. Jon was sharpening his nameday knife by candlelight, the soft shink of steel on stone filling the tent.
"Jon."
"Ser Wyll."
"We're going to win this one."
Jon looked up and grinned.
"I know," he said.
SER WYLL — "The Bridge Knight"
Level 48
HP: 400/400
MP: 270/270
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Speech — Lv. 81
Polearms — Lv. 58
Sword & Board — Lv. 56
Stealth — Lv. 39
Scholarship — Lv. 34
Crafting/Alchemy — Lv. 24
Smithing — Lv. 24
Two-Handed — Lv. 20
Ice Magic — Lv. 19
Archery — Lv. 18
Greenseeing — Lv. 14
Total skill levels: 487
AUTOSAVE... ✓
Notes:
This story was written for fun. I know there are errors, and craft flaws, and that it's rough in places. The alternative wasn't "maybe I'll edit more and perfect it"; the alternative was "maybe I just won't post at all and I'll enjoy it myself". Criticizing me in the comments is just going to make me stop posting, and that would be a shame, because it's a really fun story! I hope that you enjoy it, and if there's aspects you don't like, that's totally fine. I probably even agree with you. Please keep it to yourself though.
Chapter 31: The Golden Rose
Chapter Text
Jon entered the squire's melee.
Wyll hadn't suggested it. Jon had walked up to the registration table, given his name — "Jon Snow, squire to Ser Wyll the Bridge Knight" — and signed himself in before Wyll could object. The boy was eleven. Most of the squires competing were thirteen to eighteen, bigger and stronger, and had been training since birth in the Reach's knightly tradition.
"You're going to get hurt," Wyll said.
"Probably," said Jon, undaunted.
"The older boys will target you because you're small."
"I know." His face was mulish, and it made Wyll despair.
"Jon—"
"Ser Wyll." Jon looked at him with those gray eyes, steady and certain. "You fought Gregor Clegane. You fought Jaime Lannister. You entered a melee at Riverrun where everyone was better than you because that's how you learn. You told me that. You said that's how you learn which level you're at."
Wyll opened his mouth, then closed it.
"Fine," he said. "Keep your shield up."
~ ~ ~
But first, there was the joust.
There were thirty-two riders, mostly Reach knights from the chivalric heartland of Westeros, where boys learned to couch a lance before they learned to write. These men were good. They were polished and professional, trained at tourneys since adolescence. Their Polearms ranged from the low 40s to the mid 50s, and their horsemanship was exceptional.
Wyll half-warged Anvil and felt the horse's familiar eagerness flood through him. The courser had grown into the jousting life. He was heavier and stronger now, tuned to the rhythm of the tilt like an instrument built for one song.
The first round with Ser Tommen Costayne took one pass. The lever-and-lift, refined through two years of practice, put the Reach knight in the dirt before he'd finished adjusting his lance.
Polearms — Lv. 58 → Lv. 59
Ser Jon Fossoway took two passes, in round two. The first was a mutual strike, with both lances hitting shields and neither man unhorsed. On the second, Wyll dropped his aim by a hair, caught the bottom rim of Fossoway's shield, and the leverage did the rest.
His next opponent, Ser Horas Redwyne took three passes. Redwyne was the best opponent so far, a heavy man on a heavy horse with a lance that hit like a battering ram. The first pass rocked Wyll in his saddle. Ice Armor absorbed the second. On the third, Wyll cast Slow at the moment of approach. Redwyne's horse lost half a stride, and Wyll's lance struck true.
Polearms — Lv. 59 → Lv. 60
He had reached sixty. It was another milestone, earned against genuine competition. At Polearms 60, combined with half-warg riding, Wyll was operating at a level that could compete with anyone outside the top tier of Westerosi knights. He could not match Jaime or Barristan, but he could match everyone else.
The semi-final match was against Ser Luthor Tyrell, a cousin of the main line. He was experienced and steady. The match took two passes. Wyll's lance work was so precise now that the corrections happened between heartbeats. They were micro-adjustments to angle and aim that the system executed through his body faster than conscious thought. Luthor went down cleanly.
And then came the final, against Arys Oakheart.
He was a Kingsguard candidate, not yet a white cloak, but spoken of as a future one. And he was the best jouster in the field besides Wyll. He was tall and well-built, riding a magnificent bay destrier serenely. He must've been tilting since he could sit a horse.
The first pass was a mutual strike. Both lances shattered against shields, and neither man moved. The crowd roared.
On the second pass, Oakheart adjusted, aiming high and going for the helm. It was a difficult shot that would score decisively if it landed. Danger Sense read it: high, right, fast. Wyll ducked his head a fraction, felt the lance whistle past his helm, and drove his own point into the center of Oakheart's breastplate.
The Reach knight rocked backward but did not fall. His seat was magnificent, the best Wyll had faced at this tournament.
On the third pass, Wyll cast Slow.
MP: 270 → 250
Oakheart's perfect timing stuttered. The lance dipped. Wyll's point found the gap between shield and shoulder and punched, and Ser Arys Oakheart went sideways out of the saddle and hit the ground in a crash of armor.
The crowd erupted.
Polearms — Lv. 60 → Lv. 61
Wyll raised his lance. The Bridge Knight had won the joust. It was his first tournament victory, not a semifinal or a second place, but first. The champion's wreath, green and gold, was placed in his hands by Lord Caswell's bride, and the noise of the crowd washed over him.
Then came the part he'd been dreading.
The champion crowned the Queen of Love and Beauty. It was tradition, and every eye in the stands was watching to see which woman the victor would honor. The obvious choice was the bride, the new Lady Caswell, whose wedding this celebrated. But Wyll could see Lord Caswell in the stands, twenty years old, freshly married, watching his wife receive a wreath from a young hedge knight. The political calculation was bad. Someone would joke. The groom would bristle. The celebration would sour.
But, if he gave the wreath to anyone else, it would be seen as a statement. They would think he was courting the girl, and someone would take offense at him for reaching above his station. Nor could he give the wreath to a common-born girl in the stands; the Queen was meant to be a highborn girl, not a smallfolk.
Wyll rode to the Tyrell box.
Olenna Tyrell looked up at him from her seat with an expression that said what are you doing and also I know exactly what you're doing.
"My lady," Wyll said, and placed the wreath of green and gold roses on her white hair.
The crowd went silent for one heartbeat. Then the laughter started. It was not mocking or cruel, but delighted, the kind of laughter that comes from watching something unexpected and charming. A hedge knight had crowned the Queen of Thorns. The old woman's thin lips twitched, then curved. For a moment Olenna Tyrell looked pleased, surprised by a world she thought she'd finished being surprised by.
"Impudent boy," she said, adjusting the wreath with bony fingers. "I haven't been anyone's queen in forty years."
"A temporary injustice, my lady."
"Oh, get off your horse before I have you thrown off it."
Jon was screaming from the fence. Garlan was laughing so hard he'd knocked over his wine. Mace looked confused, which was his default. And Wyll dismounted with the distinct feeling that he'd just made the best political decision of his career.
~ ~ ~
There were twenty-four boys in the squire's melee. Jon was the youngest and the smallest by a head.
Wyll watched from the fence with his arms crossed and his Danger Sense mapping the field, cataloguing the young fighters the way he catalogued everything. Most were adequate. They were Reach squires with good training and soft experience, boys who'd practiced in castle yards and never been hit by someone who meant it. A few were genuinely talented.
Loras Tyrell was twelve and already terrifying.
The youngest Tyrell son fought the way his grandmother talked. He moved without hesitation and without mercy, with a beauty that made the violence look deliberate. He was small for his age but preternaturally fast, wielding a blunted sword with obvious natural talent. His S&B was maybe 25, at twelve years old. He would be a monster in five years.
Jon found Loras in the third round, after dispatching two older squires through pure technique. Both were bigger boys who'd underestimated the small northerner and paid for it with bruised ribs and bewildered expressions.
Jon vs. Loras was not a fight Wyll expected to last.
It lasted two minutes.
Jon's advantages were footwork and patience. They were the lessons Wyll had drilled into him, the precise, economical style that came from training with someone vastly superior. He did not try to match Loras's speed, because he could not. Instead, he waited, shield high, feet moving, letting Loras come to him and looking for the opening.
Loras came to him, fast and aggressive and beautiful. He threw three strikes in rapid succession, each one aimed at a different quarter. Jon blocked the first, then the second. He caught the third on his shield rim and countered with a short, sharp jab at Loras's side that connected.
The Tyrell boy's eyes went wide, not with pain but with surprise. Someone had hit him. Someone smaller and younger had hit him, in a squire's melee, in his own backyard.
Loras came again, harder this time and faster, the casual arrogance replaced by genuine effort. Jon blocked once, then again, and was driven back. Loras found the opening and put Jon on the ground with a strike to the helm that rattled the boy's teeth.
Jon lay in the dirt, blinked twice, and grinned up at the sky.
Loras, standing over him, extended a hand.
"Who taught you?" Loras asked, pulling Jon to his feet.
"Ser Wyll."
"The Bridge Knight." Loras looked across the field at Wyll. It was the evaluative gaze again, the grandmother's eyes in the grandson's face. "You hit me."
"Once," Jon said.
"Once is enough." Loras paused. "Want to train tomorrow? I need someone who can actually fight back."
~ ~ ~
The feast was Lord Caswell's triumph, a celebration of his marriage that had somehow become a celebration of the Bridge Knight. It was awkward for Lord Caswell and amusing for everyone else.
Wyll sat near the high table, the champion's wreath propped against his chair, and tried to eat quietly. The hall wouldn't let him.
"Ser Wyll!" A minor lord, several cups deep, leaning across the table. "We heard about the poisoner, the one in the village. They say that you found the poisoner yourself?"
"I caught her through investigation," Wyll said carefully. "I have some knowledge of poisons, from my time in the Neck."
"And the smith! The village where you repaired everyone's tools? My cousin's wife purchased a horseshoe you made. She's keeping it as a luck charm."
The stories had traveled even faster than he'd expected. In the Reach, where hospitality and chivalry were cultural cornerstones, a knight who smithed for smallfolk and caught poisoners and cleared bandits from roads was not just admirable. He was aspirational. The Bridge Knight wasn't famous the way Jaime Lannister was famous. He was famous the way people wished knights were famous.
"Tell us about the bridge!" someone called from the lower tables. "At Pyke!"
"It's not much of a story—"
"Tell it!" Multiple voices joined in, carried by the wine-lubricated enthusiasm of a feast crowd that wanted entertainment.
Wyll looked at Olenna, who raised an eyebrow that said go on, then. He looked at Jon, who was sitting with Loras and Margaery. The three of them were wedged together at the squires' table, Jon still faintly pink from Margaery's attention. The boy gave him the smallest of nods.
So he told it.
He did not tell the full story. He left out the twenty-eight deaths, the respawns, the grinding. He told the version the world knew: the rope bridge, the volunteers, Harmond asking if he was sure, the Ironborn on the far side, the fight in the wind, the crossing that had earned him a name and a knighthood. He told it simply, without embellishment, because the truth didn't need embellishing.
"And then King Robert hit the man through the wall," Wyll said, "and Balon Greyjoy knelt, and that was the end of it."
Speech — Lv. 81 → Lv. 82
The hall was quiet for a moment. Then someone banged a cup on the table, and someone else joined, and the applause rolled through the room like a wave.
Olenna leaned toward him during the noise.
"You tell that story like it happened to someone else," she murmured.
"Sometimes it feels like it did."
"Mm." Her sharp eyes considered him. "The best liars are the ones who tell the truth selectively. You're very good at it, Ser Wyll. I find that very interesting."
~ ~ ~
There were sixty fighters in the knights' melee. The field was smaller than Riverrun's, but the concentration of skill was higher. These were Reach knights, and none of them were here to lose.
Wyll entered with sword and shield, Ice Armor running, and Danger Sense mapping the field. The melee at Bitterbridge was a different creature from Riverrun's chaos. It was more structured, with fighters forming natural alliances by house affiliation and the Tyrell-aligned knights operating in loose coordination. Wyll fought alone, which was both a disadvantage (no allies) and an advantage (no obligations).
He cut through the early combatants efficiently. He used Slow on the most dangerous opponent in each engagement, and his shield work handled the rest. His S&B at 56 was above most of the field, and the combination of Danger Sense, Ice Armor, and magical speed reduction made him a nightmare to face in open melee.
Sword & Board — Lv. 56 → Lv. 57
The field narrowed to twelve fighters, then eight, then four.
The last four were Wyll, Garlan, and two household knights who'd survived through skill and caution.
The household knights fell in quick succession. One fell to Garlan and one to Wyll. And then it was two.
Garlan Tyrell had been waiting for this.
The second son of Highgarden had been watching Wyll all day, during the joust and the early melee, cataloguing patterns and tendencies.
"Rematch," Garlan said, echoing Andar Royce's word from another tournament, another time.
"Rematch," Wyll agreed.
Garlan fought with two swords. He always fought with two swords; it was his signature, the style that made every exchange a two-front problem. At S&B 60, he was technically better than Wyll. He was faster. And he'd been training specifically for this fight since Riverrun, the way Andar had trained for his rematch at Runestone.
But Andar hadn't caught Wyll. Garlan might.
The first exchange was brutal. Garlan came in fast with both blades working in a high-low combination. Wyll caught the first on his shield, parried the second, and countered. Garlan slipped the counter and riposted. Wyll blocked. They separated.
Garlan attacked with a combination that Wyll hadn't seen before. It was a feint-feint-real sequence that used both swords to create a false pattern before the actual strike came from an angle Danger Sense barely caught. The blade found a gap in Wyll's guard and scored a hit on his ribs.
HP: 400 → 362
Wyll backed off. Garlan pressed. The boy was better than he'd been at Riverrun. He was sharper and more creative, his dual-wielding style evolved past anything Wyll had prepared for. At 60, fighting against Wyll's 57, the gap was narrow but real, and Garlan was using every inch of it.
Garlan threw his left-hand sword at Wyll's face.
It was not a strike but a throw. The blade spun through the air, and Wyll's shield came up reflexively. In the half-second his vision was blocked, Garlan closed the distance and hit him with a right-hand strike that would have taken his head off if the swords weren't blunted.
HP: 362 → 311
Wyll staggered. Garlan hit him again — ribs, same spot — and again — helm, ringing — and Wyll went down on one knee.
He could get up. He could fight through it, use Slow, grind out another thirty seconds of desperate combat. But Garlan was better today, not by much and not permanently. But today, in this melee, the boy from Highgarden had outfought the Bridge Knight.
"Yield," Wyll said.
The crowd roared. Garlan stood over him, breathing hard, both swords recovered. His face held no arrogance, only deep, honest satisfaction.
"Good fight," Garlan said, extending his hand.
"Good fight," Wyll agreed, and meant it more than he'd meant anything in a long time.
Sword & Board — Lv. 57 → Lv. 58
~ ~ ~
That night, Jon sat with Loras on the castle wall with their legs dangling over the dark river. They talked about swords and horses and the fundamental question of whether northern steel was better than Reach steel. Loras said Reach. Jon said northern. Neither conceded, and both seemed happy.
Wyll watched from a distance and thought about the future. He was not thinking about the greendream future, but the ordinary one. He thought about Jon making friends, Jon finding his place, Jon becoming the man he was supposed to be, not through prophecy or destiny, but through the simple accumulation of days like this one, where he was allowed to be a boy sitting on a wall talking about swords.
The tourney purse was substantial. The jousting champion's prize paid well, and second in the melee added to it. It was enough to fund months of circuit riding, enough to keep going.
He touched the Ice Magic in his mind. It was level 19, one tick from the cap. The ??? waited. He could push it, intentionally cast more spells trying to level up. But something told him to wait. It was not Danger Sense or greenseeing, but instinct. Some unlocks changed everything, and he wanted to be ready when they did.
He was not ready yet, but he would be soon.
SER WYLL — "The Bridge Knight"
Level 49
HP: 410/410
MP: 270/270
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Speech — Lv. 82
Polearms — Lv. 61
Sword & Board — Lv. 58
Stealth — Lv. 39
Scholarship — Lv. 34
Crafting/Alchemy — Lv. 24
Smithing — Lv. 24
Two-Handed — Lv. 20
Ice Magic — Lv. 19
Archery — Lv. 18
Greenseeing — Lv. 14
Total skill levels: 493
AUTOSAVE... ✓
Chapter 32: The Capital
Chapter Text
The problem started with one wagon.
A merchant family was heading north on the Roseroad toward King’s Landing, their cart loaded with bolts of Reach silk and their expressions fearful. The Kingswood had a bandit problem. It always had a bandit problem. The Kingswood Brotherhood had been broken decades ago, but the forest was vast, the road was long, and desperate men with swords would always find the gaps between patrols.
"Ser Knight?" The merchant was a thin man, with a wife and three children. He stopped Wyll at a crossroads, twisting the reins in his hands. "Are you— that is, are you heading to King’s Landing?"
"I am." Wyll reined in and looked the family over.
"Would you— that is, could we travel with you? The woods ahead are..." He glanced at the tree line. "Difficult."
Wyll looked at the family, then at the road, then at Jon, who shrugged.
"Stay behind me," Wyll said, and turned his horse back toward the road.
By noon, the merchant had told three other travelers about the knight on the road, and by evening, Wyll had an escort of two wagons, a traveling bard, and a septon who wouldn’t stop talking about the Maiden’s virtue. By the next morning, word had spread, passed from traveler to traveler at rest stops. The convoy had grown to eight wagons, a dozen walkers, and a mounted trader from Ashford who attached himself to the rear of the column. He had survived the Kingswood before by finding the biggest sword and walking behind it.
The bandits came on the second day. Six men emerged from the tree line confidently. They saw one knight, one boy, and a string of fat, slow wagons. They liked the odds.
Wyll dismounted, drew his sword, and walked toward them.
The confidence evaporated. He didn’t need to fight. He didn’t need to cast Slow or Ice Armor. He just walked, and the six men looked at the castle-forged blade and the tournament armor and the expression on his face, and four of them ran. The remaining two had a brief, one-sided conversation with Wyll’s shield that left them disarmed and sitting in the road nursing bruised ribs.
"Tell your friends," Wyll said. "The Bridge Knight is on the Roseroad."
The story traveled faster than the convoy. By the third day, a second group of bandits had melted into the forest ahead of them rather than engage, and by the fourth, the convoy had swelled to include an additional twenty wagons, three minor merchants, a traveling septa, two hedge knights who were frankly relieved to let someone else handle security, and a goatherd who seemed confused about where he was going but was enjoying the company.
The Roseroad met the road from Storm's End at a crossroads south of the Kingswood, and that was where they picked up Lord Buckler.
Lord Ralph Buckler of Bronzegate was traveling to King’s Landing with a small household guard and an aura of visible impatience. He’d been delayed by the same bandits Wyll had been dispersing. He took one look at the Bridge Knight’s growing caravan, another look at the tournament armor and the Bitterbridge champion’s ribbon still tied to Wyll’s lance, and attached his party to the column without hesitation.
