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Mass Effect 2: A Matter of Trust

Summary:

Really, though, growing up on Omega should have hardened me into an ice-cold bitch that doesn’t give two shits, or even one. Still, though, that one damn memory that comes back to me every time I close my eyes- I’m sure that has to be what’s responsible for my anxiety, the scared little girl (munchkin) that’s still desperately looking for someone’s approval. Sure, grown-up, hardassed Glenn has completely stopped caring. Munchkin, well. Munchkin is the name of my 600-gogelbyte list of inhibitions.
 

Glenn is an info broker, hacker, and forensics specialist who's grown up on the streets of Omega- one day, her world is suddenly and inextricably changed by the arrival of the brother of a ghost (and subsequently, the ghost herself), both who want different things from her: first, and more simply, John Shepard wants her to find out Archangel's identity. Secondly, and a bit more complicated, Charlie Shepard wants her to join a suicide mission to hit the Collectors where they live. And that doesn't even start on the third one.

*UNDER MAINTENANCE*

Notes:

Credit, as always, is to Bioware and the amazing team that brought these games into being. This is the first installment in an ongoing series, so read and review! I hope you enjoy this tale of three Shepards, as told by Glenn.

Chapter 1: Story Index

Summary:

An index of the major players in A Matter of Trust.

Notes:

All pictures here were yielded from Google image search; except for Paxton, Glenn, and Charlie (custom Shepards. I have face codes if anyone wants them). Sheploo and the rest belong to Bioware, and their amazing team. Full disclaimers and notes inside.

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