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The Orbs of Oculus by Mockturtlesoop
Fandoms: Original Work, Dungeons & Dragons (Roleplaying Game), Dungeons & Dragons - All Media Types
27 Nov 2022
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Summary
Five hundred years ago, the Orbs of Oculus were lost, hidden away after a great war that they caused. Now, the fates have destined the ancient relic be unearthed again. Four heroes band together to rediscover the lost Orbs for their own personal reasons. As rivals and rogues conspire to hinder, detain, and beat the heroes, the question remains, what part did the Orbs have in causing the last war, and what risk is there in starting the next? Will the Orbs bring everything our heroes desire? Or will other hands reach the relic first?
Vaults & Wyverns - The Orbs of Oculus is a Fantasy Adventure novel with a comedy/slice-of-life slant. Loosely based on the mechanics of Tabletop RPGs like Pathfinder and Dungeons & Dragons, The Orbs of Oculus is an original work where perspective frequently shifts from character-to-character with each new chapter. With the perspective shift, so does the narrative shift with it, tailored to each story told to each protagonist--from coming-of-age story to classical fairy tale narrative voice, and many styles in-between.
Series
- Part 1 of Vaults & Wyverns
Recent series
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Vaults & Wyverns by Mockturtlesoop
Fandom Dungeons & Dragons (Roleplaying Game), Dungeons & Dragons - All Media Types, Original Work
27 Nov 2022
- Words:
- 150,827
- Works:
- 1