"Ser Wyll," Lord Buckler said, riding up alongside him. "I've heard of you. The bridge, the tourney, the… is it true you smithed horseshoes for a village?"
"It was more than horseshoes," Wyll said, not looking over.
"My steward's cousin's wife bought one of those horseshoes. She claims it's lucky."
"It's iron," Wyll said, and a corner of his mouth went up. "But I'm glad she's happy."
~ ~ ~
King's Landing announced itself by smell before it announced itself by sight.
The city rose from the Blackwater Rush in a haze of smoke and stink, its walls gleaming pale in the summer sun. The Red Keep stood on Aegon’s High Hill, gleaming red in the sunlight. Half a million people were crammed into a space designed for maybe a hundred thousand, and the city smelled like it.
Jon stared. He’d seen White Harbor, Gulltown, and Bitterbridge, but King’s Landing was different by an order of magnitude.
"How do people live here?" Jon asked.
"Badly, mostly," Wyll said, his eyes on the haze over the rooftops.
They entered through the King's Gate with a retinue that had grown, over the course of a week, to a size that turned heads. Forty-odd wagons, a hundred travelers, Lord Buckler's household guard, two hedge knights, the septa and septon, the bard who was now singing songs of the Bridge Knight’s various good deeds, the goatherd (still confused), and at the front, Ser Wyll the Bridge Knight on Anvil, with a goshawk on his shoulder and a boy at his side.
The City Watch at the gate stared. A captain came forward and assessed the situation. He waved them through with a dumbfounded expression. He’d clearly decided that this was above his pay grade.
The convoy dispersed inside the gates. Merchants peeled off toward their destinations and travelers scattered into the city’s warren of streets. Several pressed coins into Wyll’s hands, which he tried to refuse to no avail. The goatherd thanked him three times and wandered off in the wrong direction. Lord Buckler departed for whatever lordly business had brought him to the capital. Wyll was left standing in the street with Jon and two hawks, suddenly alone after a week at the center of a crowd.
"Ser Wyll?" There was a man in royal livery, the Baratheon stag on his doublet. "His Grace the King requests your presence at the Red Keep. At your convenience, of course."
At Wyll's convenience. Which meant now, in the language of royal invitations.
"Of course," Wyll said.
~ ~ ~
Robert hadn't gotten thinner.
The King was in the small hall, not the throne room. It was a more intimate space, though "intimate" was relative when you were Robert Baratheon and occupied every room like an invading army. He’d put on weight since Riverrun. The warrior’s frame was still there, massive and imposing, but it was padded now, softened by feasting and drinking and having nothing to fight.
"WYLL!" The bellow rattled the windows. "You brought an army to my gates! I thought we were being invaded!"
"It was an accident, Your Grace." Wyll crossed the hall and inclined his head.
"An accident. He accidentally raises a host on the Roseroad." Robert turned to Ser Barristan, who stood behind the King in his white cloak, patient as ever. "Do you hear this? An accident."
"I heard, Your Grace," Barristan said, with the ghost of a smile.
Robert pulled Wyll into another rib-compressing embrace, then held him at arm's length. "You won the Bitterbridge joust. And crowned old Lady Olenna as your queen of love and beauty. I laughed for an hour when I heard."
"She seemed the safest choice, Your Grace."
"Safest! The woman's more dangerous than the Mountain. But the Mountain doesn't have a sense of humor." Robert released him and dropped into a chair that groaned under his weight. "You should stay. Permanently. I'll make you a household knight, put you in the garrison, let you train with my Kingsguard—"
"Your Grace is generous, but I'm sworn to Lord Stark, and I promised to bring Jon home—"
"Ned's boy, yes. Where is he?"
"In the outer yard, Your Grace." Wyll tilted his head toward the door. "Tending the horses."
"Bring him in for dinner. I want to hear about the squire's melee. They tell me he hit the Tyrell boy." Robert grinned. "Ned's blood. Good lad."
The invitation expanded, as Robert’s invitations always did, into something larger. It was not just dinner but lodging. And then not just lodging but the guest quarters in the Red Keep. And then not just the guest quarters but Robert’s personal hospitality, which meant access to the castle, its facilities, and its occupants.
Wyll accepted because refusing Robert Baratheon required more political capital than he was willing to spend.
~ ~ ~
Tobho Mott’s shop was on the Street of Steel. Tobho Mott was to smithing what Barristan Selmy was to sword-fighting, the absolute ceiling of the craft.
The master armorer was a Qohorik by birth, a broad, dark-skinned man. His shop was the finest in King’s Landing, possibly the finest in the world. His work included castle-forged steel, ornamental armor, and the closely guarded art of reworking Valyrian steel. He was sought by kings and lords across the world.
Wyll stood in the shop and looked at the man’s work, a breastplate in progress. The steel was so perfectly shaped it looked poured rather than hammered. His Smithing skill contracted with inadequacy.
"I want to learn," Wyll said.
Mott looked at him, at the tournament armor, the northern accent, the hawk on his shoulder. "You're the Bridge Knight."
"I am."
"You smith?"
"I trained under Mikken of Winterfell. Level— I'm a senior apprentice, roughly. I can forge blades and basic armor. I want to be better."
Mott's expression didn't change. He picked up a piece of raw steel from his workbench, held it out, and said, "Show me."
Wyll took the steel. Mott’s forge was magnificent, bigger and hotter and better-equipped than anything he’d worked with before. He heated the metal, watched the color, and began shaping it. He made a simple blade, nothing fancy, just a demonstration of fundamentals.
Mott watched and said nothing. Wyll finished the blade, quenched it, and held it up. It was good work. Smithing 24, applied with care.
"Adequate," Mott said. The word had the weight of a man for whom adequate was the lowest compliment he offered. "Your heat control is good. Your hammer work is rough. And you're afraid of the steel."
"Afraid?" The word came out before Wyll could stop it.
"You treat it like it might break. It won't. Steel wants to be shaped. You need to trust the metal." Mott took the blade, examined it, and set it aside. "If you want to be an apprentice, it’ll be full time, and you’ll pay the guild rates. I don’t think you want that. But I could use someone to handle the commissioned work that's beneath my attention. Repairs, fittings, simple orders. You do that, you watch me work the real pieces, and you learn what you can."
Smithing — Lv. 24 → Lv. 25
It was the same arrangement as Mikken, but in a different city, at a different forge, with a vastly different ceiling. Tobho Mott was Smithing 100, the literal maximum. He was the man who could rework Valyrian steel. Every hour in his shop was worth a week at any other forge.
Smithing — Lv. 25 → Lv. 26
He got two levels on the first day, just from the corrections Mott offered while Wyll worked. "Angle the hammer. Feel the grain. Trust the metal." Each piece of advice was a revelation, a window into mastery that Wyll's system absorbed hungrily.
~ ~ ~
Jon found Gendry on the second day.
Mott’s apprentice was a boy of maybe twelve, big for his age, black-haired, blue-eyed, with a jaw that was already squaring toward the man he’d become. He worked the bellows and the quenching trough with quiet competence.
Jon, left to his own devices while Wyll worked the forge, had wandered into the shop's yard, where Gendry was sorting scrap iron.
"You’re the Bridge Knight’s squire," Gendry said. It was not a question. The entire Street of Steel knew who was in the master’s shop.
"Jon Snow." He crouched by the scrap pile across from the other boy.
"Gendry."
"Just Gendry?"
"Just Gendry." He didn’t look up from the iron.
Wyll, overhearing this from inside the forge, felt the world tilt sideways.
Two boys. Twelve and eleven. One was the secret son of Rhaegar Targaryen, hidden as a bastard in Winterfell. The other was the unacknowledged son of Robert Baratheon, hidden as an apprentice on the Street of Steel. Their fathers had fought a war over a woman, and Robert had caved in Rhaegar's chest with a warhammer on the Trident, and now their sons were standing three feet apart, talking about scrap iron, and neither of them knew.
Wyll's hands tightened on the hammer. He breathed. He kept working.
They got along. Of course they did. They were both practical, both stubborn, and both at the age where making friends was easy. Jon showed Gendry how to hold a practice sword. Gendry showed Jon how to bank a forge fire. They argued about whether northern steel was better than southern steel, a conversation Jon had been having with every craftsman between Bitterbridge and King’s Landing. Gendry settled it by producing a blade he’d forged himself, at twelve, that was better than anything Wyll had made at Smithing 24.
"He's talented," Wyll told Mott that evening, while Gendry swept the shop.
"He's my best apprentice in twenty years," Mott said, without looking up from the breastplate he was finishing. "Natural hands. Good eye. If he stays, he'll be better than most master smiths before he's twenty."
Wyll looked at Gendry, at Robert’s son with Robert’s build and Robert’s eyes, and thought about the future. In a few years, Ned Stark would come to King's Landing and find this boy, and the discovery would be one of the threads that pulled everything apart. Soon enough, Gendry would be running for his life from people who wanted to destroy every trace of Robert's blood.
He couldn't save everyone. He couldn't change everything. But he could remember a face and a name, and when the time came, maybe that would be enough.
Smithing — Lv. 26 → Lv. 27
~ ~ ~
Robert found out about the forge on the third evening.
"You're working in a smithy?" The King's incredulity was audible from three rooms away. "You're a knight! A tourney champion! Why are you hammering iron?"
"I want better armor, Your Grace." Wyll was learning to be direct with Robert, because anything less was a waste of both their time. "At Riverrun, Ser Jaime unhorsed me through everything I was wearing. Ice— my quilted gambeson and plate combined couldn't stop the impact. If I'm going to compete against the best fighters in the realm, I need armor that can take their hits."
"You need armor." Robert looked at him, and Wyll had a terrible feeling that Robert was about to throw money at the problem. "Tobho Mott's the best armorer in the Seven Kingdoms."
"I know. That's why I'm training with—"
"I'll commission a set. For you. Full tournament plate, fitted by Mott himself."
"Your Grace, I can't possibly—"
"You can and you will." Robert waved a hand the size of a ham. "Consider it a gift. You crossed a bridge for me at Pyke. You made old Lady Tyrell cry with happiness, which I didn't think was possible—”
“Lady Tyrell didn’t—”
“Don’t interrupt your king, Bridge Knight. And,” Robert continued, as though Wyll hadn’t interjected, “you're the only knight in the realm who could give Ned Stark's bastard a proper life. I owe you more than a suit of armor."
Speech — Lv. 82 → Lv. 83
Wyll opened his mouth to protest. Then he closed it. Robert Baratheon in a generous mood was an irresistible force. There was no use arguing with him.
"Thank you, Your Grace."
"Good. Now, the armor won't be ready for months. Mott doesn't rush. Which means you'll have to come back to collect it." Robert's grin was enormous. "I'll throw a tourney for my nameday next year. Come back for that. Break the armor in properly."
It would be a royal tournament, on the biggest stage in Westeros, with Tobho Mott armor fitted by the world’s best smith and paid for by the King.
"I'll be there, Your Grace."
"Excellent. Now." Robert turned to the white-cloaked figure standing by the door. "Selmy! The Bridge Knight needs someone to practice with. You're the best I've got."
Ser Barristan Selmy, Lord Commander of the Kingsguard, looked at Wyll with pale blue eyes. Sixty years of combat experience lived behind that gaze, and Wyll felt a tingle of anticipation.
"It would be my honor, Ser Wyll," Barristan said.
~ ~ ~
They sparred the next morning in the Red Keep's training yard.
Barristan Selmy moved like water, flowing around obstacles and through gaps, finding the path of least resistance and exploiting it with a precision that made Wyll’s S&B 58 feel like finger painting.
The first exchange lasted four seconds. Barristan's sword found three openings Wyll didn't know he had, scored touches on his shoulder, his ribs, and his thigh, and returned to guard before Wyll had completed his counter.
"Again," Barristan said, gently.
Sword & Board — Lv. 58 → Lv. 59
They went again. And again. And again. Each exchange was a lesson delivered at swordpoint. Barristan didn’t just show Wyll what he was doing wrong, but also what he could be doing better. The Lord Commander didn’t teach the way Rodrik taught, with verbal instruction and drill repetition. He taught by being better, by demonstrating mastery in real-time and letting Wyll’s system absorb the data.
Sword & Board — Lv. 59 → Lv. 60
He gained two levels in one morning, reaching sixty. It was the same number he’d hit in Polearms at Bitterbridge, the same psychological milestone. At S&B 60, Wyll was elite. He was not Kingsguard elite, since at least thirty-five levels still separated him from Barristan, but he was genuinely, undeniably elite. He could fight any knight in the Seven Kingdoms and hold his own. He could fight most of them and win.
"You learn quickly," Barristan said, sheathing his sword. "Faster than anyone I've trained in recent memory. Your fundamentals are northern — Rodrik Cassel's work?"
"Originally." Wyll was still catching his breath. "I've added to it since."
"I can see that. Andal technique, Reach flourishes, and something that’s… The shield work has an unusual quality. Crannogman, I think?"
"Crannogman," confirmed Wyll.
Barristan nodded. "Come to me when you return to the city. I have more to show you."
Sword & Board — Lv. 60 → Lv. 61
Three levels from one morning with the best fighter alive. The gap between S&B 58 and 95+ was still vast, but every session with Barristan was worth months of ordinary sparring. The man was not just skilled. He was a teacher at the highest level, even if he didn’t think of himself that way. His corrections were physical, demonstrations of perfection that the system could analyze, deconstruct, and integrate.
Wyll wanted to stay in King's Landing forever.
He couldn’t. Jon needed Winterfell. Ned needed to see his son. And Wyll had promised regular letters and visits, the compact that held everything together.
But he’d be back for Robert’s nameday tourney and Tobho Mott’s armor, and for more mornings with Ser Barristan Selmy, who was showing Wyll what the ceiling actually looked like from the inside.
~ ~ ~
They sailed from King’s Landing on a merchant ship bound for White Harbor. Jon was sunburned and happy and full of stories about Gendry ("he forged a helmet, Ser Wyll, by himself, and he’s only twelve"). Wyll stood at the stern rail watching the city shrink behind them and thought about everything he’d seen.
He thought about the Cersei secret, locked in his mind. He thought about Gendry, Robert’s son, hammering steel on the Street of Steel. The armor was being forged by the best smith alive, paid for by a king slowly killing himself with wine and nostalgia. And Barristan Selmy’s sword had shown him what he could become.
And there was Jon. There was always Jon. He sat at the prow with Frost on his shoulder, watching the sea with the same wonder he’d shown the first time, years ago, on a Manderly ship bound for Gulltown.
The road north was familiar. The future was not.
SER WYLL — "The Bridge Knight"
Level 50
HP: 410/410
MP: 280/280
Skill — Lv. # (MAX)
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Speech — Lv. 83 (100)
Polearms — Lv. 61 (100)
Sword & Board — Lv. 61 (100)
Stealth — Lv. 40 (100)
Scholarship — Lv. 34 (100)
Smithing — Lv. 30 (100)
Crafting/Alchemy — Lv. 24 (100)
Two-Handed — Lv. 20 (100)
Ice Magic — Lv. 19 (20)
Archery — Lv. 18 (100)
Greenseeing — Lv. 14 (20)
Total skill levels: 504
AUTOSAVE... ✓
Chapter 33: Cold Hands
Notes:
(See the end of the chapter for notes.)
Chapter Text
The sea between King's Landing and White Harbor was three weeks of nothing, which was exactly what Wyll needed. They made stops on the way of course, at Gulltown and Snakewood and Sisterton, but Wyll relaxed in the cabin and hoped that no drama found him.
The merchant ship was a broad-beamed cog called the Fat Trout. It was a Manderly vessel, running the trade route between the capital and the North. The captain recognized Wyll’s name and gave them the best cabin. It had a door and a porthole and bunks that were only slightly narrower than coffins.
Jon claimed the top bunk by right of youth and agility, and spent the first morning hanging over the edge, chattering at Wyll about King's Landing.
"The Red Keep is enormous. Did you know there are secret passages? One of the serving boys told me— well, he didn't know details, but the older apprentices talk about tunnels under the castle that go all the way to the harbor. And the Dragonpit, it's a ruin, but you can still see where the dragons were chained. Can you imagine? Dragons, Ser Wyll. In a pit."
"I can imagine," Wyll said from the bunk below.
"And the Street of Steel, there must have been thirty forges. The noise! And the heat! I thought the Reach was hot, but standing next to Master Mott's forge was like standing inside the sun. How did you work in that?"
"Cold Touch," Wyll said.
Jon's face appeared over the edge of the top bunk, upside down and grinning. "Of course. Cheating, as usual."
"It’s preparation," Wyll countered.
"Cheating," Jon insisted with a smirk.
They flew the hawks in the mornings. The open sea was perfect for it. There were no trees to avoid, no buildings, just the vast gray expanse of the Narrow Sea and the thermals rising. Wyll-in-Needle and Jon-in-Frost circled the ship in tandem, two goshawks riding the wind. Jon’s control had improved to the point where Wyll could barely distinguish the boy’s warging from natural hawk behavior.
"You're getting good," Wyll said, after a twenty-minute session that had taken them a mile from the ship and back.
"I've been practicing," Jon said, rolling the stiffness out of his shoulders.
"When?" Wyll frowned. "I'm with you all day."
"At night. While you sleep." Jon's expression was carefully innocent. "You said not to warg without telling you. I'm telling you now."
Wyll looked at the boy. The boy looked back with Stark eyes and a hint of a smile.
"We're going to have a conversation about the rules."
"You said the rules were for safety." Jon ticked the points off the way Wyll had taught him. "Frost sleeps on the rail, there's nothing to fly into. Worst that can happen is I fall asleep in the warg and you find me snoring on my bunk."
"That's—" Wyll stopped. The argument was actually sound. "That's not the point."
"It's exactly the point." Jon's chin came up. "You taught me to assess risk. I assessed it."
Speech — Lv. 83 → Lv. 84
The level came not from the conversation’s content but from its dynamic. A student was pushing back against a teacher with the teacher’s own logic. The relationship was evolving from instruction to genuine dialogue. The system recognized the shift.
Wyll tried to be annoyed. He was mostly proud.
~ ~ ~
On the second evening, with the coast of the North just visible as a dark line on the western horizon, Wyll sat on the deck after Jon had gone to sleep and practiced Ice Magic.
He did it out of habit. The southern heat had made Cold Touch a constant companion, and even as the air cooled on the northern approach, the casting continued. He frosted the rail, frosted his hands, let the familiar cold spread from his fingertips like an old friend.
He’d been at level 19 for months. The skill had been climbing in fractional increments from the constant casting. Air conditioning, chilling water, cooling armor in the forge, all the mundane applications had leveled it from 16 to 19 over the course of a year. Each cast was a grain of sand on a scale, and the scale was almost balanced.
He pressed his palm flat against the ship's rail. Cold Touch. Frost bloomed across the wood, thicker than usual, spreading faster. The rail went white with ice. The air around his hand misted.
Ice Magic — Lv. 19 → Lv. 20 (MAX)
PERK UNLOCKED: Frostborn
Body temperature permanently reduced.
Skin is cool to the touch. Immune to
all non-magical cold effects. Ambient
temperature reduction in immediate
vicinity.
Wyll pulled his hand from the rail and looked at it. The frost didn’t melt. It clung to his skin, thin and delicate. When he flexed his fingers, it cracked and reformed. It was a living layer of cold that was no longer a spell. It was him.
He pressed his hand against his own forearm. It was cold. It wasn’t the temporary chill of Cold Touch, but a permanent, baseline cold, as though his body had decided that human temperature was an inconvenience it no longer cared to maintain. His skin was like stone that had lain in the shade overnight, pleasantly cool in the summer. The air around him carried a faint chill that moved with him like a shadow.
He'd never need Cold Touch again. He was Cold Touch.
Then the second notification appeared.
MAGIC SKILL UNLOCKED!
Necromancy — Lv. 1
Known abilities:
◈ Death Sense (Passive)
Cost: None
Effect: Perceive recently deceased
organisms within 30 feet. Sense
the residual life energy in dead
tissue.
◈ Raise Minor Undead (Active)
Cost: 40 MP
Effect: Reanimate a deceased creature
of medium size or smaller. Undead
persists until destroyed or dismissed.
No consciousness; motor function
only. Caster maintains control.
Wyll stared at the notification for a very long time.
Necromancy.
Necromancy.
Ice Magic led to raising the dead. The skill tree that had started with making things slightly cold, that had progressed through Slow and Ice Armor and Death Freeze, ended in necromancy. The ??? at the bottom of his magic tree, the secret unlock he’d been anticipating for six years, had been this all along.
He sat on the deck of a ship in the Narrow Sea and felt something cold settle in his chest that had nothing to do with the Frostborn perk.
The Others.
The White Walkers were the ancient enemy, the bringers of the Long Night. They raised armies of the dead and marched them south. Their magic was ice. Their power was necromancy. Their touch was cold, permanently cold, the kind of cold that killed everything it reached.
And Wyll’s skin was cool to the touch. And Wyll could sense dead things. And Wyll’s magic tree was a straight line: Cold Resistance to Ice Magic to Necromancy. From surviving the cold to becoming the cold to wielding the power of the dead.
Was he becoming one of them?
He looked at his hands. They were human hands, flesh and blood and bone, not the pale, cracked ice of a White Walker. But the frost clung to his knuckles. His breath didn’t mist in the cool night air, because his breath was as cold as the air around it. Death Sense was pulsing faintly, registering the fish in the ship’s hold.
Everything was dead, everywhere, all the time. The world was full of dead things, and now he could feel them.
He closed his eyes and breathed, and the breath was cold.
~ ~ ~
He didn't sleep.
He sat on the deck until dawn, wrapped in a cloak he didn’t need, and he thought. He was not panicking. Wyll had died twenty-eight times at Pyke and froze to death three times in a hut, and panic was a luxury he’d burned through long ago. He was thinking, realizing that the game he was playing might be playing him.
The system had given him Ice Magic. He hadn’t asked for it. It had unlocked automatically from Cold Resistance 20, the same way Warging had unlocked from Animal Handling 20. The progression was mechanical, predetermined, built into the architecture of whatever force had dropped him into this world with a status screen and a hundred HP.
And the progression led to necromancy. The system wanted him to have necromancy. That meant either the system was neutral, a tool that offered power without judgment the way it offered Polearms and Speech without caring how he used them, or the system was directed. It might be guiding him toward a specific purpose that required the power to raise the dead.
The first possibility was manageable. A tool was a tool. He didn’t have to use Necromancy any more than he had to use human skinchanging. The ability existed, acknowledged and available, and he could choose to leave it untouched.
The second possibility was terrifying. If the system was guiding him, then the question was: guiding him toward what? Maybe it wanted him to fight the Others with their own power. Maybe it wanted him to become an Other. Or maybe it was something else entirely, something he couldn’t see because the system didn’t explain itself and never had.
He looked north. Somewhere beyond the horizon, beyond the Wall, the Night King was waiting. In a few years, the dead would walk. And Wyll would be there, with ice in his blood and necromancy in his skill tree and a choice to make that the system hadn't prepared him for.
He needed the weirwoods. He needed the greenseeing, the deep connection to the ancient network that might show him what the system was and what it wanted. He needed Winterfell’s godswood and its heart tree. He needed answers, if answers existed.
The ship sailed north, and Wyll's hands were cold. The dead fish in the hold pulsed gently at the edge of his awareness.
~ ~ ~
Jon noticed on the third morning.
"Your hands are cold."
They were breaking their fast in the cabin. The meal was hard bread, salted fish, and an apple Jon had bought in King’s Landing that was miraculously still crisp. Jon had reached for the bread at the same moment as Wyll, and their hands had brushed.
"They’ve always been cold," Wyll said. It was true, and it was not.
"Not like this. You're—" Jon's brow furrowed. "You're cold, Ser Wyll. Like— stone cold. Like you've been holding ice."
Wyll drew his hand back. "Northern blood."
"I have northern blood. I’m not cold." Jon’s eyes narrowed. They were the same perceptive eyes that had noticed the warging and the Slow casts and the frost on Wyll’s fingers while he slept. "Is this a new thing? Like the hawk thing? Like the slowing thing?"
Wyll looked at the boy he'd promised to protect and thought about how much to say.
"It's a new thing," he admitted. "I'm still figuring it out."
"Is it dangerous?"
"To me or to others?"
"Both," Jon said mulishly.
"I don't know yet." Wyll looked down at his own hands. "That's why I need to get to Winterfell. The weirwoods might show me."
Jon was quiet for a moment. Then he reached across the table and put his warm hand on Wyll's cold one.
"Whatever it is," Jon said, "it doesn't change anything."
Wyll looked at the boy’s hand on his. One was warm and one was cold. He was not dead. He was not undead. He was just different, in a way he didn’t understand yet and might never understand.
"Thank you, Jon," Wyll said, and his voice came out rougher than he meant it to.
"You'd say the same to me."
"I would," Wyll agreed with a small smile.
"Then stop worrying and eat your fish."
~ ~ ~
White Harbor appeared through morning fog, and the Manderlys were waiting. They were at the New Castle, where word of the Fat Trout’s arrival had preceded them by approximately fifteen minutes.
Wendel met them at the gate. The younger Manderly brother was broader than when Wyll had last seen him, cheerful as ever, and immediately enveloped both Wyll and Jon in a hug that smelled like salt and ale.
"The jousting champion of Bitterbridge!" Wendel announced, to nobody in particular. "And his terrifying squire! Welcome home, you scoundrels. Father's been telling everyone you're his discovery."
"I haven't been his discovery for two years," Wyll said, somewhat muffled against his shoulder.
"Try telling him that. He's had the Riverrun tourney story engraved on a plaque." Wendel released them and studied Wyll's face. "You look well. Thin, but well. Are you eating?"
"Jon makes sure I eat," Wyll said, with a nod at the boy.
"Good lad." Wendel ruffled Jon's hair, which Jon tolerated because Wendel was one of approximately four adults in the world whose affection Jon accepted without flinching. "Come. Father's prepared a feast, which means Father's been eating since dawn and wants company."
Wyman received them in the great hall with ceremony. The table was laden with fish, bread, cheese, three kinds of pie, and a towering confection of spun sugar that appeared to be a merman riding a seahorse.
"Ser Wyll!" Wyman’s voice carried genuine affection and also calculation. He appeared to be already planning the next profitable venture. "I hear Robert himself commissioned your armor. Tobho Mott, no less. I’m offended; I outfitted you first."
Wyll inclined his head. "And I'm grateful, my lord."
"Grateful doesn't fill ledgers." Wyman smiled, enormous and shrewd. "But it does fill halls. Sit, eat, tell me everything. Start with the bit where you raised an army on the Roseroad by accident."
They ate. They talked. Wyll told stories, edited and careful, the same selective truth-telling that Olenna had identified and Wyll had perfected. The caravan. The tourney. The crowning of Olenna. King’s Landing, Robert’s generosity, the training with Barristan. Each story was a bridge, connecting the man who’d left White Harbor as an unknown to the man who’d returned as something considerably larger.
Jon sat beside Wendel and ate three pieces of pie and told his own stories. Gendry, the squire’s melee, Loras, the Kingswood. He was animated and confident as he told them. He’d been somewhere and done something, and he wanted the world to know.
Wyll watched him. He felt the cold in his hands and the dead things at the edge of his awareness and the quiet terror of not knowing what he was becoming.
But Jon was happy. And Winterfell was ahead. And the weirwoods were waiting.
SER WYLL — "The Bridge Knight"
Level 50
HP: 410/410
MP: 280/280
Skill — Lv. # (MAX)
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Ice Magic — Lv. 20 (MAX)
Speech — Lv. 84 (100)
Polearms — Lv. 61 (100)
Sword & Board — Lv. 61 (100)
Stealth — Lv. 40 (100)
Scholarship — Lv. 34 (100)
Smithing — Lv. 30 (100)
Crafting/Alchemy — Lv. 24 (100)
Two-Handed — Lv. 20 (100)
Archery — Lv. 18 (100)
Greenseeing — Lv. 14 (20)
Necromancy — Lv. 1 (20)
Total skill levels: 507
AUTOSAVE... ✓
Notes:
Anyone see that coming?
Chapter 34: The Raven
Notes:
Oops. Forgot to post this earlier in the day.
Chapter Text
Arya Stark was five years old and had no concept of personal space.
"Are you Jon?" she asked, standing approximately two inches from Jon’s face. Her dark hair was wild. Her gray eyes were the same as Jon’s, and they examined him intensely.
"I’m Jon," Jon confirmed, leaning back to recover a little of his face.
"You’re my brother."
"I’m your half-brother," Jon corrected.
"Mother says half. Robb says brother." Arya considered this. "Robb’s right. You’re my brother. Do you have a hawk? Father said you have a hawk. Can I see the hawk? Can I touch the hawk?"
"If you’re gentle—"
"I’M ALWAYS GENTLE."
Jon looked at Wyll. Wyll looked at the ceiling.
Robb had been first, of course. The Stark heir was eleven now, sturdy and auburn-haired, carrying the effortless warmth he’d inherited from both parents. He met Jon in the courtyard and they fell into each other like two halves of a broken thing clicking back together. There was no awkwardness and no distance. Robb put his arm around Jon’s shoulders, Jon grinned, and that was that.
Sansa was eight, red-haired, and pretty. She was polite like a miniature Catelyn, perfectly correct and entirely without warmth. She curtsied to Jon, said "Welcome home," and retreated to her mother’s side. Jon didn’t flinch. He had stopped flinching at Sansa’s distance years ago. He simply nodded and moved on.
Bran was four, round-faced and curious, and had no memory of Jon at all. He approached, curious and cautious, ready to either commit fully or bolt. Jon crouched to the boy’s level and said, "I’m your brother Jon. I’ve been away."
"Away where?"
"Everywhere."
Bran considered this answer and found it satisfactory. "Do you want to see my climbing?"
"Your climbing?"
"He climbs everything," Robb said, wearily, and Wyll assumed he’d spent the last year retrieving a four-year-old from rooftops. "The walls, the towers, the stables. Mother’s beside herself."
Wyll looked at Bran. This small, round-faced boy would fall from a tower and become a god. Wyll felt the greendream flash behind his eyes. A dark-haired boy climbing. A golden man pushing. Falling.
He looked away.
~ ~ ~
Ned was in the godswood.
The lord was sitting beneath the heart tree, cleaning Ice. He moved slowly, meditatively, the Valyrian steel gleaming dark against the white bark. He looked older than when Wyll had left. There were a few more lines around the eyes, a touch more gray at the temples.
"He’s well," Wyll said, sitting across from him on the stone bench.
"I can see that." Ned’s voice was quiet. "He’s taller. Broader. He carries himself differently."
"Aye," Wyll agreed simply.
"Robert," Ned said, after a long pause. "You said in your letter that they’ve met."
"Two times, in Riverrun and King’s Landing." Wyll picked at a fleck of moss on the bench. "Robert sees your face in Jon’s and nothing else. He calls him ‘something like a nephew’ and ruffles his hair."
"And no one else has—"
"No one." Wyll met his eyes. "Jon is seen as your bastard everywhere he goes."
Ned’s relief was visible. His shoulders loosened and he released a breath he’d been holding. "You’ve kept him safe."
"I’ve kept him happy." Wyll lifted one shoulder. "The safety is never guaranteed."
~ ~ ~
Ned watched Jon train the next morning.
Wyll ran Jon through the full routine. Sword forms, shield work, footwork. It was the same daily drill that hadn’t changed since they’d left, except in intensity and level. Jon moved with fluid precision that he’d practiced daily for hundreds of days. The difference between the Jon who’d left and the Jon who’d returned was written in every strike.
Ned stood at the fence and watched. His face was full of pride, guilt, love, and fear, all layered on top of each other, none of them resolved.
"He’s good," Rodrik said, standing beside Ned. The old master-at-arms was watching with professional assessment. "Very good. The footwork is yours, Ser Wyll, but the instincts are his own."
"He hit Loras Tyrell in a squire’s melee," Wyll said.
Ned’s eyebrows rose. "The Tyrell boy?"
"Landed one hit before Loras put him down." Wyll almost smiled. "Loras sought him out afterward to train."
"She would have—" Ned stopped. Swallowed. "His aunt Lyanna was the same. Fearless. Charged into everything. My father used to say she was born on a horse."
Jon finished the drill, saluted with his practice sword, and jogged over.
"Father! Did you see? Ser Wyll taught me the Royce counter, the one Andar uses, and I’ve been working on the timing—"
The boy was excited. He was animated, gesturing, talking fast. This was not the careful, contained Jon of Winterfell past. This was the Jon of White Harbor and Gulltown and the open road.
Ned looked at his son and melted. The lord’s careful reserve softened, and underneath was a father watching his child be happy, and that was stronger than any secret or any fear.
"Show me," Ned said.
Jon showed him. For an hour, in the yard, with Robb joining in and Arya watching from the fence and Bran trying to climb the fence to watch better, Jon showed his father everything he’d learned. Ned watched, and smiled, and for one morning in the godswood’s shadow, the weight of the world was lighter.
~ ~ ~
The greenseeing began that night.
Wyll waited until the castle slept. At midnight the godswood was dark and silent, the heart tree’s face glowing faintly in the starlight. He sat among the roots, pressed his palms against the bark, and cast Weirwood Farsight.
MP: 280 → 250
The network opened. Winterfell’s heart tree was one of the deepest nodes. It was ancient and deeply connected, its roots reaching further than almost any other weirwood in the realm. Wyll’s awareness expanded along the network, jumping from tree to tree, searching.
He searched north. Past Last Hearth, past the Wall, into the haunted forest where the weirwoods grew thick and old. He found heart trees in abandoned villages beyond the Wall, their faces weathered, their connections thin. He pushed further north, past the Fist of the First Men, past Craster’s Keep, into the frozen wastes where the trees thinned and the cold deepened.
Greenseeing — Lv. 14 → Lv. 15
The weirwood network frayed. The trees grew sparser and their roots shallower, the permafrost preventing the deep connections that made the network function. Beyond the edge of the Lands of Always Winter, the network simply stopped. There were no weirwoods, no eyes, and no way to see.
The Others were beyond the reach of the trees.
He tried again the next night, and the next. He used a different approach each time, searching for traces, for anomalies, for anything that the trees might have witnessed. The weirwoods saw everything in their vicinity, past and present. Somewhere in the accumulated centuries of observation, there might be a glimpse of ice and blue eyes and the dead walking.
Greenseeing — Lv. 15 → Lv. 16
Greenseeing — Lv. 16
ABILITY UPGRADED:
◈ Weirwood Hindsight (Active)
Cost: 40 MP
Requires: Physical contact with
a weirwood tree.
Effect: See past events at the
location of any weirwood in the
network. Temporal range and clarity
scale with skill level.
Hindsight. He could see the past now, not just current events, but history as witnessed by the trees. The weirwoods didn’t distinguish between then and now. Everything that had happened in front of a carved face was recorded, preserved, and accessible.
He used it. He pushed back through time, looking through the northernmost weirwoods for anything: a shadow, a cold snap, a dead thing moving. He found hints. One was a wildling village abandoned overnight, the residents’ fires still burning, footprints in the snow leading north into nothing. Another was a ranger of the Night’s Watch, centuries ago, standing before a heart tree with terror on his face and frost on his sword.
He found no Others, though. He found no clear vision of the enemy he was preparing to fight.
He was about to pull out of the network on the fifth night, frustrated and exhausted, when something found him.
~ ~ ~
The vision changed.
The change was not gradual. It was instant, as though a hand had grabbed the thread of his awareness and pulled. The weirwood network blurred, trees flashing past too fast to identify. Wyll’s consciousness was dragged north, through the Wall, through the haunted forest, through the fraying edge of the network, and deposited somewhere that shouldn’t have existed.
It was a cave. Underground, vast, lit by the pale glow of weirwood roots that threaded through the stone ceiling like veins. The roots were enormous, thicker than a man, pulsing with a faint light that wasn’t firelight or sunlight but something older.
And in the center of the cave, tangled in the roots, was a man.
Or what remained of a man. He was ancient, impossibly ancient, withered to leather and bone. His body was so intertwined with the weirwood roots that it was impossible to tell where the man ended and the tree began. One eye was open. It was red, dark red, and it was looking directly at Wyll.
Sit down, boy.
The voice wasn’t sound. It was thought, transmitted through the network, through the roots, arriving in Wyll’s mind.
Wyll sat. Or his consciousness sat. His body was still at Winterfell, palms pressed against the heart tree, but here, wherever here was, he was present and visible, a projection of self inside the weirwood web.
"Bloodraven," Wyll said.
The single red eye blinked. You know that name.
"Brynden Rivers. Bastard of Aegon the Fourth. Hand of the King. Lord Commander of the Night’s Watch. The Three-Eyed Raven." Wyll recited it from Scholarship, from the show, from two lifetimes of accumulated knowledge. "You’ve been down here for... decades?"
Decades. It sounded like a dry, rustling sound that might have been a laugh. I stopped counting when the roots took my legs. It seemed redundant after that.
"I need to ask you something."
You need to ask me about the ice. About the necromancy. About what you’re becoming. The red eye was steady. I know. I’ve been watching you for some time, Ser Wyll. Through the trees. Through the ravens. You’re difficult to miss. A man who grows as quickly as you do tends to leave marks on the world.
Wyll’s breath caught. "You’ve been watching—"
What level are you?
The question hit harder than the Mountain’s greatsword. What level. It wasn’t how strong are you or what can you do. What level. That was the system’s language, the game’s vocabulary.
"Fifty," Wyll said, slowly. "What level are you?"
Higher. That dry laugh again. Much higher. I’ve had considerably more time.
"You have the system. The screen. The skills."
Oh? The red eye gleamed. Did you think you were the only one?
The cave was silent except for the faint pulse of the roots. Wyll sat in the weirwood web and felt the world rearrange itself.
"Yes," he whispered. "How many of us are there?"
Throughout history? Difficult to say. The eye drifted out of focus, as though looking back along all of it. The system appears... selectively. It’s rare, sometimes none for centuries. It chooses people — or creates them, I was never certain which — and gives them the tools to become more than human.
"Who else?"
Bran the Builder was one. How else do you think a man built a Wall seven hundred feet high? His Smithing skill was... absurd. Somewhere in the dark a root shifted, a slow creak in the stone. Lann the Clever, Speech and Stealth, if the legends are to be believed. Aegon the Conqueror had the system, certainly. Three dragons and the tactical genius to use them don’t emerge from nothing.
Wyll’s mind was racing. The great figures of history, the ones whose accomplishments seemed impossible and whose legacies shaped the world, were players. They were not just talented, and not just lucky. They were System-enhanced, grinding skills, leveling abilities, doing exactly what Wyll did but in their own eras, with their own builds.
"The Night King," Wyll said.
The cave went cold, and not metaphorically. The temperature dropped, the roots’ glow dimming, and the red eye narrowed.
Yes. The word was heavy. He was the first, or close to it. A man of the Dawn Age who found the system and chose... differently. Cold Resistance. Ice Magic. Necromancy. The eye did not leave him. He walked the same path you’re walking now, Ser Wyll. He walked it to the end.
"What’s at the end?" Wyll asked, half eager and half dreading.
To level 20 Necromancy. And beyond — there are tiers past the cap, for those willing to pay the price. He paid it. The eye dimmed, the way a coal dims when the wind dies. He stopped being human. The ice took him, and the dead answered, and what walked out of the Lands of Always Winter was no longer a man with a system. It was the system made flesh, optimized for one purpose. Death.
Greenseeing — Lv. 16 → Lv. 17
"And me?" Wyll’s voice was steady. His hands, back in Winterfell, were frost-white on the weirwood bark. "Am I on that path?"
You’re on the beginning of it. Necromancy is a doorway. A pause, as though he were reading something Wyll couldn’t see. At level 20...
"I become like him."
You become something. Whether it’s like him depends on choices I can’t predict. The red eye studied him. The system doesn’t make you a monster, Ser Wyll. It gives you the tools. You decide what to build.
"What did you build?"
This. A root pulsed, and the cave brightened briefly. Greenseeing. I maxed it — level 20, then pushed further, into territories the base system doesn’t advertise. I became part of the network. Part of the trees. The roots threaded across the ceiling pulsed once, faintly, as if something in them had answered to him. I can see everything the weirwoods see, past and present and sometimes, in fragments, future. I fight the Night King through the web, blocking his expansion, slowing his army’s growth. It’s a holding action. It has been for a century.
"And you’re not human anymore."
The silence was answer enough.
I remember being human, Bloodraven said, after a long pause. The way you remember a dream. I remember having a body that moved. Having desires. The eye closed, briefly, and opened again. Having the capacity to care about individual people rather than patterns and positions. It faded. Not all at once, but gradually, over decades, as the greenseeing deepened and the network absorbed more of what I was.
He paused again.
If you want to be another Raven, I can teach you. I can accelerate your greenseeing past the threshold, connect you to the deep network, make you what I am. The offer came without weight or warmth, as flat as everything else he said. You’d be powerful beyond anything the system normally allows. You’d also, eventually, stop being Ser Wyll in any meaningful sense. The trees take as much as they give.
"And if I want to fight the Night King the other way? With his own power?"
Then you walk the ice path, and you accept the consequences. More power, faster, with the risk of becoming the thing you’re fighting. I can’t tell you that’s wrong. I chose my path and it cost me my humanity. Perhaps yours will cost less. Perhaps more. I don’t know.
The red eye blinked slowly.
I chose the trees because I was afraid of the ice. You may choose differently. Neither path is safe; I won’t pretend otherwise. But someone has to stop him, and the Night’s Watch won’t be enough. They never were.
~ ~ ~
Wyll came out of the vision gasping.
The godswood was dark. His hands were frozen to the bark, literally frozen, ice bonding his skin to the wood. He had to peel them free with a sound like tearing cloth. The heart tree’s face watched him, red sap weeping, and Wyll could have sworn the expression had changed. It was less sorrowful, and more aware.
He sat among the roots and breathed and thought about what he’d learned.
He wasn’t alone. He’d never been alone. The system was ancient, selective, and purposeful. It was not a game in the way he’d always thought of it, but a mechanism, a tool that the world itself used to produce extraordinary individuals at moments of crisis. It had made Bran the Builder for the Long Night, Aegon for the unification, and Bloodraven for the vigil.
And Wyll for... what?
He had two paths ahead of him. The ice path or the green path. Necromancy or greenseeing. Both cost his humanity, and neither was safe.
He looked at his cold hands, a perk that marked him as something other than fully human. He looked at the status screen that had been his companion since the first freezing night in Ashenfeld. The blue interface that he’d treated as a game and was actually something much older and much stranger.
He didn’t have to choose tonight. Bloodraven had been fighting for a century. The Night King had been building for millennia. Wyll had time, not infinite time, but enough. He had a few years until canon. Years to grind, to grow, to figure out who he wanted to be when the Long Night came.
He stood up, brushed the frost from his hands, and walked back to the castle.
Jon was asleep in their shared quarters, Frost rested on her perch, the room warm with firelight. Wyll stood in the doorway and looked at the boy. Jon was warm, and alive. Wyll thought about the choice.
The ice path would make him strong enough to fight the Night King. It would also, eventually, make him cold in ways that had nothing to do with temperature. It was the kind of cold that would forget why warmth mattered, the kind that would look at Jon Snow and see a tactical asset instead of a child.
He wasn’t there yet. Necromancy 1 and Death Sense and the faint awareness of dead things had not changed how he felt about the people in his life. But the Night King had started the same way, and the Night King had ended up beyond all feeling, beyond all memory of what it meant to be alive.
Wyll sat on his bunk and watched Jon breathe.
SER WYLL — "The Bridge Knight"
Level 51
HP: 420/420
MP: 280/280
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Ice Magic — Lv. 20 (MAX)
Speech — Lv. 84
Polearms — Lv. 61
Sword & Board — Lv. 61
Stealth — Lv. 40
Scholarship — Lv. 34
Smithing — Lv. 30
Crafting/Alchemy — Lv. 24
Two-Handed — Lv. 20
Archery — Lv. 18
Greenseeing — Lv. 17
Necromancy — Lv. 1
Total skill levels: 510
AUTOSAVE... ✓
Chapter 35: The King's Tourney
Chapter Text
The road south was long, and Wyll's thoughts were longer.
He rode in silence more than he used to. Jon noticed, of course, because Jon noticed everything. He gave Wyll space for the first three days before deciding that space wasn't helping.
"You're brooding," Jon said, on the fourth morning, riding beside him on the kingsroad. "You never brood. You scheme, you plan, you train. You don't brood."
"I'm thinking." Wyll kept his eyes on the road ahead.
"You've been thinking for four days." Jon studied him sideways. "Your face looks like Father's when doing his whole ‘Winter is Coming’ thing." Jon screwed up his expression into exaggerated gravity, presumably in demonstration.
"Flattering." Wyll's mouth twitched, despite himself.
"Ser Wyll." Jon pulled his horse closer. "What happened in the godswood? You went in three nights running and came out looking like you'd seen a ghost."
Wyll considered what to say. He couldn't tell Jon about Bloodraven. He couldn't tell him about the system, the other Gamers throughout history, or the Night King walking the same path. He couldn't explain the choice between ice and green, or the slow transformation that necromancy promised, or the fear that every level in his magic tree was a step away from the person Jon knew.
But he could share the shape of the worry, if not the details.
"I learned something about myself," Wyll said. "About what I might become. And I'm trying to figure out if becoming that thing is worth what it costs."
Jon was quiet for a while. The horses walked. The hawks circled.
"Is it something bad?" Jon asked, finally.
"It's something powerful. Power isn't bad by itself, but the price—" He stopped, and considered. "Imagine you could become the best fighter in the world. Better than Barristan, better than Jaime, better than anyone. But to get there, you had to give up something essential." He looked down at his hands a moment. "Not your sword arm. Something inside. The part of you that cares about people."
"That's a terrible trade," Jon said immediately.
"Is it? If caring about people is what gets them killed… if being human means being too weak to protect the people you love when winter comes—"
"Then you find another way." Jon said it simply. "You don't stop being yourself to save people. That's not saving. That's just replacing one loss with another."
Wyll looked at the boy. He was eleven years old, and already wiser than Bloodraven, who'd had a century to think about it and had arrived at neutrality.
"When did you get so smart?"
"I've always been smart. You just talk too much to notice."
~ ~ ~
The fish happened on the ship.
They'd taken passage from White Harbor again, the same route on the Fat Trout again. The captain liked them and gave a returning-customer discount that Wyll had negotiated with a Speech skill that was getting alarmingly good.
Jon was practicing warging in the evenings, as he always did. Frost was his primary vehicle, but at Wyll's cautious encouragement, he'd been expanding. He'd tried sparrows on the ship, a rat in the hold (briefly, and with great distaste), and a gull that had been following the ship for two days.
On the third evening, Jon leaned over the rail, looked at the dark water, and said, "I wonder what a fish sees."
"Don't," Wyll said.
"Have you ever warged a fish?"
"No." Wyll didn't look over from the dark water.
"Why not?"
"Because—" Wyll paused. He'd warged into dozens of species, including hawks, horses, mice, sparrows, cats, dogs, gulls, and lizard-lions. He had never tried a fish. It had never occurred to him. Fish were fish. They were cold-blooded and underwater, operating on instincts so alien that he'd assumed the warging wouldn't work, or wouldn't be useful, or wouldn't be worth the risk.
"Because I never tried," he admitted.
"So I'll try."
"Jon—"
But Jon had already closed his eyes, and his awareness was reaching down, through the hull, into the dark water where silver shapes moved in schools beneath the ship.
Wyll lunged for the boy's body, catching him before the slack weight could tip over the rail. He held him upright while Jon-the-fish did whatever Jon-the-fish was doing.
Three minutes passed. Wyll held the boy's body against the rail, Danger Sense mapping the deck for threats, cursing quietly. Then Jon gasped back, eyes wide.
"It's incredible," Jon breathed. "Wyll— Ser Wyll— the ocean is alive. The fish can feel the currents, the temperature layers, the pressure changes. And the school, they think together. Not like a flock, not individual birds coordinating. Like one mind, shared across a hundred bodies. I could feel all of them."
"You could feel—"
"All of them. At once. Like being Needle and Frost simultaneously, but a hundred times over."
Wyll stared at his squire. Jon had warged into a schooling fish and experienced collective consciousness. Wyll had never encountered anything like it, because he'd never tried aquatic warging. The boy had discovered a new application of skinchanging by accident, at eleven, because he'd been curious and Wyll hadn't.
"I need to try this," Wyll said.
"Now you want to try it."
They spent the next two evenings taking turns warging into the fish that followed the ship. The fish were mostly mackerel, silver and quick. Jon was right. The schooling sensation was unlike anything Wyll had experienced. It was a distributed awareness, each fish a node in a collective that moved and thought as one. It was closer to the weirwood network than to individual warging, and the implications were staggering.
Then, on the third evening, a pod of something large and dark rose from the deep beneath them. The school scattered in pure animal terror. Jon, still inside a mackerel, experienced the primal horror of being prey to something very, very big.
He came out of the warg screaming.
"WHAT WAS THAT?" Jon's hands shook where they gripped the rail.
"I think that was a shark."
"IT WAS GOING TO EAT ME."
"It was going to eat the fish. You need to get out faster when—"
"I COULD FEEL ITS TEETH."
Wyll pulled the boy away from the rail, sat him down on the deck, and waited for the shaking to stop. The death lecture from the barge, the one about the mouse and the cat, had never felt more relevant.
"This is why we have rules," Wyll said, gently.
"I hate the rules," Jon said, less gently, but he didn't argue.
~ ~ ~
King's Landing was louder than they remembered and more crowded than should have been physically possible. Robert's nameday tourney had drawn fighters from every kingdom, and the camps outside the city walls sprawled for miles.
But this time, they weren't staying in the camps.
The royal steward met them at the gate. It was the same steward, Wyll noted, who'd fetched them last time. He escorted them directly to the Red Keep. Robert's hospitality had expanded with the King's growing affection for the Bridge Knight.
And Tobho Mott's armor was ready.
~ ~ ~
The armor was beautiful.
It was not ornamental. Wyll had specified function over form. But it was perfect-beautiful, made by the best craftsman alive. The steel was dark, almost black, polished to a mirror shine. The plates were shaped to Wyll's body with a precision that felt like a second skin. The joints articulated smoothly, the weight distributed evenly, and when Wyll put it on, the armor moved with him rather than against him.
"Full plate," Mott said, watching Wyll test the range of motion. "Castle-forged steel, double-tempered, with reinforced strike zones at the chest, shoulders, and helm. I've layered the breast and back plates — two sheets of steel with a gap between, which disperses impact across a wider area."
Smithing — Lv. 30 → Lv. 31
He gained a Smithing level from examining the armor. The construction techniques Mott had used were beyond anything Wyll had encountered, innovations that pushed the boundaries of what mundane metalwork could achieve. His system catalogued and absorbed them automatically.
The damage reduction was staggering. Wyll's old tournament armor, good castle-forged plate fitted by Wyman's armorer, had reduced incoming damage by maybe thirty percent. Mott's work would reduce it by fifty or more. Combined with Ice Armor, his effective damage resistance would make him one of the most durable fighters on any field.
"The King paid well," Mott said, which was as close to pride as the Qohorik ever got.
Jon ran his hands over the dark steel reverently. "It's the best armor I've ever seen," Jon said.
"It's the best armor most people have ever seen," Mott corrected, mildly.
~ ~ ~
Robert's nameday tourney was the largest tournament Wyll had ever attended.
There were sixty-four fighters in the joust, two hundred in the melee. The event included archers, squires, a mummers' show, and three days of feasting, and the entire Kingsguard was competing because the King wanted a spectacle and the King got what he wanted.
The field was a map of power. Jaime Lannister rode in gold and white. Barristan Selmy wore silver and white. Gregor Clegane loomed in dark steel, enormous and silent. Knights came from every kingdom, from the Reach, Riverlands, Stormlands, Westerlands, and Vale, and even a handful of Dornishmen who fought with spears and sneered at lances.
Wyll touched the dark steel of Mott's armor and felt Danger Sense hum with the familiar, welcome intensity of a field full of killers.
In the first round of the joust, he drew a Crownlands knight, Ser Lothor Brune, a competent and steady fighter. Wyll took him in two passes. The new armor changed everything. Brune's lance struck Wyll's breastplate and the layered steel ate the impact, the damage dispersed across the plate instead of concentrated at the point. Wyll barely rocked.
Polearms — Lv. 61 → Lv. 62
In the second round, he faced a Stormlander, Ser Balon Swann, one of the better jousters in the field. It went three passes, each one harder than the last. Swann's lance work was excellent, his aim precise, and the third pass nearly unseated Wyll before the half-warged Anvil adjusted and Wyll's counter-strike found the gap.
Polearms — Lv. 62 → Lv. 63
The third round was Sandor Clegane.
The Hound fought the joust with contempt for the form. He rode hard and hit hard and was big enough to get away with it, usually. On the first pass, both lances struck, but Wyll's new armor held. The damage was reduced to manageable levels, with Ice Armor absorbing the remainder. The Hound's shield took Wyll's lance full on and didn't budge. The man was strong.
On the second pass, Wyll's point found the sweet spot, center shield, below the rim, and the impact lifted the Hound in his saddle. It was not enough to unhorse him. Sandor Clegane did not unhorse easily.
For the third pass, Wyll adjusted the lever-and-lift, dropping lower, aiming for the shield's bottom edge. The Hound's lance hit Wyll's shoulder, and Mott's armor sang with the impact but held. Wyll's point caught the bottom of the shield and levered, and two hundred and fifty pounds of angry Clegane went sideways and hit the ground.
Polearms — Lv. 63 → Lv. 64
The crowd erupted. Unhorsing the Hound was not a small achievement. He was a wall on horseback, and the jousters who'd faced him previously had mostly ended up in the dirt themselves.
The quarterfinal was Ser Mandon Moore.
The Kingsguard knight was an unsettling opponent. He was blank-faced and dead-eyed, fighting with a mechanical precision that Danger Sense read as dangerous, will kill without blinking. Moore didn't joust with passion or skill or artistry. His jousting was cold, efficient, and deadly.
On the first pass Moore's lance struck clean. The impact was precise but not overwhelming. He lacked the raw power of a Clegane, compensating with accuracy that put the point exactly where it would do the most damage. Mott's armor held comfortably.
Wyll's own lance caught Moore's shield, and the Kingsguard absorbed it without expression.
Wyll adjusted for the next turn, dropping his aim to the sweet spot below the shield rim. Moore adjusted simultaneously, the same correction, the same angle. It was a mirror that was deeply unsettling. Wyll cast Slow.
MP: 260 → 240
Moore's timing stuttered. His lance drifted a fraction, and Wyll's point found the gap between shoulder and shield. The Kingsguard rocked backward, and the impact lifted Moore from his saddle and put him in the dirt with the same blank expression he'd had at the start.
Polearms — Lv. 64 → Lv. 65
Then came the semifinal. Ser Barristan Selmy. Wyll looked at the bracket and felt the familiar dread in his stomach. He'd faced Barristan on foot and lasted one morning of sparring. On horseback, with lances, the calculus was different. The horse did the hitting, and Wyll's half-warg advantage was an equalizer that didn't exist on foot.
But Barristan was Barristan.
The Lord Commander's lance hit Wyll's breastplate with surgical precision. Mott's armor held, the layered steel dispersing the impact, but the force drove through. It was not enough to unhorse him, but enough to hurt.
HP: 420 → 376
Wyll's own lance struck Barristan's shield. The Lord Commander shrugged it off without visible effect.
They went two more passes. Both times, Wyll managed to score a hit, and both times, Barristan’s hits struck him more cleanly. Wyll nearly fell on the third pass, but he stubbornly remained mounted. He was ready for a fourth tilt, gesturing at Jon to hand him a fresh lance. Jon shook his head, wide-eyed.
There was no fourth tilt, Wyll realized. The joust was three passes and then points would be tallied. Both riders had landed hits in all three passes, but Barristan's strikes had been harder, more precise, and one of them had nearly unseated Wyll. The judges conferred.
Barristan won on points.
Polearms — Lv. 65 → Lv. 66
He was not unhorsed, and not defeated in a single dramatic moment. He had lost on points, against Ser Barristan, in a match that went the full three passes. Wyll rode off the field and felt not disappointment, but satisfaction. At Riverrun, Jaime had put him in the dirt in one pass. Against Barristan, he had lasted three and made the old knight work.
The gap was closing. Not fast enough, but it was closing.
~ ~ ~
There were two-hundred fighters in the melee. Two-hundred. That was a ludicrous number. Normally, there would be preliminary rounds to reduce the fighters for the final. But Robert enjoyed the chaos of a huge melee, apparently. It gave him fond memories of war.
He fought in Mott's armor, and the difference was fundamental. The damage reduction changed his combat calculus entirely. Hits that would have cost him sixty HP in his old plate cost thirty. He could trade now, exchanging blows with superior fighters and coming out ahead on the math because his armor was better than theirs.
Sword & Board — Lv. 61 → Lv. 62
Ice Armor ran constantly. The MP drain was significant but manageable; at 280 MP, he had enough for Ice Armor plus six or seven Slows across a long fight.
Sword & Board — Lv. 62 → Lv. 63
The field narrowed from two-hundred fighters to a hundred, to fifty, then to twenty. Wyll moved through the melee with skill, now; he’d done this at Runestone and Riverrun and Bitterbridge. He had, somewhere along the way, become a veteran. He knew when to fight, when to retreat, and when to let two opponents exhaust each other and move in fresh.
Sword & Board — Lv. 63 → Lv. 64
Ten fighters remained: Wyll, Barristan, Jaime, the Hound (furious about the joust and fighting with double intensity), Gregor, and five others whose names Wyll didn't catch because they were about to lose.
The five unknowns fell in quick succession. The final five circled each other on a field that had become very quiet.
Gregor went for Wyll.
Of course he did. The Mountain didn't strategize. He identified the nearest target and destroyed it. Wyll was nearest.
HP: 420 → 362
The greatsword hit Mott's breastplate and the layered steel held. It did not hold perfectly. The force drove through, the ribs beneath compressed, and the pain was enormous. But at Riverrun, an equivalent hit had done over a hundred damage. In Mott's armor, it was fifty-eight.
Wyll cast Slow.
MP: 210 → 190
He didn't try to fight Gregor. He'd learned that lesson. He survived Gregor, blocking, dodging, using Danger Sense to stay one step ahead of the greatsword. He lasted thirty seconds until Jaime Lannister engaged the Mountain from the other side.
Jaime and Gregor fought, and Wyll backed away. The Hound, who had complicated feelings about his brother, circled without engaging. Barristan engaged him instead.
Jaime put Gregor down. It was not easy, because the Mountain was a wall. But Jaime's S&B 95+ cut through the Mountain's guard with a precision that almost looked casual. Two strikes to Gregor's legs, one to his helm, and the giant fell.
Three fighters remained: Jaime, Barristan, and Wyll.
Jaime turned to Wyll. The golden eyes assessed him, calculated, and dismissed him.
"Do you yield, Ser?" Jaime asked politely.
Wyll looked at Jaime Lannister, S&B 95+, the Kingslayer, the most naturally gifted fighter Wyll had ever seen, Robert included.
"No," Wyll said.
Jaime's eyebrows rose. Then he attacked.
The exchange lasted twelve seconds. Jaime's sword moved in patterns Wyll could barely track. High-low-high, feint, reverse, a combination that used angles Wyll's system hadn't catalogued. Danger Sense screamed directional warnings. Wyll blocked the first three strikes, dodged the fourth, caught the fifth on his shield—
The sixth found the gap between his gorget and his pauldron.
HP: 362 → 298
The seventh hit his shield so hard it cracked the arm beneath.
HP: 298 → 251
Wyll went down on one knee. Jaime's sword was at his throat.
"Now?" Jaime asked.
"I yield."
Sword & Board — Lv. 64 → Lv. 65
Jaime nodded, turned, and engaged Barristan. The final two fought for three minutes of exchanges so beautiful and so violent that the crowd forgot to cheer and just watched. Barristan won, though it was close. Wyll liked to imagine that he’d worn Jaime down a bit, but it was probably the Mountain who’d done it. The Lord Commander raised his sword to the King's box, and the crowd finally remembered how to make noise.
He had taken third place, in a royal melee, against the best fighters alive.
~ ~ ~
Robert was delighted.
"Third! Against Jaime and Barristan!" The King was drunk and glowing and possibly more excited about Wyll's performance than Wyll was. "You lasted a minute against the Kingslayer. Do you know how many people last a minute against the Kingslayer?"
"It was more like twelve seconds, Your Grace."
“I’m the King, boy. If I say you lasted a minute, then you lasted a minute.” Robert turned to a courtier that Wyll didn’t know. “You! How long did the Bridge Knight last against Ser Jaime?”
“A minute, Your Grace,” the man said obediently.
"There it is!" Robert jabbed a finger at Wyll. "The armor helped."
"Your gift saved my life, Your Grace. Twice."
"HA! Worth every dragon. Hear that, Selmy? The armor I bought him kept him alive against the Kingslayer."
"I heard, Your Grace," Barristan said.
"You'll come back," Robert said. It wasn't a question. "Next year. And the year after. The Bridge Knight at the King's tourney, it's becoming a tradition."
Speech — Lv. 84 → Lv. 85
Wyll looked at Jon, who was sitting beside the King's table with Frost on his shoulder, eating a roast chicken drumstick. He looked at ease, here. Jon had somehow grown accustomed to dining near royalty. The boy caught his eye and raised the drumstick in a tiny salute.
It could become a tradition. Maybe he would attend annual tourneys, grinding combat skills against the best the realm had to offer. He could use Tobho Mott's forge for smithing, Barristan for sparring, and Robert's increasingly generous patronage to open every door in the capital.
And underneath it all, there was the cold in his hands, the dead things at the edge of his awareness, and the question that Bloodraven had left unanswered: what was he becoming, and was it worth the cost?
SER WYLL — "The Bridge Knight"
Level 52
HP: 430/430
MP: 280/280
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Ice Magic — Lv. 20 (MAX)
Speech — Lv. 85
Polearms — Lv. 66
Sword & Board — Lv. 65
Stealth — Lv. 40
Scholarship — Lv. 34
Smithing — Lv. 31
Crafting/Alchemy — Lv. 24
Two-Handed — Lv. 20
Archery — Lv. 18
Greenseeing — Lv. 17
Necromancy — Lv. 1
Total skill levels: 521
AUTOSAVE... ✓
Chapter 36: The Squire's Tourney
Notes:
(See the end of the chapter for notes.)
Chapter Text
The squire's melee drew forty-two boys.
The field was a map of Westeros in miniature with squires from every corner of the realm. The boys ranged from thirteen to seventeen, some nearly men, some still awkward with their growth. Jon Snow, at eleven, was the youngest entrant by two years.
"You're going to get hurt," Wyll said, watching Jon work a last strap tight.
"You said that at Bitterbridge, and I hit Loras." Jon said it like he’d gotten first place, instead of gotten knocked out of the competition by an older boy whom he’d hit one time.
“And then Loras hit you harder.” Wyll sighed. “Just, be careful, alright? For your poor old knight.”
He walked onto the field. Wyll leaned against the fence and resigned himself to watching his squire get beaten up by older, bigger boys.
~ ~ ~
The early rounds were chaos. Forty-two boys swung blunted swords in the general direction of each other, most of them operating on enthusiasm rather than technique. Jon navigated it the way Wyll had taught him to navigate melees. He stayed at the edges, let the center grind itself down, and picked off the weakened and the careless.
He dropped two older squires in the first five minutes. The first was a Florent boy who’d been watching the wrong direction. The second was a Swyft whose guard was so high Jon could have walked under it. The victories were clean, efficient, and entirely without flair, which was Wyll's style transmitted through his teaching.
Loras Tyrell operated differently.
He fought from the center of the melee, where the fighting was thickest. He dominated. At thirteen, he was faster than boys two years his senior, his sword moving in patterns that were closer to dance than combat. He didn't just beat opponents. He performed, each victory a small spectacle that drew cheers from the crowd.
Renly Baratheon watched from the stands, eighteen years old, handsome, and enthusiastic. He applauded every time Loras won.
The field narrowed. Twenty squires. Ten. Five. Jon and Loras found each other then.
"Snow," Loras said, raising his sword. He took the same stance as Bitterbridge, aggressive and ready. He remembered being hit, and he had no intention of letting it happen again.
"Tyrell," Jon said.
They fought. And it was better than Bitterbridge.
Jon had grown in the months since, not just physically but in skill and confidence. He didn't wait passively this time. He advanced, testing Loras's guard with measured probes, looking for the patterns in the Tyrell boy's beautiful, aggressive style.
Loras responded with speed, throwing three-strike combinations aimed at different quarters, each one faster than the last. Jon blocked twice and caught the third on his shield. There it was, the opening, the same gap that had been there at Bitterbridge.
Loras closed it. He'd learned too. The third strike was a feint now, and the real attack came from below, under Jon's guard, a rising cut that caught the Snow boy across the ribs and staggered him.
Jon reset and came again. They traded two exchanges, each tighter than the last. The crowd had been watching Loras, but now they were seeing something different.
Loras scored the second hit. Then Jon scored one with a clean shield-bash followed by a pommel strike that caught Loras’s shoulder and made him snarl. The crowd roared.
Then Loras turned it on. Wyll realized, watching, that Loras had been holding back, fighting at three-quarters for the entire tournament. Whatever reserve remained now disappeared. The Tyrell boy's speed doubled. His sword became a blur. Jon blocked once, twice, and the third strike put him on the ground.
Jon stayed down. Wyll could see from the fence that the boy was already pushing himself up, but Loras had his sword at Jon’s chest. The fight was over.
"Better," Loras said, extending his hand. His face was flushed, his breathing hard. He'd had to try. At thirteen, against an eleven-year-old, Loras Tyrell had been forced to use his full ability. The fact that Jon had made it necessary was worth a lot.
"Next time," Jon said, taking the hand.
"Next time," Loras agreed. He meant it.
Renly was applauding. "Who's the Snow boy?" he called down to Wyll.
"My squire. Lord Stark's son."
"Ned's bastard?" Renly's eyebrows rose. "He fights well. Tell him he's welcome to train with Loras whenever he likes."
~ ~ ~
Grand Maester Pycelle was old, slow, and transparent.
The Grand Maester received Wyll in his chambers at the top of a tower that smelled like dried herbs. He was stooped and white-bearded, and he affected a trembling frailty that Danger Sense flatly contradicted. His hostile intent was muted but present. He was assessing Wyll as a potential threat.
"Ser Wyll. The Bridge Knight." Pycelle settled into his chair with exaggerated care. "What can I do for a knight with the King’s favor?"
"I'd like a letter of introduction to the Archmaester of the Higher Mysteries at the Citadel."
Pycelle's trembling stopped for a moment, a flicker of stillness that betrayed the act.
"The higher mysteries." Pycelle repeated the words as though tasting something unpleasant. "May I ask why a knight would be interested in such matters?"
"Academic curiosity. I studied under Maester Luwin at Winterfell and exhausted his knowledge on the subject. I'd like to learn more."
"The higher mysteries are — forgive me, Ser — not typically a pursuit for men of the sword. The Citadel guards its knowledge carefully, and the Archmaester in question is... selective about his audience."
"I understand. Which is why I'm asking for a letter of introduction, rather than simply showing up."
Pycelle studied him. The calculation was visible. The Bridge Knight had the King's favor, which meant refusing this request had a cost. Granting it was harmless, probably. A hedge knight visiting the Citadel to ask questions about magic would be humored and sent home. The Archmaesters had dealt with worse.
"I will write the letter," Pycelle said. "For the King's knight."
~ ~ ~
The final sparring session with Barristan was the best.
They'd trained three times during the tourney week, each session building on the last. Barristan corrected without ego, pointing out the gaps in Wyll’s defense. Each session peeled back another layer of Wyll’s technique.
Sword & Board — Lv. 65 → Lv. 66
On the final morning, they sparred for a full hour. Wyll pushed himself, without using Slow or Ice Armor. It was pure sword and shield against the greatest living practitioner. He lost every exchange, but the exchanges were getting longer. The gap between 66 and 95+ was still enormous, but Wyll could see across it now. He could understand what Barristan was doing even when he couldn't match it.
They finished, and Barristan sheathed his sword. Wyll stood breathing hard in the yard. Barristan was not breathing hard at all. Then Wyll noticed they had an audience.
Jaime Lannister leaned against the armory wall, arms crossed, golden hair catching the morning light. He'd been watching, though Wyll couldn’t tell for how long. The Kingslayer moved quietly when he wanted to.
"Interesting," Jaime said, pushing off the wall. He was assessing Wyll the way he had at the melee, but with something new this time. He was genuinely paying attention. "You lasted thirty seconds against Selmy without your tricks. Two days ago you lasted twelve seconds against me with them."
"I'm learning."
"You're improving. There's a difference. Most men improve slowly, steady and predictable. You improve like—" He searched for the analogy. "Like nothing else I can name. It's not natural."
Danger Sense pulsed, not with threat but with attention.
"Keep at it," Jaime said, turning to leave. "Another few years of Selmy's babysitting and you might actually be worth something."
He walked away with his white cloak and golden hair and an easy stride. He was the best at what he did, and he did not need to prove it.
Barristan watched him go. "That's a compliment," the Lord Commander said, dryly, "coming from Jaime Lannister."
Sword & Board — Lv. 66 → Lv. 67
~ ~ ~
They left King's Landing the next morning, heading south on the Roseroad toward Highgarden and then Oldtown. Wyll had Pycelle's letter in his saddlebag, sealed with the Grand Maester's mark. The road ahead was long and warm, and they had a destination but no deadline.
At the King's Gate, a gold cloak captain met them with an expression of weary familiarity.
"Ser Wyll," the captain said. "The Bridge Knight."
"Just passing through."
"Aye. The thing is, there's a merchant caravan that's been camped outside the gate since yesterday. They heard you were in the city. They're, ah—" The captain rubbed the back of his neck. "They're waiting for you."
Wyll closed his eyes.
"How many?"
"Thirty-odd wagons. A septon. Two septas. A goatherd who says he knows you."
"The same goatherd?"
"Couldn't say, Ser. They all look the same to me."
Jon was laughing quietly behind his hand. Frost chirped on his shoulder.
Wyll rode through the gate and into the waiting convoy. Thirty-odd wagons fell in behind him like ducklings behind a very tired duck, and the Bridge Knight's caravan headed south toward the Reach.
SER WYLL — "The Bridge Knight"
Level 52
HP: 430/430
MP: 280/280
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Ice Magic — Lv. 20 (MAX)
Speech — Lv. 85
Polearms — Lv. 66
Sword & Board — Lv. 67
Stealth — Lv. 40
Scholarship — Lv. 34
Smithing — Lv. 31
Crafting/Alchemy — Lv. 24
Two-Handed — Lv. 20
Archery — Lv. 18
Greenseeing — Lv. 17
Necromancy — Lv. 1
Total skill levels: 523
AUTOSAVE... ✓
Notes:
The goatherd returns!!
Chapter 37: The Roseroad
Chapter Text
The bandits were afraid of him.
This was, objectively, a good thing. Bandits being afraid of a knight meant travelers were safe, roads were clear, and people could move their goods without losing their lives. It was the entire point of chivalry. The strong protected the weak, and order was imposed through the credible threat of violence. Wyll should have been pleased.
He was mostly annoyed.
"They're running again," he told Jon, coming out of a warg with Needle. The goshawk had been circling the tree line ahead of the caravan, which had grown to forty-three wagons. All a person needed to hear was ‘The Bridge Knight’ and they joined the convoy. Needle had spotted two men crouched behind a fallen log, watching the road.
Wyll had warged into Needle to get a closer look, and had heard, through the hawk's sharp ears, a conversation that made him want to lie down in the road.
"Why don't we hit that group?" the first man had said. "Look at those wagons. Fat merchants, loaded."
"Are you mad?" the second had replied, contemptuously. "That's the Bridge Knight's lot. See the hawks? Two goshawks means it's him. My cousin's mate tried to rob him once. You know what happened?"
"What?"
"They surrendered. Didn't even fight. Just put their swords down and sat there."
"Maybe we could—"
"I'm leaving. You can stay and get your teeth kicked in by the most famous knight in the Seven Kingdoms. I'm going to find someone who doesn't have a bridge named after him."
They’d vanished into the undergrowth. Wyll came out of the warg feeling like his own reputation had made his job impossible. He didn’t even have a bridge named after him. Or at least, he hadn’t. Who knew anymore?
"They're running," he repeated.
"Good," Jon said, and meant it.
"It's not good. I need the practice."
Jon snorted. "You need practice against bandits? You could fight them blindfolded."
"It's the principle. A knight errant who can't find anyone to fight is just — a man on a horse."
"A man on a horse with forty-three wagons following him." Jon grinned. "You could always take up archery."
~ ~ ~
The bowman's name was Wat, and he'd been with the caravan since the Kingswood.
He was a professional hunter, and he’d joined the convoy for safety. He had been watching Wyll and Jon hunt for the caravan's supper for three excruciating days. The Bridge Knight and his squire rode out each morning with their bows, and each evening returned with enough game to supplement the caravan’s provisions. A few rabbits, a grouse, occasionally a pheasant. The quantity was adequate. The technique was not.
On the fourth morning, Wat couldn't take it anymore.
"Begging your pardon, Ser," Wat said, approaching while Wyll and Jon were skinning a rabbit that had taken four arrows to bring down. The entire caravan was watching from the wagons. The Bridge Knight’s hunting had become the convoy’s daily entertainment, because watching someone who was supernaturally good at everything else be mediocre at one thing was deeply, humanly satisfying. "And the young lord. I don't mean to intrude, but — I mean, you're doing it wrong."
Wyll lowered his knife. "Wrong how?"
"Everything. Your draw, your anchor, your release. You're fighting the bow. Ser, a bow isn't a sword. You don't force it. You work with it." He paused, aware that forty-three wagons' worth of people were listening. "I've been watching you shoot for three days and it's… well, it's painful, Ser. Painful to watch."
A merchant's wife in the nearest wagon nodded vigorously. Jon made a sound that was trying very hard not to be a laugh.
"Show me," Wyll said.
Wat showed them. And Wat was good.
The hunter's form was nothing like the range technique he’d been taught at Winterfell. He was fluid and instinctive, the bow an extension of his body rather than a tool he operated. He drew, aimed, and released in a single motion, and the arrow hit a fence post at forty yards.
"The bow does the work," Wat said, nocking another arrow without looking. "You just tell it where."
Archery — Lv. 18 → Lv. 19
The caravan gathered to watch the lessons like it was a mummer’s show. Wat was a quiet, unassuming man who’d spent his life in forests talking to nobody. Now he found himself the center of attention, teaching the most famous knight in the Seven Kingdoms how to hold a bow. Merchants and travelers and the eternal goatherd provided commentary from the sidelines.
"Elbow higher, Ser!" "The boy's got it, look! Better than his master!" "Wat, you're teaching the Bridge Knight! Your grandchildren won't believe it!"
Wat turned progressively redder with each session, but his instruction was excellent. He corrected their stance, their grip, their breathing. The changes were fundamental, and they transformed Wyll's mechanical accuracy into something approaching actual archery. Jon, whose natural talent with the bow was closer to Wat's instinctive style than Wyll's system-enhanced precision, picked up the corrections faster.
"The lad's got an eye," Wat told Wyll, watching Jon put three arrows into a hand-span grouping at thirty yards. "Better than most hunters twice his age."
Wyll watched the boy draw again. "He's got an eye for everything."
"But you, Ser… you're strange. You shoot like a man who learned from a book. All the pieces are right, but they don't flow. It's like—" Wat struggled for the analogy. "Like you know where the arrow should go but you don't feel where the arrow should go."
Archery — Lv. 19 → Lv. 20
It was the most accurate description of system-enhanced-versus-natural ability that anyone had ever given Wyll, and it came from a forest hunter who'd never held a sword in his life.
Wat taught for the remaining days of the journey. By the time they reached Highgarden’s lands, the evening hunts were bringing back twice the game in half the arrows. The caravan had elevated Wat from "that quiet hunter" to "the man who taught the Bridge Knight." He seemed deeply uncomfortable with the distinction, and his fellow travelers had no intention of letting him forget it.
Archery — Lv. 20 → Lv. 21
~ ~ ~
Jon turned twelve on the western edge of the Kingswood, where the hills flattened into the green plains of the Reach. The air smelled like flowers and warm earth.
Wyll gave him the sword.
It was short, designed for a boy’s arm and balanced for a smaller hand, but it was real. It was not blunted practice steel. It was castle-forged, edged, and lethal. Tobho Mott’s work, purchased in King’s Landing with tournament winnings and hidden in Wyll’s saddlebag for weeks.
Jon held it and didn't speak for a long time.
The blade was dark steel, the same color as Wyll's Mott armor, with a leather-wrapped grip and a simple crossguard. There was no ornamentation, no flourish. It was just a weapon, made by the best smith alive, for a boy who’d earned it.
"This is from Mott," Jon said, finally.
"He remembered you," Wyll said. "Said the boy who argued about northern steel should have some southern steel to compare."
Jon drew the blade. He tested the edge carefully, the way Wyll had taught him, and held it up to the light. The balance was perfect, because Tobho Mott didn't make imperfect things.
"It's beautiful."
"It's yours." Wyll let that sit a moment. "First real sword. That means your first real responsibility. You don't draw it unless you mean to use it, and you don't use it unless there's no other choice."
"I know." Jon's thumb ran along the flat of the blade.
"I know you know. I'm saying it anyway because that's what knights do."
Jon sheathed the sword, his first real weapon, and looked at Wyll with pure, open gratitude. Jon Snow rarely showed this kind of look, because he’d been trained by circumstance to keep his feelings guarded.
"Thank you, Ser Wyll."
"Happy nameday, Jon."
The caravan had been eavesdropping. Forty-three wagons’ worth of people who considered the Bridge Knight and his squire their personal entertainment erupted into celebration.
Someone produced a fiddle. Someone else produced ale. The goatherd produced a wheel of cheese that he claimed he’d been saving for a special occasion. Wyll was now ninety percent certain it was the same goatherd, because the man had a gift for appearing in exactly the places where Wyll didn’t expect him. The septon blessed Jon in the name of the Seven. Jon, who worshipped the old gods, accepted the blessing diplomatically.
They camped in a meadow off the road, and the caravan became a nameday feast. Jon sat by the fire with his new sword across his knees, his hawk on his shoulder, and firelight on his face. Wyll thought: this is my life now. I am a hedge knight with a goatherd and a convoy and a boy who is secretly the heir to the Iron Throne, celebrating his nameday in a field in the Reach.
He’d been killed twenty-eight times at Pyke. He’d frozen to death in a hut. He had sparred with Barristan Selmy, been complimented by Jaime Lannister, and crowned the Queen of Thorns. In a cave beyond the Wall, he’d spoken to a century-old tree-man and learned that the game he was playing had been played by legends.
And the best part of all of it was this: a boy with a sword, smiling by a fire.
~ ~ ~
Highgarden was an offense against the North.
The castle was beautiful, which was the problem. It was aggressively beautiful, and aggressively wealthy. Every surface was decorated. Every garden was manicured. Every stone had been placed with aesthetic intent. The walls were covered in climbing roses, and the courtyards were paved in colored stone. The great hall had windows of stained glass that threw rainbow patterns across the floor. And the food — gods, the food — was so far beyond anything Wyll had eaten in his life that his status screen should have had a CUISINE skill to level.
"This is obscene," Wyll said, standing in a guest chamber that was larger than his hut in Ashenfeld, looking at a bed that could have slept six and a bathtub that could have drowned a horse.
"I love it," Jon said, already in the bathtub.
The Tyrells received them with familial warmth, apparently having decided the Bridge Knight was theirs: their discovery, their champion, their connection to the exotic martial traditions of the North. Mace was expansive and welcoming. Willas was delighted to see the hawks again and immediately arranged a hawking expedition. Garlan was at Highgarden, newly married to Leonette Fossoway, and he greeted Wyll easily, with familiarity. Margaery, twelve now, curtsied and asked Jon about the tourney with a sweetness that made the boy turn the shade of red that Wyll had come to think of as Jon's Margaery Color.
Olenna received them in her solar and listened to Wyll's account of the King's tourney.
"Third in the melee," she said. "Against Selmy and Lannister. And you crowned me at Bitterbridge. My value as your patron is rising, Ser Wyll. I do appreciate the appreciation."
"Loras did well in the squire's melee," Wyll offered. "He's the best young fighter I've seen."
"Of course he is. He's a Tyrell." Olenna waved a hand. "But more importantly, you're heading to Oldtown? The Citadel?"
"I have a letter of introduction from the Grand Maester."
"Pycelle." She said the name as though she’d actually said ‘garbage’. "What do you want at the Citadel, Ser Wyll? And if you’re going to lie to me, at least make sure it’s not an idiotic one."
"I want to learn about magic, my lady."
Olenna's eyes sharpened. "Magic."
"The higher mysteries. The arcane traditions of the First Men. Things that maesters study and then pretend don't exist."
"And you think that the maesters are only pretending?" She peered at him over her wine glass.
Wyll considered how to answer that. “I intend to find out,” he said after a beat.
The old woman studied him for a long time. The silence was not comfortable, because silences with Olenna Tyrell were never comfortable. They were traps dressed as pauses.
"My son’s goodfather is Leyton Hightower," she said, finally. "Lord of the Hightower. He and his daughter Malora have been locked in that tower for years, studying — well. Studying things that polite society doesn't discuss. If the Citadel disappoints you, which it will, seek out Leyton. Tell him I sent you."
Speech — Lv. 85 → Lv. 86
"Thank you, my lady."
"Don't thank me. I'm investing in you, and investments require maintenance." She reached for her wine. "Now tell me about Loras. Is he still pretending to be interested in girls?"
~ ~ ~
They stayed a week at Highgarden. Wyll flew hawks with Willas, sparred with Garlan, endured Mace’s stories, and ate food that made him angry about the quality of northern cuisine. Jon trained with the Tyrell squires and explored the gardens with wide-eyed wonder. He turned Jon's Margaery Color approximately once per meal.
Then they rode south, toward Oldtown and the Citadel, and whatever the higher mysteries had to tell him.
SER WYLL — "The Bridge Knight"
Level 52
HP: 430/430
MP: 280/280
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Ice Magic — Lv. 20 (MAX)
Speech — Lv. 86
Polearms — Lv. 66
Sword & Board — Lv. 67
Stealth — Lv. 40
Scholarship — Lv. 34
Smithing — Lv. 31
Crafting/Alchemy — Lv. 24
Archery — Lv. 21
Two-Handed — Lv. 20
Greenseeing — Lv. 17
Necromancy — Lv. 1
Total skill levels: 527
AUTOSAVE... ✓
Chapter 38: The Glass Candle
Notes:
(See the end of the chapter for notes.)
Chapter Text
Oldtown was the oldest city in Westeros and looked it.
Where King’s Landing was chaotic and White Harbor was practical and Highgarden was beautiful, Oldtown was layered. Centuries stacked on centuries. Buildings grew from the bones of older buildings. The Hightower rose from the harbor like a pillar holding up the sky, its beacon visible for miles. The Citadel sprawled along the Honeywine, its towers and walls and bridges a small city within the city. The Starry Sept, the original seat of the Faith before Baelor built his monstrosity in King’s Landing, dominated the eastern bank with a grandeur that made every other sept Wyll had seen look like a garden shed.
Jon stared at everything. Wyll let him stare. Staring was how Jon processed new places, and Oldtown deserved processing.
They left the caravan at the city gates. The convoy dispersed into the Oldtown markets. Wyll and Jon rode to the Citadel with Pycelle’s letter and a sense of anticipation that Wyll hadn’t felt since the godswood at Winterfell.
~ ~ ~
Archmaester Marwyn was not what Wyll expected.
The other maesters Wyll had met, from Luwin to Pycelle to the unnamed scholars glimpsed in passing, shared a common aesthetic. They wore robes and chains and carried themselves like they considered physical exertion to be a character flaw. Marwyn the Mage looked like he’d been thrown out of a tavern and had fought his way back in. He was thick-necked and broad-shouldered, with a flat nose that had been broken more than once. His hands were calloused in ways that suggested he’d held things other than books. His Valyrian steel link, the same as Luwin’s, hung alongside links of iron, gold, and copper on a chain that looked like it could double as a weapon.
His study was a controlled disaster. Books, scrolls, charts, and arcane instruments covered every surface. A human skull sat on a shelf beside a jar of something that glowed faintly green. Star maps papered the walls. And in the center of the desk, on a stand of twisted iron, sat the glass candle.
It was obsidian. Dragonglass, dark and gleaming, carved into the shape of a tall, twisted candle. It was not lit.
"Ser Wyll the Bridge Knight," Marwyn said, reading Pycelle's letter with unconcealed contempt for its author. "The Grand Maester says you're interested in the higher mysteries. The Grand Maester considers the higher mysteries to be superstitious nonsense, which tells you everything you need to know about Grand Maesters." He tossed the letter aside. "What do you actually want?"
"I want to understand magic," Wyll said. He didn't look away from Marwyn's eyes. "Not academically. Practically. How it works, what it costs, what systems exist."
"Systems." Marwyn looked at him with eyes that were sharper than his face suggested. "You say that like you've encountered more than one."
"I have."
The Archmaester leaned back in his chair and studied Wyll. He’d spent his career being dismissed by colleagues, and it had given him a sharp sense for people who were worth his time.
"Sit down," Marwyn said, sweeping a stack of scrolls off a pair of stools to clear them. "Both of you. This might take a while."
~ ~ ~
It took days.
Marwyn’s knowledge was vast, unconventional, and delivered with blunt enthusiasm. He’d clearly been waiting decades for a real audience and finally found one in Wyll. The Citadel’s position on magic was, in Marwyn’s opinion, criminally stupid. They taught that magic had existed, had faded, and was best forgotten. Magic hadn’t faded. It had retreated, withdrawing to the margins, the old places, the bloodlines that carried it. It lingered in the weirwoods, the dragons, the glass candles, and the Valyrian techniques that had been lost but not destroyed.
"The maesters killed magic," Marwyn said, on the second day, over a table spread with texts in High Valyrian and the Common Tongue and a language Wyll didn't recognize. "Not intentionally — they're not that competent. But by teaching that magic was dead, they made it nearly dead. Belief matters. Attention matters. Magic needs practitioners the way fire needs fuel. Starve it of attention and it gutters."
Scholarship — Lv. 34 → Lv. 35
He taught Wyll the theoretical frameworks, the categories of magic as the Citadel understood them. Their understanding was imperfect, but more thorough than anywhere else. There was ice magic, which Wyll already knew. Fire magic was Valyrian and R’hllor-derived, adjacent to blood magic. Green magic involved the old gods, the weirwoods, and the children of the forest. Shadow magic came from Asshai and the far east, and was poorly documented. Blood magic was sacrifice-based, cross-cultural, and the oldest and most universal.
Scholarship — Lv. 35 → Lv. 36
Each category was a system, a coherent set of practices that produced supernatural effects through different mechanisms. Ice magic worked through cold, entropy, and the cessation of life energy. Fire magic worked through heat, transformation, and the release of life energy. Green magic worked through connection, observation, and the accumulated consciousness of the natural world. They weren’t opposites, exactly. They were different vocabularies for describing the same underlying reality.
Scholarship — Lv. 36 → Lv. 37
"What about the glass candles?" Wyll asked, on the third day, looking at the unlit obsidian pillar on Marwyn's desk. "What are they?"
"Dragonglass. Obsidian, but not ordinary obsidian. It’s volcanic glass formed in the presence of dragonfire, or in the Fourteen Flames of Valyria, or in whatever geological crucible produces the resonance that makes the material respond to magical intent." Marwyn picked up the candle and held it out. "They're conduits. In the Valyrian Freehold, the glass candles were communication devices. When lit, they allowed the user to see across vast distances, to send dreams, to speak mind to mind. The Citadel has three. None of them have been lit in living memory."
Scholarship — Lv. 37 → Lv. 38
"Can I try?" Wyll asked, after a moment.
Marwyn's eyebrows rose. He set the candle on the desk between them. "Every maester tries. Most feel nothing. A few feel a warmth. None have lit it in centuries."
Wyll placed his hands on the dragonglass. It was warm. Not hot, but warm, like something that had once been close to fire. He pushed with the general intent that the system responded to when he tried new things. It wasn’t Ice Magic, or warging, just a raw push.
Nothing. The candle sat in his hands, warm and inert.
He pushed harder. He tried the focused will of warging, the open receptivity of greenseeing, the cold precision of Ice Magic. Nothing worked. The dragonglass was a door that his keys didn’t fit.
"Interesting," Marwyn said, watching. "I can see… something, in you. But the candle doesn't respond to whatever you're using."
Jon, sitting in the corner of the study with Frost on his shoulder, had been watching quietly for three days. He’d been reading Marwyn’s texts, and his Scholarship was growing by proximity. He asked the occasional question that showed he’d been paying closer attention than his silence suggested.
"Can I try?" Jon asked. His voice was quiet, like he half expected to be told no.
Marwyn glanced at Wyll. Wyll hesitated, then nodded. Whatever the glass candle required, Jon might have it. He had Targaryen blood, the blood of the dragonlords who had used these candles as tools of their empire.
Jon placed his hands on the obsidian.
His eyes closed. His breathing slowed. And then, so subtly that Wyll almost missed it, Jon’s expression shifted. It wasn’t concentration. It was recognition. He’d worn the same look the first time he’d warged into Frost, the same click of connection, the same sense of a key finding its lock.
The glass candle lit.
A pale, cold flame burned at the tip of the obsidian pillar like a star trapped in glass. It produced no heat and cast no shadow. The room filled with a luminescence that was both less and more than candlelight. Colors shifted, distances warped, and for a moment the walls of Marwyn’s study seemed to dissolve, replaced by glimpses of other places, other rooms, other candles burning in distant towers.
"Seven hells," Marwyn breathed.
Jon opened his eyes. They were shining, not with the reflected light of the candle but with their own light. A faint luminescence faded as he blinked.
"It's like warging," Jon said, his voice hushed with wonder. "But different. With warging, you go into something. With this, you— you reach through something. Like looking through a window, except the window goes everywhere."
Then he processed what he'd just said, and his face went white.
"I— that is— I didn't mean—" He looked at Wyll, panicked. "Sorry, Ser. I shouldn't have—"
"Warging," Marwyn said. The Archmaester was on his feet, his eyes locked on Jon. He’d spent forty years studying magic and had just watched a twelve-year-old do something that hadn’t been done in centuries. "Warging. The boy is a skinchanger?"
The damage control took twenty minutes. Wyll made Marwyn swear on his chain, on his research, on every text in his study, that what he’d seen and heard would not leave the room. Marwyn swore sincerely, because he valued knowledge above everything, including gossip. The knowledge that a skinchanger had just lit a glass candle was worth more than any rumor could buy.
Speech — Lv. 86 → Lv. 87
"Teach me," Wyll said, after the oaths were sworn and Jon's color had returned to normal. "Jon." Wyll looked at the boy. "Can you show me?"
Jon placed his hands on the candle again. The light returned, steadier this time, the boy’s confidence overriding his embarrassment. He described what he felt: the reaching, the sense of connection, the way the dragonglass acted as an amplifier for the same mental faculty he used when warging.
"It's the same muscle," Jon said. "The same… the push. But warging pushes into a mind. This pushes into the glass, and the glass pushes into... everything. I can feel other candles. Far away. And I can feel—" He frowned. "Something under the ground. Like roots, but made of fire instead of wood."
Wyll placed his hands on Jon's hands, which were on the candle, and pushed.
NEW MAGIC SKILL UNLOCKED!
Dragonglass — Lv. 1/10
Ability to work with trapped-fire
objects: glass candles, dragonglass
weapons, obsidian artifacts. Requires
induction from an adept practitioner.
Unlock conditions met:
Warging Lv. 20 + induction from
adept dragonglass user.
The skill arrived like a new sense waking. It was different from warging, different from greenseeing, different from ice magic. Dragonglass was warm where ice was cold, reaching where warging was entering, and it operated through the obsidian the way greenseeing operated through weirwoods, like a conduit system.
And behind the Dragonglass skill, in the status screen’s magic tree, something shifted. A new line of connection appeared. It ran not between Dragonglass and Ice Magic, but between Dragonglass and a new entry:
MAGIC (updated)
Ice Magic — Lv. 20 (MAX)
└→ Necromancy — Lv. 1
Warging — Lv. 20 (MAX)
└→ Greenseeing — Lv. 17
Dragonglass — Lv. 1
├→ ??? (Fire Magic — Lv. 0)
└← Warging Lv. 20
Fire Magic was at Level 0. It was not unlocked, but it was visible. It was a branch of the tree that connected to Dragonglass the way Ice Magic connected to Cold Resistance, the way Warging connected to Animal Handling. He hadn’t known this path existed, and he’d assumed the power it led to was beyond his reach.
And the connection ran backward. Dragonglass linked to Warging, a skill he’d already maxed, through a retroactive connection. He hadn’t needed Warging 20 to unlock Dragonglass in the traditional forward-progression sense. He’d needed it as a prerequisite, a foundation that the induction from Jon had activated in reverse.
The skill tree wasn't linear. It was a web. And he’d been walking one strand of it, the ice strand, when there were others reaching in directions he hadn’t imagined.
"You're doing something," Marwyn said. He was watching Wyll’s face, and he could feel magic happening even if he couldn’t see it. "Something changed."
"Everything changed," Wyll said.
~ ~ ~
He spent three days with the candle, learning from Jon. It was a bizarre inversion of their usual dynamic, the squire teaching the master. Jon’s facility with dragonglass was natural in a way that Wyll’s wasn’t, the same way Jon’s archery had been more instinctive than Wyll’s system-enhanced precision. The Targaryen blood gave the boy an affinity that the system could recognize but not replicate.
Dragonglass — Lv. 1 → Lv. 2
Dragonglass — Lv. 2 → Lv. 3
At Dragonglass 3, Wyll could light the candle himself. He lacked Jon’s effortless brilliance, but a steady, deliberate push produced a pale flame and a window into the network of glass candles scattered across the known world. He could feel them, distant and dormant, most unlit. There were three at the Citadel, one in Asshai, one in a tower. He pushed further. The last was in a tall tower, on a harbor, burning faintly.
The Hightower.
"Marwyn," Wyll said, lifting his hands from the dragonglass. "What do you know about fire magic?"
The Archmaester's eyes gleamed. "Theoretically? Everything the Citadel has recorded, which is considerable. The Valyrian practices, the R'hllor traditions, the blood magic of the Essosi priests. Practically?" He spread his hands. "Nothing. I've never had the tools or the talent. Before you, I thought that fire magic requires either Valyrian blood, a glass candle, or—" He paused significantly. "A dragon."
"And Lord Leyton Hightower?"
"Leyton has a glass candle. And his daughter Malora — the Mad Maid, they call her, though she's sharper than most maesters I know — has been studying the Valyrian texts for twenty years. If anyone in Westeros can teach you the practical application of fire magic, it's them."
Scholarship — Lv. 38 → Lv. 39
Scholarship — Lv. 39 → Lv. 40
Two levels came from a single conversation. Marwyn’s knowledge was so dense, so far beyond what Luwin or Pycelle could offer, that every exchange was a revelation. The academic framework for fire magic, its theory, its history, its relationship to the other magical systems, was filling gaps in Wyll’s understanding that he hadn’t known existed.
"I have been told that ice magic leads to necromancy," Wyll said, carefully. "Does the fire path lead to something equivalent?"
"Life," Marwyn said. "If the theory holds. Ice magic is entropy, the cessation of energy, the stillness of death, the cold that stops all things. Fire magic is transformation, the release of energy, the heat that changes one thing into another. Necromancy raises the dead by freezing them in a state between life and death. Fire magic, at its theoretical maximum, would do the opposite." Marwyn let the word hang. "Resurrection."
Wyll sat in Marwyn's study, surrounded by books and charts and the pale light of a glass candle, and felt the web of the skill tree rearrange itself in his mind.
He didn’t have to become an Other. There was another path. It was harder, maybe, and it required tools and bloodlines he didn’t have. But the path existed. Fire and ice, death and life, two sides of the same power, and Wyll was standing at the intersection with one foot on each.
"I need to see Lord Hightower," Wyll said.
"I'll write the introduction," Marwyn said. "Leyton respects few people and ignores everyone else. But if you can light the candle, he'll listen."
Scholarship — Lv. 40 → Lv. 41
~ ~ ~
They left the Citadel after a week. Jon was still buzzing from the glass candle. Wyll carried Marwyn’s letter and a head full of theory that was reorganizing everything he’d thought he knew about the system.
"I can't believe I did that," Jon said, for the fourth time that day.
Wyll didn't look over. "You lit a glass candle that hasn't been lit in centuries. It's noteworthy."
"Marwyn said it was the most significant magical event in the Citadel's recent history."
"Marwyn gets excited about mushrooms. His threshold for 'significant' is low."
Jon twisted in his saddle to stare at him. "He cried, Ser Wyll. He cried."
"Academics are emotional."
Jon punched him in the arm, which was new. Wyll took the hit and didn’t rub the spot, because knights didn’t show weakness, even though Jon hit harder than a twelve-year-old should.
The Hightower rose above the harbor, impossibly tall, its beacon burning in the afternoon sun. Somewhere in that tower, Leyton Hightower and his daughter Malora were studying magic that the Citadel had abandoned, and they had a glass candle of their own.
Wyll looked at the tower, and at Jon, and at the skill tree in his mind where fire and ice met at a crossroads he'd never expected to find.
He saw another path, another choice, another door.
The game wasn't just bigger than he'd thought. It was different than he'd thought. And for the first time in months, the cold in his hands felt less like a sentence and more like a starting point.
SER WYLL — "The Bridge Knight"
Level 53
HP: 430/430
MP: 290/290
Skill — Lv. # (MAX)
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Ice Magic — Lv. 20 (MAX)
Speech — Lv. 87 (100)
Polearms — Lv. 66 (100)
Sword & Board — Lv. 67 (100)
Scholarship — Lv. 41 (100)
Stealth — Lv. 40 (100)
Smithing — Lv. 31 (100)
Crafting/Alchemy — Lv. 24 (100)
Archery — Lv. 21 (100)
Two-Handed — Lv. 20 (100)
Greenseeing — Lv. 17 (20)
Dragonglass — Lv. 3 (10)
Necromancy — Lv. 1 (20)
Total skill levels: 538
AUTOSAVE... ✓
Notes:
Turns out there’s no only two paths for Wyll to take, after all 😉😉
Chapter 39: The Tower
Notes:
(See the end of the chapter for notes.)
Chapter Text
The Hightower was the tallest structure in Westeros.
The Wall was wider, longer, more imposing, but it was a fortification, a horizontal thing. The Hightower was vertical, a stone needle rising from Battle Isle, climbing eight hundred feet into the sky. Its beacon burned at the summit like a captive star.
"We have to go up there?" Jon said, craning his neck until he nearly fell off his horse.
Wyll kept his eyes on the tower's vanishing summit. "We've been invited."
"We've been invited to climb eight hundred feet of stairs." Jon sounded unimpressed.
"Think of it as training," Wyll said.
"For what?" Jon twisted in the saddle to squint up at it. "Dying of exhaustion?"
They left the horses at the base and climbed. The stairs were carved into the tower's interior wall, spiraling upward in a helix that seemed to go on forever. Jon counted floors. Wyll stopped counting after twenty and focused on breathing. Frost and Needle, who'd been left at the base with a bewildered stableboy, had the better end of the arrangement.
At roughly floor thirty — or possibly floor three hundred, Wyll's legs had lost the ability to distinguish — a door opened, and a woman looked out.
"You're the Bridge Knight," she said, looking him over without much warmth. "You're late. Father expected you yesterday."
Malora Hightower was not what the epithet "Mad Maid" suggested. She was perhaps forty, tall and sharp-featured, with dark hair going silver at the temples. Her eyes burned with an intensity Wyll recognized from Marwyn. She had spent so long studying impossible things that the impossible had become her baseline for normal. She wore a simple dress under a scholar's robe, and her fingers were stained with ink and something that shimmered faintly, like ground glass.
Wyll inclined his head, still catching his breath. "Apologies, my lady. The stairs took longer than—"
"Don't apologize for the stairs." She was already turning back through the door. "Everyone apologizes for the stairs. Come in. Father's in the observatory."
She led them up three more flights, because of course she did, into a room that occupied the entire floor of the tower. It was round, windowed on all sides, and the view was vertigo-inducing. Oldtown spread below, the Honeywine glittering, the Citadel's towers looking small for the first time. The sea stretched south and west to a horizon that almost appeared to curve.
The room was half library, half laboratory. Books lined the curved walls. Tables held instruments Wyll didn't recognize: astrolabes, lenses, crystalline structures that refracted the light into unexpected colors. Star charts covered the ceiling. In the center of the room, on a pedestal of pale stone, sat a glass candle.
It was lit.
It was not the pale, cold light of the Citadel's candle when Jon had activated it. This flame was warm, golden-orange and flickering, casting real light and producing real heat. Someone had lit this candle and kept it burning. The effort required to do that, day after day, year after year, was staggering.
"Twenty-three years," said a voice from the far side of the room.
Lord Leyton Hightower sat in a high-backed chair by the window, wrapped in a robe that had once been expensive and was now merely old. He was ancient, eighty at least, perhaps older. He had a thin face and thin hands, and his eyes were milky with cataracts but focused, as though fixed on something only he could see.
"Twenty-three years I have kept that candle lit," Leyton said. A thin hand rose toward the flame and lowered again. "Malora keeps it when I sleep. Between the two of us, it has not gone dark in all that time."
Scholarship — Lv. 41 → Lv. 42
"How?" Wyll asked.
"Blood." Malora said it flatly, without drama. "A drop a day, on the glass, to feed the flame. Hightower blood isn't Valyrian, but we have — traces. Old marriages, old alliances. Enough to keep a candle lit, not enough to do much else." She looked at her ink-stained fingers. "I've spent twenty years trying to do more. Most days, I fail."
"Most days," Leyton echoed, and something in his milky eyes gleamed.
~ ~ ~
They talked for hours. Leyton and Malora’s knowledge of fire magic was the inverse of Marwyn’s. It was less theoretical and more practical, earned through decades of painstaking experimentation rather than academic study. Where Marwyn knew the history of Valyrian magic, the Hightowers knew its mechanics, pieced together from texts and trial and error and the slow, daily discipline of feeding a glass candle with blood.
"Fire magic operates through transformation," Malora explained, standing beside the lit candle, its warm light casting her sharp features in gold. "Ice holds things in place. It preserves them, stops them where they are. Fire changes them. It takes one thing and makes it another — wood into ash, ash into heat, ore into metal." She turned the candle a little on its pedestal, watching the light shift. "The living become the dead, and—" She paused, choosing her words carefully. "In theory, the dead become the living."
"Resurrection," Wyll said.
"At the theoretical maximum. Which no one has achieved since the Valyrians, if then." Malora's expression was careful. "What we can do, what I can do, after twenty years… is this."
She held out her hand, palm up. Her face tightened with concentration. A bead of blood welled from a pinprick on her thumb that she’d made under the table. She pressed the bloody thumb to the glass candle's base.
A flame appeared in her palm.
It was small, barely there, a flicker of orange light no bigger than a candle flame hovering an inch above her skin. It lasted three seconds, wavered, and died. Malora's hand dropped, and she sat down heavily, her face pale.
"Twenty years," she said. "For three seconds of fire. The blood cost is—" She shook her head. "The Valyrians could do this with a thought. They had the blood. We don't."
Scholarship — Lv. 42 → Lv. 43
"Could I learn?" Wyll asked.
Malora shook her head. "You don't have the blood. In time, perhaps, you could make a candle flame. But I doubt it would go further than that."
"I can do this." He placed his hand on the glass candle. The Dragonglass skill activated, the warm reaching sensation, the connection to the network of candles. The Hightower's flame brightened at his touch, and Malora's eyes widened.
"You can work the candle," she breathed.
"My squire lit the one at the Citadel." Wyll lifted his hand from the glass. "He taught me to use it."
"Your squire lit—" Malora looked at Jon, who was standing by the window, trying to look inconspicuous and failing. "How? The Citadel's candles haven't been lit in—"
"He has the blood," Wyll said, and nothing more. He noticed Jon’s attention snap to him. But he knew that Jon wouldn’t say anything here. They would have to have a conversation, the two of them. It had become inevitable from the moment that Jon lit a glass candle. But he thought that Jon would be patient for a while longer. Jon knew that Wyll wasn’t going anywhere.
Leyton's milky eyes turned toward Jon. The old lord studied the boy from across the room, and Wyll felt something. It was not Danger Sense, and it was not warging. It was something else, a flicker from the glass candle, a whisper of the fire network, as though Leyton was looking at Jon through the candle's flame.
"Interesting," Leyton said softly. "Very interesting. Bring the boy here."
Jon approached, nervous, his eyes darting between the old lord and the burning candle. Leyton reached out with a thin, trembling hand and took Jon's wrist. His eyes closed.
"Fire blood," Leyton murmured. "Strong. Stronger than ours. Stronger than—" His eyes opened. "Who is this boy?"
"Lord Stark's son," Wyll said. That was the truest lie he could tell, the one he'd perfected over years.
Leyton looked at Wyll. "Lord Stark's son," he repeated, and said nothing more.
~ ~ ~
The induction took three days.
Malora was the teacher. She had the practical experience, the years of painstaking effort, the hard-won understanding of how fire magic felt rather than how it was described in texts. She worked with Wyll in the observatory, the glass candle burning between them, teaching him to channel the Dragonglass connection toward production rather than observation.
"The candle is a conduit," she said, resting two fingers against the warm glass. "When you light it, you're using it to see. But the same connection can be used to generate. The flame in my palm isn't coming from my blood. It's coming from the candle, through me, shaped by intent. The blood is just the key that opens the door."
Wyll spread his empty hand. "I don't have the key."
"You can light the candle. That's… it shouldn't be enough. But you connected to a network that's been dormant for centuries, without Valyrian blood, which means either the rules are different than I thought or you're different than I thought."
Dragonglass — Lv. 3 → Lv. 4
He worked the candle. He pushed through it, past the seeing-function, reaching for the generating function that Malora described. The warm light resisted, not hostile but indifferent, because this was not what the tool was designed for. Dragonglass candles were made for communication. Using one to produce fire was like using a telescope as a hammer: technically possible, fundamentally wrong.
Dragonglass — Lv. 4 → Lv. 5
On the second day, Malora pricked her thumb and pressed the blood to the candle while Wyll’s hands were on it. The blood hit the glass and Wyll felt something. He did not feel the blood itself, but what the blood did. It opened a channel, a pathway between the candle's stored fire and the physical world. It was a bridge that the flame could cross. He could feel the architecture of it, the way Smithing let him feel the grain of metal.
"I see it," he said.
"Then do it," she said.
He pushed. He didn't have the blood, but he had the Dragonglass skill, amplified by weeks of practice and twenty levels of warging. The system had been bridging the gap between what he was and what he could do since the first night in Ashenfeld.
The skill tree shifted.
Dragonglass — Lv. 5 → Lv. 6
MAGIC SKILL UNLOCKED!
Fire Magic — Lv. 1/20
Known abilities:
◈ Flame Touch (Active)
Cost: 10 MP
Effect: Produce a small flame from
the palm. Can ignite flammable
materials. Strength and duration
scale with skill level.
Note: This ability normally requires
Valyrian blood. Current access is
via Dragonglass conduit. Extended
use without blood connection may
have unknown consequences.
Wyll opened his hand. A flame appeared.
It was not a flicker. It was a flame, small, barely bigger than a candle's, but steady, burning with a warm orange light that cast real shadows and produced real heat. It sat in his palm like a living thing. The warmth of it was shocking. It did not burn, but Wyll had been cold for so long, permanently cold, Frostborn-cold, and the flame in his hand was the first warm thing he'd felt from the inside in months.
He held it for ten seconds, then twenty, then thirty. The MP cost was a slow drain, maybe 1 per five seconds, but the flame held steady, obedient, a small sun in his cold hand.
Malora was staring, not at the flame but at his face.
"You're crying," she said quietly.
He was. He hadn't noticed. The warmth of fire in his hand had cracked something inside of him. He had feared that the ice path was all there was, that the cold would keep deepening, that the Frostborn perk was the beginning of an irreversible transformation. And here was fire, his fire, small and imperfect and system-flagged with warnings, burning in a palm that had been cold for too long.
He wasn't becoming an Other. He was becoming something else, something that held both.
Fire Magic — Lv. 1 → Lv. 2
Jon was beside him. The boy hadn't spoken during the induction. He had watched quietly, the way he always did. Now he reached out and held his hand over Wyll's palm, feeling the warmth.
"Your hand is warm," Jon said, surprised. "For the first time in forever, your hand is actually warm."
Wyll closed his fist. The flame went out. His hand was cold again, the Frostborn baseline, permanent and unchanged. But for thirty seconds, it hadn't been.
"I can get it back," Wyll said. "Whenever I want. That's the point."
~ ~ ~
"A Song of Ice and Fire," Leyton said, from his chair by the window.
Wyll, who'd been examining the glass candle with Dragonglass 6, looked up. "What?"
"It's a phrase from the oldest Valyrian texts. My family has guarded a fragment for centuries. It could be a prophecy, a description, or a creation myth, depending on the translation. The world was made from the song of ice and fire, and in the end, ice and fire will sing again. The maesters interpret it as poetic metaphor. I've always thought it was literal."
Scholarship — Lv. 43 → Lv. 44
Wyll sat very still.
A Song of Ice and Fire. It was the title of the story he'd come from, the name of the series that described the world he was living in. He'd known it, both lives, as a title on a book, a label for a narrative. He'd never considered that it might be a thing. It could be a description of a real phenomenon, a prophecy about someone who held both powers.
Ice and fire. Necromancy and resurrection. Death and life. The Night King had walked the ice path to its end and had become a monster. No one, as far as Wyll knew, had walked both paths.
"My lord," Wyll said, carefully. "Has anyone ever wielded both ice and fire magic?"
Leyton's milky eyes turned toward him. The glass candle flickered.
"Not in recorded history," the old lord said. "The Valyrians were fire. The Others are ice. The two powers are generally considered — incompatible. Opposed. A man who tries to hold both should be torn apart by the contradiction." He paused. "But the prophecy doesn't say a song of ice or a song of fire. It says a song of ice and fire. Both. Together. As though the contradiction is the point."
Scholarship — Lv. 44 → Lv. 45
Wyll looked at the flame he could produce and thought about the frost on his other hand. Fire and ice. Warmth and cold. The system had given him both, through different paths at different times, and he'd assumed he had to choose. Bloodraven had presented it as a fork: the ice path or the green path, two roads diverging.
But there was a third option. Bloodraven had chosen green and abandoned everything else. The Night King had chosen ice and lost his humanity. Neither had attempted both.
Both.
The thought was terrifying and exhilarating in equal measure. The system's warning on Fire Magic, extended use without blood connection may have unknown consequences, was clear. He was doing something unprecedented, accessing fire through a conduit rather than blood, using a skill tree that was not designed for someone with his build. The consequences were unknown.
But the alternative was the ice path alone, and the ice path led to the Night King.
"Thank you, my lord," Wyll said. "My lady. You've given me more than I can repay."
"You've given us more," Malora said. "Twenty years I've been working alone. Knowing that someone else can light the candle, that the old magic isn't dead—" She stopped. Her sharp face softened, just briefly. "Come back. When you can. There's more to learn."
"I will."
~ ~ ~
They descended the Hightower's eight hundred feet of stairs in silence. Wyll's silence was contemplative. Jon's was the bursting-at-the-seams kind. The boy lasted until they reached the bottom.
"You have fire now," Jon said. "Fire. You're— Ser Wyll, you have ice magic and fire magic. Is that— has anyone ever—"
Wyll bent to run a hand through Frost's ruff. "No."
"No one? In all of history?"
"Not that anyone knows."
Jon processed this. He understood exactly how significant it was.
"So what does that make you?"
Wyll looked at his hands. The memory of flame lingered in his skin, a ghost of heat that the Dragonglass connection maintained.
"I don't know," he said. "Something new."
SER WYLL — "The Bridge Knight"
Level 54
HP: 430/430
MP: 300/300
Skill — Lv. # (MAX)
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Ice Magic — Lv. 20 (MAX)
Speech — Lv. 87 (100)
Polearms — Lv. 66 (100)
Sword & Board — Lv. 67 (100)
Scholarship — Lv. 45 (100)
Stealth — Lv. 40 (100)
Smithing — Lv. 31 (100)
Crafting/Alchemy — Lv. 24 (100)
Archery — Lv. 21 (100)
Two-Handed — Lv. 20 (100)
Greenseeing — Lv. 17 (20)
Dragonglass — Lv. 6 (10)
Fire Magic — Lv. 2 (20)
Necromancy — Lv. 1 (20)
Total skill levels: 547
AUTOSAVE... ✓
Notes:
A quick note: my rule for myself with this story is that there’s one round of writing and one round of editing, then it’s locked in and I don’t do more revisions. That’s how I can get it out so quickly, but it also means that I’ve gotten ahead of the released chapters! One lovely commenter asked if Malora would feel them activating the candle and I realized “oh wait she 100% should have” but this chapter was already done! So if you ever feel like we talked about something in the comments and then it didn’t happen, that’s one possible reason why.
Chapter 40: The Blood
Notes:
(See the end of the chapter for notes.)
Chapter Text
They stayed in Oldtown for a month.
They did not stay at the Hightower. Leyton’s hospitality had limits, and the old lord wanted nothing more than to be left alone with his candle. But Malora arranged lodgings for them in the city, near the Citadel, and she visited every few days to check their progress with the fire.
Progress was uneven.
Jon was better at it than Wyll. This was infuriating and unsurprising in equal measure. The boy placed his hands on the glass candle, closed his eyes, and reached, and the fire came. It was not easy or effortless, but there was a natural facility to it that made Wyll’s system-enhanced efforts look mechanical. Jon’s Flame Touch was warmer, brighter, and more stable. He could hold it for a full minute before the strain showed. Wyll could manage forty seconds before the Dragonglass conduit started to thin and the fire guttered.
"It's the blood," Malora said, watching them practice in their rented room, the glass candle borrowed from the Citadel (Marwyn had been persuaded, reluctantly, to loan one of the unlit spares). "The boy's connection is direct, blood to fire, no intermediary. Yours goes through the dragonglass. It's like… drinking water from a cup versus drinking from a stream. Both work, but one's closer to the source."
Fire Magic — Lv. 2 → Lv. 3
Jon's fire was instinctive. Wyll's fire was learned, each level earned through repetition and system-mediated integration. But the system had always been Wyll’s advantage. It let a Gift villager outpace natural talent through sheer accumulated effort, and he had never lacked effort.
They practiced morning and evening, side by side, producing flames in a rented room in Oldtown. Two goshawks watched from the windowsill with identical expressions of avian contempt.
Fire Magic — Lv. 3 → Lv. 4
At Fire Magic 4, the Flame Touch strengthened. The fire in Wyll's palm went from candle-sized to torch-sized, and the heat — the warmth — radiated up his arm and into his chest, pushing back the Frostborn cold for as long as the flame burned. It was like holding a piece of summer. He found himself practicing more than necessary, holding the flame longer than he needed to. He was chasing the warmth the way he’d once chased cold resistance levels in a frozen hut.
Fire Magic — Lv. 4 → Lv. 5
At level 5, the fire stabilized. He could produce flame reliably, consistently, without the glass candle in his hands. The conduit was open, and fire answered.
Fire Magic — Lv. 5
Flame Touch stabilized. No longer
requires dragonglass conduit.
~ ~ ~
Jon asked eventually.
They were sitting on the harbor wall. It was their spot, the place they went when the rented room felt too small and the city too loud. Frost and Needle were hunting over the water, two dark shapes against the sunset, and the Hightower's beacon burned above them like a second sun.
Jon had been quiet all day. It was not his usual quiet, not a comfortable silence.
"Ser Wyll?" he asked
"Yes, Jon?"
"You've said that I have the blood. The fire blood. Valyrian blood." Jon's voice was steady. He'd practiced this, Wyll realized. He’d rehearsed it, like a sword form, until the words came out clean. "At the Citadel, you told Marwyn I had the bloodline. At the Hightower, Lord Leyton felt it in my wrist. Malora says my connection to the fire is direct, not through a conduit."
"She did, yes."
"My father is Ned Stark. He doesn't have Valyrian blood. The Starks are First Men."
"That’s correct," Wyll agreed. He was dreading this conversation, even though he’d anticipated it.
"So it comes from my mother."
The word hung in the salt air. Mother. Jon had never known her, never been told about her. She was the gap in his identity that Ned had sealed shut with silence, letting the world fill it with assumptions. People said she was a whore, or a Dayne, or a camp follower. They told themselves whatever story fit the kind of woman who would produce a lord’s bastard.
"My mother had Valyrian blood," Jon said. "Which means she wasn't a commoner. She wasn't a camp follower or a serving girl. She was… someone. Someone with dragonlord heritage."
Wyll's hands were still. The harbor water lapped at the stones below.
"There aren't many families with Valyrian blood in Westeros," Jon continued. His voice was getting quieter, not louder, the way it did when the stakes were high and he was trying to control himself. "The Targaryens. The Velaryons. A few others, maybe, with old marriages. But the strongest blood — the blood that lights glass candles — that's Targaryen."
Wyll looked at the boy. He was twelve years old, gray-eyed and dark-haired, with Lyanna’s courage and Ned’s face and Rhaegar’s blood running through him like fire through a glass candle. He had been lied to since birth, not out of malice but out of love, and now he was sitting on a harbor wall in Oldtown, asking the question he had never been allowed to ask.
Wyll had promised Ned to protect Jon. He'd promised to keep the boy safe, to shield him from the truth that could get him killed. He had kept that promise for years, through White Harbor and Gulltown and the tourney circuit, through the Neck and King’s Landing and a hundred conversations where the secret sat behind his teeth.
But Jon was looking at him with eyes that said I already know. He did not know the details, or the names. But he could see the shape of the truth, the outline of the thing that had been hidden from him, visible now in the negative space of every silence and deflection and careful lie.
Wyll could put him off. Could say later, could say ask your father, could say it's not my secret to tell. And Jon would accept it, because Jon accepted things, because that was what Jon had been trained to do. Accept. Endure. Wait.
He was tired of making Jon wait.
"Your mother was Lyanna Stark," Wyll said.
The harbor was quiet. The waves moved. The hawks circled.
"Ned's sister," Jon said. His voice was strange. It was flat and careful, like he was holding something very fragile.
"Ned's sister. She died at the end of Robert's Rebellion. In Dorne, in a place called the Tower of Joy. Your father — Ned — went to find her. She was dying. And she gave him a baby and made him promise to keep it safe."
"Keep me safe, you mean," Jon said, a hint of challenge in his voice.
"Aye,” Wyll said sorrowfully. “To keep you safe. From Robert. From the world. From everyone who would want to hurt the—" Wyll stopped. Breathed. "Your father, your real father, was Rhaegar Targaryen."
The word Targaryen sat between them. Jon did not move. He sat on the harbor wall with his hands on his knees and his eyes on the sea, completely and perfectly still.
Thirty seconds passed.
"Rhaegar Targaryen," Jon said. "The prince. The man who—"
"Who took your mother. Or ran away with her — the stories differ. Robert says he kidnapped her. Others say she went willingly. Ned has never said what he believes."
"Robert. King Robert." Jon’s voice was developing a quality that Wyll recognized from his own moments of shock. "King Robert, who killed my father. Who thinks I'm Ned's bastard. Who ruffled my hair and called me nephew."
"Yes."
"And if he found out—"
"He would kill you. Without hesitation. Robert Baratheon loved Lyanna Stark more than he's ever loved anything, and the son of the man who took her from him is—" Wyll stopped again. "That's why Ned hid you. That's why he let the world think you were his shame. Because the truth would have meant your death."
Jon’s hands tightened on his knees. His knuckles went white. The stillness was breaking into a tremor, a vibration that started in his core and worked outward.
"Lady Stark," Jon whispered. "She hates me because she thinks I'm proof that her husband—"
"She doesn't know the truth. Only Ned, Howland Reed, and me."
"And now me."
"And now you," Wyll agreed. He leaned against Jon’s shoulder, just slightly.
The trembling stopped. Jon looked at Wyll, and his gray eyes — Stark eyes, Lyanna's eyes — were wet but steady.
"My mother was Lyanna Stark," he said. "And my father was Rhaegar Targaryen. And I'm—"
He couldn't say it. The word was too big.
"You're Jon," Wyll said. "You're my squire, and Ned's son in every way that matters, and the best person I know. The rest is history. It doesn't change who you are."
"It changes everything," Jon protested.
"It changes some facts about your background,” countered Wyll. “It doesn't change you. You were Jon Snow this morning when you burned your porridge, and you're Jon Snow now."
A sound escaped the boy. It was not a laugh, and not a sob, but something between the two that did not have a name. He pressed the heels of his hands against his eyes and breathed hard.
Wyll put his arm around the boy’s shoulders. Jon leaned into it. They sat on the harbor wall while the sun went down, and the Hightower’s beacon burned and the hawks circled in the darkening sky.
Speech — Lv. 87 → Lv. 88
~ ~ ~
Jon didn't speak for the rest of the evening. He ate mechanically, prepared for bed mechanically, and lay on his bunk staring at the ceiling with eyes that were open but not seeing. Wyll let him process. Some things couldn't be talked through. They had to be sat with, held in the mind until the mind expanded enough to contain them.
In the morning, Jon was different. He dressed, ate, and trained with the same routines, but the quality of his silence had changed. He had discovered that he was more than he’d been told, and was deciding what to do with it.
Over the next few days, the questions came. They arrived in fragments, at odd moments.
"Did my mother love him? Rhaegar?" He asked it over breakfast, eyes on his bowl.
"I think so," Wyll said. "She never loved Robert, and never wanted to marry him. And Rhaegar was, by all accounts, charming and handsome."
"Was Rhaegar a good man?" That one came on the harbor wall, days later, out of a long silence.
"He was—" Wyll thought about how to put it. "Complicated. Talented, scholarly. Sad, mostly, from what I've read. People who knew him either loved him or couldn't stand him, no middle ground. And he started a war that got thousands killed, whether he meant to or not."
"Do I look like him?" he asked one evening, low, the way you ask a thing you’re not sure you want answered.
"You look like your mother," Wyll said. "You look like a Stark. That's what's kept you alive."
Each question was a brick in a structure Jon was building, an understanding of himself that incorporated the truth without being consumed by it. Wyll watched the construction carefully. He knew that this foundation would hold everything that came after.
"Are you going to tell Father?" Jon asked, on the fourth day. "That you told me?"
"Yes. It’s not safe to put in a letter, but I will tell him when I see him."
"He'll be angry."
"Probably." Wyll shrugged. He should be more afraid of Ned Stark’s anger, he thought. But telling Jon had been the right thing to do, and he couldn’t make himself regret it.
"He kept this secret for twelve years. He lied to everyone — to Lady Stark, to Robert, to the entire world — to protect me. And you just... told me."
"You deserved to know."
"Did I?" Jon looked at him with an expression that was older than twelve. "Knowing makes me dangerous. Not just to myself, but to Father. If I slip, if I say the wrong thing to the wrong person—"
"You won't."
"How do you know?"
"Because you're Jon Snow, and you've been keeping secrets since before you knew you had them. This is one more secret. The biggest one. But you've been training for it your entire life."
Jon was quiet for a long time.
"I'm not going to be king," he said. "I don't want the throne. I don't want — any of that. I want to be your squire. I want to be a knight. I want to fly hawks and fight in tourneys and—" His voice cracked. "I want to be Jon."
"Then be Jon,” Wyll said easily. “The blood doesn't make you Targaryen any more than being raised in Winterfell makes you a Stark. You're both and neither. You're you."
"A Song of Ice and Fire," Jon murmured, and Wyll went very still.
"What?"
"Lord Leyton's phrase. The prophecy. Ice and fire." Jon looked at his hands, calloused from swords and hawks and the daily work of becoming who he was. "That's me. Stark and Targaryen. Ice and fire."
Wyll looked at the boy and thought: you have no idea how right you are.
"Maybe," Wyll said. "Let's find out."
~ ~ ~
They practiced fire magic with a new intensity after that.
Jon’s fire came easier now. It was as though knowing the truth about his blood had unlocked something that had been gated by ignorance. His Flame Touch was twice as strong as Wyll’s, burning steady and warm.
Wyll's progression was slower but systematic.
Fire Magic — Lv. 5 → Lv. 6
Fire Magic — Lv. 6
NEW SPELL UNLOCKED:
◈ Haste (Active — Self or Target)
Cost: 20 MP
Range: Touch → 10 ft
Duration: 30 seconds
Effect: Increase target's movement
speed significantly. Muscles warm,
reflexes sharpen, reaction time
improves. Inverse of Slow.
Haste was the mirror of Slow. Where ice magic reduced an enemy’s speed, fire magic increased an ally’s, or his own. The applications were immediate and staggering. He tested it on himself first, in the practice yard behind their lodgings. He cast Haste, felt the warmth flood through his muscles, and threw a combination of sword strikes at a pell.
The speed was impressive. His body moved a half-step ahead of his conscious intent. His muscles responded to commands that hadn’t fully formed yet, and the lag between thought and action compressed to nearly nothing. His sword hit the pell three times in the space where two strikes should have fit.
Fire Magic — Lv. 6 → Lv. 7
He imagined the combination. Haste plus Slow in combat would make him half-again as fast while his opponent was half as fast. The effective speed differential was enormous. Against a fighter like Jaime Lannister, that differential might close the gap from impossible to merely improbable.
Fire Magic — Lv. 7 → Lv. 8
The fire magic leveled fast. It had the same early-skill acceleration that every new ability enjoyed, each level requiring less effort than the last would. At level 8, Haste lasted forty-five seconds and the speed boost was pronounced enough that Jon, watching from the fence, said: "That's not natural. You're moving like Loras."
"Loras doesn't cheat."
"Loras is thirteen and already the best fighter in the Reach,” Jon scowled. “If that's not cheating, I don't know what is."
~ ~ ~
On their last evening in Oldtown, Wyll climbed the Hightower one final time.
Malora met him at the door. Leyton was asleep. The old lord slept more than he was awake these days, the candle-vigil wearing him thin. But Malora was awake, and the glass candle burned, and they sat in the observatory and talked.
"The fire path has more," Malora said. " The Valyrian texts describe abilities that scale with mastery: greater flames, healing fire, and at the highest levels—"
"Resurrection," Wyll finished.
"You know." She didn’t sound surprised
"I've guessed." He paused. "What do you know about the practical requirements?"
"Nothing. The theory says that fire magic at its peak can reverse death — not raise a corpse, the way ice magic does, but restore life. True resurrection, consciousness intact, the person returned whole. It requires mastery beyond anything I can imagine, and it may require a sacrifice; the Valyrians believed in balance. Life for life. Fire for fire."
Scholarship — Lv. 45 → Lv. 46
"I have heard whispers that the Red Priests can do something similar," Wyll said, thinking of the canon he remembered. "They are said to be able to resurrect men through R'hllor's power."
"You know of R’hllor?"
"I have heard rumors." He didn't say where he’d heard them. "R'hllor-based fire magic is a different tradition from Valyrian, but does it access the same power?"
Malora considered that. "It’s a different conduit, perhaps, but the same fire. R'hllor's priests use faith and blood. The Valyrians used blood and dragonglass. You use—" Malora looked at him with her sharp, scholar's eyes. "You use something that I don't understand and you don't fully explain. But the fire doesn't care about the conduit, Ser Wyll. The fire cares about the intent."
Scholarship — Lv. 46 → Lv. 47
~ ~ ~
They left Oldtown on a warm morning, via ship. The glass candle was carefully packed in Wyll's saddlebag (Marwyn's loan, extended indefinitely on the grounds that "a man who can actually use the thing deserves it more than a shelf does").
Jon stood beside him with Frost on his shoulder, his Mott-forged sword at his hip, and his eyes steady and clear. He was the boy who’d sat on the harbor wall and learned the truth about his blood, but also the boy who’d asked to be Wyll’s squire on a rocking ship, and the boy who, before any of that, had walked into Winterfell’s training yard with a practice sword and a question. The truth had not changed him. It had deepened him, adding a layer of understanding beneath the foundation that was already there.
"Where are we going?" Jon asked.
"North. Eventually. Your father needs to see you. And I need to see the weirwoods."
"And after that?"
Wyll thought about the skill tree, about ice and fire, death and life, the web of connections that was still revealing new strands. There was greenseeing to push further, dragonglass to refine, fire magic to level. Necromancy sat at level 1, untouched, but the dark path no longer frightened him as much.
"More tourneys," he said. "More training. More road. And—" He held up his right hand. A small flame danced in his palm. He held up his left. Frost crept across his fingers.
"—more of this."
Jon grinned. The road stretched north, the sun was warm, and the future was ahead of them.
SER WYLL — "The Bridge Knight"
Level 55
HP: 430/430
MP: 210/210
Skill — Lv. # (MAX)
Cold Resistance — Lv. 20 (MAX)
General Survival — Lv. 20 (MAX)
Animal Handling — Lv. 20 (MAX)
Warging — Lv. 20 (MAX)
Danger Sense — Lv. 20 (MAX)
Ice Magic — Lv. 20 (MAX)
Speech — Lv. 88 (100)
Polearms — Lv. 66 (100)
Sword & Board — Lv. 67 (100)
Scholarship — Lv. 47 (100)
Stealth — Lv. 40 (100)
Smithing — Lv. 31 (100)
Crafting/Alchemy — Lv. 24 (100)
Archery — Lv. 21 (100)
Two-Handed — Lv. 20 (100)
Greenseeing — Lv. 17 (20)
Fire Magic — Lv. 8 (20)
Dragonglass — Lv. 6 (10)
Necromancy — Lv. 1 (20)
Total skill levels: 556
AUTOSAVE... ✓
Notes:
This story will have approximately 80 chapters, so we're just about at the midpoint! But don't worry, there's so, so, so many more hijinks and, somehow, the story actually finds a plot in the back half.

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